III: Scale radardisc to resolution

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Silent 2024-10-05 14:54:03 +02:00
parent 1bc169899c
commit efdffd8adf
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GPG Key ID: AE53149BB0C45AF1
2 changed files with 117 additions and 0 deletions

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@ -45,6 +45,17 @@ namespace ModCompat
} }
return bOldModVersion; return bOldModVersion;
} }
namespace Utils
{
template<typename AT>
HMODULE GetModuleHandleFromAddress( AT address )
{
HMODULE result = nullptr;
GetModuleHandleEx( GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT|GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, LPCTSTR(address), &result );
return result;
}
}
} }
struct PsGlobalType struct PsGlobalType
@ -889,6 +900,49 @@ namespace FixedBrightnessSaving
} }
} }
// ============= Radar position and radardisc scaling =============
namespace RadardiscFixes
{
template<std::size_t Index>
static const float* orgRadarXPos;
template<std::size_t Index>
static float RadarXPos_Recalculated;
template<std::size_t... I>
static void RecalculateXPositions(std::index_sequence<I...>)
{
const float multiplier = GetWidthMult() * RsGlobal->MaximumWidth;
((RadarXPos_Recalculated<I> = *orgRadarXPos<I> * multiplier), ...);
}
template<std::size_t Index>
static const float* orgRadarYPos;
template<std::size_t Index>
static float RadarYPos_Recalculated;
template<std::size_t... I>
static void RecalculateYPositions(std::index_sequence<I...>)
{
const float multiplier = GetHeightMult() * RsGlobal->MaximumHeight;
((RadarYPos_Recalculated<I> = *orgRadarYPos<I> * multiplier), ...);
}
static void (*orgDrawMap)();
template<std::size_t NumXPos, std::size_t NumYPos>
static void DrawMap_RecalculatePositions()
{
RecalculateXPositions(std::make_index_sequence<NumXPos>{});
RecalculateYPositions(std::make_index_sequence<NumYPos>{});
orgDrawMap();
}
HOOK_EACH_INIT(CalculateRadarXPos, orgRadarXPos, RadarXPos_Recalculated);
HOOK_EACH_INIT(CalculateRadarYPos, orgRadarYPos, RadarYPos_Recalculated);
}
namespace ModelIndicesReadyHook namespace ModelIndicesReadyHook
{ {
static void (*orgInitialiseObjectData)(const char*); static void (*orgInitialiseObjectData)(const char*);
@ -907,6 +961,8 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
const ModuleList moduleList; const ModuleList moduleList;
const HMODULE hGameModule = GetModuleHandle(nullptr);
const HMODULE skygfxModule = moduleList.Get(L"skygfx"); const HMODULE skygfxModule = moduleList.Get(L"skygfx");
const HMODULE iiiAircraftModule = moduleList.Get(L"IIIAircraft"); const HMODULE iiiAircraftModule = moduleList.Get(L"IIIAircraft");
if (skygfxModule != nullptr) if (skygfxModule != nullptr)
@ -923,6 +979,12 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
SVF::RegisterFeature(156, SVF::Feature::SIT_IN_BOAT); SVF::RegisterFeature(156, SVF::Feature::SIT_IN_BOAT);
} }
auto PatchFloat = [](float** address, const float*& org, float& replaced)
{
org = *address;
Patch(address, &replaced);
};
// Locale based metric/imperial system INI/debug menu // Locale based metric/imperial system INI/debug menu
{ {
using namespace Localization; using namespace Localization;
@ -1071,6 +1133,60 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
TXN_CATCH(); TXN_CATCH();
// Fix the radar disc shadow scaling and radar X position
try
{
using namespace RadardiscFixes;
// We use this overkill pattern so we can get all those constants safely in one sweep. One big scan is better than several smaller ones.
auto drawRadardisc = pattern("D8 05 ? ? ? ? D9 1C 24 DB 05 ? ? ? ? 50 D8 0D ? ? ? ? D8 0D ? ? ? ? D8 05 ? ? ? ? D8 05 ? ? ? ? D9 1C 24 D9 C0 D8 25 ? ? ? ? 50 D9 1C 24 8D 8C 24 ? ? ? ? FF 35")
.get_one();
auto drawRadarMap = pattern("D8 05 ? ? ? ? D9 1C 24 50 D9 14 24 8D 4C 24 24 FF 35").get_one();
std::array<float**, 6> radarXPos = {
drawRadardisc.get<float*>(28 + 2),
drawRadardisc.get<float*>(34 + 2),
drawRadardisc.get<float*>(62 + 2),
get_pattern<float*>("D8 05 ? ? ? ? DE C1 D9 19", 2),
drawRadarMap.get<float*>(2),
drawRadarMap.get<float*>(17 + 2),
};
std::array<float**, 2> radarYPos = {
drawRadardisc.get<float*>(2),
drawRadardisc.get<float*>(45 + 2),
};
auto drawMap = get_pattern("0F 84 ? ? ? ? E8 ? ? ? ? 8D 8C 24", 6);
// Undo the damage caused by IVRadarScaling from the widescreen fix moving the radar way too far to the right
// It's moved from 40.0f to 71.0f, which is way too much now that we're scaling the horizontal placement correctly!
// This is removed from the most up-to-date widescreen fix, but keep it so we don't break with older builds.
try
{
// Use exactly the same patterns as widescreen fix
float* radarPos = *get_pattern<float*>("D8 05 ? ? ? ? DE C1 D9 19 8B 15 ? ? ? ? 89 14 24", 2);
auto radarDisc1 = get_pattern("FF 35 ? ? ? ? DD D8 E8 ? ? ? ? B9 ? ? ? ? 50", 2);
auto radarDisc2 = get_pattern("D8 05 ? ? ? ? D8 05 ? ? ? ? D9 1C 24 D9 C0 D8 25 ? ? ? ? 50", 2);
if (hGameModule == ModCompat::Utils::GetModuleHandleFromAddress(radarPos) && *radarPos == (40.0f + 31.0f))
{
*radarPos = 40.0f;
static float STOCK_RADAR_POS = 40.0f;
static float STOCK_RADARDISC_POS = STOCK_RADAR_POS - 4.0f;
Patch(radarDisc1, &STOCK_RADARDISC_POS);
Patch(radarDisc2, &STOCK_RADAR_POS);
}
}
TXN_CATCH();
HookEach_CalculateRadarXPos(radarXPos, PatchFloat);
HookEach_CalculateRadarYPos(radarYPos, PatchFloat);
InterceptCall(drawMap, orgDrawMap, DrawMap_RecalculatePositions<radarXPos.size(), radarYPos.size()>);
}
TXN_CATCH();
FLAUtils::Init(moduleList); FLAUtils::Init(moduleList);
} }

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@ -1420,6 +1420,7 @@ void InjectDelayedPatches_VC_Common( bool bHasDebugMenu, const wchar_t* wcModule
// Undo the damage caused by IVRadarScaling from the widescreen fix moving the radar way too far to the right // Undo the damage caused by IVRadarScaling from the widescreen fix moving the radar way too far to the right
// It's moved from 40.0f to 71.0f, which is way too much now that we're scaling the horizontal placement correctly! // It's moved from 40.0f to 71.0f, which is way too much now that we're scaling the horizontal placement correctly!
// This is removed from the most up-to-date widescreen fix, but keep it so we don't break with older builds.
try try
{ {
// Use exactly the same patterns as widescreen fix // Use exactly the same patterns as widescreen fix