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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
Mostly ready for multiple EXEs compatibility
TODO: RW calls
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@ -128,9 +128,6 @@ public:
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class CAEWaveDecoder : public CAEStreamingDecoder
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{
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private:
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unsigned short nNumChannels;
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unsigned short nBitRate;
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unsigned int nSampleRate;
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unsigned int nDataSize;
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unsigned int nOffsetToData;
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//bool bInitialised;
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@ -2,18 +2,13 @@
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#include "GeneralSA.h"
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// Wrappers
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WRAPPER bool CalcScreenCoors(const CVector& vecIn, CVector* vecOut) { WRAPARG(vecIn); WRAPARG(vecOut); EAXJMP(0x71DAB0); }
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WRAPPER void LoadingScreenLoadingFile(const char* pText) { WRAPARG(pText); EAXJMP(0x5B3680); }
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static void* EntityRender = AddressByVersion<void*>(0x534310, 0, 0);
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WRAPPER void CEntity::Render() { VARJMP(EntityRender); }
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WRAPPER void CEntity::UpdateRW() { EAXJMP(0x446F90); }
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WRAPPER void CEntity::RegisterReference(CEntity** pAddress) { WRAPARG(pAddress); EAXJMP(0x571B70); }
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WRAPPER void CEntity::CleanUpOldReference(CEntity** pAddress) { WRAPARG(pAddress); EAXJMP(0x571A00); }
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WRAPPER void CEntity::Render() { EAXJMP(0x534310); }
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static RwTexture*& ms_pRemapTexture = **AddressByVersion<RwTexture***>(0x59F1BD, 0, 0);
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static unsigned char* ms_currentCol = *AddressByVersion<unsigned char**>(0x4C84C8, 0, 0);
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static RwTexture*& ms_pRemapTexture = *(RwTexture**)0xB4E47C;
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static unsigned char* ms_currentCol = *(unsigned char**)0x4C84C8;
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WRAPPER RpAtomic* SetEditableMaterialsCB(RpAtomic* pMaterial, void* pData) { WRAPARG(pMaterial); WRAPARG(pData); EAXJMP(0x4C83E0); }
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auto SetEditableMaterialsCB = AddressByVersion<RpAtomic*(*)(RpAtomic*,void*)>(0x4C83E0, 0, 0);
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static void SetVehicleColour(unsigned char primaryColour, unsigned char secondaryColour, unsigned char tertiaryColour, unsigned char quaternaryColour)
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{
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@ -1,12 +1,13 @@
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#include "StdAfxSA.h"
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#include "ModelInfoSA.h"
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WRAPPER void CBaseModelInfo::Shutdown() { EAXJMP(0x4C4D50); }
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static void* BaseModelInfoShutdown = AddressByVersion<void*>(0x4C4D50, 0, 0);
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WRAPPER void CBaseModelInfo::Shutdown() { VARJMP(BaseModelInfoShutdown); }
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WRAPPER RwTexture* CCustomCarPlateMgr::CreatePlateTexture(const char* pText, signed char nDesign) { EAXJMP(0x6FDEA0); }
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WRAPPER bool CCustomCarPlateMgr::GeneratePlateText(char* pBuf, int nLen) { EAXJMP(0x6FD5B0); }
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WRAPPER signed char CCustomCarPlateMgr::GetMapRegionPlateDesign() { EAXJMP(0x6FD7A0); }
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WRAPPER void CCustomCarPlateMgr::SetupMaterialPlatebackTexture(RpMaterial* pMaterial, signed char nDesign) { EAXJMP(0x6FDE50); }
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RwTexture* (*CCustomCarPlateMgr::CreatePlateTexture)(const char* pText, signed char nDesign) = AddressByVersion<RwTexture*(*)(const char*,signed char)>(0x6FDEA0, 0, 0);
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bool (*CCustomCarPlateMgr::GeneratePlateText)(char* pBuf, int nLen) = AddressByVersion<bool(*)(char*,int)>(0x6FD5B0, 0, 0);
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signed char (*CCustomCarPlateMgr::GetMapRegionPlateDesign)() = AddressByVersion<signed char(*)()>(0x6FD7A0, 0, 0);
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void (*CCustomCarPlateMgr::SetupMaterialPlatebackTexture)(RpMaterial* pMaterial, signed char nDesign) = AddressByVersion<void(*)(RpMaterial*,signed char)>(0x6FDE50, 0, 0);
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void CVehicleModelInfo::Shutdown()
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{
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@ -292,10 +292,10 @@ private:
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//static signed char m_nCurPlateDesign;
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public:
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static RwTexture* CreatePlateTexture(const char* pText, signed char nDesign);
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static bool GeneratePlateText(char* pBuf, int nLen);
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static signed char GetMapRegionPlateDesign();
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static void SetupMaterialPlatebackTexture(RpMaterial* pMaterial, signed char nDesign);
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static RwTexture* (*CreatePlateTexture)(const char* pText, signed char nDesign);
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static bool (*GeneratePlateText)(char* pBuf, int nLen);
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static signed char (*GetMapRegionPlateDesign)();
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static void (*SetupMaterialPlatebackTexture)(RpMaterial* pMaterial, signed char nDesign);
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static void SetupClump(RpClump* pClump, RpMaterial** pMatsArray);
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static void SetupClumpAfterVehicleUpgrade(RpClump* pClump, RpMaterial** pMatsArray, signed char nDesign);
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@ -24,10 +24,11 @@ RwTexture* CPNGFile::ReadFromFile(const char* pFileName)
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RwTexture* CPNGFile::ReadFromMemory(const void* pMemory, unsigned int nLen)
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{
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static BYTE* pMem = AddressByVersion<BYTE*>(0x7CF9CA, 0, 0);
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RwTexture* pTexture = nullptr;
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// TOOO: EXEs
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MemoryVP::Patch<BYTE>(0x7CF9CA, rwSTREAMMEMORY);
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MemoryVP::Patch<BYTE>(pMem, rwSTREAMMEMORY);
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RwMemory PNGMemory;
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PNGMemory.start = const_cast<RwUInt8*>(static_cast<const RwUInt8*>(pMemory));
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@ -48,7 +49,7 @@ RwTexture* CPNGFile::ReadFromMemory(const void* pMemory, unsigned int nLen)
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RwImageDestroy(pImage);
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}
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MemoryVP::Patch<BYTE>(0x7CF9CA, rwSTREAMFILENAME);
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MemoryVP::Patch<BYTE>(pMem, rwSTREAMFILENAME);
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return pTexture;
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}
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@ -77,6 +77,9 @@ CZoneInfo*& pCurrZoneInfo = **AddressByVersion<CZoneInfo***>(0x58ADB1, 0, 0);
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CRGBA* HudColour = *AddressByVersion<CRGBA**>(0x58ADF6, 0, 0);
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unsigned char* ZonesVisited = *AddressByVersion<unsigned char**>(0x57216A, 0, 0) - 9;
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float& m_fDNBalanceParam = **AddressByVersion<float**>(0x4A9062, 0, 0);
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RpLight*& pAmbient = **AddressByVersion<RpLight***>(0x5BA53A, 0, 0);
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CLinkListSA<CEntity*>& ms_weaponPedsForPC = **AddressByVersion<CLinkListSA<CEntity*>**>(0x53EACA, 0, 0);
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CLinkListSA<AlphaObjectInfo>& m_alphaList = **AddressByVersion<CLinkListSA<AlphaObjectInfo>**>(0x733A4D, 0, 0);
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@ -537,10 +540,9 @@ void SetShader(RxD3D9InstanceData* pInstData)
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{
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if ( bRenderNVC )
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{
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// TODO: Daynight balance var
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D3DMATRIX outMat;
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float fEnvVars[2] = { *(float*)0x8D12C0, RpMaterialGetColor(pInstData->material)->alpha * (1.0f/255.0f) };
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RwRGBAReal* AmbientLight = RpLightGetColor(*(RpLight**)0xC886E8);
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float fEnvVars[2] = { m_fDNBalanceParam, RpMaterialGetColor(pInstData->material)->alpha * (1.0f/255.0f) };
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RwRGBAReal* AmbientLight = RpLightGetColor(pAmbient);
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// Normalise the balance
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if ( fEnvVars[0] < 0.0f )
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@ -551,6 +553,7 @@ void SetShader(RxD3D9InstanceData* pInstData)
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RwD3D9SetVertexShader(pNVCShader);
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_rwD3D9VSSetActiveWorldMatrix(RwFrameGetLTM(RpAtomicGetFrame(pRenderedAtomic)));
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//_rwD3D9VSSetActiveWorldMatrix(RwFrameGetMatrix(RpAtomicGetFrame(pRenderedAtomic)));
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_rwD3D9VSGetComposedTransformMatrix(&outMat);
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RwD3D9SetVertexShaderConstant(0, &outMat, 4);
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@ -1307,6 +1310,7 @@ __forceinline void Patch_SA_10()
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// PS2 SUN!!!!!!!!!!!!!!!!!
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static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
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// TODO: Use min()
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Nop(0x6FB17C, 3);
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Patch<const void*>(0x6FC5B0, &fSunMult);
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//Patch<WORD>(0x6FB172, 0x0BEB);
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@ -2,6 +2,7 @@
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#pragma warning(disable:4401) // member is bit field
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#pragma warning(disable:4733) // handler not registered as safe handler
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#pragma warning(disable:4725) // instruction may be inaccurate on some Pentiums
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#pragma warning(disable:4201) // nonstandard extension used: nameless struct/union
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#define WIN32_LEAN_AND_MEAN
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#define _CRT_SECURE_NO_WARNINGS
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#include "VehicleSA.h"
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#include "TimerSA.h"
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WRAPPER void CVehicle::SetComponentAtomicAlpha(RpAtomic* pAtomic, int nAlpha) { WRAPARG(pAtomic); WRAPARG(nAlpha); EAXJMP(0x6D2960); }
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WRAPPER void CVehicle::Render() { EAXJMP(0x6D0E60); }
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WRAPPER bool CVehicle::IsLawEnforcementVehicle() { EAXJMP(0x6D2370); }
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void (*CVehicle::SetComponentAtomicAlpha)(RpAtomic* pAtomic, int nAlpha) = AddressByVersion<void(*)(RpAtomic*,int)>(0x6D2960, 0, 0);
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static void* varVehicleRender = AddressByVersion<void*>(0x6D0E60, 0, 0);
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WRAPPER void CVehicle::Render() { VARJMP(varVehicleRender); }
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static void* varIsLawEnforcementVehicle = AddressByVersion<void*>(0x6D2370, 0, 0);
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WRAPPER bool CVehicle::IsLawEnforcementVehicle() { VARJMP(varIsLawEnforcementVehicle); }
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static RwObject* GetCurrentAtomicObjectCB(RwObject* pObject, void* data)
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{
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bool IsLawEnforcementVehicle();
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static void SetComponentAtomicAlpha(RpAtomic* pAtomic, int nAlpha);
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static void (*SetComponentAtomicAlpha)(RpAtomic* pAtomic, int nAlpha);
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};
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class NOVMT CAutomobile : public CVehicle
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@ -29,6 +29,12 @@ inline bool* GetEuropean()
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return &bEuropean;
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}
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inline void* GetDummy()
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{
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static DWORD dwDummy;
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return &dwDummy;
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}
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// This function initially detects SA version then chooses the address basing on game version
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template<typename T>
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inline T AddressByVersion(DWORD address10, DWORD address11, DWORD addressSteam)
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@ -64,10 +70,16 @@ inline T AddressByVersion(DWORD address10, DWORD address11, DWORD addressSteam)
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*bEuropean = false;
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}
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}
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switch ( *bVer )
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{
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case 1:
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assert(address11);
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// Safety measures - if null, return dummy var pointer to prevent a crash
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if ( !address11 )
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return (T)GetDummy();
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// Adjust to EU if needed
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if ( *bEuropean && address11 > 0x746FA0 )
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{
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@ -79,6 +91,10 @@ inline T AddressByVersion(DWORD address10, DWORD address11, DWORD addressSteam)
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return (T)address11;
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case 2:
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assert(addressSteam);
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// Safety measures - if null, return dummy var pointer to prevent a crash
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if ( !addressSteam )
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return (T)GetDummy();
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return (T)addressSteam;
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default:
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assert(address10);
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