#pragma once #include "AudioHardwareSA.h" class CAEWaveDecoder final : public CAEStreamingDecoder { private: uint32_t m_dataSize; uint32_t m_offsetToData; size_t m_maxBlockSize = 0; void* m_buffer = nullptr; struct FormatChunk { uint16_t audioFormat; uint16_t numChannels; uint32_t sampleRate; uint32_t byteRate; uint16_t blockAlign; uint16_t bitsPerSample; } m_formatChunk; public: CAEWaveDecoder(CAEDataStream* stream) : CAEStreamingDecoder(stream) {} virtual ~CAEWaveDecoder() override { delete[] m_buffer; } virtual bool Initialise() override; virtual uint32_t FillBuffer(void* pBuf, uint32_t nLen) override; virtual uint32_t GetStreamLengthMs() const override { return (static_cast(m_dataSize) * 1000) / m_formatChunk.blockAlign; } virtual uint32_t GetStreamPlayTimeMs() const override { return (static_cast(GetStream()->GetCurrentPosition() - m_offsetToData) * 1000) / m_formatChunk.blockAlign; } virtual void SetCursor(uint32_t nTime) override { uint64_t sampleNum = (static_cast(nTime) * m_formatChunk.sampleRate) / 1000; GetStream()->Seek( m_offsetToData + (static_cast(sampleNum) * m_formatChunk.blockAlign), FILE_BEGIN ); } virtual uint32_t GetSampleRate() const override { return m_formatChunk.sampleRate; } virtual uint32_t GetStreamID() const override { return GetStream()->GetID(); } private: size_t CalcBufferSize( uint32_t outputBuf ); };