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https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-25 14:52:30 +01:00
Factorize weapon and muzzleflash rendering into separate options
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6b2ad034cb
commit
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@ -41,7 +41,7 @@ void CPed::ResetGunFlashAlpha()
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}
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}
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void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
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void CPed::RenderWeapon(bool bWeapon, bool bMuzzleFlash, bool bForShadow)
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{
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if ( m_pWeaponObject )
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{
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@ -62,13 +62,19 @@ void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
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RwFrameUpdateObjects(pFrame);
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if ( bForShadow )
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RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pWeaponObject), ShadowCameraRenderCB);
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else if ( !bMuzzleFlash )
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RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
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else if ( m_pMuzzleFlashFrame )
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else
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{
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SetGunFlashAlpha(false);
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RpAtomic* atomic = reinterpret_cast<RpAtomic*>(GetFirstObject(m_pMuzzleFlashFrame));
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RpAtomicRender( atomic );
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if ( bWeapon )
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{
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RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
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}
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if ( bMuzzleFlash && m_pMuzzleFlashFrame != nullptr )
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{
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SetGunFlashAlpha(false);
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RpAtomic* atomic = reinterpret_cast<RpAtomic*>(GetFirstObject(m_pMuzzleFlashFrame));
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RpAtomicRender( atomic );
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}
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}
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// Dual weapons
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@ -84,13 +90,19 @@ void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
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RwFrameUpdateObjects(pFrame);
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if ( bForShadow )
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RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pWeaponObject), ShadowCameraRenderCB);
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else if ( !bMuzzleFlash )
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RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
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else if ( m_pMuzzleFlashFrame )
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else
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{
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SetGunFlashAlpha(true);
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RpAtomic* atomic = reinterpret_cast<RpAtomic*>(GetFirstObject(m_pMuzzleFlashFrame));
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RpAtomicRender( atomic );
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if ( bWeapon )
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{
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RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
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}
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if ( bMuzzleFlash && m_pMuzzleFlashFrame != nullptr )
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{
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SetGunFlashAlpha(true);
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RpAtomic* atomic = reinterpret_cast<RpAtomic*>(GetFirstObject(m_pMuzzleFlashFrame));
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RpAtomicRender( atomic );
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}
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}
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}
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if ( bMuzzleFlash )
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@ -101,7 +113,7 @@ void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
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void CPed::RenderForShadow()
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{
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RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pRwObject), ShadowCameraRenderCB);
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RenderWeapon(false, true);
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RenderWeapon(true, false, true);
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// Render jetpack
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auto* pJetPackTask = pPedIntelligence->GetTaskJetPack();
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@ -314,7 +314,7 @@ public:
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void SetGunFlashAlpha(bool bSecondWeapon);
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void Say(uint16_t phrase, uint32_t param2 = 0, float volume = 1.0f, bool param4 = false, bool param5 = false, bool param6 = false);
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void RenderWeapon(bool bMuzzleFlash, bool bForShadow);
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void RenderWeapon(bool bWeapon, bool bMuzzleFlash, bool bForShadow);
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void RenderForShadow();
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static void (CPed::*orgGiveWeapon)(uint32_t weapon, uint32_t ammo, bool flag);
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@ -440,7 +440,7 @@ void RenderVehicleHiDetailAlphaCB_HunterDoor(RpAtomic* pAtomic)
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void RenderWeapon(CPed* pPed)
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{
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pPed->RenderWeapon(false, false);
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pPed->RenderWeapon(true, false, false);
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ms_weaponPedsForPC.Insert(pPed);
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}
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@ -456,7 +456,7 @@ void RenderWeaponPedsForPC()
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{
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CPed* ped = **it;
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ped->SetupLighting();
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ped->RenderWeapon(true, false);
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ped->RenderWeapon(false, true, false);
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ped->RemoveLighting();
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}
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}
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