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SA: Fix EU 1.0 incompatibilities
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@ -1 +1 @@
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Subproject commit d70ae68a8e20c4cbd43f60e45586ce65304c1741
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Subproject commit 0c6cb62fbee9ff278cc9ff61b4b8b39403812945
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@ -3418,25 +3418,25 @@ void InstallMemValidator()
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using namespace Memory;
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// TEST: Validate memory
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InjectHook( 0x824257, malloc_validator, HookType::Jump );
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InjectHook( 0x824269, realloc_validator, HookType::Jump );
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InjectHook( 0x824416, calloc_validator, HookType::Jump );
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InjectHook( 0x82413F, free_validator, HookType::Jump );
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InjectHook( 0x828C4A, _msize_validator, HookType::Jump );
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InjectHook( AddressByRegion_10(0x824257), malloc_validator, HookType::Jump );
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InjectHook( AddressByRegion_10(0x824269), realloc_validator, HookType::Jump );
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InjectHook( AddressByRegion_10(0x824416), calloc_validator, HookType::Jump );
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InjectHook( AddressByRegion_10(0x82413F), free_validator, HookType::Jump );
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InjectHook( AddressByRegion_10(0x828C4A), _msize_validator, HookType::Jump );
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InjectHook( 0x82119A, _new, HookType::Jump );
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InjectHook( 0x8214BD, _delete, HookType::Jump );
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InjectHook( AddressByRegion_10(0x82119A), _new, HookType::Jump );
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InjectHook( AddressByRegion_10(0x8214BD), _delete, HookType::Jump );
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InjectHook( 0x72F420, &CDebugMemoryMgr::Malloc, HookType::Jump );
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InjectHook( 0x72F430, &CDebugMemoryMgr::Free, HookType::Jump );
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InjectHook( 0x72F440, &CDebugMemoryMgr::Realloc, HookType::Jump );
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InjectHook( 0x72F460, &CDebugMemoryMgr::Calloc, HookType::Jump );
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InjectHook( 0x72F4C0, &CDebugMemoryMgr::MallocAlign, HookType::Jump );
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InjectHook( 0x72F4F0, &CDebugMemoryMgr::AlignedFree, HookType::Jump );
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InjectHook( AddressByRegion_10(0x72F420), &CDebugMemoryMgr::Malloc, HookType::Jump );
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InjectHook( AddressByRegion_10(0x72F430), &CDebugMemoryMgr::Free, HookType::Jump );
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InjectHook( AddressByRegion_10(0x72F440), &CDebugMemoryMgr::Realloc, HookType::Jump );
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InjectHook( AddressByRegion_10(0x72F460), &CDebugMemoryMgr::Calloc, HookType::Jump );
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InjectHook( AddressByRegion_10(0x72F4C0), &CDebugMemoryMgr::MallocAlign, HookType::Jump );
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InjectHook( AddressByRegion_10(0x72F4F0), &CDebugMemoryMgr::AlignedFree, HookType::Jump );
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PutStaticValidator( 0xAAE950, 0xB4C310 ); // CStore
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PutStaticValidator( 0xA9AE00, 0xA9AE58 ); // fx_c
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PutStaticValidator( AddressByRegion_10(0xAAE950), AddressByRegion_10(0xB4C310) ); // CStore
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PutStaticValidator( AddressByRegion_10(0xA9AE00), AddressByRegion_10(0xA9AE58) ); // fx_c
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}
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#endif
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@ -4643,11 +4643,16 @@ BOOL InjectDelayedPatches_10()
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BOOL InjectDelayedPatches_11()
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{
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#ifdef NDEBUG
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MessageBoxW( nullptr, L"You're using a 1.01 executable which is no longer supported by SilentPatch!\n\n"
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const int messageResult = MessageBoxW( nullptr, L"You're using a 1.01 executable which is no longer supported by SilentPatch!\n\n"
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L"Since this EXE is used by only a few people, I recommend downgrading back to 1.0 - you gain full compatibility with mods "
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L"and any relevant fixes 1.01 brings are backported to 1.0 by SilentPatch anyway.\n\n"
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L"To downgrade to 1.0, find a 1.0 EXE online and replace your current game executable with it.",
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L"To downgrade to 1.0, find a 1.0 EXE online and replace your current game executable with it. Do you want to continue?\n\n"
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L"Pressing No will close the game. Press Yes to proceed to the game anyway.",
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L"SilentPatch", MB_OK | MB_ICONWARNING );
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if (messageResult == IDNO)
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{
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return TRUE;
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}
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#endif
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if ( !IsAlreadyRunning() )
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@ -4815,11 +4820,10 @@ BOOL InjectDelayedPatches_Steam()
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{
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const int messageResult = MessageBoxW( nullptr, L"You're using a 3.0 executable which is no longer supported by SilentPatch!\n\n"
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L"Since this is an old Steam EXE, by now you should have either downgraded to 1.0 or started using an up to date version. It is recommended to "
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L"verify your game's cache on Steam and then downgrade it to 1.0. Do you want to download San Andreas Downgrader now?\n\n"
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L"Pressing Yes will close the game and open your web browser. Press No to proceed to the game anyway.", L"SilentPatch", MB_YESNO | MB_ICONWARNING );
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if ( messageResult == IDYES )
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L"verify your game's cache on Steam and then downgrade it to 1.0. Do you want to continue?\n\n"
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L"Pressing No will close the game. Press Yes to proceed to the game anyway.", L"SilentPatch", MB_YESNO | MB_ICONWARNING );
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if (messageResult == IDNO)
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{
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ShellExecuteW( nullptr, L"open", L"http://gtaforums.com/topic/753764-/", nullptr, nullptr, SW_SHOWNORMAL );
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return TRUE;
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}
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}
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@ -6140,15 +6144,15 @@ void Patch_SA_10(HINSTANCE hInstance)
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{
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using namespace NewResolutionSelectionDialog;
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ppRWD3D9 = *(IDirect3D9***)(0x7F6312 + 1);
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ppRWD3D9 = *AddressByRegion_10<IDirect3D9***>(0x7F6312 + 1);
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FrontEndMenuManager = *(void**)(0x4054DB + 1);
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orgGetDocumentsPath = (char*(*)())0x744FB0;
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orgGetDocumentsPath = AddressByRegion_10<char*(*)()>(0x744FB0);
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Patch(0x0746241 + 2, &pDialogBoxParamA_New);
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Patch(AddressByRegion_10(0x746241 + 2), &pDialogBoxParamA_New);
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InjectHook(0x7461D8, RwEngineGetSubSystemInfo_GetFriendlyNames);
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InjectHook(0x7461ED, RwEngineGetCurrentSubSystem_FromSettings);
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InjectHook(AddressByRegion_10(0x7461D8), RwEngineGetSubSystemInfo_GetFriendlyNames);
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InjectHook(AddressByRegion_10(0x7461ED), RwEngineGetCurrentSubSystem_FromSettings);
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}
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@ -6,7 +6,7 @@
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<SILENTPATCH_EXT>.asi</SILENTPATCH_EXT>
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<SILENTPATCH_FULL_NAME>SilentPatch for San Andreas</SILENTPATCH_FULL_NAME>
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<SILENTPATCH_REVISION_ID>33</SILENTPATCH_REVISION_ID>
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<SILENTPATCH_BUILD_ID>0</SILENTPATCH_BUILD_ID>
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<SILENTPATCH_BUILD_ID>1</SILENTPATCH_BUILD_ID>
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<SILENTPATCH_COPYRIGHT>2014-2024</SILENTPATCH_COPYRIGHT>
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</PropertyGroup>
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<PropertyGroup />
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