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https://github.com/CookiePLMonster/SilentPatch.git
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random constexpr
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@ -17,27 +17,27 @@ public:
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inline CRGBA() {}
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inline CRGBA(const CRGBA& in)
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inline constexpr CRGBA(const CRGBA& in)
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: r(in.r), g(in.g), b(in.b), a(in.a)
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{}
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inline CRGBA(const CRGBA& in, uint8_t alpha)
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inline constexpr CRGBA(const CRGBA& in, uint8_t alpha)
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: r(in.r), g(in.g), b(in.b), a(alpha)
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{}
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inline CRGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255)
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inline constexpr CRGBA(uint8_t red, uint8_t green, uint8_t blue, uint8_t alpha = 255)
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: r(red), g(green), b(blue), a(alpha)
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{}
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friend CRGBA Blend(const CRGBA& From, const CRGBA& To, double BlendVal)
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friend constexpr CRGBA Blend(const CRGBA& From, const CRGBA& To, double BlendVal)
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{ double InvBlendVal = 1.0 - BlendVal;
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return CRGBA( To.r * BlendVal + From.r * InvBlendVal,
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To.g * BlendVal + From.g * InvBlendVal,
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To.b * BlendVal + From.b * InvBlendVal,
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To.a * BlendVal + From.a * InvBlendVal); }
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friend CRGBA BlendSqr(const CRGBA& From, const CRGBA& To, double BlendVal)
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friend constexpr CRGBA BlendSqr(const CRGBA& From, const CRGBA& To, double BlendVal)
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{ double InvBlendVal = 1.0 - BlendVal;
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return CRGBA( sqrt((To.r * To.r) * BlendVal + (From.r * From.r) * InvBlendVal),
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sqrt((To.g * To.g) * BlendVal + (From.g * From.g) * InvBlendVal),
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@ -55,7 +55,7 @@ public:
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float x2, y2;
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inline CRect() {}
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inline CRect(float a, float b, float c, float d)
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inline constexpr CRect(float a, float b, float c, float d)
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: x1(a), y1(b), x2(c), y2(d)
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{}
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};
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@ -12,11 +12,11 @@ public:
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CVector()
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{}
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CVector(float fX, float fY, float fZ=0.0f)
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constexpr CVector(float fX, float fY, float fZ=0.0f)
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: x(fX), y(fY), z(fZ)
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{}
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CVector(const RwV3d& rwVec)
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constexpr CVector(const RwV3d& rwVec)
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: x(rwVec.x), y(rwVec.y), z(rwVec.z)
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{}
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@ -33,9 +33,9 @@ public:
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{ x -= vec.x; y -= vec.y; z -= vec.z;
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return *this; }
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inline float Magnitude()
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inline float Magnitude() const
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{ return sqrt(x * x + y * y + z * z); }
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inline float MagnitudeSqr()
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inline constexpr float MagnitudeSqr() const
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{ return x * x + y * y + z * z; }
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inline CVector& Normalize()
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{ float fInvLen = 1.0f / Magnitude(); x *= fInvLen; y *= fInvLen; z *= fInvLen; return *this; }
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@ -69,7 +69,7 @@ public:
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CVector2D()
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{}
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CVector2D(float fX, float fY)
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constexpr CVector2D(float fX, float fY)
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: x(fX), y(fY)
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{}
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@ -80,9 +80,9 @@ public:
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{ x -= vec.x; y -= vec.y;
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return *this; }
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inline float Magnitude()
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inline float Magnitude() const
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{ return sqrt(x * x + y * y); }
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inline float MagnitudeSqr()
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inline constexpr float MagnitudeSqr() const
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{ return x * x + y * y; }
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inline CVector2D& Normalize()
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{ float fInvLen = 1.0f / Magnitude(); x *= fInvLen; y *= fInvLen; return *this; }
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