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III: Scale radardisc to resolution
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@ -45,6 +45,17 @@ namespace ModCompat
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}
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return bOldModVersion;
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}
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namespace Utils
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{
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template<typename AT>
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HMODULE GetModuleHandleFromAddress( AT address )
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{
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HMODULE result = nullptr;
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GetModuleHandleEx( GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT|GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, LPCTSTR(address), &result );
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return result;
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}
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}
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}
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struct PsGlobalType
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@ -889,6 +900,49 @@ namespace FixedBrightnessSaving
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}
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}
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// ============= Radar position and radardisc scaling =============
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namespace RadardiscFixes
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{
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template<std::size_t Index>
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static const float* orgRadarXPos;
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template<std::size_t Index>
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static float RadarXPos_Recalculated;
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template<std::size_t... I>
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static void RecalculateXPositions(std::index_sequence<I...>)
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{
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const float multiplier = GetWidthMult() * RsGlobal->MaximumWidth;
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((RadarXPos_Recalculated<I> = *orgRadarXPos<I> * multiplier), ...);
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}
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template<std::size_t Index>
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static const float* orgRadarYPos;
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template<std::size_t Index>
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static float RadarYPos_Recalculated;
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template<std::size_t... I>
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static void RecalculateYPositions(std::index_sequence<I...>)
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{
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const float multiplier = GetHeightMult() * RsGlobal->MaximumHeight;
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((RadarYPos_Recalculated<I> = *orgRadarYPos<I> * multiplier), ...);
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}
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static void (*orgDrawMap)();
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template<std::size_t NumXPos, std::size_t NumYPos>
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static void DrawMap_RecalculatePositions()
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{
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RecalculateXPositions(std::make_index_sequence<NumXPos>{});
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RecalculateYPositions(std::make_index_sequence<NumYPos>{});
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orgDrawMap();
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}
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HOOK_EACH_INIT(CalculateRadarXPos, orgRadarXPos, RadarXPos_Recalculated);
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HOOK_EACH_INIT(CalculateRadarYPos, orgRadarYPos, RadarYPos_Recalculated);
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}
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namespace ModelIndicesReadyHook
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{
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static void (*orgInitialiseObjectData)(const char*);
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@ -907,6 +961,8 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
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const ModuleList moduleList;
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const HMODULE hGameModule = GetModuleHandle(nullptr);
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const HMODULE skygfxModule = moduleList.Get(L"skygfx");
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const HMODULE iiiAircraftModule = moduleList.Get(L"IIIAircraft");
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if (skygfxModule != nullptr)
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@ -923,6 +979,12 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
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SVF::RegisterFeature(156, SVF::Feature::SIT_IN_BOAT);
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}
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auto PatchFloat = [](float** address, const float*& org, float& replaced)
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{
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org = *address;
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Patch(address, &replaced);
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};
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// Locale based metric/imperial system INI/debug menu
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{
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using namespace Localization;
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@ -1071,6 +1133,60 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
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TXN_CATCH();
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// Fix the radar disc shadow scaling and radar X position
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try
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{
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using namespace RadardiscFixes;
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// We use this overkill pattern so we can get all those constants safely in one sweep. One big scan is better than several smaller ones.
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auto drawRadardisc = pattern("D8 05 ? ? ? ? D9 1C 24 DB 05 ? ? ? ? 50 D8 0D ? ? ? ? D8 0D ? ? ? ? D8 05 ? ? ? ? D8 05 ? ? ? ? D9 1C 24 D9 C0 D8 25 ? ? ? ? 50 D9 1C 24 8D 8C 24 ? ? ? ? FF 35")
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.get_one();
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auto drawRadarMap = pattern("D8 05 ? ? ? ? D9 1C 24 50 D9 14 24 8D 4C 24 24 FF 35").get_one();
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std::array<float**, 6> radarXPos = {
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drawRadardisc.get<float*>(28 + 2),
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drawRadardisc.get<float*>(34 + 2),
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drawRadardisc.get<float*>(62 + 2),
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get_pattern<float*>("D8 05 ? ? ? ? DE C1 D9 19", 2),
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drawRadarMap.get<float*>(2),
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drawRadarMap.get<float*>(17 + 2),
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};
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std::array<float**, 2> radarYPos = {
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drawRadardisc.get<float*>(2),
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drawRadardisc.get<float*>(45 + 2),
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};
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auto drawMap = get_pattern("0F 84 ? ? ? ? E8 ? ? ? ? 8D 8C 24", 6);
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// Undo the damage caused by IVRadarScaling from the widescreen fix moving the radar way too far to the right
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// It's moved from 40.0f to 71.0f, which is way too much now that we're scaling the horizontal placement correctly!
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// This is removed from the most up-to-date widescreen fix, but keep it so we don't break with older builds.
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try
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{
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// Use exactly the same patterns as widescreen fix
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float* radarPos = *get_pattern<float*>("D8 05 ? ? ? ? DE C1 D9 19 8B 15 ? ? ? ? 89 14 24", 2);
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auto radarDisc1 = get_pattern("FF 35 ? ? ? ? DD D8 E8 ? ? ? ? B9 ? ? ? ? 50", 2);
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auto radarDisc2 = get_pattern("D8 05 ? ? ? ? D8 05 ? ? ? ? D9 1C 24 D9 C0 D8 25 ? ? ? ? 50", 2);
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if (hGameModule == ModCompat::Utils::GetModuleHandleFromAddress(radarPos) && *radarPos == (40.0f + 31.0f))
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{
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*radarPos = 40.0f;
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static float STOCK_RADAR_POS = 40.0f;
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static float STOCK_RADARDISC_POS = STOCK_RADAR_POS - 4.0f;
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Patch(radarDisc1, &STOCK_RADARDISC_POS);
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Patch(radarDisc2, &STOCK_RADAR_POS);
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}
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}
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TXN_CATCH();
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HookEach_CalculateRadarXPos(radarXPos, PatchFloat);
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HookEach_CalculateRadarYPos(radarYPos, PatchFloat);
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InterceptCall(drawMap, orgDrawMap, DrawMap_RecalculatePositions<radarXPos.size(), radarYPos.size()>);
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}
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TXN_CATCH();
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FLAUtils::Init(moduleList);
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}
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@ -1420,6 +1420,7 @@ void InjectDelayedPatches_VC_Common( bool bHasDebugMenu, const wchar_t* wcModule
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// Undo the damage caused by IVRadarScaling from the widescreen fix moving the radar way too far to the right
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// It's moved from 40.0f to 71.0f, which is way too much now that we're scaling the horizontal placement correctly!
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// This is removed from the most up-to-date widescreen fix, but keep it so we don't break with older builds.
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try
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{
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// Use exactly the same patterns as widescreen fix
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