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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
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c6c9fe6013
commit
9f94595ee4
@ -5294,6 +5294,24 @@ void Patch_SA_10(HINSTANCE hInstance)
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InterceptCall(0x6A8BBE, orgWorldAdd, WorldAdd_SetLightObjectFlag);
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}
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// Fix the logic behind exploding cars losing wheels
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// Right now, they lose one wheel at random according to the damage manager, but they always lose the front left wheel visually.
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// This change matches the visuals to the physics
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// Also make it possible for the rear right wheel to be randomly picked
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{
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std::array<uint32_t, 4> spawnFlyingComponent = { 0x6B38CA, 0x6B3CCB, 0x6C6EBE, 0x6CCEF9 };
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CAutomobile::HookEach_SpawnFlyingComponent(spawnFlyingComponent, InterceptCall);
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Nop(0x6B38E4, 5);
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Nop(0x6B3CF1, 5);
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Nop(0x6C6ED8, 5);
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Nop(0x6CCF17, 5);
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static const float fRandomness = -4.0f;
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Patch(0x6C25F5 + 2, &fRandomness);
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}
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#if FULL_PRECISION_D3D
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// Test - full precision D3D device
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Patch<uint8_t>( 0x7F672B+1, *(uint8_t*)(0x7F672B+1) | D3DCREATE_FPU_PRESERVE );
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@ -7028,6 +7046,36 @@ void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
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InterceptCall(worldAdd, orgWorldAdd, WorldAdd_SetLightObjectFlag);
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}
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// Fix the logic behind exploding cars losing wheels
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// Right now, they lose one wheel at random according to the damage manager, but they always lose the front left wheel visually.
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// This change matches the visuals to the physics
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// Also make it possible for the rear right wheel to be randomly picked
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{
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auto automobileBlowUp = pattern("E8 ? ? ? ? 8B 8E ? ? ? ? 8D 45 08").get_one();
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auto automobileBlowUpCutscene = pattern("E8 ? ? ? ? 80 7D 10 00 C7 45").get_one();
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auto heliBlowUp = pattern("E8 ? ? ? ? 8B 86 ? ? ? ? 8D 55 08").get_one();
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auto planeBlowUp = pattern("E8 ? ? ? ? 8B 86 ? ? ? ? 85 C0 74 24").get_one();
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auto wheelDetachRandomness = get_pattern("DC 0D ? ? ? ? E8 ? ? ? ? 8B CE", 2);
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std::array<void*, 4> spawnFlyingComponent = {
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automobileBlowUp.get<void>(),
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automobileBlowUpCutscene.get<void>(),
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heliBlowUp.get<void>(),
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planeBlowUp.get<void>(),
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};
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CAutomobile::HookEach_SpawnFlyingComponent(spawnFlyingComponent, InterceptCall);
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Nop(automobileBlowUp.get<void>(0x1C), 5);
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Nop(automobileBlowUpCutscene.get<void>(0x22), 5);
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Nop(heliBlowUp.get<void>(0x1C), 5);
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Nop(planeBlowUp.get<void>(0x20), 5);
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static const double fRandomness = -4.0;
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Patch(wheelDetachRandomness, &fRandomness);
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}
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}
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@ -573,6 +573,69 @@ void CAutomobile::AfterPreRender()
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}
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}
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void CAutomobile::HideDestroyedWheels_SilentPatch(void (CAutomobile::*spawnFlyingComponentCB)(int, unsigned int), int nodeID, unsigned int modelID)
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{
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auto hideWheel = [this](int nodeID)
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{
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bool bHasWheel = false;
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RwFrame* wheelNode = m_pCarNode[nodeID];
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if (wheelNode != nullptr)
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{
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RwFrameForAllObjects(wheelNode, [&bHasWheel](RwObject* object)
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{
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if ((rwObjectGetFlags(object) & rpATOMICRENDER) != 0)
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{
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rwObjectSetFlags(object, 0);
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bHasWheel = true;
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}
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return object;
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});
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}
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return bHasWheel;
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};
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if (m_DamageManager.GetWheelStatus(0) == 2)
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{
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if (hideWheel(5))
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{
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std::invoke(spawnFlyingComponentCB, this, 5, modelID);
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}
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}
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if (m_DamageManager.GetWheelStatus(2) == 2)
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{
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if (hideWheel(2))
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{
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std::invoke(spawnFlyingComponentCB, this, 2, modelID);
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}
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}
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// For rear wheels, also hide and spawn the middle wheel (if it exists)
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if (m_DamageManager.GetWheelStatus(1) == 2)
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{
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if (hideWheel(6))
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{
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std::invoke(spawnFlyingComponentCB, this, 6, modelID);
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}
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if (hideWheel(7))
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{
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std::invoke(spawnFlyingComponentCB, this, 7, modelID);
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}
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}
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if (m_DamageManager.GetWheelStatus(3) == 2)
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{
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if (hideWheel(3))
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{
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std::invoke(spawnFlyingComponentCB, this, 3, modelID);
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}
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if (hideWheel(4))
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{
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std::invoke(spawnFlyingComponentCB, this, 4, modelID);
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}
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}
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}
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void CAutomobile::Fix_SilentPatch()
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{
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ResetFrames();
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@ -135,6 +135,24 @@ public:
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}
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};
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class CDamageManager
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{
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private:
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float WheelDamageEffect;
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uint8_t EngineStatus;
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uint8_t Wheel[4];
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uint8_t Door[6];
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uint32_t Lights;
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uint32_t Panels;
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public:
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uint32_t GetWheelStatus(int wheelID) const
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{
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return Wheel[wheelID];
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}
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};
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static_assert(sizeof(CDamageManager) == 0x18, "Wrong size: CDamageManager");
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enum eRotAxis
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{
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ROT_AXIS_X = 0,
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@ -299,7 +317,7 @@ public:
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class NOVMT CAutomobile : public CVehicle
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{
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public:
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BYTE paddd[24];
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CDamageManager m_DamageManager;
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CDoor Door[NUM_DOORS];
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RwFrame* m_pCarNode[25];
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CBouncingPanel m_aBouncingPanel[3];
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@ -327,7 +345,20 @@ public:
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AfterPreRender();
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}
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HOOK_EACH_FUNC_CTR(PreRender, 1, orgAutomobilePreRender, &PreRender_SilentPatch);
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HOOK_EACH_FUNC(PreRender, orgAutomobilePreRender, &PreRender_SilentPatch);
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void HideDestroyedWheels_SilentPatch(void (CAutomobile::*spawnFlyingComponentCB)(int, unsigned int), int nodeID, unsigned int modelID);
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template<std::size_t Index>
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static void (CAutomobile::*orgSpawnFlyingComponent)(int, unsigned int);
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template<std::size_t Index>
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void SpawnFlyingComponent_HideWheels(int nodeID, unsigned int modelID)
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{
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HideDestroyedWheels_SilentPatch(orgSpawnFlyingComponent<Index>, nodeID, modelID);
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}
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HOOK_EACH_FUNC(SpawnFlyingComponent, orgSpawnFlyingComponent, &SpawnFlyingComponent_HideWheels);
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void Fix_SilentPatch();
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RwFrame* GetTowBarFrame() const;
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