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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
parent
bee5b44af1
commit
9de11adc48
@ -22,8 +22,8 @@ SunSizeHack=1
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; This matches the behaviour present in GTA III or VC, but may not look perfect in all cases - so consider it
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; a matter of personal preference
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DirectionalFromSun=0
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; When this setting is enabled, police helicopter will not be able to hurt CJ when Invicibility Cheat is active
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TrueInvicibility=0
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; When this setting is enabled, police helicopter will not be able to hurt CJ when Invincibility Cheat is active
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TrueInvincibility=0
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; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
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; -1 makes the game use units based on system locale
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Units=-1
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@ -1840,7 +1840,7 @@ namespace LightbeamFix
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}
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namespace TrueInvicibility
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namespace TrueInvincibility
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{
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static bool isEnabled = false;
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static uintptr_t WillKillJumpBack;
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@ -4145,10 +4145,18 @@ BOOL InjectDelayedPatches_10()
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}
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}
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// True invicibility - not being hurt by Police Maverick bullets anymore
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if ( const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"TrueInvicibility", -1, wcModulePath); INIoption != -1 && !bSAMP )
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// True invincibility - not being hurt by Police Maverick bullets anymore
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if ( !bSAMP )
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{
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using namespace TrueInvicibility;
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int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"TrueInvincibility", -1, wcModulePath);
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if (INIoption == -1)
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{
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// Minor spelling mistake, keep it for backwards compatibility with old INI files
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INIoption = GetPrivateProfileIntW(L"SilentPatch", L"TrueInvicibility", -1, wcModulePath);
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}
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if (INIoption != -1)
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{
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using namespace TrueInvincibility;
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isEnabled = INIoption != 0;
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WillKillJumpBack = 0x4B3238;
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@ -4156,7 +4164,8 @@ BOOL InjectDelayedPatches_10()
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if ( bHasDebugMenu )
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{
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DebugMenuAddVar( "SilentPatch", "True invicibility", &isEnabled, nullptr );
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DebugMenuAddVar( "SilentPatch", "True invincibility", &isEnabled, nullptr );
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}
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}
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}
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