[SilentPatch] ; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units, ; -1 makes the game use units based on system locale Units=-1 ; Enables fixes for corona placements on emergency vehicles and taxis ; This fixes siren placements on Enforcer, Firetruck, and Ambulance, ; it also corrects taxi sign light placement on Taxi ; and fixes placement of the search light of the search light on the police chopper. EnableVehicleCoronaFixes=1 ; Enables the sliding mission title text, based on remnants of this feature in the game code. SlidingMissionTitleText=0 ; Enables the sliding odd job text, based on remnants of this feature in the game code. ; This behaviour was visible in one of the beta clips released for GTA III. SlidingOddJobText=0 [ExtraCompSpecularityExceptions] ; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras ; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result ; in all extras being shiny, even if they are obviously meant not to be metallic. ; By default we exclude Stallion because of its leather roof stallion