mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-25 14:52:30 +01:00
Weapons and jetpack render in a shadow now
This commit is contained in:
parent
77d61dcdd2
commit
f73e9cfb07
@ -1,10 +1,15 @@
|
||||
#include "StdAfxSA.h"
|
||||
#include "GeneralSA.h"
|
||||
|
||||
#include "PedSA.h"
|
||||
|
||||
// Wrappers
|
||||
static void* EntityRender = AddressByVersion<void*>(0x534310, 0, 0);
|
||||
WRAPPER void CEntity::Render() { VARJMP(EntityRender); }
|
||||
|
||||
static void* varInvertRaster = AddressByVersion<void*>(0x705660, 0, 0);
|
||||
WRAPPER void CShadowCamera::InvertRaster() { VARJMP(varInvertRaster); }
|
||||
|
||||
CWeaponInfo* (*CWeaponInfo::GetWeaponInfo)(eWeaponType, signed char) = AddressByVersion<CWeaponInfo*(*)(eWeaponType, signed char)>(0x743C60, 0, 0);
|
||||
|
||||
static RwTexture*& ms_pRemapTexture = **AddressByVersion<RwTexture***>(0x59F1BD, 0, 0);
|
||||
@ -26,6 +31,24 @@ static void ResetEditableMaterials(std::pair<void*,int>* pData)
|
||||
*static_cast<int*>(i->first) = i->second;
|
||||
}
|
||||
|
||||
RpAtomic* ShadowCameraRenderCB(RpAtomic* pAtomic, void* pData)
|
||||
{
|
||||
UNREFERENCED_PARAMETER(pData);
|
||||
|
||||
if ( RpAtomicGetFlags(pAtomic) & rpATOMICRENDER )
|
||||
{
|
||||
RpGeometry* pGeometry = RpAtomicGetGeometry(pAtomic);
|
||||
RwUInt32 geometryFlags = RpGeometryGetFlags(pGeometry);
|
||||
|
||||
RpGeometrySetFlags(pGeometry, geometryFlags & ~(rpGEOMETRYTEXTURED|rpGEOMETRYPRELIT|
|
||||
/*rpGEOMETRYNORMALS|*/rpGEOMETRYLIGHT|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYTEXTURED2));
|
||||
|
||||
AtomicDefaultRenderCallBack(pAtomic);
|
||||
RpGeometrySetFlags(pGeometry, geometryFlags);
|
||||
}
|
||||
return pAtomic;
|
||||
}
|
||||
|
||||
void CObject::Render()
|
||||
{
|
||||
if ( m_bDoNotRender || !m_pRwObject )
|
||||
@ -54,3 +77,24 @@ void CObject::Render()
|
||||
if ( bCallRestore )
|
||||
ResetEditableMaterials(materialRestoreData);
|
||||
}
|
||||
|
||||
RwCamera* CShadowCamera::Update(CEntity* pEntity)
|
||||
{
|
||||
RwRGBA ClearColour = { 255, 255, 255, 0 };
|
||||
RwCameraClear(m_pCamera, &ClearColour, rwCAMERACLEARIMAGE|rwCAMERACLEARZ);
|
||||
|
||||
if ( RwCameraBeginUpdate(m_pCamera ) )
|
||||
{
|
||||
if ( pEntity )
|
||||
{
|
||||
if ( pEntity->nType == 3 )
|
||||
static_cast<CPed*>(pEntity)->RenderForShadow();
|
||||
else
|
||||
RpClumpForAllAtomics(reinterpret_cast<RpClump*>(pEntity->m_pRwObject), ShadowCameraRenderCB, nullptr);
|
||||
}
|
||||
|
||||
InvertRaster();
|
||||
RwCameraEndUpdate(m_pCamera);
|
||||
}
|
||||
return m_pCamera;
|
||||
}
|
@ -549,6 +549,20 @@ public:
|
||||
static CWeaponInfo* (*GetWeaponInfo)(eWeaponType weaponID, signed char bType);
|
||||
};
|
||||
|
||||
class CShadowCamera
|
||||
{
|
||||
public:
|
||||
RwCamera* m_pCamera;
|
||||
RwTexture* m_pTexture;
|
||||
|
||||
public:
|
||||
void InvertRaster();
|
||||
|
||||
RwCamera* Update(CEntity* pEntity);
|
||||
};
|
||||
|
||||
RpAtomic* ShadowCameraRenderCB(RpAtomic* pAtomic, void* pData);
|
||||
|
||||
static_assert(sizeof(CEntity) == 0x38, "Wrong size: CEntity");
|
||||
static_assert(sizeof(CPhysical) == 0x138, "Wrong size: CPhysical");
|
||||
static_assert(sizeof(CObject) == 0x17C, "Wrong size: CObject");
|
||||
|
@ -8,6 +8,12 @@ WRAPPER void CPed::ResetGunFlashAlpha() { VARJMP(varResetGunFlashAlpha); }
|
||||
static void* varSetGunFlashAlpha = AddressByVersion<void*>(0x5DF400, 0, 0);
|
||||
WRAPPER void CPed::SetGunFlashAlpha(bool bSecondWeapon) { WRAPARG(bSecondWeapon); VARJMP(varSetGunFlashAlpha); }
|
||||
|
||||
static void* varGetTaskJetPack = AddressByVersion<void*>(0x601110, 0, 0);
|
||||
WRAPPER CTaskSimpleJetPack* CPedIntelligence::GetTaskJetPack() const { VARJMP(varGetTaskJetPack); }
|
||||
|
||||
static void* varRenderJetPack = AddressByVersion<void*>(0x67F6A0, 0, 0);
|
||||
WRAPPER void CTaskSimpleJetPack::RenderJetPack(CPed* pPed) { WRAPARG(pPed); VARJMP(varRenderJetPack); }
|
||||
|
||||
static RwObject* GetFirstObjectCallback(RwObject* pObject, void* pData)
|
||||
{
|
||||
*static_cast<RwObject**>(pData) = pObject;
|
||||
@ -21,7 +27,7 @@ RwObject* GetFirstObject(RwFrame* pFrame)
|
||||
return pObject;
|
||||
}
|
||||
|
||||
void CPed::RenderWeapon(bool bMuzzleFlash)
|
||||
void CPed::RenderWeapon(bool bMuzzleFlash, bool bForShadow)
|
||||
{
|
||||
if ( m_pWeaponObject )
|
||||
{
|
||||
@ -40,10 +46,10 @@ void CPed::RenderWeapon(bool bMuzzleFlash)
|
||||
}
|
||||
|
||||
RwFrameUpdateObjects(pFrame);
|
||||
if ( !bMuzzleFlash )
|
||||
{
|
||||
if ( bForShadow )
|
||||
RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pWeaponObject), ShadowCameraRenderCB, nullptr);
|
||||
else if ( !bMuzzleFlash )
|
||||
RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
|
||||
}
|
||||
else if ( m_pMuzzleFlashFrame )
|
||||
{
|
||||
SetGunFlashAlpha(false);
|
||||
@ -61,10 +67,10 @@ void CPed::RenderWeapon(bool bMuzzleFlash)
|
||||
RwMatrixTranslate(RwFrameGetMatrix(pFrame), &vecParachuteTranslation, rwCOMBINEPRECONCAT);
|
||||
|
||||
RwFrameUpdateObjects(pFrame);
|
||||
if ( !bMuzzleFlash )
|
||||
{
|
||||
if ( bForShadow )
|
||||
RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pWeaponObject), ShadowCameraRenderCB, nullptr);
|
||||
else if ( !bMuzzleFlash )
|
||||
RpClumpRender(reinterpret_cast<RpClump*>(m_pWeaponObject));
|
||||
}
|
||||
else if ( m_pMuzzleFlashFrame )
|
||||
{
|
||||
SetGunFlashAlpha(true);
|
||||
@ -75,3 +81,14 @@ void CPed::RenderWeapon(bool bMuzzleFlash)
|
||||
ResetGunFlashAlpha();
|
||||
}
|
||||
}
|
||||
|
||||
void CPed::RenderForShadow()
|
||||
{
|
||||
RpClumpForAllAtomics(reinterpret_cast<RpClump*>(m_pRwObject), ShadowCameraRenderCB, nullptr);
|
||||
RenderWeapon(false, true);
|
||||
|
||||
// Render jetpack
|
||||
auto* pJetPackTask = pPedIntelligence->GetTaskJetPack();
|
||||
if ( pJetPackTask )
|
||||
pJetPackTask->RenderJetPack(this);
|
||||
}
|
@ -5,6 +5,19 @@
|
||||
|
||||
class CEntryExit;
|
||||
|
||||
// Stub
|
||||
class CTaskSimpleJetPack
|
||||
{
|
||||
public:
|
||||
void RenderJetPack(class CPed* pPed);
|
||||
};
|
||||
|
||||
class CPedIntelligence
|
||||
{
|
||||
public:
|
||||
class CTaskSimpleJetPack* GetTaskJetPack() const;
|
||||
};
|
||||
|
||||
class CPedFlags
|
||||
{
|
||||
public:
|
||||
@ -297,7 +310,8 @@ public:
|
||||
void ResetGunFlashAlpha();
|
||||
void SetGunFlashAlpha(bool bSecondWeapon);
|
||||
|
||||
void RenderWeapon(bool bMuzzleFlash);
|
||||
void RenderWeapon(bool bMuzzleFlash, bool bForShadow);
|
||||
void RenderForShadow();
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPed) == 0x79C, "Wrong size: CPed");
|
||||
|
@ -51,6 +51,21 @@ WRAPPER RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8 *mem,
|
||||
RwUInt32 stride) { VARJMP(var_rpD3D9VertexDeclarationInstColor); }
|
||||
|
||||
|
||||
RwCamera* RwCameraBeginUpdate(RwCamera* camera)
|
||||
{
|
||||
return camera->beginUpdate(camera);
|
||||
}
|
||||
|
||||
RwCamera* RwCameraEndUpdate(RwCamera* camera)
|
||||
{
|
||||
return camera->endUpdate(camera);
|
||||
}
|
||||
|
||||
RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode)
|
||||
{
|
||||
return RWSRCGLOBAL(stdFunc[rwSTANDARDCAMERACLEAR])(camera, colour, clearMode) != FALSE ? camera : NULL;
|
||||
}
|
||||
|
||||
RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data)
|
||||
{
|
||||
for ( RwFrame* curFrame = frame->child; curFrame; curFrame = curFrame->next )
|
||||
@ -452,7 +467,7 @@ void SetRendererForAtomic(RpAtomic* pAtomic)
|
||||
|
||||
void RenderWeapon(CPed* pPed)
|
||||
{
|
||||
pPed->RenderWeapon(false);
|
||||
pPed->RenderWeapon(false, false);
|
||||
ms_weaponPedsForPC.Insert(pPed);
|
||||
}
|
||||
|
||||
@ -464,7 +479,7 @@ void RenderWeaponPedsForPC()
|
||||
for ( auto it = ms_weaponPedsForPC.m_lnListHead.m_pNext; it != &ms_weaponPedsForPC.m_lnListTail; it = it->m_pNext )
|
||||
{
|
||||
it->V()->SetupLighting();
|
||||
it->V()->RenderWeapon(true);
|
||||
it->V()->RenderWeapon(true, false);
|
||||
it->V()->RemoveLighting();
|
||||
}
|
||||
}
|
||||
@ -1327,6 +1342,13 @@ BOOL InjectDelayedPatches_10()
|
||||
Nop(0x6D6517, 2);
|
||||
}
|
||||
|
||||
// SSE conflicts
|
||||
if ( GetModuleHandle("shadows.asi") == nullptr )
|
||||
{
|
||||
Patch<DWORD>(0x70665C, 0x52909090);
|
||||
InjectHook(0x706662, &CShadowCamera::Update);
|
||||
}
|
||||
|
||||
// Bigger streamed entity linked lists
|
||||
// Increase only if they're not increased already
|
||||
if ( *(DWORD*)0x5B8E55 == 12000 )
|
||||
|
Loading…
Reference in New Issue
Block a user