Reverted to fp:precise for now since VS still produces wrong code for fp:fast

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Silent 2018-04-26 00:38:54 +02:00
parent c1ad23ed22
commit dc435f9ad2
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4 changed files with 0 additions and 12 deletions

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@ -78,7 +78,6 @@
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -111,7 +110,6 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -146,7 +144,6 @@ copy /y "$(TargetPath)" "D:\Steam\steamapps\common\Grand Theft Auto Vice City\dd
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>

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@ -120,7 +120,6 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -156,7 +155,6 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<LanguageStandard>stdcpp17</LanguageStandard>
@ -194,7 +192,6 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<LanguageStandard>stdcpp17</LanguageStandard>

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@ -81,7 +81,6 @@
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -120,7 +119,6 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
@ -161,7 +159,6 @@ copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowvio
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<FloatingPointModel>Fast</FloatingPointModel>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>

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@ -80,7 +80,6 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<ExceptionHandling>false</ExceptionHandling>
@ -114,7 +113,6 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<ExceptionHandling>false</ExceptionHandling>
@ -150,7 +148,6 @@
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfx.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<ExceptionHandling>false</ExceptionHandling>