Changed the resolution scaling variable to a safer one

Improves compatibility with wsfix HUD scaling
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Silent 2024-10-10 21:02:57 +02:00
parent 5cb14580b5
commit b6450d1853
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GPG Key ID: AE53149BB0C45AF1
3 changed files with 16 additions and 16 deletions

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@ -101,14 +101,14 @@ auto WorldRemove = reinterpret_cast<void(*)(void*)>(hook::get_pattern("8A 4
float GetWidthMult() float GetWidthMult()
{ {
static const float& ResolutionWidthMult = **AddressByVersion<float**>(0x57E956, 0x57ECA6, 0x57EBA6); static float** ResolutionWidthMult = hook::get_pattern<float*>("D8 0D ? ? ? ? 89 54 24 0C", 2);
return ResolutionWidthMult; return **ResolutionWidthMult;
} }
float GetHeightMult() float GetHeightMult()
{ {
static const float& ResolutionHeightMult = **AddressByVersion<float**>(0x57E940, 0x57EC90, 0x57EB90); static float** ResolutionHeightMult = hook::get_pattern<float*>("D8 0D ? ? ? ? 89 44 24 04 50 D8 0D", 2);
return ResolutionHeightMult; return **ResolutionHeightMult;
} }
void ShowRadarTrace(float fX, float fY, unsigned int nScale, BYTE r, BYTE g, BYTE b, BYTE a) void ShowRadarTrace(float fX, float fY, unsigned int nScale, BYTE r, BYTE g, BYTE b, BYTE a)

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@ -490,27 +490,27 @@ namespace ScalingInternals
// 1.0 - fast math uses a scaling multiplier // 1.0 - fast math uses a scaling multiplier
float ScaleX_Multiplier(float val) float ScaleX_Multiplier(float val)
{ {
static const float& ResolutionWidthMult = **(float**)(0x43CF57 + 2); static float** ResolutionWidthMult = (float**)(0x5733FD + 2);
return val * RsGlobal->MaximumWidth * ResolutionWidthMult; return val * RsGlobal->MaximumWidth * **ResolutionWidthMult;
} }
float ScaleY_Multiplier(float val) float ScaleY_Multiplier(float val)
{ {
static const float& ResolutionHeightMult = **(float**)(0x43CF47 + 2); static float** ResolutionHeightMult = (float**)(0x57342D + 2);
return val * RsGlobal->MaximumHeight * ResolutionHeightMult; return val * RsGlobal->MaximumHeight * **ResolutionHeightMult;
} }
// New binaries - precise math uses a scaling divisor // New binaries - precise math uses a scaling divisor
float ScaleX_Divisor(float val) float ScaleX_Divisor(float val)
{ {
static const double& ResolutionWidthDiv = **hook::get_pattern<double*>("DC 35 ? ? ? ? DC 0D ? ? ? ? DE E9 D9 5D F0", 2); static double** ResolutionWidthDiv = hook::get_pattern<double*>("DC 35 ? ? ? ? DC 0D ? ? ? ? DE E9 D9 5D F0", 2);
return static_cast<float>(val * RsGlobal->MaximumWidth / ResolutionWidthDiv); return static_cast<float>(val * RsGlobal->MaximumWidth / **ResolutionWidthDiv);
} }
float ScaleY_Divisor(float val) float ScaleY_Divisor(float val)
{ {
static const double& ResolutionHeightDiv = **hook::get_pattern<double*>("50 DC 35 ? ? ? ? DC 0D", 1 + 2); static double** ResolutionHeightDiv = hook::get_pattern<double*>("50 DC 35 ? ? ? ? DC 0D", 1 + 2);
return static_cast<float>(val * RsGlobal->MaximumHeight / ResolutionHeightDiv); return static_cast<float>(val * RsGlobal->MaximumHeight / **ResolutionHeightDiv);
} }
} }

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@ -74,14 +74,14 @@ int32_t& numModelInfos = *hook::get_pattern<int32_t>("81 FD ? ? ? ? 7C B7", 2);
float GetWidthMult() float GetWidthMult()
{ {
static const float& ResolutionWidthMult = **AddressByVersion<float**>(0x5FA15E, 0x5FA17E, 0x5F9DBE); static float** ResolutionWidthMult = hook::get_pattern<float*>("D8 0D ? ? ? ? D1 F8 52", 2);
return ResolutionWidthMult; return **ResolutionWidthMult;
} }
float GetHeightMult() float GetHeightMult()
{ {
static const float& ResolutionHeightMult = **AddressByVersion<float**>(0x5FA148, 0x5FA168, 0x5F9DA8); static float** ResolutionHeightMult = hook::get_pattern<float*>("D8 0D ? ? ? ? D1 F8 C7 44 24 ? 00 00 00 00 89 04 24", 2);
return ResolutionHeightMult; return **ResolutionHeightMult;
} }
static bool bGameInFocus = true; static bool bGameInFocus = true;