Add AD:RP to servers in "LS-RP Mode"

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Silent 2019-03-29 23:26:34 +01:00
parent a06fc527f5
commit a0b1f9690a
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@ -73,22 +73,25 @@ namespace ModCompat
return aware;
}
struct IPv4
{
uint8_t ip[4];
uint16_t port;
friend bool operator == ( const IPv4& left, const IPv4& right )
{
return std::make_tuple( left.ip[0], left.ip[1], left.ip[2], left.ip[3], left.port ) == std::make_tuple( right.ip[0], right.ip[1], right.ip[2], right.ip[3], right.port );
}
};
bool LSRPMode = false;
void DetectPlayingOnLSRP()
{
struct IPv4
{
uint8_t ip[4];
uint16_t port;
bool operator== ( const IPv4& right )
{
return std::make_tuple( this->ip[0], this->ip[1], this->ip[2], this->ip[3], this->port ) == std::make_tuple( right.ip[0], right.ip[1], right.ip[2], right.ip[3], right.port );
}
constexpr IPv4 serversWithLSRPMode[] = {
{ 149, 56, 123, 148, 7777 }, // LS-RP
{ 198, 27, 95, 178, 7777 }, // AD:RP
};
constexpr IPv4 LSRP = { 149, 56, 123, 148, 7777 };
IPv4 myIP = {};
// Obtain IP and check if it's LS-RP
@ -124,7 +127,7 @@ namespace ModCompat
LocalFree( cmdLine );
}
LSRPMode = myIP == LSRP;
LSRPMode = std::find( std::begin(serversWithLSRPMode), std::end(serversWithLSRPMode), myIP ) != std::end(serversWithLSRPMode);
}
namespace Utils