#include "StdAfxSA.h" #include "PlayerInfoSA.h" uint8_t& PlayerInFocus = **AddressByVersion( 0x56E218 + 3, Memory::PatternAndOffset("08 85 C0 79 07 0F B6 05 ? ? ? ? 69 C0 90 01 00 00 8B 80", 8) ); CPlayerInfo* const Players = *AddressByVersion( 0x56E225 + 2, Memory::PatternAndOffset("08 85 C0 79 07 0F B6 05 ? ? ? ? 69 C0 90 01 00 00 8B 80", 20) ); CPlayerPed* FindPlayerPed( int playerID ) { return Players[ playerID < 0 ? PlayerInFocus : playerID ].GetPlayerPed(); } CEntity* FindPlayerEntityWithRC( int playerID ) { CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ]; CPlayerPed* ped = player->GetPlayerPed(); CVehicle* remoteVehicle = player->GetControlledVehicle(); if ( remoteVehicle != nullptr ) return remoteVehicle; if ( ped->GetPedFlags().bInVehicle ) { CVehicle* normalVehicle = ped->GetVehiclePtr(); if ( normalVehicle != nullptr ) return normalVehicle; } return ped; } CVehicle* FindPlayerVehicle( int playerID, bool withRC ) { CPlayerInfo* player = &Players[ playerID < 0 ? PlayerInFocus : playerID ]; CPlayerPed* ped = player->GetPlayerPed(); if ( ped == nullptr ) return nullptr; if ( !ped->GetPedFlags().bInVehicle ) return nullptr; CVehicle* vehicle = player->GetControlledVehicle(); if ( !withRC || vehicle == nullptr ) { vehicle = ped->GetVehiclePtr(); } return vehicle; }