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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-21 21:12:29 +01:00
Unify randomness fixes to use PS2-like 31-bit rand
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@ -6,6 +6,7 @@
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#include "StoredCar.h"
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#include "SVF.h"
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#include "ParseUtils.hpp"
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#include "Random.h"
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#include "Utils/DelimStringReader.h"
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@ -151,26 +152,6 @@ namespace ExtraCompSpecularity
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}
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}
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// ============= Make script randomness 16-bit, like on PS2 =============
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namespace Rand16bit
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{
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template<std::size_t Index>
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static int (*orgRand)();
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template<std::size_t Index>
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static int rand16bit()
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{
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const int bottomBits = orgRand<Index>();
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const int topBit = (orgRand<Index>() & 1) << 15;
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return bottomBits | topBit;
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}
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HOOK_EACH_FUNC_CTR(Rand_Script, 0, orgRand, rand16bit);
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HOOK_EACH_FUNC_CTR(Rand_PedChat, 1, orgRand, rand16bit);
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}
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// ============= Delayed patches =============
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namespace DelayedPatches
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{
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@ -336,7 +317,7 @@ namespace Common {
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// Fix various randomness factors expecting 16-bit rand()
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{
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// Treat each instance separately
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using namespace Rand16bit;
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using namespace ConsoleRandomness;
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// Script randomness
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try
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@ -346,7 +327,10 @@ namespace Common {
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get_pattern("E8 ? ? ? ? 25 FF FF 00 00 89 84 24 ? ? ? ? 30 C0"),
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};
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HookEach_Rand_Script(rands, InterceptCall);
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for (void* rand : rands)
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{
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InjectHook(rand, rand16);
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}
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}
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TXN_CATCH();
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@ -358,7 +342,10 @@ namespace Common {
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get_pattern("E8 ? ? ? ? 66 83 F8 14"),
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};
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HookEach_Rand_PedChat(rands, InterceptCall);
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for (void* rand : rands)
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{
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InjectHook(rand, rand16);
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}
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}
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TXN_CATCH();
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}
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27
SilentPatch/Random.h
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27
SilentPatch/Random.h
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@ -0,0 +1,27 @@
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#pragma once
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#include <cstdint>
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#include <ctime>
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namespace ConsoleRandomness
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{
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// PS2 implementation of rand()
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inline uint64_t seed_rand_ps2 = std::time(nullptr);
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inline int rand31()
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{
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seed_rand_ps2 = 0x5851F42D4C957F2D * seed_rand_ps2 + 1;
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return ((seed_rand_ps2 >> 32) & 0x7FFFFFFF);
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}
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// PS2 rand, but returning a 16-bit value
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inline int rand16()
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{
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return rand31() & 0xFFFF;
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}
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// PS2 rand, but matching PC's RAND_MAX
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inline int rand15()
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{
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return rand31() & 0x7FFF;
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}
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}
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@ -72,6 +72,7 @@
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<ClInclude Include="..\SilentPatch\Desktop.h" />
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<ClInclude Include="..\SilentPatch\Maths.h" />
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<ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
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<ClInclude Include="..\SilentPatch\Random.h" />
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<ClInclude Include="..\SilentPatch\StdAfx.h" />
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<ClInclude Include="..\SilentPatch\StoredCar.h" />
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<ClInclude Include="..\SilentPatch\SVF.h" />
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@ -110,6 +110,9 @@
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<ClInclude Include="..\SilentPatch\ParseUtils.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\Random.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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@ -18,6 +18,7 @@
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#include "PNGFile.h"
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#include "PlayerInfoSA.h"
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#include "FireManagerSA.h"
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#include "Random.h"
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#include "WaveDecoderSA.h"
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#include "FLACDecoderSA.h"
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@ -894,15 +895,6 @@ int NewFrameRender(int nEvent, void* pParam)
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return RsEventHandler(nEvent, pParam);
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}
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#include <ctime>
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#include <random>
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static std::ranlux48 generator (time(nullptr));
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int32_t Int32Rand()
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{
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return generator() & INT32_MAX;
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}
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auto FlushSpriteBuffer = AddressByVersion<void(*)()>(0x70CF20, 0x70D750, 0x7591E0, { "85 C0 0F 8E ? ? ? ? 83 3D", -5 });
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void FlushLensSwitchZ( RwRenderState rwa, void* rwb )
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{
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@ -1630,7 +1622,7 @@ namespace VariableResets
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T m_timer;
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TimeNextMadDriverChaseCreated_t()
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: m_timer( (static_cast<float>(Int32Rand()) / INT32_MAX) * 600.0f + 600.0f )
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: m_timer( (static_cast<float>(ConsoleRandomness::rand31()) / INT32_MAX) * 600.0f + 600.0f )
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{
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}
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};
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@ -4628,9 +4620,13 @@ void Patch_SA_10(HINSTANCE hInstance)
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Patch(0x61ECE2, { 0x84, 0xC0, 0x74 });
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// Proper randomizations
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InjectHook(0x44E82E, Int32Rand); // Missing ped paths
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InjectHook(0x44ECEE, Int32Rand); // Missing ped paths
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InjectHook(0x666EA0, Int32Rand); // Prostitutes
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{
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using namespace ConsoleRandomness;
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InjectHook(0x44E82E, rand31); // Missing ped paths
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InjectHook(0x44ECEE, rand31); // Missing ped paths
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InjectHook(0x666EA0, rand31); // Prostitutes
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}
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// Help boxes showing with big message
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// Game seems to assume they can show together
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@ -5624,9 +5620,13 @@ void Patch_SA_11()
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Patch(0x61F502, { 0x84, 0xC0, 0x74 });
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// Proper randomizations
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InjectHook(0x44E8AE, Int32Rand); // Missing ped paths
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InjectHook(0x44ED6E, Int32Rand); // Missing ped paths
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InjectHook(0x6676C0, Int32Rand); // Prostitutes
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{
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using namespace ConsoleRandomness;
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InjectHook(0x44E8AE, rand31); // Missing ped paths
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InjectHook(0x44ED6E, rand31); // Missing ped paths
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InjectHook(0x6676C0, rand31); // Prostitutes
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}
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// Help boxes showing with big message
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// Game seems to assume they can show together
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@ -5937,9 +5937,13 @@ void Patch_SA_Steam()
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// REMOVED - the fix pointed at some unrelated instruction anyway? I think it never worked
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// Proper randomizations
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InjectHook(0x452CCF, Int32Rand); // Missing ped paths
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InjectHook(0x45322C, Int32Rand); // Missing ped paths
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InjectHook(0x690263, Int32Rand); // Prostitutes
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{
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using namespace ConsoleRandomness;
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InjectHook(0x452CCF, rand31); // Missing ped paths
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InjectHook(0x45322C, rand31); // Missing ped paths
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InjectHook(0x690263, rand31); // Prostitutes
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}
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// Help boxes showing with big message
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// Game seems to assume they can show together
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@ -6288,14 +6292,16 @@ void Patch_SA_NewBinaries_Common(HINSTANCE hInstance)
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// Proper randomizations
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try
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{
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using namespace ConsoleRandomness;
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auto pedsRand = pattern( "C1 F8 06 99" ).count(2);
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void* prostitutesRand = get_pattern( "8B F8 32 C0", -5 );
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pedsRand.for_each_result( []( pattern_match match ) {
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InjectHook( match.get<void>( -5 ), Int32Rand ); // Missing ped paths
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InjectHook( match.get<void>( -5 ), rand31 ); // Missing ped paths
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});
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InjectHook( prostitutesRand, Int32Rand ); // Prostitutes
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InjectHook( prostitutesRand, rand31 ); // Prostitutes
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}
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TXN_CATCH();
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@ -252,6 +252,7 @@ copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPa
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<ClInclude Include="..\SilentPatch\Desktop.h" />
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<ClInclude Include="..\SilentPatch\Maths.h" />
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<ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
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<ClInclude Include="..\SilentPatch\Random.h" />
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<ClInclude Include="..\SilentPatch\resource1.h" />
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<ClInclude Include="..\SilentPatch\RWUtils.hpp" />
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<ClInclude Include="..\SilentPatch\SVF.h" />
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@ -170,6 +170,9 @@
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<ClInclude Include="..\SilentPatch\ParseUtils.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\Random.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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@ -28,7 +28,6 @@
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extern void (*GTAdelete)(void* data);
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extern const char* (*GetFrameNodeName)(RwFrame*);
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extern RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*);
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int32_t Int32Rand();
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RwObject* GetFirstObject(RwFrame* pFrame);
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extern unsigned char& nGameClockDays;
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#include "Utils/DelimStringReader.h"
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#include "PlayerInfoSA.h"
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#include "ParseUtils.hpp"
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#include "Random.h"
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#include "SVF.h"
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@ -122,7 +123,7 @@ void (CPlane::*CPlane::orgPlanePreRender)();
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static int32_t random(int32_t from, int32_t to)
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{
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return from + ( Int32Rand() % (to-from) );
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return from + ( ConsoleRandomness::rand31() % (to-from) );
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}
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static RwObject* GetCurrentAtomicObject( RwFrame* frame )
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#include "RWUtils.hpp"
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#include "TheFLAUtils.h"
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#include "ParseUtils.hpp"
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#include "Random.h"
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#include <array>
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#include <memory>
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@ -272,20 +273,6 @@ void __declspec(naked) AutoPilotTimerFix_VC()
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}
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// PS2 implementation of rand()
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static uint64_t seed_rand_ps2 = time(nullptr);
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static int rand_ps2()
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{
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seed_rand_ps2 = 0x5851F42D4C957F2D * seed_rand_ps2 + 1;
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return ((seed_rand_ps2 >> 32) & 0x7FFFFFFF);
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}
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// PS2 rand, but matching PC's RAND_MAX
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static int rand15_ps2()
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{
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return rand_ps2() & 0x7FFF;
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}
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namespace ZeroAmmoFix
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{
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@ -1718,8 +1705,10 @@ void Patch_VC_Common()
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// The functionality was never broken on PC - but the random distribution seemingly made it looks as if it was
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try
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{
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using namespace ConsoleRandomness;
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auto busted_audio_rand = get_pattern("80 BB 48 01 00 00 00 0F 85 ? ? ? ? E8 ? ? ? ? 25 FF FF 00 00", 13);
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InjectHook(busted_audio_rand, rand15_ps2);
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InjectHook(busted_audio_rand, rand15);
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}
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TXN_CATCH();
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<ClInclude Include="..\SilentPatch\Desktop.h" />
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<ClInclude Include="..\SilentPatch\Maths.h" />
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<ClInclude Include="..\SilentPatch\ParseUtils.hpp" />
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<ClInclude Include="..\SilentPatch\Random.h" />
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<ClInclude Include="..\SilentPatch\RWUtils.hpp" />
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<ClInclude Include="..\SilentPatch\StdAfx.h" />
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<ClInclude Include="..\SilentPatch\StoredCar.h" />
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@ -69,6 +69,9 @@
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<ClInclude Include="..\SilentPatch\ParseUtils.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\Random.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\SilentPatch\Timer.cpp">
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