From d74b104473c22540a450f14daaebe3bbbde4617d Mon Sep 17 00:00:00 2001 From: Silent Date: Fri, 25 Oct 2024 18:03:34 +0200 Subject: [PATCH] Fix a typo --- CHANGELOG-III.md | 2 +- CHANGELOG-VC.md | 2 +- README.md | 2 +- SilentPatchIII/SilentPatchIII.cpp | 4 ++-- SilentPatchVC/SilentPatchVC.cpp | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/CHANGELOG-III.md b/CHANGELOG-III.md index 96f6fcb..956a6ef 100644 --- a/CHANGELOG-III.md +++ b/CHANGELOG-III.md @@ -63,7 +63,7 @@ All the remaining, non-critical fixes. * Drivers now behave correctly when shot at. In the PC versions, they would always speed away, but now they can also do nothing, like in the PS2 version. Additionally, a third, previously inaccessible behavior where drivers abandon the car and flee on foot is now working correctly. * Dodo keyboard controls are now active when the All Cars Fly cheat is enabled. * Temporary pickups (like money) are now properly cleaned up if there are too many of them, fixing a possible object leak. -* Car reflections are now displayed correctly in the Steam version (integrated Steam Car Colour Fix from **Sergenaur**). +* Car reflections are now displayed correctly in the Steam version (integrated Steam Car Colour Fix from **Sergeanur**). * Made Claude sit when riding in a Speeder, the same as **Fire_Head**'s SitInBoat. This change also applies to Skimmer if III Aircraft is installed. * All FBI Kurumas now spawn in a dark grey color with unpainted bumpers, rather than pitch black. * Detached limbs now have properly working LODs, instead of rendering the normal and low-detail models at the same time. diff --git a/CHANGELOG-VC.md b/CHANGELOG-VC.md index c247ead..446ce80 100644 --- a/CHANGELOG-VC.md +++ b/CHANGELOG-VC.md @@ -63,7 +63,7 @@ All the remaining, non-critical fixes. * Fixed an issue where Tommy wouldn't shake his fist at incoming traffic when holding Brass Knuckles, yet would do it when holding a chainsaw. * Fixed an issue where Tommy wouldn't shake his fist at stopped traffic when holding any weapons introduced in Vice City. * Hitting vehicles and objects with a screwdriver now produces an impact sound. -* Pedestrians and Tommy are now much more talkative, like in the PS2 version (integrated Ped Speech Patch from **Sergenaur**). +* Pedestrians and Tommy are now much more talkative, like in the PS2 version (integrated Ped Speech Patch from **Sergeanur**). * Tear gas can now deal damage to Tommy and other mission characters, like in the PS2 version. * ⚙️ Fixed siren corona placements in Police, Firetruck, Ambulance, Enforcer, Vice Cheetah, and FBI Washington. * ⚙️ Added siren corona to FBI Washington. diff --git a/README.md b/README.md index e1d27dd..8ab72ce 100644 --- a/README.md +++ b/README.md @@ -40,6 +40,6 @@ SilentPatch includes code contributions from: * Fire_Head * Nick007J * NTAuthority -* Sergenaur +* Sergeanur * spaceeinstein * Wesser diff --git a/SilentPatchIII/SilentPatchIII.cpp b/SilentPatchIII/SilentPatchIII.cpp index 97d36e8..f9d5df4 100644 --- a/SilentPatchIII/SilentPatchIII.cpp +++ b/SilentPatchIII/SilentPatchIII.cpp @@ -2276,10 +2276,10 @@ void Patch_III_Common() // Fix dark car reflections in the Steam EXE - // Based off Sergenaur's fix + // Based off Sergeanur's fix try { - // This will only pass on the Steam EXE, and if Sergenaur's standalone fix isn't present + // This will only pass on the Steam EXE, and if Sergeanur's standalone fix isn't present auto reflection = pattern("A1 ? ? ? ? 85 C0 74 34").get_one(); // xor eax, eax \ nop diff --git a/SilentPatchVC/SilentPatchVC.cpp b/SilentPatchVC/SilentPatchVC.cpp index 7d574c7..6a200ab 100644 --- a/SilentPatchVC/SilentPatchVC.cpp +++ b/SilentPatchVC/SilentPatchVC.cpp @@ -2634,7 +2634,7 @@ void Patch_VC_Common() // Ped speech fix - // Based off Sergenaur's fix + // Based off Sergeanur's fix try { // Remove the artificial 6s delay between any ped speech samples