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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
Scoped render states
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5921dfddb3
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@ -66,9 +66,11 @@ void CObject::Render()
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if ( m_bDoNotRender || !m_pRwObject )
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return;
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bool bCallRestore;
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bool bCallRestore = false;
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std::pair<void*,int> materialRestoreData[16];
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RwScopedRenderState cullState(rwRENDERSTATECULLMODE);
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const int32_t carPartModelIndex = m_wCarPartModelIndex.Get();
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if ( carPartModelIndex != -1 && m_objectCreatedBy == TEMP_OBJECT && bObjectFlag7 && RwObjectGetType(m_pRwObject) == rpATOMIC )
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{
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@ -84,24 +86,16 @@ void CObject::Render()
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pData->first = nullptr;
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// Disable backface culling for the part
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#ifdef _DEBUG
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RwCullMode oldCullMode;
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RwRenderStateGet(rwRENDERSTATECULLMODE, &oldCullMode);
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assert(oldCullMode == rwCULLMODECULLBACK);
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#endif
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RwRenderStateSet(rwRENDERSTATECULLMODE, reinterpret_cast<void*>(rwCULLMODECULLNONE));
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bCallRestore = true;
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}
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else
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bCallRestore = false;
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CEntity::Render();
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if ( bCallRestore )
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{
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ResetEditableMaterials(materialRestoreData);
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RwRenderStateSet(rwRENDERSTATECULLMODE, reinterpret_cast<void*>(rwCULLMODECULLBACK));
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}
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}
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@ -3,6 +3,29 @@
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#include <rwcore.h>
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#include <rpworld.h>
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class RwScopedRenderState
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{
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public:
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RwScopedRenderState( RwRenderState state )
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: m_state( state )
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{
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[[maybe_unused]] RwBool result = RwRenderStateGet( m_state, &m_value );
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assert( result != FALSE );
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}
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~RwScopedRenderState()
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{
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[[maybe_unused]] RwBool result = RwRenderStateSet( m_state, m_value );
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assert( result != FALSE );
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}
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private:
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RwScopedRenderState( const RwScopedRenderState& ) = delete;
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const RwRenderState m_state;
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void* m_value = nullptr;
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};
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template <typename Pred>
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Pred RwFrameForAllChildren(RwFrame* frame, Pred&& callback)
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{
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@ -339,31 +339,23 @@ static RpAtomic* RenderAtomic(RpAtomic* pAtomic, float fComp)
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static RpAtomic* StaticPropellerRender(RpAtomic* pAtomic)
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{
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int nPushedAlpha;
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
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RwScopedRenderState alphaRef(rwRENDERSTATEALPHATESTFUNCTIONREF);
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
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pAtomic = AtomicDefaultRenderCallBack(pAtomic);
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
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return pAtomic;
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}
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static RpAtomic* MovingPropellerRender(RpAtomic* pAtomic)
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{
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int nPushedAlpha, nAlphaBlending;
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
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RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
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RwScopedRenderState alphaRef(rwRENDERSTATEALPHATESTFUNCTIONREF);
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RwScopedRenderState vertexAlpha(rwRENDERSTATEVERTEXALPHAENABLE);
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
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pAtomic = AtomicDefaultRenderCallBack(pAtomic);
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
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return pAtomic;
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}
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@ -399,6 +391,9 @@ void RenderWeapon(CPed* pPed)
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void RenderWeaponPedsForPC()
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{
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RwScopedRenderState vertexAlpha(rwRENDERSTATEVERTEXALPHAENABLE);
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RwScopedRenderState zWrite(rwRENDERSTATEZWRITEENABLE);
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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@ -243,7 +243,7 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<ClInclude Include="PNGFile.h" />
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<ClInclude Include="PoolsSA.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="rwpred.hpp" />
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<ClInclude Include="RWUtils.hpp" />
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<ClInclude Include="ScriptSA.h" />
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<ClInclude Include="StdAfxSA.h" />
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<ClInclude Include="TimerSA.h" />
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@ -146,9 +146,6 @@
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<ClInclude Include="..\SilentPatch\DelimStringReader.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="rwpred.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\SilentPatch\TheFLAUtils.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -170,6 +167,9 @@
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<ClInclude Include="..\SilentPatch\MemoryMgr.GTA.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="RWUtils.hpp">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\SilentPatch\SilentPatch.rc">
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@ -20,7 +20,7 @@
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#include "MemoryMgr.h"
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#include "MemoryMgr.GTA.h"
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#include "Maths.h"
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#include "rwpred.hpp"
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#include "rwutils.hpp"
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#include "TheFLAUtils.h"
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