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Update changelog
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@ -25,7 +25,7 @@ All the remaining, non-critical fixes.
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* Mouse sensitivity is now properly saved - like in the 1.1 and Steam versions.
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* Headlight coronas now display properly (as they do on PS2, XBOX, and PC Steam versions).
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* Rhino spawned via a cheat code doesn't stay on the map forever anymore.
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* Blista now can be lifted by a car crusher crane - instead, it cannot lift Coach.
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* Blista can now be lifted by a car crusher crane - instead, it cannot lift Coach.
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* Shooting from M16 in 1st person mode now increments the bullets fired stat properly (so you can't make the Accuracy stat go over 100%).
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* Wet road reflections render properly again (just like with Road Reflections Fix).
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* Reintroduced light glows under weapon/health/armor pickups, bribes, hidden packages, and money pickups - they showed only on PS2 due to a bug in all PC versions.
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@ -51,7 +51,7 @@ All the remaining, non-critical fixes.
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* ➕ Car generator counters now work properly for generators with a fixed number of spawns.
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* ➕ Randomizer error causing peds not to spawn in some areas has been fixed.
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* ➕ Randomizer error causing prostitutes to be quiet during solicitation has been fixed.
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* ➕ Text boxes now can show together with a Mission Passed text.
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* ➕ Text boxes can now show together with a Mission Passed text.
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* ➕ Mirror reflection doesn't break with Anti-Aliasing enabled anymore.
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* ➕ With Visual FX Quality set to Very High, mirror reflection quality has been bumped.
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* ➕ The Anti-Aliasing option has been altered - instead of listing 1, 2, and 3 options (which in fact are 2x/2x/4x MSAA), the game will now show proper MSAA values from 2x up to 16x (depending on max MSAA level supported by the graphics card).
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@ -99,13 +99,16 @@ All the remaining, non-critical fixes.
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* ➕ The heat haze effect now rescales correctly when changing the resolution in-game.
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* ➕ The underwater ripple effect is now consistent across all resolutions.
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* ➕ Heat-seeking missile crosshair and the weapon crosshair shown while aiming with a gamepad now properly scale to resolution.
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* ➕ The boundaries of the cursor on the Map screen, and the cursor itself now scale to resolution correctly (contributed by **Wesser**).
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* ➕ The inner padding of the text boxes with a background now scales to resolution correctly (contributed by **Wesser**).
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* ➕ Nitrous will no longer regenerate faster when reversing the car (contributed by **Wesser**).
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* Detached vehicle parts will now keep the same color and lighting as the vehicle they came from.
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* Detached vehicle parts are now rendered from both sides.
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* Resolved single-pixel wide seams showing on the Map screen with Anti-Aliasing enabled.
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* Several vehicles now have extra animated components: Phoenix hood scoops, Sweeper brushes, Newsvan antenna, radars on several boats, and extra flaps on Stuntplane and Beagle.
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* Animated engine components on Bandito, BF Injection, and Hotknife will not animate if the engine is off.
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* Firetruck (firela variant) now has a functional ladder - it can be raised by moving the right analog stick down/pressing <kbd>Num2</kbd>.
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* artict3 trailers now can be chained (as it was most likely intended since the model has a hook dummy which was not functional until now).
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* artict3 trailers can now be chained (as it was most likely intended since the model has a hook dummy which was not functional until now).
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* Tug now has a functional tow bar (the model has a hook dummy which was not functional until now).
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* DFT-30 left middle wheel now displays properly (the game now accepts a typo present in its hierarchy).
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* Dumper's suspension is now animated (the game now accepts a typo present in its hierarchy).
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