#pragma once #include #include class RwScopedRenderState { public: RwScopedRenderState( RwRenderState state ) : m_state( state ) { [[maybe_unused]] RwBool result = RwRenderStateGet( m_state, &m_value ); assert( result != FALSE ); } ~RwScopedRenderState() { [[maybe_unused]] RwBool result = RwRenderStateSet( m_state, m_value ); assert( result != FALSE ); } private: RwScopedRenderState( const RwScopedRenderState& ) = delete; const RwRenderState m_state; void* m_value = nullptr; }; template Pred RwFrameForAllChildren(RwFrame* frame, Pred&& callback) { for ( RwFrame* curFrame = frame->child; curFrame != nullptr; curFrame = curFrame->next ) { if ( std::forward(callback)(curFrame) == nullptr ) break; } return std::forward(callback); } template Pred RwFrameForAllObjects(RwFrame* frame, Pred&& callback) { for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) ) { if ( std::forward(callback)(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object) == nullptr ) break; } return std::forward(callback); } template Pred RpClumpForAllAtomics(RpClump* clump, Pred&& callback) { for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) ) { if ( std::forward(callback)(rwLLLinkGetData(link, RpAtomic, inClumpLink)) == nullptr ) break; } return std::forward(callback); } template Pred RpGeometryForAllMaterials(RpGeometry* geometry, Pred&& callback) { for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ ) { if ( std::forward(callback)(geometry->matList.materials[i]) == nullptr ) break; } return std::forward(callback); }