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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-24 22:32:29 +01:00
Reverted to fp:precise for now since VS still produces wrong code for fp:fast
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@ -78,7 +78,6 @@
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<ExceptionHandling>false</ExceptionHandling>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -111,7 +110,6 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
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<ExceptionHandling>false</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -146,7 +144,6 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
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<ExceptionHandling>false</ExceptionHandling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -120,7 +120,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<SDLCheck>true</SDLCheck>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -156,7 +155,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<SDLCheck>true</SDLCheck>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -194,7 +192,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<SDLCheck>true</SDLCheck>
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<LanguageStandard>stdcpp17</LanguageStandard>
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@ -81,7 +81,6 @@
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<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<SDLCheck>true</SDLCheck>
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<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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@ -120,7 +119,6 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<SDLCheck>true</SDLCheck>
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<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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@ -161,7 +159,6 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
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<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<FloatingPointModel>Fast</FloatingPointModel>
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<SDLCheck>true</SDLCheck>
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<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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@ -80,7 +80,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<SDLCheck>true</SDLCheck>
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<ExceptionHandling>false</ExceptionHandling>
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@ -114,7 +113,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<SDLCheck>true</SDLCheck>
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<ExceptionHandling>false</ExceptionHandling>
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@ -150,7 +148,6 @@
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
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<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
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<FloatingPointModel>Fast</FloatingPointModel>
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<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
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<SDLCheck>true</SDLCheck>
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<ExceptionHandling>false</ExceptionHandling>
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