#include "StdAfxSA.h" #include #include #include #include #include #include #include "ScriptSA.h" #include "GeneralSA.h" #include "ModelInfoSA.h" #include "VehicleSA.h" #include "PedSA.h" #include "AudioHardwareSA.h" #include "LinkListSA.h" #include "PNGFile.h" #include "PlayerInfoSA.h" #include "FireManagerSA.h" #include "WaveDecoderSA.h" #include "FLACDecoderSA.h" #include "Patterns.h" #include "DelimStringReader.h" #include "ModuleList.hpp" #include "debugmenu_public.h" #include "resource.h" // ============= Mod compatibility stuff ============= namespace ModCompat { bool SkygfxPatchesMoonphases( HMODULE module ) { if ( module == nullptr ) return false; // SkyGfx not installed struct Config { uint32_t version; // The rest isn't relevant at the moment }; auto func = (Config*(*)())GetProcAddress( module, "GetConfig" ); if ( func == nullptr ) return false; // Old version? const Config* config = func(); if ( config == nullptr ) return false; // Old version/error? constexpr uint32_t SKYGFX_VERSION_WITH_MOONPHASES = 0x360; return config->version >= SKYGFX_VERSION_WITH_MOONPHASES; } bool bCdStreamFallBackForOldML = false; bool ModloaderCdStreamRaceConditionAware( HMODULE module ) { if ( module == nullptr ) return false; // modloader not installed HMODULE stdStreamModule = nullptr; GetModuleHandleEx( 0, TEXT("std.stream.dll"), &stdStreamModule ); if ( stdStreamModule == nullptr ) return false; // std.data not loaded // ML is installed, so if it's an old version we need to fall back to a less safe implementation (no condition variables) bCdStreamFallBackForOldML = true; bool aware = false; const auto func = (uint32_t(*)())GetProcAddress( stdStreamModule, "CdStreamRaceConditionAware" ); if ( func != nullptr ) { aware = func() >= 1; } FreeLibrary( stdStreamModule ); return aware; } } #pragma warning(disable:4733) // RW wrappers static void* varAtomicDefaultRenderCallBack = AddressByVersion(0x7491C0, 0x749AD0, 0x783180); WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { WRAPARG(atomic); VARJMP(varAtomicDefaultRenderCallBack); } static void* varRtPNGImageRead = AddressByVersion(0x7CF9B0, 0x7D02B0, 0x809970); WRAPPER RwImage* RtPNGImageRead(const RwChar* imageName) { WRAPARG(imageName); VARJMP(varRtPNGImageRead); } static void* varRwTextureCreate = AddressByVersion(0x7F37C0, 0x7F40C0, 0x82D780); WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { WRAPARG(raster); VARJMP(varRwTextureCreate); } static void* varRwRasterCreate = AddressByVersion(0x7FB230, 0x7FBB30, 0x8351F0, 0x82FA80, 0x82F950); WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { WRAPARG(width); WRAPARG(height); WRAPARG(depth); WRAPARG(flags); VARJMP(varRwRasterCreate); } static void* varRwImageDestroy = AddressByVersion(0x802740, 0x803040, 0x83C700); WRAPPER RwBool RwImageDestroy(RwImage* image) { WRAPARG(image); VARJMP(varRwImageDestroy); } static void* varRpMaterialSetTexture = AddressByVersion(0x74DBC0, 0x74E4D0, 0x787B80); WRAPPER RpMaterial* RpMaterialSetTexture(RpMaterial* material, RwTexture* texture) { VARJMP(varRpMaterialSetTexture); } static void* varRwFrameGetLTM = AddressByVersion(0x7F0990, 0x7F1290, 0x82A950); WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { VARJMP(varRwFrameGetLTM); } static void* varRwMatrixRotate = AddressByVersion(0x7F1FD0, 0x7F28D0, 0x82BF90); WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, const RwV3d* axis, RwReal angle, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(axis); WRAPARG(angle); WRAPARG(combineOp); VARJMP(varRwMatrixRotate); } static void* varRwD3D9SetRenderState = AddressByVersion(0x7FC2D0, 0x7FCBD0, 0x836290); WRAPPER void RwD3D9SetRenderState(RwUInt32 state, RwUInt32 value) { WRAPARG(state); WRAPARG(value); VARJMP(varRwD3D9SetRenderState); } RwCamera* RwCameraBeginUpdate(RwCamera* camera) { return camera->beginUpdate(camera); } RwCamera* RwCameraEndUpdate(RwCamera* camera) { return camera->endUpdate(camera); } RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode) { return RWSRCGLOBAL(stdFunc[rwSTANDARDCAMERACLEAR])(camera, colour, clearMode) != FALSE ? camera : NULL; } RwMatrix* RwMatrixTranslate(RwMatrix* matrix, const RwV3d* translation, RwOpCombineType combineOp) { if ( combineOp == rwCOMBINEREPLACE ) { RwMatrixSetIdentity(matrix); matrix->pos = *translation; } else if ( combineOp == rwCOMBINEPRECONCAT ) { matrix->pos.x += matrix->at.x * translation->z + matrix->up.x * translation->y + matrix->right.x * translation->x; matrix->pos.y += matrix->at.y * translation->z + matrix->up.y * translation->y + matrix->right.y * translation->x; matrix->pos.z += matrix->at.z * translation->z + matrix->up.z * translation->y + matrix->right.z * translation->x; } else if ( combineOp == rwCOMBINEPOSTCONCAT ) { matrix->pos.x += translation->x; matrix->pos.y += translation->y; matrix->pos.z += translation->z; } rwMatrixSetFlags(matrix, rwMatrixGetFlags(matrix) & ~(rwMATRIXINTERNALIDENTITY)); return matrix; } RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data) { for ( RwFrame* curFrame = frame->child; curFrame != nullptr; curFrame = curFrame->next ) { if ( callBack(curFrame, data) == NULL ) break; } return frame; } RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data) { for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) ) { if ( callBack(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object, data) == NULL ) break; } return frame; } RwFrame* RwFrameUpdateObjects(RwFrame* frame) { if ( !rwObjectTestPrivateFlags(&frame->root->object, rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ) ) rwLinkListAddLLLink(&RWSRCGLOBAL(dirtyFrameList), &frame->root->inDirtyListLink); rwObjectSetPrivateFlags(&frame->root->object, rwObjectGetPrivateFlags(&frame->root->object) | (rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ)); rwObjectSetPrivateFlags(&frame->object, rwObjectGetPrivateFlags(&frame->object) | (rwFRAMEPRIVATESUBTREESYNCLTM|rwFRAMEPRIVATESUBTREESYNCOBJ)); return frame; } RwMatrix* RwMatrixUpdate(RwMatrix* matrix) { matrix->flags &= ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY); return matrix; } RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image) { if ( RWSRCGLOBAL(stdFunc[rwSTANDARDRASTERSETIMAGE])(raster, image, 0) != FALSE ) { if ( image->flags & rwIMAGEGAMMACORRECTED ) raster->privateFlags |= rwRASTERGAMMACORRECTED; return raster; } return NULL; } RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat) { RwRaster outRaster; if ( RWSRCGLOBAL(stdFunc[rwSTANDARDIMAGEFINDRASTERFORMAT])(&outRaster, ipImage, nRasterType) != FALSE ) { *npFormat = RwRasterGetFormat(&outRaster) | outRaster.cType; *npWidth = RwRasterGetWidth(&outRaster); *npHeight = RwRasterGetHeight(&outRaster); *npDepth = RwRasterGetDepth(&outRaster); return ipImage; } return NULL; } RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData) { for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) ) { if ( callback(rwLLLinkGetData(link, RpAtomic, inClumpLink), pData) == NULL ) break; } return clump; } RpClump* RpClumpRender(RpClump* clump) { RpClump* retClump = clump; for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) ) { RpAtomic* curAtomic = rwLLLinkGetData(link, RpAtomic, inClumpLink); if ( RpAtomicGetFlags(curAtomic) & rpATOMICRENDER ) { // Not sure why they need this RwFrameGetLTM(RpAtomicGetFrame(curAtomic)); if ( RpAtomicRender(curAtomic) == NULL ) retClump = NULL; } } return retClump; } RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData) { for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ ) { if ( fpCallBack(geometry->matList.materials[i], pData) == NULL ) break; } return geometry; } RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy* hierarchy, RwInt32 ID) { for ( RwInt32 i = 0, j = hierarchy->numNodes; i < j; i++ ) { if ( ID == hierarchy->pNodeInfo[i].nodeID ) return i; } return -1; } RwMatrix* RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy* hierarchy) { return hierarchy->pMatrixArray; } void RwD3D9DeleteVertexShader(void* shader) { static_cast(shader)->Release(); } RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8* mem, const RwRGBA* color, RwInt32 numVerts, RwUInt32 stride) { RwUInt8 alpha = 255; for ( RwInt32 i = 0; i < numVerts; i++ ) { *reinterpret_cast(mem) = (color->alpha << 24) | (color->red << 16) | (color->green << 8) | color->blue; alpha &= color->alpha; color++; mem += stride; } return alpha != 255; } // Unreachable stub RwBool RwMatrixDestroy(RwMatrix* mpMat) { assert(!"Unreachable!"); return TRUE; } struct AlphaObjectInfo { RpAtomic* pAtomic; RpAtomic* (*callback)(RpAtomic*, float); float fCompareValue; friend bool operator < (const AlphaObjectInfo &a, const AlphaObjectInfo &b) { return a.fCompareValue < b.fCompareValue; } }; // Other wrappers void (*GTAdelete)(void*) = AddressByVersion(0x82413F, 0x824EFF, 0x85E58C); const char* (*GetFrameNodeName)(RwFrame*) = AddressByVersion(0x72FB30, 0x730360, 0x769C20); RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*) = AddressByVersion(0x734A40, 0x735270, 0x7671B0); auto InitializeUtrax = AddressByVersion(0x4F35B0, 0x4F3A10, 0x4FFA80); auto RenderOneXLUSprite = AddressByVersion(0x70D000, 0x70D830, 0x7592C0); static void (__thiscall* SetVolume)(void*,float); static BOOL (*IsAlreadyRunning)(); static void (*TheScriptsLoad)(); static void (*WipeLocalVariableMemoryForMissionScript)(); static void (*DoSunAndMoon)(); auto WorldRemove = AddressByVersion(0x563280, 0, 0x57D370, 0x57C480, 0x57C3B0); // SA variables void** rwengine = *AddressByVersion(0x58FFC0, 0x53F032, 0x48C194, 0x48B167, 0x48B167); unsigned char& nGameClockDays = **AddressByVersion(0x4E841D, 0x4E886D, 0x4F3871); unsigned char& nGameClockMonths = **AddressByVersion(0x4E842D, 0x4E887D, 0x4F3861); void*& pUserTracksStuff = **AddressByVersion(0x4D9B7B, 0x4DA06C, 0x4E4A43); float& fFarClipZ = **AddressByVersion(0x70D21F, 0x70DA4F, 0x421AB2); RwTexture** const gpCoronaTexture = *AddressByVersion(0x6FAA8C, 0x6FB2BC, 0x5480BF); int& MoonSize = **AddressByVersion(0x713B0C, 0x71433C, 0x72F0AB); CZoneInfo*& pCurrZoneInfo = **AddressByVersion(0x58ADB1, 0x58B581, 0x407F93); CRGBA* HudColour = *AddressByVersion(0x58ADF6, 0x58B5C6, 0x440648); CLinkListSA& ms_weaponPedsForPC = **AddressByVersion**>(0x53EACA, 0x53EF6A, 0x551101); CLinkListSA& m_alphaList = **AddressByVersion**>(0x733A4D, 0x73427D, 0x76DCA3); DebugMenuAPI gDebugMenuAPI; // Custom variables static float fSunFarClip; static HMODULE hDLLModule; static struct { char Extension[8]; unsigned int Codec; } UserTrackExtensions[] = { { ".ogg", DECODER_VORBIS }, { ".mp3", DECODER_QUICKTIME }, { ".wav", DECODER_WAVE }, { ".wma", DECODER_WINDOWSMEDIA }, { ".wmv", DECODER_WINDOWSMEDIA }, { ".aac", DECODER_QUICKTIME }, { ".m4a", DECODER_QUICKTIME }, { ".mov", DECODER_QUICKTIME }, { ".fla", DECODER_FLAC }, { ".flac", DECODER_FLAC } }; // Regular functions static RpAtomic* RenderAtomic(RpAtomic* pAtomic, float fComp) { UNREFERENCED_PARAMETER(fComp); return AtomicDefaultRenderCallBack(pAtomic); } static RpAtomic* StaticPropellerRender(RpAtomic* pAtomic) { int nPushedAlpha; RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha); RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0); pAtomic = AtomicDefaultRenderCallBack(pAtomic); RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast(nPushedAlpha)); return pAtomic; } static RpAtomic* MovingPropellerRender(RpAtomic* pAtomic) { int nPushedAlpha, nAlphaBlending; RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha); RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending); RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast(TRUE)); pAtomic = AtomicDefaultRenderCallBack(pAtomic); RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast(nPushedAlpha)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast(nAlphaBlending)); return pAtomic; } RpAtomic* RenderBigVehicleActomic(RpAtomic* pAtomic, float) { const char* pNodeName = GetFrameNodeName(RpAtomicGetFrame(pAtomic)); if ( _stricmp(pNodeName, "moving_prop") == 0 ) return MovingPropellerRender(pAtomic); if ( _stricmp(pNodeName, "static_prop") == 0 ) return StaticPropellerRender(pAtomic); return AtomicDefaultRenderCallBack(pAtomic); } void RenderVehicleHiDetailAlphaCB_HunterDoor(RpAtomic* pAtomic) { AlphaObjectInfo NewObject; NewObject.callback = RenderAtomic; NewObject.fCompareValue = -std::numeric_limits::infinity(); NewObject.pAtomic = pAtomic; m_alphaList.InsertFront(NewObject); } void RenderWeapon(CPed* pPed) { pPed->RenderWeapon(false, false); ms_weaponPedsForPC.Insert(pPed); } void RenderWeaponPedsForPC() { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast(TRUE)); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); for ( auto it = ms_weaponPedsForPC.Next( nullptr ); it != nullptr; it = ms_weaponPedsForPC.Next( it ) ) { CPed* ped = **it; ped->SetupLighting(); ped->RenderWeapon(true, false); ped->RemoveLighting(); } } /*void RenderWeaponsList() { int nPushedAlpha, nAlphaFunction; int nZWrite; int nAlphaBlending; RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha); RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite); RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending); RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction); RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast(255)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast(TRUE)); RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast(rwALPHATESTFUNCTIONLESS)); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE); for ( auto i = ms_weaponPedsForPC.m_lnListHead.m_pNext; i != &ms_weaponPedsForPC.m_lnListTail; i = i->m_pNext ) { i->V()->SetupLighting(); RenderWeaponHooked(i->V()); i->V()->RemoveLighting(); } RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast(nPushedAlpha)); RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast(nAlphaFunction)); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast(nZWrite)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast(nAlphaBlending)); }*/ static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData) { return new CAEFLACDecoder(pData); } static CAEWaveDecoder* __stdcall CAEWaveDecoderInit(CAEDataStream* pStream) { return new CAEWaveDecoder(pStream); } static void BasketballFix(unsigned char* pBuf, int nSize) { for ( int i = 0, hits = 0; i < nSize && hits < 7; i++, pBuf++ ) { // Pattern check for save pickup XYZ if ( *(unsigned int*)pBuf == 0x449DE19A ) // Save pickup X { hits++; *(float*)pBuf = 1291.8f; } else if ( *(unsigned int*)pBuf == 0xC4416AE1 ) // Save pickup Y { hits++; *(float*)pBuf = -797.8284f; } else if ( *(unsigned int*)pBuf == 0x44886C7B ) // Save pickup Z { hits++; *(float*)pBuf = 1089.5f; } else if ( *(unsigned int*)pBuf == 0x449DF852 ) // Save point X { hits++; *(float*)pBuf = 1286.8f; } else if ( *(unsigned int*)pBuf == 0xC44225C3 ) // Save point Y { hits++; *(float*)pBuf = -797.69f; } else if ( *(unsigned int*)pBuf == 0x44885C7B ) // Save point Z { hits++; *(float*)pBuf = 1089.1f; } else if ( *(unsigned int*)pBuf == 0x43373AE1 ) // Save point A { hits++; *(float*)pBuf = 90.0f; } } } static unsigned char* ScriptSpace; static int* ScriptParams; static size_t ScriptFileSize, ScriptMissionSize; static void InitializeScriptGlobals() { static bool bInitScriptStuff = [] () {; ScriptSpace = *AddressByVersion(0x5D5380, 0x5D5B60, 0x450E34); ScriptParams = *AddressByVersion(0x48995B, 0x46410A, 0x46979A); ScriptFileSize = *AddressByVersion( 0x468E74+1, 0, 0x46E572+1); ScriptMissionSize = *AddressByVersion( 0x489A5A+1, 0, 0x490798+1); return true; } (); } static void SweetsGirlFix() { // Changes @ == int to @ >= int in two places if ( *(uint16_t*)(ScriptSpace+ScriptFileSize+2510) == 0x0039 ) *(uint16_t*)(ScriptSpace+ScriptFileSize+2510) = 0x0029; if ( *(uint16_t*)(ScriptSpace+ScriptFileSize+2680) == 0x0039 ) *(uint16_t*)(ScriptSpace+ScriptFileSize+2680) = 0x0029; } static void MountainCloudBoysFix() { auto pattern = hook::make_range_pattern( uintptr_t(ScriptSpace+ScriptFileSize), uintptr_t(ScriptSpace+ScriptFileSize+ScriptMissionSize), "D6 00 04 00 39 00 03 EF 00 04 02 4D 00 01 90 F2 FF FF D6 00 04 01" ).count_hint(1); if ( pattern.size() == 1 ) // Faulty code lies under offset 3367 - replace it if it matches { const uint8_t bNewCode[22] = { 0x00, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x04, 0x03, 0x39, 0x00, 0x03, 0x2B, 0x00, 0x04, 0x0B, 0x39, 0x00, 0x03, 0xEF, 0x00, 0x04, 0x02 }; memcpy( pattern.get(0).get(), bNewCode, sizeof(bNewCode) ); } } static void SupplyLinesFix( bool isBeefyBaron ) { auto pattern = hook::make_range_pattern( uintptr_t(ScriptSpace+ScriptFileSize), uintptr_t(ScriptSpace+ScriptFileSize+ScriptMissionSize), isBeefyBaron ? "B8 9E 3A 44" : "B8 1E 2F 44" ).count_hint(1); if ( pattern.size() == 1 ) // 700.48 -> 10.0 (teleports car with CJ under the building instead) { *pattern.get(0).get() = 10.0f; } } static void QuadrupleStuntBonus() { // IF HEIGHT_FLOAT_HJ > 4.0 -> IF HEIGHT_INT_HJ > 4 auto pattern = hook::make_range_pattern( uintptr_t(ScriptSpace), uintptr_t(ScriptSpace+ScriptFileSize), "20 00 02 60 14 06 00 00 80 40" ).count_hint(1); if ( pattern.size() == 1 ) { const uint8_t newCode[10] = { 0x18, 0x00, 0x02, 0x30, 0x14, 0x01, 0x04, 0x00, 0x00, 0x00 }; memcpy( pattern.get(0).get(), newCode, sizeof(newCode) ); } } void TheScriptsLoad_BasketballFix() { TheScriptsLoad(); InitializeScriptGlobals(); BasketballFix(ScriptSpace+8, *(int*)(ScriptSpace+3)); QuadrupleStuntBonus(); } void StartNewMission_SCMFixes() { WipeLocalVariableMemoryForMissionScript(); InitializeScriptGlobals(); const int missionID = ScriptParams[0]; // INITIAL - Basketball fix, Quadruple Stunt Bonus if ( missionID == 0 ) { BasketballFix(ScriptSpace+ScriptFileSize, ScriptMissionSize); QuadrupleStuntBonus(); } // HOODS5 - Sweet's Girl fix else if ( missionID == 18 ) SweetsGirlFix(); // WUZI1 - Mountain Cloud Boys fix else if ( missionID == 53 ) MountainCloudBoysFix(); // ZERO2 - Supply Lines fix else if ( missionID == 73 ) SupplyLinesFix( false ); // ZERO5 - Beefy Baron fix else if ( missionID == 10 ) SupplyLinesFix( true ); } // 1.01 kinda fixed it bool GetCurrentZoneLockedOrUnlocked(float fPosX, float fPosY) { // Exploit RAII really bad static const float GridXOffset = **(float**)(0x572135+2), GridYOffset = **(float**)(0x57214A+2); static const float GridXSize = **(float**)(0x57213B+2), GridYSize = **(float**)(0x572153+2); static const int GridXNum = static_cast((2.0f*GridXOffset) * GridXSize), GridYNum = static_cast((2.0f*GridYOffset) * GridYSize); static unsigned char* const ZonesVisited = *(unsigned char**)(0x57216A) - (GridYNum-1); // 1.01 fixed it! int Xindex = static_cast((fPosX+GridXOffset) * GridXSize); int Yindex = static_cast((fPosY+GridYOffset) * GridYSize); // "Territories fix" if ( (Xindex >= 0 && Xindex < GridXNum) && (Yindex >= 0 && Yindex < GridYNum) ) return ZonesVisited[GridXNum*Xindex - Yindex + (GridYNum-1)] != 0; // Outside of map bounds return true; } bool GetCurrentZoneLockedOrUnlocked_Steam(float fPosX, float fPosY) { static unsigned char* const ZonesVisited = *(unsigned char**)(0x5870E8) - 9; int Xindex = static_cast((fPosX+3000.0f) / 600.0f); int Yindex = static_cast((fPosY+3000.0f) / 600.0f); // "Territories fix" if ( (Xindex >= 0 && Xindex < 10) && (Yindex >= 0 && Yindex < 10) ) return ZonesVisited[10*Xindex - Yindex + 9] != 0; // Outside of map bounds return true; } // By NTAuthority void DrawMoonWithPhases(uint8_t moonColor, float* screenPos, float sizeX, float sizeY) { static RwTexture* gpMoonMask = [] () { if ( GetFileAttributesW(L"lunar.png") != INVALID_FILE_ATTRIBUTES ) { // load from file return CPNGFile::ReadFromFile("lunar.png"); } // Load from memory HRSRC resource = FindResource(hDLLModule, MAKEINTRESOURCE(IDB_LUNAR64), RT_RCDATA); assert( resource != nullptr ); void* pMoonMask = LockResource( LoadResource(hDLLModule, resource) ); return CPNGFile::ReadFromMemory(pMoonMask, SizeofResource(hDLLModule, resource)); } (); //D3DPERF_BeginEvent(D3DCOLOR_ARGB(0,0,0,0), L"render moon"); float currentDayFraction = nGameClockDays / 31.0f; RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nullptr); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); float a10 = 1.0f / fFarClipZ; float size = (MoonSize * 2) + 4.0f; RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA); RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, 0, 0, 0, 0, a10, 255, 0, 0); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpMoonMask != nullptr ? RwTextureGetRaster(gpMoonMask) : nullptr ); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDINVSRCCOLOR); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCCOLOR); float maskX = (sizeX * size) * 5.4f * (currentDayFraction - 0.5f) + screenPos[0]; float maskY = screenPos[1] + ((sizeY * size) * 0.7f); RenderOneXLUSprite(maskX, maskY, fFarClipZ, sizeX * size * 1.7f, sizeY * size * 1.7f, 0, 0, 0, 255, a10, 255, 0, 0); RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2])); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, 0); RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, moonColor, moonColor, static_cast(moonColor * 0.85f), 255, a10, 255, 0, 0); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); //D3DPERF_EndEvent(); } CRGBA* CRGBA::BlendGangColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { const double colourIntensity = std::min( static_cast(pCurrZoneInfo->ZoneColour.a) / 120.0, 1.0 ); *this = CRGBA(BlendSqr( HudColour[3], CRGBA(r, g, b), colourIntensity ), a); return this; } static bool bColouredZoneNames; CRGBA* CRGBA::BlendGangColour_Dynamic(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { if ( bColouredZoneNames ) { return BlendGangColour(r, g, b, a); } *this = HudColour[3]; return this; } void SunAndMoonFarClip() { fSunFarClip = std::min(1500.0f, fFarClipZ); DoSunAndMoon(); } // STEAM ONLY template void DrawRect_HalfPixel_Steam(CRect& rect, const CRGBA& rgba) { if constexpr ( bX1 ) rect.x1 -= 0.5f; if constexpr ( bY1 ) rect.y1 -= 0.5f; if constexpr ( bX2 ) rect.x2 -= 0.5f; if constexpr ( bY2 ) rect.y2 -= 0.5f; // Steam CSprite2d::DrawRect ((void(*)(const CRect&, const CRGBA&))0x75CDA0)(rect, rgba); } char* GetMyDocumentsPathSA() { static char* const pDocumentsPath = [&] () -> char* { static char cUserFilesPath[MAX_PATH]; char* const ppTempBufPtr = Memory::GetVersion().version == 0 ? *AddressByRegion_10(0x744FE5) : cUserFilesPath; if ( SHGetFolderPathA(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, ppTempBufPtr) == S_OK ) { char** const ppUserFilesDir = AddressByVersion(0x74503F, 0x74586F, 0x77EE50, 0x77902B, 0x778F1B); PathAppendA(ppTempBufPtr, *ppUserFilesDir); CreateDirectoryA(ppTempBufPtr, nullptr); } else { strcpy_s(ppTempBufPtr, MAX_PATH, "data"); } char cTmpPath[MAX_PATH]; strcpy_s(cTmpPath, ppTempBufPtr); PathAppendA(cTmpPath, "Gallery"); CreateDirectoryA(cTmpPath, nullptr); strcpy_s(cTmpPath, ppTempBufPtr); PathAppendA(cTmpPath, "User Tracks"); CreateDirectoryA(cTmpPath, nullptr); return ppTempBufPtr; } (); return pDocumentsPath; } static LARGE_INTEGER FrameTime; int32_t GetTimeSinceLastFrame() { LARGE_INTEGER curTime; QueryPerformanceCounter(&curTime); return int32_t(curTime.QuadPart - FrameTime.QuadPart); } static int (*RsEventHandler)(int, void*); int NewFrameRender(int nEvent, void* pParam) { QueryPerformanceCounter(&FrameTime); return RsEventHandler(nEvent, pParam); } #include #include static std::ranlux48 generator (time(nullptr)); int32_t Int32Rand() { return generator() & INT32_MAX; } void (*FlushSpriteBuffer)() = AddressByVersion(0x70CF20, 0x70D750, 0x7591E0, 0x753AE0, 0x753A00); void FlushLensSwitchZ( RwRenderState rwa, void* rwb ) { FlushSpriteBuffer(); RwRenderStateSet( rwa, rwb ); } void (*InitSpriteBuffer2D)() = AddressByVersion(0x70CFD0, 0x70D800, 0x759290, 0x753B90, 0x753AB0); void InitBufferSwitchZ( RwRenderState rwa, void* rwb ) { RwRenderStateSet( rwa, rwb ); InitSpriteBuffer2D(); } static void* const g_fx = *AddressByVersion(0x4A9649, 0x4AA4EF, 0x4B2BB9, 0x4B0BE4, 0x4B0BC4); static int32_t GetFxQuality() { return *(int32_t*)( (uint8_t*)g_fx + 0x54 ); } DWORD* msaaValues = *AddressByVersion(0x4CCBC5, 0x4CCDB5, 0x4D7462, 0x4D6CE5, 0x4D6CB5); RwRaster*& pMirrorBuffer = **AddressByVersion(0x723001, 0x723831, 0x754971, 0x74F3E1, 0x74F311); RwRaster*& pMirrorZBuffer = **AddressByVersion(0x72301C, 0x72384C, 0x75498C, 0x74F3FC, 0x74F32C); void CreateMirrorBuffers() { if ( pMirrorBuffer == nullptr ) { DWORD oldMsaa[2] = { msaaValues[0], msaaValues[1] }; msaaValues[0] = msaaValues[1] = 0; int32_t quality = GetFxQuality(); RwInt32 width, height; if ( quality >= 3 ) // Very High { width = 2048; height = 1024; } else if ( quality >= 1 ) // Medium { width = 1024; height = 512; } else { width = 512; height = 256; } pMirrorBuffer = RwRasterCreate( width, height, 0, rwRASTERTYPECAMERATEXTURE ); pMirrorZBuffer = RwRasterCreate( width, height, 0, rwRASTERTYPEZBUFFER ); msaaValues[0] = oldMsaa[0]; msaaValues[1] = oldMsaa[1]; } } RwUInt32 (*orgGetMaxMultiSamplingLevels)(); RwUInt32 GetMaxMultiSamplingLevels() { RwUInt32 maxSamples = orgGetMaxMultiSamplingLevels(); RwUInt32 option; _BitScanForward( (DWORD*)&option, maxSamples ); return option + 1; } static void (*orgChangeMultiSamplingLevels)(RwUInt32); void ChangeMultiSamplingLevels( RwUInt32 level ) { orgChangeMultiSamplingLevels( 1 << (level - 1) ); } static void (*orgSetMultiSamplingLevels)(RwUInt32); void SetMultiSamplingLevels( RwUInt32 level ) { orgSetMultiSamplingLevels( 1 << (level - 1) ); } void MSAAText( char* buffer, const char*, DWORD level ) { sprintf_s( buffer, 100, "%ux", 1 << level ); } static RwInt32 numSavedVideoModes; static RwInt32 (*orgGetNumVideoModes)(); RwInt32 GetNumVideoModes_Store() { return numSavedVideoModes = orgGetNumVideoModes(); } RwInt32 GetNumVideoModes_Retrieve() { return numSavedVideoModes; } static void* (*orgMemMgrMalloc)(RwUInt32, RwUInt32); void* CollisionData_MallocAndInit( RwUInt32 size, RwUInt32 hint ) { CColData* mem = (CColData*)orgMemMgrMalloc( size, hint ); mem->m_bFlags = 0; mem->m_dwNumShadowTriangles = mem->m_dwNumShadowVertices =0; mem->m_pShadowVertices = mem->m_pShadowTriangles = nullptr; return mem; } static void* (*orgNewAlloc)(size_t); void* CollisionData_NewAndInit( size_t size ) { CColData* mem = (CColData*)orgNewAlloc( size ); mem->m_bFlags = 0; return mem; } static void (*orgEscalatorsUpdate)(); void UpdateEscalators() { if ( !CEscalator::ms_entitiesToRemove.empty() ) { for ( auto it : CEscalator::ms_entitiesToRemove ) { WorldRemove( it ); delete it; } CEscalator::ms_entitiesToRemove.clear(); } orgEscalatorsUpdate(); } static char** pStencilShadowsPad = *AddressByVersion(0x70FC4F, 0, 0x75E286, 0x758A47, 0x758937); void StencilShadowAlloc( ) { static char* pMemory = [] () {; char* mem = static_cast( orgNewAlloc( 3 * 0x6000 ) ); pStencilShadowsPad[0] = mem; pStencilShadowsPad[1] = mem+0x6000; pStencilShadowsPad[2] = mem+(2*0x6000); return mem; } (); } RwBool GTARtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator* animI, RtAnimAnimation* anim) { animI->pCurrentAnim = anim; animI->currentTime = 0.0f; const RtAnimInterpolatorInfo* info = anim->interpInfo; animI->currentInterpKeyFrameSize = info->interpKeyFrameSize; animI->currentAnimKeyFrameSize = info->animKeyFrameSize; animI->keyFrameApplyCB = info->keyFrameApplyCB; animI->keyFrameBlendCB = info->keyFrameBlendCB; animI->keyFrameInterpolateCB = info->keyFrameInterpolateCB; animI->keyFrameAddCB = info->keyFrameAddCB; for ( RwInt32 i = 0; i < animI->numNodes; ++i ) { RtAnimKeyFrameInterpolate( animI, rtANIMGETINTERPFRAME( animI, i ), (RwChar*)anim->pFrames + i * animI->currentAnimKeyFrameSize, (RwChar*)anim->pFrames + ( i + animI->numNodes) * animI->currentAnimKeyFrameSize, 0.0f ); } animI->pNextFrame = (RwChar*)anim->pFrames + 2 * animI->currentAnimKeyFrameSize * animI->numNodes; return TRUE; } DWORD WINAPI CdStreamSetFilePointer( HANDLE hFile, uint32_t distanceToMove, PLONG lpDistanceToMoveHigh, DWORD dwMoveMethod ) { assert( lpDistanceToMoveHigh == nullptr ); LARGE_INTEGER li; li.QuadPart = int64_t(distanceToMove) << 11; return SetFilePointer( hFile, li.LowPart, &li.HighPart, dwMoveMethod ); } static auto* const pCdStreamSetFilePointer = CdStreamSetFilePointer; static signed int& LastTimeFireTruckCreated = **AddressByVersion(0x42131F + 2, 0, 0x42224D + 2); static signed int& LastTimeAmbulanceCreated = **AddressByVersion(0x421319 + 2, 0, 0x422247 + 2); static float& TimeNextMadDriverChaseCreated = **AddressByVersion(0x421369 + 2, 0, 0x42229D + 2); static void (*orgCarCtrlReInit)(); void CarCtrlReInit_SilentPatch() { orgCarCtrlReInit(); LastTimeFireTruckCreated = 0; LastTimeAmbulanceCreated = 0; TimeNextMadDriverChaseCreated = (static_cast(Int32Rand()) / INT32_MAX) * 600.0f + 600.0f; } static signed int* LastTimeFireTruckCreated_Newsteam; static signed int* LastTimeAmbulanceCreated_Newsteam; static float* TimeNextMadDriverChaseCreated_Newsteam; void CarCtrlReInit_SilentPatch_Newsteam() { orgCarCtrlReInit(); *LastTimeFireTruckCreated_Newsteam = 0; *LastTimeAmbulanceCreated_Newsteam = 0; *TimeNextMadDriverChaseCreated_Newsteam = (static_cast(Int32Rand()) / INT32_MAX) * 600.0f + 600.0f; } static void (*orgDrawScriptSpritesAndRectangles)(uint8_t); void DrawScriptSpritesAndRectangles( uint8_t arg ) { RwRenderStateSet( rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR ); orgDrawScriptSpritesAndRectangles( arg ); } std::vector< std::pair > doubleRearWheelsList; bool ReadDoubleRearWheels(const wchar_t* pPath) { bool listedAny = false; constexpr size_t SCRATCH_PAD_SIZE = 32767; WideDelimStringReader reader( SCRATCH_PAD_SIZE ); GetPrivateProfileSectionW( L"DoubleRearWheels", reader.GetBuffer(), reader.GetSize(), pPath ); while ( const wchar_t* str = reader.GetString() ) { wchar_t textLine[64]; wchar_t* context = nullptr; wchar_t* token; wcscpy_s( textLine, str ); token = wcstok_s( textLine, L"=", &context ); int32_t toList = wcstol( token, nullptr, 0 ); if ( toList <= 0 ) continue; wchar_t* begin = wcstok_s( nullptr, L"=", &context ); if ( begin == nullptr ) continue; wchar_t* end = nullptr; bool value = wcstoul( begin, &end, 0 ) != 0; if ( begin != end ) { doubleRearWheelsList.emplace_back( toList, value ); listedAny = true; } } return listedAny; } // 1.0 ONLY! bool __stdcall CheckDoubleRWheelsList( void* modelInfo, uint8_t* handlingData ) { static void* lastModelInfo = nullptr; static bool lastResult = false; if ( modelInfo == lastModelInfo ) return lastResult; lastModelInfo = modelInfo; const uint32_t numModelInfoPtrs = *(uint32_t*)0x4C5956+2; int32_t modelID = std::distance( ms_modelInfoPtrs, std::find( ms_modelInfoPtrs, ms_modelInfoPtrs+numModelInfoPtrs, modelInfo ) ); auto it = std::find_if( doubleRearWheelsList.begin(), doubleRearWheelsList.end(), [modelID]( const auto& item ) { return item.first == modelID; } ); if ( it == doubleRearWheelsList.end() ) { uint32_t flags = *(uint32_t*)(handlingData+0xCC); lastResult = (flags & 0x20000000) != 0; return lastResult; } lastResult = it->second; return lastResult; } CVehicleModelInfo* (__thiscall *orgVehicleModelInfoCtor)(CVehicleModelInfo*); CVehicleModelInfo* __fastcall VehicleModelInfoCtor(CVehicleModelInfo* me) { orgVehicleModelInfoCtor(me); me->m_apPlateMaterials = nullptr; me->m_dirtMaterials = nullptr; me->m_numDirtMaterials = 0; std::fill( std::begin( me->m_staticDirtMaterials ), std::end( me->m_staticDirtMaterials ), nullptr ); return me; } static void (*RemoveFromInterestingVehicleList)(CVehicle*) = AddressByVersion( 0x423ED0, Memory::PatternAndOffset("39 10 75 06 C7 00 00 00 00 00 83 C0 04 49 75 F0 5D C3", -10) ); static void (*orgRecordVehicleDeleted)(CVehicle*); static void RecordVehicleDeleted_AndRemoveFromVehicleList( CVehicle* vehicle ) { orgRecordVehicleDeleted( vehicle ); RemoveFromInterestingVehicleList( vehicle ); } static int currDisplayedSplash_ForLastSplash = 0; static void DoPCScreenChange_Mod() { static int& currDisplayedSplash = **AddressByVersion( 0x590B22 + 1, Memory::PatternAndOffset("8B 51 20 6A 01 6A 0C FF D2 83 C4 08 E8", 17 + 1) ); static const int numSplashes = [] () -> int { RwTexture** begin = *AddressByVersion( 0x590CB4 + 1, Memory::PatternAndOffset("8D 49 00 83 3E 00 74 07 8B CE E8", -5 + 1) ); RwTexture** end = *AddressByVersion( 0x590CCE + 2, Memory::PatternAndOffset("8D 49 00 83 3E 00 74 07 8B CE E8", 18 + 2) ); return std::distance( begin, end ); } () - 1; if ( currDisplayedSplash >= numSplashes ) { currDisplayedSplash = 1; currDisplayedSplash_ForLastSplash = numSplashes + 1; } else { currDisplayedSplash_ForLastSplash = ++currDisplayedSplash; } } static bool bUseAaronSun; static CVector curVecToSun; static void (*orgSetLightsWithTimeOfDayColour)( RpWorld* ); static void SetLightsWithTimeOfDayColour_SilentPatch( RpWorld* world ) { static CVector* const VectorToSun = *AddressByVersion( 0x6FC5B7 + 3, Memory::PatternAndOffset("DC 0D ? ? ? ? 8D 04 40 8B 0C 85", 9 + 3) ); static int& CurrentStoredValue = **AddressByVersion( 0x6FC632 + 1, Memory::PatternAndOffset("84 C0 0F 84 AB 01 00 00 A1", 8 + 1) ); static CVector& vecDirnLightToSun = **AddressByVersion( 0x5BC040 + 2, Memory::PatternAndOffset("E8 ? ? ? ? D9 5D F8 D9 45 F8 D8 4D F4 D9 1D", 15 + 2) ); curVecToSun = bUseAaronSun ? VectorToSun[CurrentStoredValue] : vecDirnLightToSun; orgSetLightsWithTimeOfDayColour( world ); } // ============= CdStream data racing issue ============= struct CdStream { DWORD nSectorOffset; DWORD nSectorsToRead; LPVOID lpBuffer; BYTE field_C; BYTE bLocked; BYTE bInUse; BYTE field_F; DWORD status; union Sync { HANDLE semaphore; CONDITION_VARIABLE cv; } sync; HANDLE hFile; OVERLAPPED overlapped; }; static_assert(sizeof(CdStream) == 0x30, "Incorrect struct size: CdStream"); namespace CdStreamSync { static CRITICAL_SECTION CdStreamCritSec; // Function pointers for game to use static CdStream::Sync (__stdcall *CdStreamInitializeSyncObject)(); static DWORD (__stdcall *CdStreamSyncOnObject)( CdStream* stream ); static void (__stdcall *CdStreamThreadOnObject)( CdStream* stream ); static void (__stdcall *CdStreamCloseObject)( CdStream::Sync* sync ); static void (__stdcall *CdStreamShutdownSyncObject)( CdStream* stream ); static void __stdcall CdStreamShutdownSyncObject_Stub( CdStream* stream, size_t idx ) { CdStreamShutdownSyncObject( &stream[idx] ); } // Fixed return values for GetOverlappedResult - stock code assumes "nonzero" equals 1, might not be future proof static uint32_t WINAPI GetOverlappedResult_SilentPatch( HANDLE hFile, LPOVERLAPPED lpOverlapped, LPDWORD lpNumberOfBytesTransferred, BOOL bWait ) { return GetOverlappedResult( hFile, lpOverlapped, lpNumberOfBytesTransferred, bWait ) != FALSE ? 0 : 254; } static auto* const pGetOverlappedResult = &GetOverlappedResult_SilentPatch; namespace Sema { CdStream::Sync __stdcall InitializeSyncObject() { CdStream::Sync object; object.semaphore = CreateSemaphore( nullptr, 0, 2, nullptr ); return object; } void __stdcall ShutdownSyncObject( CdStream* stream ) { CloseHandle( stream->sync.semaphore ); } DWORD __stdcall CdStreamSync( CdStream* stream ) { EnterCriticalSection( &CdStreamCritSec ); if ( stream->nSectorsToRead != 0 ) { stream->bLocked = 1; LeaveCriticalSection( &CdStreamCritSec ); WaitForSingleObject( stream->sync.semaphore, INFINITE ); EnterCriticalSection( &CdStreamCritSec ); } stream->bInUse = 0; LeaveCriticalSection( &CdStreamCritSec ); return stream->status; } void __stdcall CdStreamThread( CdStream* stream ) { EnterCriticalSection( &CdStreamCritSec ); stream->nSectorsToRead = 0; if ( stream->bLocked != 0 ) { ReleaseSemaphore( stream->sync.semaphore, 1, nullptr ); } stream->bInUse = 0; LeaveCriticalSection( &CdStreamCritSec ); } } namespace CV { namespace Funcs { static decltype(InitializeConditionVariable)* pInitializeConditionVariable = nullptr; static decltype(SleepConditionVariableCS)* pSleepConditionVariableCS = nullptr; static decltype(WakeConditionVariable)* pWakeConditionVariable = nullptr; static bool TryInit() { const HMODULE kernelDLL = GetModuleHandle( TEXT("kernel32") ); assert( kernelDLL != nullptr ); pInitializeConditionVariable = (decltype(pInitializeConditionVariable))GetProcAddress( kernelDLL, "InitializeConditionVariable" ); pSleepConditionVariableCS = (decltype(pSleepConditionVariableCS))GetProcAddress( kernelDLL, "SleepConditionVariableCS" ); pWakeConditionVariable = (decltype(pWakeConditionVariable))GetProcAddress( kernelDLL, "WakeConditionVariable" ); return pInitializeConditionVariable != nullptr && pSleepConditionVariableCS != nullptr && pWakeConditionVariable != nullptr; } } CdStream::Sync __stdcall InitializeSyncObject() { CdStream::Sync object; Funcs::pInitializeConditionVariable( &object.cv ); return object; } void __stdcall ShutdownSyncObject( CdStream* stream ) { } DWORD __stdcall CdStreamSync( CdStream* stream ) { EnterCriticalSection( &CdStreamCritSec ); while ( stream->nSectorsToRead != 0 ) { Funcs::pSleepConditionVariableCS( &stream->sync.cv, &CdStreamCritSec, INFINITE ); } stream->bInUse = 0; LeaveCriticalSection( &CdStreamCritSec ); return stream->status; } void __stdcall CdStreamThread( CdStream* stream ) { EnterCriticalSection( &CdStreamCritSec ); stream->nSectorsToRead = 0; Funcs::pWakeConditionVariable( &stream->sync.cv ); stream->bInUse = 0; LeaveCriticalSection( &CdStreamCritSec ); } } static void (*orgCdStreamInitThread)(); static void CdStreamInitThread() { if ( ModCompat::bCdStreamFallBackForOldML != true && CV::Funcs::TryInit() ) { CdStreamInitializeSyncObject = CV::InitializeSyncObject; CdStreamShutdownSyncObject = CV::ShutdownSyncObject; CdStreamSyncOnObject = CV::CdStreamSync; CdStreamThreadOnObject = CV::CdStreamThread; } else { CdStreamInitializeSyncObject = Sema::InitializeSyncObject; CdStreamShutdownSyncObject = Sema::ShutdownSyncObject; CdStreamSyncOnObject = Sema::CdStreamSync; CdStreamThreadOnObject = Sema::CdStreamThread; } InitializeCriticalSectionAndSpinCount( &CdStreamCritSec, 10 ); FLAUtils::SetCdStreamWakeFunction( []( CdStream* pStream ) { CdStreamThreadOnObject( pStream ); } ); orgCdStreamInitThread(); } } // Dancing timers fix static long UtilsVariablesInit = 0; static LARGE_INTEGER UtilsStartTime; static LARGE_INTEGER UtilsFrequency; static BOOL WINAPI AudioUtilsFrequency( PLARGE_INTEGER lpFrequency ) { ::QueryPerformanceFrequency( &UtilsFrequency ); UtilsFrequency.QuadPart /= 1000; lpFrequency->QuadPart = UtilsFrequency.QuadPart; return TRUE; } static auto* const pAudioUtilsFrequency = &AudioUtilsFrequency; static int64_t AudioUtilsGetStartTime() { QueryPerformanceCounter( &UtilsStartTime ); _InterlockedExchange( &UtilsVariablesInit, 1 ); return UtilsStartTime.QuadPart; } static int64_t AudioUtilsGetCurrentTimeInMs() { if ( _InterlockedCompareExchange( &UtilsVariablesInit, 0, 0 ) == 0 ) { return 0; } LARGE_INTEGER currentTime; QueryPerformanceCounter( ¤tTime ); return (currentTime.QuadPart - UtilsStartTime.QuadPart) / UtilsFrequency.QuadPart; } // Minimal HUD changes static CRGBA* __fastcall SetRGBA_FloatAlpha( CRGBA* rgba, void*, uint8_t red, uint8_t green, uint8_t blue, float alpha ) { rgba->r = red; rgba->g = green; rgba->b = blue; rgba->a = static_cast(alpha); return rgba; } static void RenderXLUSprite_FloatAlpha( float arg1, float arg2, float arg3, float arg4, float arg5, uint8_t red, uint8_t green, uint8_t blue, int16_t mult, float arg10, float alpha, uint8_t arg12, uint8_t arg13 ) { RenderOneXLUSprite( arg1, arg2, arg3, arg4, arg5, red, green, blue, mult, arg10, static_cast(alpha), arg12, arg13 ); } // 6 directionals on Medium/High/Very High Visual FX int32_t GetMaxExtraDirectionals( uint32_t areaID ) { return areaID != 0 || GetFxQuality() >= 1 ? 6 : 4; } static CVehicle* FindPlayerVehicle_RCWrap( int playerID, bool ) { return FindPlayerVehicle( playerID, true ); } // ============= Credits! ============= namespace Credits { static void (*PrintCreditText)(float scaleX, float scaleY, const char* text, unsigned int& pos, float timeOffset, bool isHeader); static void PrintCreditSpace( float scale, unsigned int& pos ) { pos += static_cast( scale * 25.0f ); } constexpr char xvChar(const char ch) { constexpr uint8_t xv = 0x27; return ch ^ xv; } constexpr char operator "" _xv(const char ch) { return xvChar(ch); } static void PrintSPCredits( float scaleX, float scaleY, const char* text, unsigned int& pos, float timeOffset, bool isHeader ) { // Original text we intercepted PrintCreditText( scaleX, scaleY, text, pos, timeOffset, isHeader ); PrintCreditSpace( 1.5f, pos ); { char spText[] = { 'A'_xv, 'N'_xv, 'D'_xv, '\0'_xv }; for ( auto& ch : spText ) ch = xvChar(ch); PrintCreditText( scaleX, scaleY, spText, pos, timeOffset, true ); } PrintCreditSpace( 1.5f, pos ); { char spText[] = { 'A'_xv, 'd'_xv, 'r'_xv, 'i'_xv, 'a'_xv, 'n'_xv, ' '_xv, '\"'_xv, 'S'_xv, 'i'_xv, 'l'_xv, 'e'_xv, 'n'_xv, 't'_xv, '\"'_xv, ' '_xv, 'Z'_xv, 'd'_xv, 'a'_xv, 'n'_xv, 'o'_xv, 'w'_xv, 'i'_xv, 'c'_xv, 'z'_xv, '\0'_xv }; for ( auto& ch : spText ) ch = xvChar(ch); PrintCreditText( scaleX, scaleY, spText, pos, timeOffset, false ); } } } // ============= Bicycle fire fix ============= namespace BicycleFire { CPed* GetVehicleDriver( const CVehicle* vehicle ) { return vehicle->GetDriver(); } void __fastcall DoStuffToGoOnFire_NullAndPlayerCheck( CPed* ped ) { if ( ped != nullptr && ped->IsPlayer() ) { static_cast(ped)->DoStuffToGoOnFire(); } } } // ============= Keyboard latency input fix ============= namespace KeyboardInputFix { static void* NewKeyState; static void* OldKeyState; static void* TempKeyState; static size_t objSize; static void (__fastcall *orgClearSimButtonPressCheckers)(void*); void __fastcall ClearSimButtonPressCheckers(void* pThis) { memcpy( OldKeyState, NewKeyState, objSize ); memcpy( NewKeyState, TempKeyState, objSize ); orgClearSimButtonPressCheckers(pThis); } } // ============= handling.cfg name matching fix ============= namespace HandlingNameLoadFix { void strncpy_Fix( const char** destination, const char* source, size_t ) { *destination = source; } int strncmp_Fix( const char* str1, const char** str2, size_t ) { return strcmp( str1, *str2 ); } }; #ifndef NDEBUG // ============= QPC spoof for verifying high timer issues ============= namespace FakeQPC { static int64_t AddedTime; static BOOL WINAPI FakeQueryPerformanceCounter(PLARGE_INTEGER lpPerformanceCount) { const BOOL result = ::QueryPerformanceCounter( lpPerformanceCount ); lpPerformanceCount->QuadPart += AddedTime; return result; } } #endif #if MEM_VALIDATORS #include // Validator for static allocations void PutStaticValidator( uintptr_t begin, uintptr_t end ) { uint8_t* a = (uint8_t*)begin; uint8_t* b = (uint8_t*)end; std::fill( a, b, uint8_t(0xCC) ); } void* malloc_validator(size_t size) { return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() ); } void* realloc_validator(void* ptr, size_t size) { return _realloc_dbg( ptr, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() ); } void* calloc_validator(size_t count, size_t size) { return _calloc_dbg( count, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() ); } void free_validator(void* ptr) { _free_dbg(ptr, _NORMAL_BLOCK); } size_t _msize_validator(void* ptr) { return _msize_dbg(ptr, _NORMAL_BLOCK); } void* _new(size_t size) { return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() ); } void _delete(void* ptr) { _free_dbg(ptr, _NORMAL_BLOCK); } class CDebugMemoryMgr { public: static void* Malloc(size_t size) { return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() ); } static void Free(void* ptr) { _free_dbg(ptr, _NORMAL_BLOCK); } static void* Realloc(void* ptr, size_t size) { return _realloc_dbg( ptr, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() ); } static void* Calloc(size_t count, size_t size) { return _calloc_dbg( count, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() ); } static void* MallocAlign(size_t size, size_t align) { return _aligned_malloc_dbg( size, align, "EXE", (uintptr_t)_ReturnAddress() ); } static void AlignedFree(void* ptr) { _aligned_free_dbg(ptr); } }; void InstallMemValidator() { using namespace Memory; // TEST: Validate memory InjectHook( 0x824257, malloc_validator, PATCH_JUMP ); InjectHook( 0x824269, realloc_validator, PATCH_JUMP ); InjectHook( 0x824416, calloc_validator, PATCH_JUMP ); InjectHook( 0x82413F, free_validator, PATCH_JUMP ); InjectHook( 0x828C4A, _msize_validator, PATCH_JUMP ); InjectHook( 0x82119A, _new, PATCH_JUMP ); InjectHook( 0x8214BD, _delete, PATCH_JUMP ); InjectHook( 0x72F420, &CDebugMemoryMgr::Malloc, PATCH_JUMP ); InjectHook( 0x72F430, &CDebugMemoryMgr::Free, PATCH_JUMP ); InjectHook( 0x72F440, &CDebugMemoryMgr::Realloc, PATCH_JUMP ); InjectHook( 0x72F460, &CDebugMemoryMgr::Calloc, PATCH_JUMP ); InjectHook( 0x72F4C0, &CDebugMemoryMgr::MallocAlign, PATCH_JUMP ); InjectHook( 0x72F4F0, &CDebugMemoryMgr::AlignedFree, PATCH_JUMP ); PutStaticValidator( 0xAAE950, 0xB4C310 ); // CStore PutStaticValidator( 0xA9AE00, 0xA9AE58 ); // fx_c } #endif // Hooks void __declspec(naked) LightMaterialsFix() { _asm { mov [esi], edi mov ebx, [ecx] lea esi, [edx+4] mov [ebx+4], esi mov edi, [esi] mov [ebx+8], edi add esi, 4 mov [ebx+12], esi mov edi, [esi] mov [ebx+16], edi add ebx, 20 mov [ecx], ebx retn } } void __declspec(naked) UserTracksFix() { _asm { push [esp+4] call SetVolume mov ecx, [pUserTracksStuff] mov byte ptr [ecx+0Dh], 1 call InitializeUtrax retn 4 } } void __declspec(naked) UserTracksFix_Steam() { _asm { push [esp+4] call SetVolume mov ecx, [pUserTracksStuff] mov byte ptr [ecx+5], 1 call InitializeUtrax retn 4 } } void __declspec(naked) ResetAlphaFuncRefAfterRender() { _asm { mov edx, [rwengine] mov edx, [edx] mov ecx, [esp+7Ch-74h] push ecx push rwRENDERSTATEALPHATESTFUNCTIONREF call dword ptr [edx+20h] add esp, 8 pop edi pop esi add esp, 74h retn } } void __declspec(naked) ResetAlphaFuncRefAfterRender_Steam() { _asm { mov edx, [rwengine] mov edx, [edx] mov ecx, [esp+80h-74h] push ecx push rwRENDERSTATEALPHATESTFUNCTIONREF call dword ptr [edx+20h] add esp, 8 pop edi pop esi add esp, 78h retn } } static void* PlaneAtomicRendererSetup_JumpBack = AddressByVersion(0x4C7986, 0x4C7A06, 0x4D2275); static void* RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion(0x734370, 0x734BA0, 0x76E400); static void* RenderVehicleHiDetailCB_BigVehicle = AddressByVersion(0x733420, 0x733C50, 0x76D6C0); void __declspec(naked) PlaneAtomicRendererSetup() { static const char aStaticProp[] = "static_prop"; static const char aMovingProp[] = "moving_prop"; _asm { mov eax, [esi+4] push eax call GetFrameNodeName //push eax mov [esp+8+8], eax push offset aStaticProp push eax call _stricmp add esp, 0Ch test eax, eax jz PlaneAtomicRendererSetup_Alpha push offset aMovingProp push [esp+12+4] call _stricmp add esp, 8 test eax, eax jnz PlaneAtomicRendererSetup_NoAlpha PlaneAtomicRendererSetup_Alpha: push [RenderVehicleHiDetailAlphaCB_BigVehicle] jmp PlaneAtomicRendererSetup_Return PlaneAtomicRendererSetup_NoAlpha: push [RenderVehicleHiDetailCB_BigVehicle] PlaneAtomicRendererSetup_Return: jmp PlaneAtomicRendererSetup_JumpBack } } static unsigned int nCachedCRC; static void* RenderVehicleHiDetailCB = AddressByVersion(0x733240, 0x733A70, 0x76D4C0); static void* RenderVehicleHiDetailAlphaCB = AddressByVersion(0x733F80, 0x7347B0, 0x76DFE0); static void* RenderHeliRotorAlphaCB = AddressByVersion(0x7340B0, 0x7348E0, 0x76E110); static void* RenderHeliTailRotorAlphaCB = AddressByVersion(0x734170, 0x7349A0, 0x76E1E0); static void* HunterTest_JumpBack = AddressByVersion(0x4C7914, 0x4C7994, 0x4D2203); void __declspec(naked) HunterTest() { static const char aDoorDummy[] = "door_lf_ok"; static const char aStaticRotor[] = "static_rotor"; static const char aStaticRotor2[] = "static_rotor2"; static const char aWindscreen[] = "windscreen"; _asm { setnz al movzx di, al push offset aWindscreen push ebp call _stricmp add esp, 8 test eax, eax jz HunterTest_RegularAlpha push offset aStaticRotor2 push ebp call _stricmp add esp, 8 test eax, eax jz HunterTest_StaticRotor2AlphaSet push offset aStaticRotor push ebp call _stricmp add esp, 8 test eax, eax jz HunterTest_StaticRotorAlphaSet test di, di jnz HunterTest_DoorTest push [RenderVehicleHiDetailCB] jmp HunterTest_JumpBack HunterTest_DoorTest: cmp nCachedCRC, 0x45D0B41C jnz HunterTest_RegularAlpha push offset aDoorDummy push ebp call _stricmp add esp, 8 test eax, eax jnz HunterTest_RegularAlpha push RenderVehicleHiDetailAlphaCB_HunterDoor jmp HunterTest_JumpBack HunterTest_RegularAlpha: push [RenderVehicleHiDetailAlphaCB] jmp HunterTest_JumpBack HunterTest_StaticRotorAlphaSet: push [RenderHeliRotorAlphaCB] jmp HunterTest_JumpBack HunterTest_StaticRotor2AlphaSet: push [RenderHeliTailRotorAlphaCB] jmp HunterTest_JumpBack } } static void* CacheCRC32_JumpBack = AddressByVersion(0x4C7B10, 0x4C7B90, 0x4D2400); void __declspec(naked) CacheCRC32() { _asm { mov eax, [ecx+4] mov nCachedCRC, eax jmp CacheCRC32_JumpBack } } static void* const TrailerDoubleRWheelsFix_ReturnFalse = AddressByVersion(0x4C9333, 0x4C9533, 0x4D3C59); static void* const TrailerDoubleRWheelsFix_ReturnTrue = AddressByVersion(0x4C9235, 0x4C9435, 0x4D3B59); void __declspec(naked) TrailerDoubleRWheelsFix() { _asm { cmp [edi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER je TrailerDoubleRWheelsFix_DoWheels cmp eax, 2 je TrailerDoubleRWheelsFix_False cmp eax, 5 je TrailerDoubleRWheelsFix_False TrailerDoubleRWheelsFix_DoWheels: jmp TrailerDoubleRWheelsFix_ReturnTrue TrailerDoubleRWheelsFix_False: jmp TrailerDoubleRWheelsFix_ReturnFalse } } void __declspec(naked) TrailerDoubleRWheelsFix2() { _asm { add esp, 18h mov eax, [ebx] mov eax, [esi+eax+4] jmp TrailerDoubleRWheelsFix } } void __declspec(naked) TrailerDoubleRWheelsFix_Steam() { _asm { cmp [esi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER je TrailerDoubleRWheelsFix_DoWheels cmp eax, 2 je TrailerDoubleRWheelsFix_False cmp eax, 5 je TrailerDoubleRWheelsFix_False TrailerDoubleRWheelsFix_DoWheels: jmp TrailerDoubleRWheelsFix_ReturnTrue TrailerDoubleRWheelsFix_False: jmp TrailerDoubleRWheelsFix_ReturnFalse } } void __declspec(naked) TrailerDoubleRWheelsFix2_Steam() { _asm { add esp, 18h mov eax, [ebp] mov eax, [ebx+eax+4] jmp TrailerDoubleRWheelsFix_Steam } } static void* LoadFLAC_JumpBack = AddressByVersion(0x4F3743, Memory::GetVersion().version == 1 ? (*(BYTE*)0x4F3A50 == 0x6A ? 0x4F3BA3 : 0x5B6B81) : 0, 0x4FFC3F); void __declspec(naked) LoadFLAC() { _asm { jz LoadFLAC_WindowsMedia sub ebp, 2 jnz LoadFLAC_Return push esi call DecoderCtor jmp LoadFLAC_Success LoadFLAC_WindowsMedia: jmp LoadFLAC_JumpBack LoadFLAC_Success: test eax, eax mov [esp+20h+4], eax jnz LoadFLAC_Return_NoDelete LoadFLAC_Return: mov ecx, esi call CAEDataStreamOld::~CAEDataStreamOld push esi call GTAdelete add esp, 4 LoadFLAC_Return_NoDelete: mov eax, [esp+20h+4] mov ecx, [esp+20h-0Ch] pop esi pop ebp pop edi pop ebx mov fs:0, ecx add esp, 10h retn 4 } } // 1.01 securom butchered this func, might not be reliable void __declspec(naked) LoadFLAC_11() { _asm { jz LoadFLAC_WindowsMedia sub ebp, 2 jnz LoadFLAC_Return push esi call DecoderCtor jmp LoadFLAC_Success LoadFLAC_WindowsMedia: jmp LoadFLAC_JumpBack LoadFLAC_Success: test eax, eax mov [esp+20h+4], eax jnz LoadFLAC_Return_NoDelete LoadFLAC_Return: mov ecx, esi call CAEDataStreamNew::~CAEDataStreamNew push esi call GTAdelete add esp, 4 LoadFLAC_Return_NoDelete: mov eax, [esp+20h+4] mov ecx, [esp+20h-0Ch] pop esi pop ebp pop edi pop ebx mov fs:0, ecx add esp, 10h retn 4 } } void __declspec(naked) LoadFLAC_Steam() { _asm { jz LoadFLAC_WindowsMedia sub ebp, 2 jnz LoadFLAC_Return push esi call DecoderCtor jmp LoadFLAC_Success LoadFLAC_WindowsMedia: jmp LoadFLAC_JumpBack LoadFLAC_Success: test eax, eax mov [esp+20h+4], eax jnz LoadFLAC_Return_NoDelete LoadFLAC_Return: mov ecx, esi call CAEDataStreamOld::~CAEDataStreamOld push esi call GTAdelete add esp, 4 LoadFLAC_Return_NoDelete: mov eax, [esp+20h+4] mov ecx, [esp+20h-0Ch] pop ebx pop esi pop ebp pop edi mov fs:0, ecx add esp, 10h retn 4 } } void __declspec(naked) FLACInit() { _asm { mov byte ptr [ecx+0Dh], 1 jmp InitializeUtrax } } void __declspec(naked) FLACInit_Steam() { _asm { mov byte ptr [ecx+5], 1 jmp InitializeUtrax } } // Only 1.0/1.01 static void* HandleMoonStuffStub_JumpBack = AddressByVersion(0x713D24, 0x714554, 0x72F17F); void __declspec(naked) HandleMoonStuffStub() { __asm { mov eax, [esp + 78h - 64h] // screen x size mov ecx, [esp + 78h - 68h] // screen y size push ecx push eax lea ecx, [esp + 80h - 54h] // screen coord vector push ecx push esi call DrawMoonWithPhases add esp, 10h jmp HandleMoonStuffStub_JumpBack } } void __declspec(naked) HandleMoonStuffStub_Steam() { __asm { mov eax, [esp + 70h - 58h] // screen x size mov ecx, [esp + 70h - 5Ch] // screen y size push ecx push eax lea ecx, [esp + 78h - 48h] // screen coord vector push ecx push esi call DrawMoonWithPhases add esp, 10h jmp HandleMoonStuffStub_JumpBack } } // 1.0 ONLY BEGINS HERE static bool bDarkVehicleThing; static RpLight** pDirect; static void* DarkVehiclesFix1_JumpBack; void __declspec(naked) DarkVehiclesFix1() { _asm { shr eax, 0Eh test al, 1 jz DarkVehiclesFix1_DontAppply mov ecx, [pDirect] mov ecx, [ecx] mov al, [ecx+2] test al, 1 jnz DarkVehiclesFix1_DontAppply mov bDarkVehicleThing, 1 jmp DarkVehiclesFix1_Return DarkVehiclesFix1_DontAppply: mov bDarkVehicleThing, 0 DarkVehiclesFix1_Return: jmp DarkVehiclesFix1_JumpBack } } void __declspec(naked) DarkVehiclesFix2() { _asm { jz DarkVehiclesFix2_MakeItDark mov al, bDarkVehicleThing test al, al jnz DarkVehiclesFix2_MakeItDark mov eax, 5D9A7Ah jmp eax DarkVehiclesFix2_MakeItDark: mov eax, 5D9B09h jmp eax } } void __declspec(naked) DarkVehiclesFix3() { _asm { jz DarkVehiclesFix3_MakeItDark mov al, bDarkVehicleThing test al, al jnz DarkVehiclesFix3_MakeItDark mov eax, 5D9B4Ah jmp eax DarkVehiclesFix3_MakeItDark: mov eax, 5D9CACh jmp eax } } void __declspec(naked) DarkVehiclesFix4() { _asm { jz DarkVehiclesFix4_MakeItDark mov al, bDarkVehicleThing test al, al jnz DarkVehiclesFix4_MakeItDark mov eax, 5D9CB8h jmp eax DarkVehiclesFix4_MakeItDark: mov eax, 5D9E0Dh jmp eax } } // 1.0 ONLY ENDS HERE static int _Timers_ftol_internal( double timer, double& remainder ) { double integral; remainder = modf( timer + remainder, &integral ); return int(integral); } int __stdcall Timers_ftol_PauseMode( double timer ) { static double TimersRemainder = 0.0; return _Timers_ftol_internal( timer, TimersRemainder ); } int __stdcall Timers_ftol_NonClipped( double timer ) { static double TimersRemainder = 0.0; return _Timers_ftol_internal( timer, TimersRemainder ); } int __stdcall Timers_ftol( double timer ) { static double TimersRemainder = 0.0; return _Timers_ftol_internal( timer, TimersRemainder ); } int __stdcall Timers_ftol_SCMdelta( double timer ) { static double TimersRemainder = 0.0; return _Timers_ftol_internal( timer, TimersRemainder ); } void __declspec(naked) asmTimers_ftol_PauseMode() { _asm { sub esp, 8 fstp qword ptr [esp] call Timers_ftol_PauseMode retn } } void __declspec(naked) asmTimers_ftol_NonClipped() { _asm { sub esp, 8 fstp qword ptr [esp] call Timers_ftol_NonClipped retn } } void __declspec(naked) asmTimers_ftol() { _asm { sub esp, 8 fstp qword ptr [esp] call Timers_ftol retn } } void __declspec(naked) asmTimers_SCMdelta() { _asm { sub esp, 8 fstp qword ptr [esp] call Timers_ftol_SCMdelta retn } } void _declspec(naked) FixedCarDamage() { _asm { fldz fcomp [esp+20h+10h] fnstsw ax test ah, 5 jp FixedCarDamage_Negative movzx eax, byte ptr [edi+21h] retn FixedCarDamage_Negative: movzx eax, byte ptr [edi+24h] retn } } void _declspec(naked) FixedCarDamage_Steam() { _asm { fldz fcomp [esp+20h+10h] fnstsw ax test ah, 5 jp FixedCarDamage_Negative movzx eax, byte ptr [edi+21h] test ecx, ecx retn FixedCarDamage_Negative: movzx eax, byte ptr [edi+24h] test ecx, ecx retn } } void _declspec(naked) FixedCarDamage_Newsteam() { _asm { mov edi, [ebp+10h] fldz fcomp [ebp+14h] fnstsw ax test ah, 5 jp FixedCarDamage_Negative movzx eax, byte ptr [edi+21h] retn FixedCarDamage_Negative: movzx eax, byte ptr [edi+24h] retn } } void __declspec(naked) CdStreamThreadHighSize() { _asm { xor edx, edx shld edx, ecx, 11 shl ecx, 11 mov [esi]CdStream.overlapped.Offset, ecx // OVERLAPPED.Offset mov [esi]CdStream.overlapped.OffsetHigh, edx // OVERLAPPED.OffsetHigh mov edx, [esi]CdStream.nSectorsToRead retn } } void __declspec(naked) WeaponRangeMult_VehicleCheck() { _asm { mov eax, [edx]CPed.pedFlags test ah, 1 jz WeaponRangeMult_VehicleCheck_NotInCar mov eax, [edx]CPed.pVehicle retn WeaponRangeMult_VehicleCheck_NotInCar: xor eax, eax retn } } static const float fSteamSubtitleSizeX = 0.45f; static const float fSteamSubtitleSizeY = 0.9f; static const float fSteamRadioNamePosY = 33.0f; static const float fSteamRadioNameSizeX = 0.4f; static const float fSteamRadioNameSizeY = 0.6f; static const double dRetailSubtitleSizeX = 0.58; static const double dRetailSubtitleSizeY = 1.2; static const double dRetailSubtitleSizeY2 = 1.22; static const double dRetailRadioNamePosY = 22.0; static const double dRetailRadioNameSizeX = 0.6; static const double dRetailRadioNameSizeY = 0.9; #pragma comment(lib, "shlwapi.lib") BOOL InjectDelayedPatches_10() { if ( !IsAlreadyRunning() ) { using namespace Memory; const HINSTANCE hInstance = GetModuleHandle( nullptr ); std::unique_ptr Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" ); ScopedUnprotect::Section Protect2( hInstance, ".rdata" ); // Obtain a path to the ASI wchar_t wcModulePath[MAX_PATH]; GetModuleFileNameW(hDLLModule, wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension PathRenameExtensionW(wcModulePath, L".ini"); ModuleList moduleList; moduleList.Enumerate(); const bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr; const bool bSAMP = moduleList.Get(L"samp") != nullptr; const bool bSARender = moduleList.Get(L"SARender") != nullptr; const bool bOutfit = moduleList.Get(L"outfit") != nullptr; const HMODULE skygfxModule = moduleList.Get( L"skygfx" ); const HMODULE modloaderModule = moduleList.Get( L"modloader" ); ReadRotorFixExceptions(wcModulePath); const bool bHookDoubleRwheels = ReadDoubleRearWheels(wcModulePath); const bool bHasDebugMenu = DebugMenuLoad(); if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 ) { // PS2 sun - more static const float fSunMult = (1050.0f * 0.95f) / 1500.0f; Patch(0x6FC5B0, &fSunMult); if ( !bSAMP ) { ReadCall( 0x53C136, DoSunAndMoon ); InjectHook(0x53C136, SunAndMoonFarClip); Patch(0x6FC5AA, &fSunFarClip); } } if ( !bSARender ) { // Twopass rendering (experimental) Patch(0x7341D9, MovingPropellerRender); Patch(0x734127, MovingPropellerRender); Patch(0x73445E, RenderBigVehicleActomic); // Weapons rendering if ( !bOutfit ) { InjectHook(0x5E7859, RenderWeapon); InjectHook(0x732F30, RenderWeaponPedsForPC, PATCH_JUMP); } } if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 ) { // Gym glitch fix Patch(0x470B03, 0xCD8B); Patch(0x470B0A, 0x8B04508B); Patch(0x470B0E, 0x9000); Nop(0x470B10, 1); InjectHook(0x470B05, &CRunningScript::GetDay_GymGlitch, PATCH_CALL); // Basketball fix ReadCall( 0x489A70, WipeLocalVariableMemoryForMissionScript ); ReadCall( 0x5D18F0, TheScriptsLoad ); InjectHook(0x5D18F0, TheScriptsLoad_BasketballFix); // Fixed for Hoodlum InjectHook(0x489A70, StartNewMission_SCMFixes); InjectHook(0x4899F0, StartNewMission_SCMFixes); } if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", -1, wcModulePath) == 1 ) { // Skip the damn intro splash Patch(AddressByRegion_10(0x748AA8), 0x3DEB); } if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 1 ) { // We're on 1.0 - make texts smaller Patch(0x58C387, &fSteamSubtitleSizeY); Patch(0x58C40F, &fSteamSubtitleSizeY); Patch(0x58C4CE, &fSteamSubtitleSizeY); Patch(0x58C39D, &fSteamSubtitleSizeX); Patch(0x58C425, &fSteamSubtitleSizeX); Patch(0x58C4E4, &fSteamSubtitleSizeX); Patch(0x4E9FD8, &fSteamRadioNamePosY); Patch(0x4E9F22, &fSteamRadioNameSizeY); Patch(0x4E9F38, &fSteamRadioNameSizeX); } if ( const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath); INIoption != -1 ) { // Coloured zone names bColouredZoneNames = INIoption != 0; Patch(0x58ADBE, 0x0E75); Patch(0x58ADC5, 0x0775); InjectHook(0x58ADE4, &CRGBA::BlendGangColour_Dynamic); if ( bHasDebugMenu ) { DebugMenuAddVar( "SilentPatch", "Coloured zone names", &bColouredZoneNames, nullptr ); } } // ImVehFt conflicts if ( !bHasImVehFt ) { // Lights InjectHook(0x4C830C, LightMaterialsFix, PATCH_CALL); // Flying components InjectHook(0x59F180, &CObject::Render_Stub, PATCH_JUMP); // Cars getting dirty // Only 1.0 and Steam InjectHook( 0x5D5DB0, RemapDirt, PATCH_JUMP ); InjectHook(0x4C9648, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL); Patch(0x4C964D, 0x0FEBCE8B); } if ( !bHasImVehFt && !bSAMP ) { // Properly random numberplates DWORD* pVMT = *(DWORD**)0x4C75FC; Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub); Patch(0x6D0E43, 0xEB); InjectHook(0x4C9660, &CVehicleModelInfo::SetCarCustomPlate); InjectHook(0x6D6A58, &CVehicle::CustomCarPlate_TextureCreate); InjectHook(0x6D651C, &CVehicle::CustomCarPlate_BeforeRenderingStart); InjectHook(0x6FDFE0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP); //InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING); Nop(0x6D6517, 2); } // SSE conflicts if ( moduleList.Get(L"shadows") == nullptr ) { Patch(0x70665C, 0x52909090); InjectHook(0x706662, &CShadowCamera::Update); } // Bigger streamed entity linked lists // Increase only if they're not increased already if ( *(DWORD*)0x5B8E55 == 12000 ) { Patch(0x5B8E55, 15000); Patch(0x5B8EB0, 15000); } // Read CCustomCarPlateMgr::GeneratePlateText from here // to work fine with Deji's Custom Plate Format ReadCall( 0x4C9484, CCustomCarPlateMgr::GeneratePlateText ); if ( bHookDoubleRwheels ) { // Double rwheels whitelist // push ecx // push edi // call CheckDoubleRWheelsWhitelist // test al, al Patch( 0x4C9239, 0x5751 ); InjectHook( 0x4C9239+2, CheckDoubleRWheelsList, PATCH_CALL ); Patch( 0x4C9239+7, 0xC084 ); Nop( 0x4C9239+9, 1 ); } // Adblocker #if DISABLE_FLA_DONATION_WINDOW if ( moduleList.Get(L"$fastman92limitAdjuster") != nullptr ) { if ( *(DWORD*)0x748736 != 0xE8186A53 ) { Patch(0x748736, 0xE8186A53); InjectHook(AddressByRegion_10(0x748739), 0x619B60); } } #endif if ( *(DWORD*)0x4065BB == 0x3B0BE1C1 ) { // Handle IMGs bigger than 4GB Nop( 0x4065BB, 3 ); Nop( 0x4065C2, 1 ); InjectHook( 0x4065C2+1, CdStreamThreadHighSize, PATCH_CALL ); Patch( 0x406620+2, &pCdStreamSetFilePointer ); } // Fix directional light position if ( const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"DirectionalFromSun", -1, wcModulePath); INIoption != -1 ) { bUseAaronSun = INIoption != 0; ReadCall( 0x53E997, orgSetLightsWithTimeOfDayColour ); InjectHook( 0x53E997, SetLightsWithTimeOfDayColour_SilentPatch ); Patch( 0x735618 + 2, &curVecToSun.x ); Patch( 0x73561E + 2, &curVecToSun.y ); Patch( 0x735624 + 1, &curVecToSun.z ); if ( bHasDebugMenu ) { DebugMenuAddVar( "SilentPatch", "Directional from sun", &bUseAaronSun, nullptr ); #ifndef NDEBUG // Switch for fixed PC vehicle lighting static bool bFixedPCVehLight = true; DebugMenuAddVar( "SilentPatch", "Fixed PC vehicle light", &bFixedPCVehLight, []() { if ( bFixedPCVehLight ) { Memory::VP::Patch(0x5D88D1 + 6, 0); Memory::VP::Patch(0x5D88DB + 6, 0); Memory::VP::Patch(0x5D88E5 + 6, 0); Memory::VP::Patch(0x5D88F9 + 6, 0); Memory::VP::Patch(0x5D8903 + 6, 0); Memory::VP::Patch(0x5D890D + 6, 0); } else { Memory::VP::Patch(0x5D88D1 + 6, 0.25f); Memory::VP::Patch(0x5D88DB + 6, 0.25f); Memory::VP::Patch(0x5D88E5 + 6, 0.25f); Memory::VP::Patch(0x5D88F9 + 6, 0.75f); Memory::VP::Patch(0x5D8903 + 6, 0.75f); Memory::VP::Patch(0x5D890D + 6, 0.75f); } } ); #endif } } // Minimal HUD if ( const int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"MinimalHud", -1, wcModulePath); INIoption != -1 ) { // Fix original bugs Patch( 0x58950E, { 0x90, 0xFF, 0x74, 0x24, 0x1C } ); InjectHook( 0x58951D, &SetRGBA_FloatAlpha ); Patch( 0x58D88A, { 0x90, 0xFF, 0x74, 0x24, 0x20 + 0x10 } ); InjectHook( 0x58D8FD, &RenderXLUSprite_FloatAlpha ); // Re-enable if ( INIoption == 1 ) { Patch( 0x588905 + 1, 0 ); } } // Moonphases // Not taking effect with new skygfx since aap has it too now if ( !ModCompat::SkygfxPatchesMoonphases( skygfxModule ) ) { InjectHook(0x713ACB, HandleMoonStuffStub, PATCH_JUMP); } FLAUtils::Init( moduleList ); // Race condition in CdStream fixed // Not taking effect with modloader if ( !ModCompat::ModloaderCdStreamRaceConditionAware( modloaderModule ) ) { // Don't patch if old FLA and enhanced IMGs are in place // For new FLA, we patch everything except CdStreamThread and then interop with FLA const bool flaBugAware = FLAUtils::CdStreamRaceConditionAware(); const bool usesEnhancedImages = FLAUtils::UsesEnhancedIMGs(); if ( !usesEnhancedImages || flaBugAware ) { ReadCall( 0x406C78, CdStreamSync::orgCdStreamInitThread ); InjectHook( 0x406C78, CdStreamSync::CdStreamInitThread ); { uintptr_t address; if ( *(uint8_t*)0x406460 == 0xE9 ) { ReadCall( 0x406460, address ); } else { address = 0x406460; } const uintptr_t waitForSingleObject = address + 0x1D; const uint8_t orgCode[] = { 0x8B, 0x46, 0x04, 0x85, 0xC0, 0x74, 0x10, 0xC6, 0x46, 0x0D, 0x01 }; if ( memcmp( orgCode, (void*)waitForSingleObject, sizeof(orgCode) ) == 0 ) { VP::Patch( waitForSingleObject, { 0x56, 0xFF, 0x15 } ); VP::Patch( waitForSingleObject + 3, &CdStreamSync::CdStreamSyncOnObject ); VP::Patch( waitForSingleObject + 3 + 4, { 0x5E, 0xC3 } ); { const uint8_t orgCode1[] = { 0xFF, 0x15 }; const uint8_t orgCode2[] = { 0x48, 0xF7, 0xD8 }; const uintptr_t getOverlappedResult = address + 0x5F; if ( memcmp( orgCode1, (void*)getOverlappedResult, sizeof(orgCode1) ) == 0 && memcmp( orgCode2, (void*)(getOverlappedResult + 6), sizeof(orgCode2) ) == 0 ) { VP::Patch( getOverlappedResult + 2, &CdStreamSync::pGetOverlappedResult ); VP::Patch( getOverlappedResult + 6, { 0x5E, 0xC3 } ); // pop esi / retn } } } } if ( !usesEnhancedImages ) { Patch( 0x406669, { 0x56, 0xFF, 0x15 } ); Patch( 0x406669 + 3, &CdStreamSync::CdStreamThreadOnObject ); Patch( 0x406669 + 3 + 4, { 0xEB, 0x0F } ); } Patch( 0x406910, { 0xFF, 0x15 } ); Patch( 0x406910 + 2, &CdStreamSync::CdStreamInitializeSyncObject ); Nop( 0x406910 + 6, 4 ); Nop( 0x406910 + 0x16, 2 ); Patch( 0x4063B5, { 0x56, 0x50 } ); InjectHook( 0x4063B5 + 2, CdStreamSync::CdStreamShutdownSyncObject_Stub, PATCH_CALL ); } } // For imfast compatibility if ( MemEquals( 0x590ADE, { 0xFF, 0x05 } ) ) { // Modulo over CLoadingScreen::m_currDisplayedSplash Nop( 0x590ADE, 1 ); InjectHook( 0x590ADE + 1, DoPCScreenChange_Mod, PATCH_CALL ); Patch( 0x590042 + 2, &currDisplayedSplash_ForLastSplash ); } #ifndef NDEBUG if ( const int QPCDays = GetPrivateProfileIntW(L"Debug", L"AddDaysToQPC", 0, wcModulePath); QPCDays != 0 ) { using namespace FakeQPC; LARGE_INTEGER Freq; QueryPerformanceFrequency( &Freq ); AddedTime = Freq.QuadPart * QPCDays * 60 * 24; Patch( 0x8580C8, &FakeQueryPerformanceCounter ); } #endif return FALSE; } return TRUE; } BOOL InjectDelayedPatches_11() { #ifdef NDEBUG MessageBoxW( nullptr, L"You're using a 1.01 executable which is no longer supported by SilentPatch!\n\n" L"Since this EXE is used by only a few people, I recommend downgrading back to 1.0 - you gain full compatibility with mods " L"and any relevant fixes 1.01 brings are backported to 1.0 by SilentPatch anyway.\n\n" L"To downgrade to 1.0, just find a 1.0 EXE and use it. If you are having issues with this, feel free to send me an e-mail!", L"SilentPatch", MB_OK | MB_ICONWARNING ); #endif if ( !IsAlreadyRunning() ) { using namespace Memory; const HINSTANCE hInstance = GetModuleHandle( nullptr ); std::unique_ptr Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" ); ScopedUnprotect::Section Protect2( hInstance, ".rdata" ); // Obtain a path to the ASI wchar_t wcModulePath[MAX_PATH]; GetModuleFileNameW(hDLLModule, wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension PathRenameExtensionW(wcModulePath, L".ini"); ModuleList moduleList; moduleList.Enumerate(); bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr; bool bSAMP = moduleList.Get(L"samp") != nullptr; bool bSARender = moduleList.Get(L"SARender") != nullptr; const bool bOutfit = moduleList.Get(L"outfit") != nullptr; ReadRotorFixExceptions(wcModulePath); if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 ) { // PS2 sun - more static const float fSunMult = (1050.0f * 0.95f) / 1500.0f; Patch(0x6FCDE0, &fSunMult); if ( !bSAMP ) { ReadCall( 0x53C5D6, DoSunAndMoon ); InjectHook(0x53C5D6, SunAndMoonFarClip); Patch(0x6FCDDA, &fSunFarClip); } } if ( !bSARender ) { // Twopass rendering (experimental) Patch(0x734A09, MovingPropellerRender); Patch(0x734957, MovingPropellerRender); Patch(0x734C8E, RenderBigVehicleActomic); // Weapons rendering if ( !bOutfit ) { InjectHook(0x5E8079, RenderWeapon); InjectHook(0x733760, RenderWeaponPedsForPC, PATCH_JUMP); } } if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 ) { // Gym glitch fix Patch(0x470B83, 0xCD8B); Patch(0x470B8A, 0x8B04508B); Patch(0x470B8E, 0x9000); Nop(0x470B90, 1); InjectHook(0x470B85, &CRunningScript::GetDay_GymGlitch, PATCH_CALL); // Basketball fix ReadCall( 0x489AF0, WipeLocalVariableMemoryForMissionScript ); ReadCall( 0x5D20D0, TheScriptsLoad ); InjectHook(0x5D20D0, TheScriptsLoad_BasketballFix); // Fixed for Hoodlum InjectHook(0x489A70, StartNewMission_SCMFixes); InjectHook(0x489AF0, StartNewMission_SCMFixes); } if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", -1, wcModulePath) == 1 ) { // Skip the damn intro splash Patch(AddressByRegion_11(0x749388), 0x62EB); } if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 1 ) { // We're on 1.01 - make texts smaller Patch(0x58CB57, &fSteamSubtitleSizeY); Patch(0x58CBDF, &fSteamSubtitleSizeY); Patch(0x58CC9E, &fSteamSubtitleSizeY); Patch(0x58CB6D, &fSteamSubtitleSizeX); Patch(0x58CBF5, &fSteamSubtitleSizeX); Patch(0x58CCB4, &fSteamSubtitleSizeX); Patch(0x4EA428, &fSteamRadioNamePosY); Patch(0x4EA372, &fSteamRadioNameSizeY); Patch(0x4EA388, &fSteamRadioNameSizeX); } if ( int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath); INIoption == 1 ) { // Coloured zone names Patch(0x58B58E, 0x0E75); Patch(0x58B595, 0x0775); InjectHook(0x58B5B4, &CRGBA::BlendGangColour); } else if ( INIoption == 0 ) { Patch(0x58B57E, 0xEB); } // ImVehFt conflicts if ( !bHasImVehFt ) { // Lights InjectHook(0x4C838C, LightMaterialsFix, PATCH_CALL); // Flying components InjectHook(0x59F950, &CObject::Render_Stub, PATCH_JUMP); } if ( !bHasImVehFt && !bSAMP ) { // Properly random numberplates DWORD* pVMT = *(DWORD**)0x4C767C; Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub); Patch(0x6D1663, 0xEB); InjectHook(0x4C984D, &CVehicleModelInfo::SetCarCustomPlate); InjectHook(0x6D7288, &CVehicle::CustomCarPlate_TextureCreate); InjectHook(0x6D6D4C, &CVehicle::CustomCarPlate_BeforeRenderingStart); InjectHook(0x6FE810, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP); Nop(0x6D6D47, 2); } // SSE conflicts if ( moduleList.Get(L"shadows") == nullptr ) { Patch(0x706E8C, 0x52909090); InjectHook(0x706E92, &CShadowCamera::Update); } // Bigger streamed entity linked lists // Increase only if they're not increased already if ( *(DWORD*)0x5B9635 == 12000 ) { Patch(0x5B9635, 15000); Patch(0x5B9690, 15000); } // Read CCustomCarPlateMgr::GeneratePlateText from here // to work fine with Deji's Custom Plate Format // Albeit 1.01 obfuscates this function CCustomCarPlateMgr::GeneratePlateText = (decltype(CCustomCarPlateMgr::GeneratePlateText))0x6FDDE0; FLAUtils::Init( moduleList ); return FALSE; } return TRUE; } BOOL InjectDelayedPatches_Steam() { #ifdef NDEBUG { const int messageResult = MessageBoxW( nullptr, L"You're using a 3.0 executable which is no longer supported by SilentPatch!\n\n" L"Since this is an old Steam EXE, by now you should have either downgraded to 1.0 or started using an up to date version. It is recommended to " L"verify your game's cache on Steam and then downgrade it to 1.0. Do you want to download San Andreas Downgrader now?\n\n" L"Pressing Yes will close the game and open your web browser. Press No to proceed to the game anyway.", L"SilentPatch", MB_YESNO | MB_ICONWARNING ); if ( messageResult == IDYES ) { ShellExecuteW( nullptr, L"open", L"http://gtaforums.com/topic/753764-/", nullptr, nullptr, SW_SHOWNORMAL ); return TRUE; } } #endif if ( !IsAlreadyRunning() ) { using namespace Memory; const HINSTANCE hInstance = GetModuleHandle( nullptr ); std::unique_ptr Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" ); ScopedUnprotect::Section Protect2( hInstance, ".rdata" ); // Obtain a path to the ASI wchar_t wcModulePath[MAX_PATH]; GetModuleFileNameW(hDLLModule, wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension PathRenameExtensionW(wcModulePath, L".ini"); ModuleList moduleList; moduleList.Enumerate(); bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr; bool bSAMP = moduleList.Get(L"samp") != nullptr; bool bSARender = moduleList.Get(L"SARender") != nullptr; const bool bOutfit = moduleList.Get(L"outfit") != nullptr; ReadRotorFixExceptions(wcModulePath); if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 ) { // PS2 sun - more static const double dSunMult = (1050.0 * 0.95) / 1500.0; Patch(0x734DF0, &dSunMult); if ( !bSAMP ) { ReadCall( 0x54E0B6, DoSunAndMoon ); InjectHook(0x54E0B6, SunAndMoonFarClip); Patch(0x734DEA, &fSunFarClip); } } if ( !bSARender ) { // Twopass rendering (experimental) Patch(0x76E230, MovingPropellerRender); Patch(0x76E160, MovingPropellerRender); Patch(0x76E4F0, RenderBigVehicleActomic); // Weapons rendering if ( !bOutfit ) { InjectHook(0x604DD9, RenderWeapon); InjectHook(0x76D170, RenderWeaponPedsForPC, PATCH_JUMP); } } if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 ) { // Gym glitch fix Patch(0x476C2A, 0xCD8B); Patch(0x476C31, 0x408B088B); Patch(0x476C35, 0x9004); Nop(0x476C37, 1); InjectHook(0x476C2C, &CRunningScript::GetDay_GymGlitch, PATCH_CALL); // Basketball fix ReadCall( 0x4907AE, WipeLocalVariableMemoryForMissionScript ); ReadCall( 0x5EE017, TheScriptsLoad ); InjectHook(0x5EE017, TheScriptsLoad_BasketballFix); // Fixed for Hoodlum InjectHook(0x4907AE, StartNewMission_SCMFixes); InjectHook(0x49072E, StartNewMission_SCMFixes); } if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 0 ) { // We're on Steam - make texts bigger Patch(0x59A719, &dRetailSubtitleSizeY); Patch(0x59A7B7, &dRetailSubtitleSizeY2); Patch(0x59A8A1, &dRetailSubtitleSizeY2); Patch(0x59A737, &dRetailSubtitleSizeX); Patch(0x59A7D5, &dRetailSubtitleSizeX); Patch(0x59A8BF, &dRetailSubtitleSizeX); Patch(0x4F5A71, &dRetailRadioNamePosY); Patch(0x4F59A1, &dRetailRadioNameSizeY); Patch(0x4F59BF, &dRetailRadioNameSizeX); } if ( int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath); INIoption == 1 ) { // Coloured zone names Patch(0x598F65, 0x0C75); Patch(0x598F6B, 0x0675); InjectHook(0x598F87, &CRGBA::BlendGangColour); } else if ( INIoption == 0 ) { Patch(0x598F56, 0xEB); } // ImVehFt conflicts if ( !bHasImVehFt ) { // Lights InjectHook(0x4D2C06, LightMaterialsFix, PATCH_CALL); // Flying components InjectHook(0x5B80E0, &CObject::Render_Stub, PATCH_JUMP); // Cars getting dirty // Only 1.0 and Steam InjectHook( 0x5F2580, RemapDirt, PATCH_JUMP ); InjectHook(0x4D3F4D, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL); Patch(0x4D3F52, 0x0FEBCE8B); } if ( !bHasImVehFt && !bSAMP ) { // Properly random numberplates DWORD* pVMT = *(DWORD**)0x4D1E9A; Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub); Patch(0x70C094, 0xEB); InjectHook(0x4D3F65, &CVehicleModelInfo::SetCarCustomPlate); InjectHook(0x711F28, &CVehicle::CustomCarPlate_TextureCreate); InjectHook(0x71194D, &CVehicle::CustomCarPlate_BeforeRenderingStart); InjectHook(0x736BD0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP); //InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING); Nop(0x711948, 2); } // SSE conflicts if ( moduleList.Get(L"shadows") == nullptr ) { Patch(0x74A864, 0x52909090); InjectHook(0x74A86A, &CShadowCamera::Update); } // Bigger streamed entity linked lists // Increase only if they're not increased already if ( *(DWORD*)0x5D5780 == 12000 ) { Patch(0x5D5720, 1250); Patch(0x5D5780, 15000); } // Read CCustomCarPlateMgr::GeneratePlateText from here // to work fine with Deji's Custom Plate Format ReadCall( 0x4D3DA4, CCustomCarPlateMgr::GeneratePlateText ); FLAUtils::Init( moduleList ); return FALSE; } return TRUE; } static char aNoDesktopMode[64]; void Patch_SA_10() { using namespace Memory; #if MEM_VALIDATORS InstallMemValidator(); #endif // IsAlreadyRunning needs to be read relatively late - the later, the better { const uintptr_t pIsAlreadyRunning = AddressByRegion_10(0x74872D); ReadCall( pIsAlreadyRunning, IsAlreadyRunning ); InjectHook(pIsAlreadyRunning, InjectDelayedPatches_10); } // Newsteam crash fix pDirect = *(RpLight***)0x5BA573; DarkVehiclesFix1_JumpBack = AddressByRegion_10(0x756D90); // (Hopefully) more precise frame limiter { uintptr_t pAddress = AddressByRegion_10(0x748D9B); ReadCall( pAddress, RsEventHandler ); InjectHook(pAddress, NewFrameRender); InjectHook(AddressByRegion_10(0x748D1F), GetTimeSinceLastFrame); } // Set CAEDataStream to use an old structure CAEDataStream::SetStructType(false); //Patch(0x5D7265, 0xEB); // Heli rotors InjectHook(0x6CAB70, &CPlane::Render_Stub, PATCH_JUMP); InjectHook(0x6C4400, &CHeli::Render_Stub, PATCH_JUMP); // Boats /*Patch(0x4C79DF, 0x19); Patch(0x733A87, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo)); Patch(0x733AD7, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));*/ // Fixed strafing? Hopefully /*static const float fStrafeCheck = 0.1f; Patch(0x61E0C2, &fStrafeCheck); Nop(0x61E0CA, 6);*/ // RefFix static const float fRefZVal = 1.0f; static const float* const pRefFal = &fRefZVal; Patch(0x6FB97A, &pRefFal); Patch(0x6FB9A0, 0); // Plane rotors InjectHook(0x4C7981, PlaneAtomicRendererSetup, PATCH_JUMP); // DOUBLE_RWHEELS Patch(0x4C9290, 0xE281); Patch(0x4C9292, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY)); // A fix for DOUBLE_RWHEELS trailers InjectHook(0x4C9223, TrailerDoubleRWheelsFix, PATCH_JUMP); InjectHook(0x4C92F4, TrailerDoubleRWheelsFix2, PATCH_JUMP); // No framedelay Patch(0x53E923, 0x43EB); Patch(0x53E99F, 0x10); Nop(0x53E9A5, 1); // Disable re-initialization of DirectInput mouse device by the game Patch(0x576CCC, 0xEB); Patch(0x576EBA, 0xEB); Patch(0x576F8A, 0xEB); // Make sure DirectInput mouse device is set non-exclusive (may not be needed?) Patch(AddressByRegion_10(0x7469A0), 0x9090C030); // Hunter interior & static_rotor for helis InjectHook(0x4C78F2, HunterTest, PATCH_JUMP); InjectHook(0x4C9618, CacheCRC32); // Fixed blown up car rendering // ONLY 1.0 InjectHook(0x5D993F, DarkVehiclesFix1); InjectHook(0x5D9A74, DarkVehiclesFix2, PATCH_JUMP); InjectHook(0x5D9B44, DarkVehiclesFix3, PATCH_JUMP); InjectHook(0x5D9CB2, DarkVehiclesFix4, PATCH_JUMP); // Bindable NUM5 // Only 1.0 and Steam Nop(0x57DC55, 2); // TEMP //Patch(0x733B05, 40); //Patch(0x733B55, 40); //Patch(0x5B3ADD, 4); // Lightbeam fix Nop(0x6A2E95, 3); Patch(0x6E0F63, 0x0AEB); Patch(0x6E0F7C, 0x0BEB); Patch(0x6E0F95, 0x0BEB); Patch(0x6E0FAF, 0x1AEB); Patch(0x6E13D5, 0x09EB); Patch(0x6E13ED, 0x17EB); Patch(0x6E141F, 0x0AEB); Patch(0x6E0FE0, 0x28); Patch(0x6E142D, 0x18); Patch(0x6E0FDB, 0xC8-0x7C); //InjectHook(0x6A2EDA, CullTest); InjectHook(0x6A2EF7, ResetAlphaFuncRefAfterRender, PATCH_JUMP); // PS2 SUN!!!!!!!!!!!!!!!!! Nop(0x6FB17C, 3); #if defined EXPAND_ALPHA_ENTITY_LISTS // Bigger alpha entity lists Patch(0x733B05, EXPAND_ALPHA_ENTITY_LISTS * 20); Patch(0x733B55, EXPAND_ALPHA_ENTITY_LISTS * 20); #endif // Unlocked widescreen resolutions //Patch(0x745B71, 0x9090687D); Patch(0x745B81, 0x9090587D); Patch(0x74596C, 0x9090127D); Nop(0x745970, 2); //Nop(0x745B75, 2); Nop(0x745B85, 2); Nop(0x7459E1, 2); // Heap corruption fix Nop(0x5C25D3, 5); // User Tracks fix ReadCall( 0x4D9B66, SetVolume ); InjectHook(0x4D9B66, UserTracksFix); InjectHook(0x4D9BB5, 0x4F2FD0); // FLAC support InjectHook(0x4F373D, LoadFLAC, PATCH_JUMP); InjectHook(0x57BEFE, FLACInit); InjectHook(0x4F3787, CAEWaveDecoderInit); Patch(0x4F376A, 0x18EB); //Patch(0x4F378F, sizeof(CAEWaveDecoder)); Patch(0x4F3210, UserTrackExtensions); Patch(0x4F3241, &UserTrackExtensions->Codec); Patch(0x4F35E7, &UserTrackExtensions[1].Codec); Patch(0x4F322D, sizeof(UserTrackExtensions)); // Impound garages working correctly InjectHook(0x425179, 0x448990); // CGarages::IsPointWithinAnyGarage InjectHook(0x425369, 0x448990); // CGarages::IsPointWithinAnyGarage InjectHook(0x425411, 0x448990); // CGarages::IsPointWithinAnyGarage // Impounding after busted works Nop(0x443292, 5); // Mouse rotates an airbone car only with Steer with Mouse option enabled bool* bEnableMouseSteering = *(bool**)0x6AD7AD; // CVehicle::m_bEnableMouseSteering Patch(0x6B4EC0, bEnableMouseSteering); Patch(0x6CE827, bEnableMouseSteering); // Patched CAutomobile::Fix // misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset Patch(0x6A34C9, 0x5EEB); Patch(0x6A3555, 0x5E5FCF8B); Patch(0x6A3559, 0x448B5B5D); Patch(0x6A355D, 0x89644824); Patch(0x6A3561, 5); Patch(0x6A3565, 0x54C48300); InjectHook(0x6A3569, &CAutomobile::Fix_SilentPatch, PATCH_JUMP); // Patched CPlane::Fix // Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset // but not on Vortex Patch(0x6CABD0, 0xEB); Patch(0x6CAC05, 0x5E5FCF8B); InjectHook(0x6CAC09, &CPlane::Fix_SilentPatch, PATCH_JUMP); // Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE) // Only 1.0 and 1.01, Steam somehow fixed it (not the same way though) Nop(0x58E210, 3); Nop(0x58EAB7, 3); Nop(0x58EAE1, 3); // Zones fix // Only 1.0 and Steam InjectHook(0x572130, GetCurrentZoneLockedOrUnlocked, PATCH_JUMP); // CGarages::RespraysAreFree resetting on new game Patch(0x448BD8, 0x8966); Patch(0x448BDA, 0x0D); Patch(0x448BDB, *(bool**)0x44AC98); Patch(0x448BDF, 0xC3); // Bilinear filtering for license plates //Patch(0x6FD528, rwFILTERLINEAR); Patch(0x6FDF47, rwFILTERLINEAR); // -//- Roadsign maganer //Patch(0x6FE147, rwFILTERLINEAR); // Bilinear filtering with mipmaps for weapon icons Patch(0x58D7DA, rwFILTERMIPLINEAR); // Illumination value from timecyc.dat properly using floats Patch(0x5BBFC9, 0x14EB); // Illumination defaults to 1.0 Patch(0x5BBB04, 0xCC2484C7); Patch(0x5BBB08, 0x00000000); Patch(0x5BBB0C, 0x903F8000); // All lights get casted at vehicles Patch(0x5D9A88, 8); Patch(0x5D9A91, 8); Patch(0x5D9F1F, 8); // 6 extra directionals on Medium and higher // push eax // call GetMaxExtraDirectionals // add esp, 4 // mov ebx, eax // nop Patch( 0x735881, 0x50 ); InjectHook( 0x735881 + 1, GetMaxExtraDirectionals, PATCH_CALL ); Patch( 0x735881 + 6, { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } ); Nop( 0x735881 + 11, 3 ); // Default resolution to native resolution RECT desktop; GetWindowRect(GetDesktopWindow(), &desktop); sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom); Patch(0x746363, desktop.right); Patch(0x746368, desktop.bottom); Patch(0x7463C8, aNoDesktopMode); // Corrected Map screen 1px issue Patch(0x575DE7, -0.5f); Patch(0x575DA7, -0.5f); Patch(0x575DAF, -0.5f); Patch(0x575D5C, -0.5f); Patch(0x575CDA, -0.5f); Patch(0x575D0C, -0.5f); // Cars drive on water cheat Patch(&(*(DWORD**)0x438513)[34], 0xE5FC92C3); // No DirectPlay dependency Patch(AddressByRegion_10(0x74754A), 0xB8); Patch(AddressByRegion_10(0x74754B), 0x900); // SHGetFolderPath on User Files InjectHook(0x744FB0, GetMyDocumentsPathSA, PATCH_JUMP); // Fixed muzzleflash not showing from last bullet Nop(0x61ECE4, 2); // Proper randomizations InjectHook(0x44E82E, Int32Rand); // Missing ped paths InjectHook(0x44ECEE, Int32Rand); // Missing ped paths InjectHook(0x666EA0, Int32Rand); // Prostitutes // Help boxes showing with big message // Game seems to assume they can show together Nop(0x58BA8F, 6); // Fixed lens flare Patch(0x70F45A, 0); Patch(0x6FB621, 0xC3); Patch(0x6FB600, 0x21); InjectHook(0x6FB622, 0x70CF20, PATCH_CALL); Patch(0x6FB627, 0xDCEB); Patch(0x6FB476, 0xB990); Patch(0x6FB478, &FlushLensSwitchZ); Patch(0x6FB480, 0xD1FF); Nop(0x6FB482, 1); Patch(0x6FAF28, 0xB990); Patch(0x6FAF2A, &InitBufferSwitchZ); Patch(0x6FAF32, 0xD1FF); Nop(0x6FAF34, 1); // Y axis sensitivity fix // By ThirteenAG float* sens = *(float**)0x50F03C; Patch(0x50EB70 + 0x4D6 + 0x2, sens); Patch(0x50F970 + 0x1B6 + 0x2, sens); Patch(0x5105C0 + 0x666 + 0x2, sens); Patch(0x511B50 + 0x2B8 + 0x2, sens); Patch(0x521500 + 0xD8C + 0x2, sens); // Don't lock mouse Y axis during fadeins Patch(0x50FBB4, 0x27EB); Patch(0x510512, 0xE990); InjectHook(0x524071, 0x524139, PATCH_JUMP); // Fixed mirrors crash Patch(0x7271CB, 0xC604C4833474C085); // Mirrors depth fix & bumped quality InjectHook(0x72701D, CreateMirrorBuffers); // Fixed MSAA options Patch(0x57D126, 0xEB); Nop(0x57D0E8, 2); Patch(AddressByRegion_10(0x7F6C9B), 0xEB); Patch(AddressByRegion_10(0x7F60C6), 0xEB); Patch(AddressByRegion_10(0x7F6683), 0xE990); ReadCall( 0x57D136, orgGetMaxMultiSamplingLevels ); InjectHook(0x57D136, GetMaxMultiSamplingLevels); InjectHook(0x57D0EA, GetMaxMultiSamplingLevels); ReadCall( 0x5744FD, orgChangeMultiSamplingLevels ); InjectHook(0x5744FD, ChangeMultiSamplingLevels); InjectHook(0x57D162, ChangeMultiSamplingLevels); InjectHook(0x57D2A6, ChangeMultiSamplingLevels); ReadCall( 0x746350, orgSetMultiSamplingLevels ); InjectHook(0x746350, SetMultiSamplingLevels); Nop(0x57A0FC, 1); InjectHook(0x57A0FD, MSAAText, PATCH_CALL); // Fixed car collisions - car you're hitting gets proper damage now InjectHook(0x5428EA, FixedCarDamage, PATCH_CALL); // Car explosion crash with multimonitor // Unitialized collision data breaking stencil shadows { uintptr_t pHoodlumCompat; if ( *(uint8_t*)0x40F870 == 0xE9 ) ReadCall( 0x40F870, pHoodlumCompat ); else pHoodlumCompat = 0x40F870; const uintptr_t pMemMgrMalloc = pHoodlumCompat + 0x63; ReadCall( pMemMgrMalloc, orgMemMgrMalloc ); VP::InjectHook(pMemMgrMalloc, CollisionData_MallocAndInit); } { uintptr_t pHoodlumCompat, pHoodlumCompat2; if ( *(uint8_t*)0x40F740 == 0xE9 ) { ReadCall( 0x40F740, pHoodlumCompat ); ReadCall( 0x40F810, pHoodlumCompat2 ); } else { pHoodlumCompat = 0x40F740; pHoodlumCompat2 = 0x40F810; } const uintptr_t pNewAlloc = pHoodlumCompat + 0xC; ReadCall( pNewAlloc, orgNewAlloc ); VP::InjectHook(pHoodlumCompat + 0xC, CollisionData_NewAndInit); VP::InjectHook(pHoodlumCompat2 + 0xD, CollisionData_NewAndInit); } // Crash when entering advanced display options on a dual monitor machine after: // - starting game on primary monitor in maximum resolution, exiting, // starting again in maximum resolution on secondary monitor. // Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor. // Not in 1.01 ReadCall( 0x745B1E, orgGetNumVideoModes ); InjectHook(0x745B1E, GetNumVideoModes_Store); InjectHook(0x745A81, GetNumVideoModes_Retrieve); // Fixed escalators crash ReadCall( 0x7185B5, orgEscalatorsUpdate ); InjectHook(0x7185B5, UpdateEscalators); InjectHook(0x71791F, &CEscalator::SwitchOffNoRemove); // Don't allocate constant memory for stencil shadows every frame InjectHook(0x711DD5, StencilShadowAlloc, PATCH_CALL); Nop(0x711E0D, 3); Patch(0x711DDA, 0x2CEB); Patch(0x711E5F, 0x90C35D5F); // pop edi, pop ebp, ret // "Streaming memory bug" fix InjectHook(0x4C51A9, GTARtAnimInterpolatorSetCurrentAnim); // Fixed ammo for melee weapons in cheats Patch(0x43890B+1, 1); // knife Patch(0x4389F8+1, 1); // knife Patch(0x438B9F+1, 1); // chainsaw Patch(0x438C58+1, 1); // chainsaw Patch(0x4395C8+1, 1); // parachute Patch(0x439F1F, 0x53); // katana Patch(0x439F20, 0x016A); // Fixed police scanner names char* pScannerNames = *(char**)0x4E72D4; strcpy_s(pScannerNames + (8*113), 8, "WESTP"); strcpy_s(pScannerNames + (8*134), 8, "????"); // AI accuracy issue Nop(0x73B3AE, 1); InjectHook( 0x73B3AE + 1, WeaponRangeMult_VehicleCheck, PATCH_CALL ); // New timers fix InjectHook( 0x561C32, asmTimers_ftol_PauseMode ); InjectHook( 0x561902, asmTimers_ftol_NonClipped ); InjectHook( 0x56191A, asmTimers_ftol ); InjectHook( 0x46A036, asmTimers_SCMdelta ); // Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4) InjectHook( AddressByRegion_10(0x748220), AddressByRegion_10(0x748446), PATCH_JUMP ); Patch( AddressByRegion_10(0x7481E3), 0x5C ); // esi -> ebx Patch( AddressByRegion_10(0x7481EA), 0x53 ); // esi -> ebx Patch( AddressByRegion_10(0x74820D), 0xFB ); // esi -> ebx Patch( AddressByRegion_10(0x7481EF), 0x54-0x3C ); // use stack space for new lParam Patch( AddressByRegion_10(0x748200), 0x4C-0x3C ); // use stack space for new lParam Patch( AddressByRegion_10(0x748214), 0x4C-0x3C ); // use stack space for new lParam InjectHook( AddressByRegion_10(0x74826A), AddressByRegion_10(0x748446), PATCH_JUMP ); Patch( AddressByRegion_10(0x74822D), 0x5C ); // esi -> ebx Patch( AddressByRegion_10(0x748234), 0x53 ); // esi -> ebx Patch( AddressByRegion_10(0x748257), 0xFB ); // esi -> ebx Patch( AddressByRegion_10(0x748239), 0x54-0x3C ); // use stack space for new lParam Patch( AddressByRegion_10(0x74824A), 0x4C-0x3C ); // use stack space for new lParam Patch( AddressByRegion_10(0x74825E), 0x4C-0x3C ); // use stack space for new lParam // Reinit CCarCtrl fields (firetruck and ambulance generation) ReadCall( 0x53BD5B, orgCarCtrlReInit ); InjectHook(0x53BD5B, CarCtrlReInit_SilentPatch); // FuckCarCompletely not fixing panels Nop(0x6C268D, 3); // 014C cargen counter fix (by spaceeinstein) Patch( 0x06F3E2C + 1, 0xBF ); // movzx ecx, ax -> movsx ecx, ax Patch( 0x6F3E32, 0x74 ); // jge -> jz // Linear filtering on script sprites ReadCall( 0x58C092, orgDrawScriptSpritesAndRectangles ); InjectHook( 0x58C092, DrawScriptSpritesAndRectangles ); // Properly initialize all CVehicleModelInfo fields ReadCall( 0x4C75E4, orgVehicleModelInfoCtor ); InjectHook( 0x4C75E4, VehicleModelInfoCtor ); // Animated Phoenix hood scoop auto* automobilePreRender = &(*(decltype(CAutomobile::orgAutomobilePreRender)**)(0x6B0AD2 + 2))[17]; CAutomobile::orgAutomobilePreRender = *automobilePreRender; Patch(automobilePreRender, &CAutomobile::PreRender_Stub); InjectHook(0x6C7E7A, &CAutomobile::PreRender_Stub); InjectHook(0x6CEAEC, &CAutomobile::PreRender_Stub); InjectHook(0x6CFADC, &CAutomobile::PreRender_Stub); // Extra animations for planes auto* planePreRender = &(*(decltype(CPlane::orgPlanePreRender)**)(0x6C8E5A + 2))[17]; CPlane::orgPlanePreRender = *planePreRender; Patch(planePreRender, &CPlane::PreRender_Stub); // Fixed animations for boats ReadCall( 0x6F119E, CVehicle::orgVehiclePreRender ); InjectHook( 0x6F119E, &CBoat::PreRender_SilentPatch ); // Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off Patch(0x6AC2BE + 2, &CAutomobile::ms_engineCompSpeed); Patch(0x6ACB91 + 2, &CAutomobile::ms_engineCompSpeed); // Make freeing temp objects more aggressive to fix vending crash InjectHook( 0x5A1840, CObject::TryToFreeUpTempObjects_SilentPatch, PATCH_JUMP ); // Remove FILE_FLAG_NO_BUFFERING from CdStreams Patch( 0x406BC6, 0xEB ); // Proper metric-imperial conversion constants static const float METERS_TO_FEET = 3.280839895f; Patch( 0x55942F + 2, &METERS_TO_FEET ); Patch( 0x55AA96 + 2, &METERS_TO_FEET ); // Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep) ReadCall( 0x6E2B6E, orgRecordVehicleDeleted ); InjectHook( 0x6E2B6E, RecordVehicleDeleted_AndRemoveFromVehicleList ); // Don't include an extra D3DLIGHT on vehicles since we fixed directional already // By aap Patch(0x5D88D1 + 6, 0); Patch(0x5D88DB + 6, 0); Patch(0x5D88E5 + 6, 0); Patch(0x5D88F9 + 6, 0); Patch(0x5D8903 + 6, 0); Patch(0x5D890D + 6, 0); // Fixed CAEAudioUtility timers - not typecasting to float so we're not losing precision after X days of PC uptime // Also fixed integer division by zero Patch( 0x5B9868 + 2, &pAudioUtilsFrequency ); InjectHook( 0x5B9886, AudioUtilsGetStartTime ); InjectHook( 0x4D9E80, AudioUtilsGetCurrentTimeInMs, PATCH_JUMP ); // Car generators placed in interiors visible everywhere InjectHook( 0x6F3B30, &CEntity::SetPositionAndAreaCode ); // Fixed bomb ownership/bombs saving for bikes { ReadCall( 0x44856A, CStoredCar::orgRestoreCar ); InjectHook( 0x44856A, &CStoredCar::RestoreCar_SilentPatch ); InjectHook( 0x4485DB, &CStoredCar::RestoreCar_SilentPatch ); } // unnamed CdStream semaphore Patch( 0x406945, { 0x6A, 0x00 } ); // push 0 \ nop Nop( 0x406945 + 2, 3 ); // Correct streaming when using RC vehicles InjectHook( 0x55574B, FindPlayerEntityWithRC ); InjectHook( 0x5557C3, FindPlayerVehicle_RCWrap ); // TODO: Verify this fix, might be causing crashes atm and too risky to include #if 0 // Fixed CPlayerInfo assignment operator InjectHook( 0x45DEF0, &CPlayerInfo::operator=, PATCH_JUMP ); #endif // Fixed triangle above recruitable peds' heads Patch( 0x60BC52 + 2, 8 ); // GANG2 // Credits =) ReadCall( 0x5AF87A, Credits::PrintCreditText ); InjectHook( 0x5AF8A4, Credits::PrintSPCredits ); // Fixed ammo from SCM { ReadCall( 0x47D335, CPed::orgGiveWeapon ); InjectHook( 0x47D335, &CPed::GiveWeapon_SP ); } // Fixed bicycle on fire - instead of CJ being set on fire, bicycle's driver is { using namespace BicycleFire; Patch( 0x53A984, { 0x90, 0x57 } ); Patch( 0x53A9A7, { 0x90, 0x57 } ); InjectHook( 0x53A986, GetVehicleDriver ); InjectHook( 0x53A9A9, GetVehicleDriver ); ReadCall( 0x53A990, CPlayerPed::orgDoStuffToGoOnFire ); InjectHook( 0x53A990, DoStuffToGoOnFire_NullAndPlayerCheck ); ReadCall( 0x53A9B7, CFireManager::orgStartFire ); InjectHook( 0x53A9B7, &CFireManager::StartFire_NullEntityCheck ); } // Decreased keyboard input latency { using namespace KeyboardInputFix; NewKeyState = *(void**)( 0x541E21 + 1 ); OldKeyState = *(void**)( 0x541E26 + 1 ); TempKeyState = *(void**)( 0x541E32 + 1 ); objSize = *(uint32_t*)( 0x541E1C + 1 ) * 4; ReadCall( 0x541DEB, orgClearSimButtonPressCheckers ); InjectHook( 0x541DEB, ClearSimButtonPressCheckers ); Nop( 0x541E2B, 2 ); Nop( 0x541E3C, 2 ); } // Fixed handling.cfg name matching (names don't need unique prefixes anymore) { using namespace HandlingNameLoadFix; InjectHook( 0x6F4F58, strncpy_Fix ); InjectHook( 0x6F4F64, strncmp_Fix ); } } void Patch_SA_11() { using namespace Memory; // IsAlreadyRunning needs to be read relatively late - the later, the better int pIsAlreadyRunning = AddressByRegion_11(0x749000); ReadCall( pIsAlreadyRunning, IsAlreadyRunning ); InjectHook(pIsAlreadyRunning, InjectDelayedPatches_11); // (Hopefully) more precise frame limiter int pAddress = AddressByRegion_11(0x7496A0); ReadCall( pAddress, RsEventHandler ); InjectHook(pAddress, NewFrameRender); InjectHook(AddressByRegion_11(0x749624), GetTimeSinceLastFrame); // Set CAEDataStream to use a NEW structure CAEDataStream::SetStructType(true); // Heli rotors InjectHook(0x6CB390, &CPlane::Render_Stub, PATCH_JUMP); InjectHook(0x6C4C20, &CHeli::Render_Stub, PATCH_JUMP); // RefFix static const float fRefZVal = 1.0f; static const float* const pRefFal = &fRefZVal; Patch(0x6FC1AA, &pRefFal); Patch(0x6FC1D0, 0); // Plane rotors InjectHook(0x4C7A01, PlaneAtomicRendererSetup, PATCH_JUMP); // DOUBLE_RWHEELS Patch(0x4C9490, 0xE281); Patch(0x4C9492, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY)); // A fix for DOUBLE_RWHEELS trailers InjectHook(0x4C9423, TrailerDoubleRWheelsFix, PATCH_JUMP); InjectHook(0x4C94F4, TrailerDoubleRWheelsFix2, PATCH_JUMP); // No framedelay Patch(0x53EDC3, 0x43EB); Patch(0x53EE3F, 0x10); Nop(0x53EE45, 1); // Disable re-initialization of DirectInput mouse device by the game Patch(0x57723C, 0xEB); Patch(0x57742A, 0xEB); Patch(0x5774FA, 0xEB); // Make sure DirectInput mouse device is set non-exclusive (may not be needed?) Patch(AddressByRegion_11(0x747270), 0x9090C030); // Hunter interior & static_rotor for helis InjectHook(0x4C7972, HunterTest, PATCH_JUMP); InjectHook(0x4C9818, CacheCRC32); // Moonphases InjectHook(0x7142FB, HandleMoonStuffStub, PATCH_JUMP); // Lightbeam fix Nop(0x6A36B5, 3); Patch(0x6E1793, 0x0AEB); Patch(0x6E17AC, 0x0BEB); Patch(0x6E17C5, 0x0BEB); Patch(0x6E17DF, 0x1AEB); Patch(0x6E1C05, 0x09EB); Patch(0x6E1C1D, 0x17EB); Patch(0x6E1C4F, 0x0AEB); Patch(0x6E1810, 0x28); Patch(0x6E1C5D, 0x18); Patch(0x6E180B, 0xC8-0x7C); InjectHook(0x6A3717, ResetAlphaFuncRefAfterRender, PATCH_JUMP); // PS2 SUN!!!!!!!!!!!!!!!!! Nop(0x6FB9AC, 3); // Unlocked widescreen resolutions Patch(0x74619C, 0x9090127D); Nop(0x7461A0, 2); Nop(0x746222, 2); if ( *(BYTE*)0x746333 == 0xE9 ) { // securom'd EXE // I better check if it's an address I want to patch, I don't want to break the game if ( *(DWORD*)0x14E7387 == 0x00E48C0F ) { VP::Patch(0x14E7387, 0x90905D7D); VP::Nop(0x14E738B, 2); } } else { // Sadly, this func is different in 1.01 - so I don't know the original offset } // Heap corruption fix Patch(0x4A9D50, 0xC3); // User Tracks fix ReadCall( 0x4DA057, SetVolume ); InjectHook(0x4DA057, UserTracksFix); InjectHook(0x4DA0A5, 0x4F3430); // FLAC support InjectHook(0x57C566, FLACInit); if ( *(BYTE*)0x4F3A50 == 0x6A ) { InjectHook(0x4F3A50 + 0x14D, LoadFLAC_11, PATCH_JUMP); InjectHook(0x4F3A50 + 0x197, CAEWaveDecoderInit); Patch(0x4F3A50 + 0x17A, 0x18EB); Patch(0x4F3650 + 0x20, UserTrackExtensions); Patch(0x4F3650 + 0x51, &UserTrackExtensions->Codec); Patch(0x4F3A10 + 0x37, &UserTrackExtensions[1].Codec); Patch(0x4F3650 + 0x3D, sizeof(UserTrackExtensions)); } else { // securom'd EXE InjectHook(0x5B6B7B, LoadFLAC_11, PATCH_JUMP); InjectHook(0x5B6BFB, CAEWaveDecoderInit, PATCH_JUMP); Patch(0x5B6BCB, 0x26EB); if ( *(DWORD*)0x14E4954 == 0x05C70A75 ) VP::Patch(0x14E4958, &UserTrackExtensions[1].Codec); // Deobfuscating an opcode Patch(0x4EBD25, 0xBF); Patch(0x4EBD26, UserTrackExtensions); Patch(0x4EBDD4, &UserTrackExtensions->Codec); Patch(0x4EBD2A, 0x72EB); Patch(0x4EBDC0, sizeof(UserTrackExtensions)); } // Impound garages working correctly InjectHook(0x4251F9, 0x448A10); InjectHook(0x4253E9, 0x448A10); InjectHook(0x425491, 0x448A10); // Impounding after busted works Nop(0x443312, 5); // Mouse rotates an airbone car only with Steer with Mouse option enabled bool* bEnableMouseSteering = *(bool**)0x6ADFCD; // CVehicle::m_bEnableMouseSteering Patch(0x6B56E0, bEnableMouseSteering); Patch(0x6CF047, bEnableMouseSteering); // Patched CAutomobile::Fix // misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset Patch(0x6A3CE9, 0x5EEB); Patch(0x6A3D75, 0x5E5FCF8B); Patch(0x6A3D79, 0x448B5B5D); Patch(0x6A3D7D, 0x89644824); Patch(0x6A3D81, 5); Patch(0x6A3D85, 0x54C48300); InjectHook(0x6A3D89, &CAutomobile::Fix_SilentPatch, PATCH_JUMP); // Patched CPlane::Fix // Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset // but not on Vortex Patch(0x6CB3F0, 0xEB); Patch(0x6CB425, 0x5E5FCF8B); InjectHook(0x6CB429, &CPlane::Fix_SilentPatch, PATCH_JUMP); // Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE) // Only 1.0 and 1.01, Steam somehow fixed it (not the same way though) Nop(0x58E9E0, 3); Nop(0x58F287, 3); Nop(0x58F2B1, 3); // CGarages::RespraysAreFree resetting on new game Patch(0x448C58, 0x8966); Patch(0x448C5A, 0x0D); Patch(0x448C5B, *(bool**)0x44AD18); Patch(0x448C5F, 0xC3); // Bilinear filtering for license plates //Patch(0x6FD528, rwFILTERLINEAR); Patch(0x6FE777, rwFILTERLINEAR); // -//- Roadsign maganer //Patch(0x6FE147, rwFILTERLINEAR); // Bilinear filtering with mipmaps for weapon icons Patch(0x58DFAA, rwFILTERMIPLINEAR); // Illumination value from timecyc.dat properly using floats Patch(0x5BC7A9, 0x14EB); // Illumination defaults to 1.0 Patch(0x5BC2E4, 0xCC2484C7); Patch(0x5BC2E8, 0x00000000); Patch(0x5BC2EC, 0x903F8000); // All lights get casted at vehicles Patch(0x5DA297, 8); Patch(0x5DA2A0, 8); Patch(0x5DA73F, 8); // 6 extra directionals on Medium and higher // push eax // call GetMaxExtraDirectionals // add esp, 4 // mov ebx, eax // nop Patch( 0x7360B1, 0x50 ); InjectHook( 0x7360B1 + 1, GetMaxExtraDirectionals, PATCH_CALL ); Patch( 0x7360B1 + 6, { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } ); Nop( 0x7360B1 + 11, 3 ); // Default resolution to native resolution RECT desktop; GetWindowRect(GetDesktopWindow(), &desktop); sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom); Patch(0x746BE3, desktop.right); Patch(0x746BE8, desktop.bottom); Patch(0x746C48, aNoDesktopMode); // Corrected Map screen 1px issue Patch(0x576357, -0.5f); Patch(0x576317, -0.5f); Patch(0x57631F, -0.5f); Patch(0x5762CC, -0.5f); Patch(0x57624A, -0.5f); Patch(0x57627C, -0.5f); // Cars drive on water cheat Patch(&(*(DWORD**)0x438593)[34], 0xE5FC92C3); // No DirectPlay dependency Patch(AddressByRegion_11(0x747E1A), 0xB8); Patch(AddressByRegion_11(0x747E1B), 0x900); // SHGetFolderPath on User Files InjectHook(0x7457E0, GetMyDocumentsPathSA, PATCH_JUMP); // Fixed muzzleflash not showing from last bullet Nop(0x61F504, 2); // Proper randomizations InjectHook(0x44E8AE, Int32Rand); // Missing ped paths InjectHook(0x44ED6E, Int32Rand); // Missing ped paths InjectHook(0x6676C0, Int32Rand); // Prostitutes // Help boxes showing with big message // Game seems to assume they can show together Nop(0x58C25F, 6); // Fixed lens flare Patch(0x70FC8A, 0); Patch(0x6FBE51, 0xC3); Patch(0x6FBE30, 0x21); InjectHook(0x6FBE52, 0x70D750, PATCH_CALL); Patch(0x6FBE57, 0xDCEB); Patch(0x6FBCA6, 0xB990); Patch(0x6FBCA8, &FlushLensSwitchZ); Patch(0x6FBCB0, 0xD1FF); Nop(0x6FBCB2, 1); Patch(0x6FB758, 0xB990); Patch(0x6FB75A, &InitBufferSwitchZ); Patch(0x6FB762, 0xD1FF); Nop(0x6FB764, 1); // Y axis sensitivity fix float* sens = *(float**)0x50F4DC; Patch(0x50F4E6 + 0x2, sens); Patch(0x50FFC6 + 0x2, sens); Patch(0x5110C6 + 0x2, sens); Patch(0x5122A8 + 0x2, sens); Patch(0x52272C + 0x2, sens); // Don't lock mouse Y axis during fadeins Patch(0x510054, 0x27EB); Patch(0x5109B2, 0xE990); InjectHook(0x524511, 0x5245D9, PATCH_JUMP); // Fixed mirrors crash Patch(0x7279FB, 0xC604C4833474C085); // Mirrors depth fix & bumped quality InjectHook(0x72784D, CreateMirrorBuffers); // Fixed MSAA options Patch(0x57D906, 0xEB); Nop(0x57D8C8, 2); Patch(AddressByRegion_11(0x7F759B), 0xEB); Patch(AddressByRegion_11(0x7F69C6), 0xEB); Patch(AddressByRegion_11(0x7F6F83), 0xE990); ReadCall( 0x57D916, orgGetMaxMultiSamplingLevels ); InjectHook(0x57D916, GetMaxMultiSamplingLevels); InjectHook(0x57D8CA, GetMaxMultiSamplingLevels); ReadCall( 0x574A6D, orgChangeMultiSamplingLevels ); InjectHook(0x574A6D, ChangeMultiSamplingLevels); InjectHook(0x57D942, ChangeMultiSamplingLevels); InjectHook(0x57DA86, ChangeMultiSamplingLevels); ReadCall( 0x746BD0, orgSetMultiSamplingLevels ); InjectHook(0x746BD0, SetMultiSamplingLevels); Nop(0x57A66C, 1); InjectHook(0x57A66D, MSAAText, PATCH_CALL); // Fixed car collisions - car you're hitting gets proper damage now InjectHook(0x542D8A, FixedCarDamage, PATCH_CALL); // Car explosion crash with multimonitor // Unitialized collision data breaking stencil shadows // FUCK THIS IN 1.01 // Fixed escalators crash // FUCK THIS IN 1.01 // Don't allocate constant memory for stencil shadows every frame // FUCK THIS IN 1.01 // Fixed police scanner names char* pScannerNames = *(char**)0x4E7714; strcpy_s(pScannerNames + (8*113), 8, "WESTP"); strcpy_s(pScannerNames + (8*134), 8, "????"); // 1.01 ONLY // I'm not sure what was this new audio code supposed to do, but it leaks memory // and due to this I have to make extra effort if I want FLAC to work on 1.01 Patch(0x4E124C, 0x4DEBC78B); } void Patch_SA_Steam() { using namespace Memory; // IsAlreadyRunning needs to be read relatively late - the later, the better ReadCall( 0x7826ED, IsAlreadyRunning ); InjectHook(0x7826ED, InjectDelayedPatches_Steam); // (Hopefully) more precise frame limiter ReadCall( 0x782D25, RsEventHandler ); InjectHook(0x782D25, NewFrameRender); InjectHook(0x782CA8, GetTimeSinceLastFrame); // Set CAEDataStream to use an old structure CAEDataStream::SetStructType(false); // Heli rotors InjectHook(0x700620, &CPlane::Render_Stub, PATCH_JUMP); InjectHook(0x6F9550, &CHeli::Render_Stub, PATCH_JUMP); // RefFix static const float fRefZVal = 1.0f; static const float* const pRefFal = &fRefZVal; Patch(0x733FF0, &pRefFal); Patch(0x73401A, 0); // Plane rotors InjectHook(0x4D2270, PlaneAtomicRendererSetup, PATCH_JUMP); // DOUBLE_RWHEELS Patch(0x4D3B9D, 0x6781); Patch(0x4D3BA0, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY)); // A fix for DOUBLE_RWHEELS trailers InjectHook(0x4D3B47, TrailerDoubleRWheelsFix_Steam, PATCH_JUMP); InjectHook(0x4D3C1A, TrailerDoubleRWheelsFix2_Steam, PATCH_JUMP); // No framedelay Patch(0x551113, 0x46EB); Patch(0x551195, 0xC); Nop(0x551197, 1); // Disable re-initialization of DirectInput mouse device by the game Patch(0x58C0E5, 0xEB); Patch(0x58C2CF, 0xEB); Patch(0x58C3B3, 0xEB); // Make sure DirectInput mouse device is set non-exclusive (may not be needed?) Patch(0x7807D0, 0x9090C030); // Hunter interior & static_rotor for helis InjectHook(0x4D21E1, HunterTest, PATCH_JUMP); InjectHook(0x4D3F1D, CacheCRC32); // Bindable NUM5 // Only 1.0 and Steam Nop(0x59363B, 2); // Moonphases InjectHook(0x72F058, HandleMoonStuffStub_Steam, PATCH_JUMP); // Lightbeam fix Patch(0x6CFEF9, 0x10EB); Nop(0x6CFF0F, 3); Patch(0x71D1F5, 0x0DEB); Patch(0x71D213, 0x0CEB); Patch(0x71D230, 0x0DEB); Patch(0x71D24D, 0x1FEB); Patch(0x71D72F, 0x0BEB); Patch(0x71D74B, 0x1BEB); Patch(0x71D785, 0x0CEB); Patch(0x71D284, 0x28); Patch(0x71D795, 0x18); Patch(0x71D27F, 0xD0-0x9C); //InjectHook(0x6A2EDA, CullTest); InjectHook(0x6CFF69, ResetAlphaFuncRefAfterRender_Steam, PATCH_JUMP); // PS2 SUN!!!!!!!!!!!!!!!!! Nop(0x73362F, 2); // Unlocked widescreen resolutions //Patch(0x77F9F0, 0x6E7D); Patch(0x77F9FC, 0x627D); Patch(0x77F80B, 0x9090127D); Nop(0x77F80F, 2); Nop(0x77F880, 2); // Heap corruption fix Nop(0x5D88AE, 5); // User Tracks fix SetVolume = reinterpret_cast(0x4E2750); Patch(0x4E4A28, 0xBA); Patch(0x4E4A29, UserTracksFix_Steam); InjectHook(0x4E4A8B, 0x4FF2B0); // FLAC support InjectHook(0x4FFC39, LoadFLAC_Steam, PATCH_JUMP); InjectHook(0x591814, FLACInit_Steam); InjectHook(0x4FFC83, CAEWaveDecoderInit); Patch(0x4FFC66, 0x18EB); Patch(0x4FF4F0, UserTrackExtensions); Patch(0x4FF523, &UserTrackExtensions->Codec); Patch(0x4FFAB6, &UserTrackExtensions[1].Codec); Patch(0x4FF50F, sizeof(UserTrackExtensions)); // Impound garages working correctly InjectHook(0x426B48, 0x44C950); InjectHook(0x426D16, 0x44C950); InjectHook(0x426DC5, 0x44C950); // Impounding after busted works Nop(0x446F58, 5); // Mouse rotates an airbone car only with Steer with Mouse option enabled bool* bEnableMouseSteering = *(bool**)0x6DB76D; // CVehicle::m_bEnableMouseSteering Patch(0x6E3199, bEnableMouseSteering); Patch(0x7046AB, bEnableMouseSteering); // Patched CAutomobile::Fix // misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset Patch(0x6D05B3, 0x6BEBED31); Patch(0x6D0649, 0x5E5FCF8B); Patch(0x6D064D, 0x448B5B5D); Patch(0x6D0651, 0x89644824); Patch(0x6D0655, 5); Patch(0x6D0659, 0x54C48300); InjectHook(0x6D065D, &CAutomobile::Fix_SilentPatch, PATCH_JUMP); // Patched CPlane::Fix // Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset // but not on Vortex Patch(0x700681, 0xEB); Patch(0x7006B6, 0x5E5FCF8B); InjectHook(0x7006BA, &CPlane::Fix_SilentPatch, PATCH_JUMP); // Zones fix InjectHook(0x587080, GetCurrentZoneLockedOrUnlocked_Steam, PATCH_JUMP); // CGarages::RespraysAreFree resetting on new game Patch(0x44CB55, 0xC766); Patch(0x44CB57, 0x05); Patch(0x44CB58, *(bool**)0x44EEBA); Patch(0x44CB5C, 0x0000); // Bilinear filtering for license plates //Patch(0x6FD528, rwFILTERLINEAR); Patch(0x736B30, rwFILTERLINEAR); // -//- Roadsign maganer //Patch(0x6FE147, rwFILTERLINEAR); // Bilinear filtering with mipmaps for weapon icons Patch(0x59BD9C, rwFILTERMIPLINEAR); // Illumination value from timecyc.dat properly using floats Patch(0x5DAF6B, 0x2CEB); // Illumination defaults to 1.0 Patch(0x5DA8D4, 0xD82484C7); Patch(0x5DA8D8, 0x00000000); Patch(0x5DA8DC, 0x903F8000); // All lights get casted at vehicles Patch(0x5F61C7, 8); Patch(0x5F61D0, 8); Patch(0x5F666D, 8); // 6 extra directionals on Medium and higher // push dword ptr [CGame::currArea] // call GetMaxExtraDirectionals // add esp, 4 // mov ebx, eax // nop Patch( 0x768046, { 0xFF, 0x35 } ); InjectHook( 0x768046 + 6, GetMaxExtraDirectionals, PATCH_CALL ); Patch( 0x768046 + 11, { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } ); Nop( 0x768046 + 16, 1 ); // Default resolution to native resolution RECT desktop; GetWindowRect(GetDesktopWindow(), &desktop); sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom); Patch(0x780219, desktop.right); Patch(0x78021E, desktop.bottom); Patch(0x78027E, aNoDesktopMode); // Corrected Map screen 1px issue /*Patch(0x575DE7, -5.0f); Patch(0x575DA7, -5.0f); Patch(0x575DAF, -5.0f); Patch(0x575D5C, -5.0f); Patch(0x575CDA, -5.0f); Patch(0x575D0C, -5.0f);*/ InjectHook(0x58B0F8, DrawRect_HalfPixel_Steam); InjectHook(0x58B146, DrawRect_HalfPixel_Steam); InjectHook(0x58B193, DrawRect_HalfPixel_Steam); InjectHook(0x58B1E1, DrawRect_HalfPixel_Steam); // Cars drive on water cheat Patch(&(*(DWORD**)0x43B793)[34], 0xE5FC92C3); // No DirectPlay dependency Patch(0x781456, 0xB8); Patch(0x781457, 0x900); // SHGetFolderPath on User Files InjectHook(0x77EDC0, GetMyDocumentsPathSA, PATCH_JUMP); // Fixed muzzleflash not showing from last bullet Nop(0x61F504, 2); // Proper randomizations InjectHook(0x452CCF, Int32Rand); // Missing ped paths InjectHook(0x45322C, Int32Rand); // Missing ped paths InjectHook(0x690263, Int32Rand); // Prostitutes // Help boxes showing with big message // Game seems to assume they can show together Nop(0x599CD3, 6); // Fixed lens flare Nop(0x733C65, 5); Patch(0x733C4E, 0x26); InjectHook(0x733C75, 0x7591E0, PATCH_CALL); Patch(0x733C7A, 0xDBEB); Nop(0x733A5A, 4); Patch(0x733A5E, 0xB8); Patch(0x733A5F, &FlushLensSwitchZ); Patch(0x7333B0, 0xB9909090); Patch(0x7333B4, &InitBufferSwitchZ); // Y axis sensitivity fix float* sens = *(float**)0x51D4FA; Patch(0x51D508 + 0x2, sens); Patch(0x51E25A + 0x2, sens); Patch(0x51F459 + 0x2, sens); Patch(0x52086A + 0x2, sens); Patch(0x532B9B + 0x2, sens); // Don't lock mouse Y axis during fadeins Patch(0x51E192, 0x2BEB); Patch(0x51ED38, 0xE990); InjectHook(0x534D3E, 0x534DF7, PATCH_JUMP); // Fixed mirrors crash Patch(0x75903A, 0xC604C4833474C085); // Mirrors depth fix & bumped quality InjectHook(0x758E91, CreateMirrorBuffers); // Fixed MSAA options Patch(0x592BBB, 0xEB); Nop(0x592B7F, 2); Patch(0x830C5B, 0xEB); Patch(0x830086, 0xEB); Patch(0x830643, 0xE990); ReadCall( 0x592BCF, orgGetMaxMultiSamplingLevels ); InjectHook(0x592BCF, GetMaxMultiSamplingLevels); InjectHook(0x592B81, GetMaxMultiSamplingLevels); ReadCall( 0x5897CD, orgChangeMultiSamplingLevels ); InjectHook(0x5897CD, ChangeMultiSamplingLevels); InjectHook(0x592BFB, ChangeMultiSamplingLevels); InjectHook(0x592D2E, ChangeMultiSamplingLevels); ReadCall( 0x780206, orgSetMultiSamplingLevels ); InjectHook(0x780206, SetMultiSamplingLevels); Patch(0x58F88C, 0xBA90); Patch(0x58F88E, MSAAText); // Fixed car collisions - car you're hitting gets proper damage now Nop(0x555AB8, 2); InjectHook(0x555AC0, FixedCarDamage_Steam, PATCH_CALL); // Car explosion crash with multimonitor // Unitialized collision data breaking stencil shadows ReadCall( 0x41A216, orgMemMgrMalloc ); InjectHook(0x41A216, CollisionData_MallocAndInit); ReadCall( 0x41A07C, orgNewAlloc ); InjectHook(0x41A07C, CollisionData_NewAndInit); InjectHook(0x41A159, CollisionData_NewAndInit); // Crash when entering advanced display options on a dual monitor machine after: // - starting game on primary monitor in maximum resolution, exiting, // starting again in maximum resolution on secondary monitor. // Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor. // Not in 1.01 ReadCall( 0x77F99E, orgGetNumVideoModes ); InjectHook(0x77F99E, GetNumVideoModes_Store); InjectHook(0x77F901, GetNumVideoModes_Retrieve); // Fixed escalators crash ReadCall( 0x739975, orgEscalatorsUpdate ); InjectHook(0x739975, UpdateEscalators); InjectHook(0x738BBD, &CEscalator::SwitchOffNoRemove); // Don't allocate constant memory for stencil shadows every frame InjectHook(0x760795, StencilShadowAlloc, PATCH_CALL); Nop(0x7607CD, 3); Patch(0x76079A, 0x2CEB); Patch(0x76082C, 0x90C35D5F); // pop edi, pop ebp, ret // "Streaming memory bug" fix InjectHook(0x4CF9E8, GTARtAnimInterpolatorSetCurrentAnim); // Fixed ammo for melee weapons in cheats Patch(0x43BB8B+1, 1); // knife Patch(0x43BC78+1, 1); // knife Patch(0x43BE1F+1, 1); // chainsaw Patch(0x43BED8+1, 1); // chainsaw Patch(0x43C868+1, 1); // parachute Patch(0x43D24C, 0x53); // katana Patch(0x43D24D, 0x016A); // AI accuracy issue Nop(0x7738F5, 1); InjectHook( 0x7738F5+1, WeaponRangeMult_VehicleCheck, PATCH_CALL ); // Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4) InjectHook( 0x7821E5, 0x7823FE, PATCH_JUMP ); Patch( 0x7821A7 + 1, 0x5C ); // esi -> ebx Patch( 0x7821AF, 0x53 ); // esi -> ebx Patch( 0x7821D1 + 1, 0xFB ); // esi -> ebx Patch( 0x7821B1 + 3, 0x54-0x2C ); // use stack space for new lParam Patch( 0x7821C2 + 3, 0x4C-0x2C ); // use stack space for new lParam Patch( 0x7821D6 + 3, 0x4C-0x2C ); // use stack space for new lParam InjectHook( 0x78222F, 0x7823FE, PATCH_JUMP ); Patch( 0x7821F1 + 1, 0x5C ); // esi -> ebx Patch( 0x7821F9, 0x53 ); // esi -> ebx Patch( 0x78221B + 1, 0xFB ); // esi -> ebx Patch( 0x7821FB + 3, 0x54-0x2C ); // use stack space for new lParam Patch( 0x78220C + 3, 0x4C-0x2C ); // use stack space for new lParam Patch( 0x782220 + 3, 0x4C-0x2C ); // use stack space for new lParam // Reinit CCarCtrl fields (firetruck and ambulance generation) ReadCall( 0x54DCCB, orgCarCtrlReInit ); InjectHook(0x54DCCB, CarCtrlReInit_SilentPatch); // FuckCarCompletely not fixing panels Nop(0x6F5EC1, 3); // 014C cargen counter fix (by spaceeinstein) Patch( 0x6F566D + 1, 0xBF ); // movzx eax, word ptr [ebp+1Ah] -> movsx eax, word ptr [ebp+1Ah] Patch( 0x6F567E + 1, 0xBF ); // movzx ecx, ax -> movsx ecx, ax Patch( 0x6F3E32, 0x74 ); // jge -> jz // Linear filtering on script sprites ReadCall( 0x59A3F2, orgDrawScriptSpritesAndRectangles ); InjectHook( 0x59A3F2, DrawScriptSpritesAndRectangles ); // Fixed police scanner names char* pScannerNames = *(char**)0x4F2B83; strcpy_s(pScannerNames + (8*113), 8, "WESTP"); strcpy_s(pScannerNames + (8*134), 8, "????"); // STEAM ONLY // Proper aspect ratios - why Rockstar, why? // Steam aspect ratios were additionally divided by 1.1, producing a squashed image static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f; Patch(0x73822B, &f169); Patch(0x738247, &f54); Patch(0x73825A, &f43); // No IMG size check Nop(0x406CD0, 7); Nop(0x406D00, 7); // Unlock 1.0/1.01 saves loading InjectHook(0x5EDFD9, 0x5EE0FA, PATCH_JUMP); } void Patch_SA_NewSteam_r1() { using namespace Memory::DynBase; // Nazi EXE? if ( *(DWORD*)DynBaseAddress(0x49F810) == 0x64EC8B55 ) { // Regular // No framedelay InjectHook(0x54ECC6, DynBaseAddress(0x54ED0C), PATCH_JUMP); Patch(0x54ED45, 0x4); Nop(0x54ED47, 1); // Unlock 1.0/1.01 saves loading Patch(0x5ED3E9, 0xE990); // Old .set files working again static const DWORD dwSetVersion = 6; Patch(0x59058A, &dwSetVersion); Patch(0x59086D, 6); Patch(0x53EC4A, 6); // Disable re-initialization of DirectInput mouse device by the game Patch(0x58A891, 0xEB); Patch(0x58AA77, 0xEB); Patch(0x58AB59, 0xEB); } else { // Nazi // No framedelay InjectHook(0x54EC06, DynBaseAddress(0x54EC4C), PATCH_JUMP); Patch(0x54EC85, 0x4); Nop(0x54EC87, 1); // Unlock 1.0/1.01 saves loading Patch(0x5ED349, 0xE990); // Old .set files working again static const DWORD dwSetVersion = 6; Patch(0x5904DA, &dwSetVersion); Patch(0x5907BD, 6); Patch(0x53EB9A, 6); // Disable re-initialization of DirectInput mouse device by the game Patch(0x58A7D1, 0xEB); Patch(0x58A9B7, 0xEB); Patch(0x58AA99, 0xEB); } // Unlocked widescreen resolutions //Patch(0x779BAD, 0x607D); Patch(0x779BB8, 0x557D); Patch(0x7799D8, 0x9090117D); Nop(0x779A45, 2); Nop(0x7799DC, 2); // Make sure DirectInput mouse device is set non-exclusive (may not be needed?) Nop(0x77AB3F, 1); Patch(0x77AB40, 0x01B0); // Default resolution to native resolution RECT desktop; GetWindowRect(GetDesktopWindow(), &desktop); sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom); Patch(0x77A3EF, desktop.right); Patch(0x77A3F4, desktop.bottom); Patch(0x77A44B, aNoDesktopMode); // Proper aspect ratios static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f; Patch(0x73424B, &f169); Patch(0x734267, &f54); Patch(0x73427A, &f43); } void Patch_SA_NewSteam_r2() { using namespace Memory::DynBase; // (Hopefully) more precise frame limiter ReadCall( 0x77D55F, RsEventHandler ); InjectHook(0x77D55F, NewFrameRender); InjectHook(0x77D4E8, GetTimeSinceLastFrame); // No framedelay InjectHook(0x54ECC6, DynBaseAddress(0x54ED0C), PATCH_JUMP); Patch(0x54ED45, 0x4); Nop(0x54ED47, 1); // Unlock 1.0/1.01 saves loading Patch(0x5ED349, 0xE990); // Old .set files working again static const DWORD dwSetVersion = 6; Patch(0x5904CA, &dwSetVersion); Patch(0x5907AD, 6); Patch(0x53EC4A, 6); // Disable re-initialization of DirectInput mouse device by the game Patch(0x58A881, 0xEB); Patch(0x58AA67, 0xEB); Patch(0x58AB49, 0xEB); // Unlocked widescreen resolutions //Patch(0x779BAD, 0x607D); Patch(0x779BC8, 0x697D); Patch(0x7799D8, 0x9090117D); Nop(0x779A56, 2); Nop(0x7799DC, 2); // Make sure DirectInput mouse device is set non-exclusive (may not be needed?) Nop(0x77AB6F, 1); Patch(0x77AB70, 0x01B0); // Default resolution to native resolution RECT desktop; GetWindowRect(GetDesktopWindow(), &desktop); sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom); Patch(0x77A41F, desktop.right); Patch(0x77A424, desktop.bottom); Patch(0x77A47B, aNoDesktopMode); // No DirectPlay dependency Patch(0x77B46E, 0xB8); Patch(0x77B46F, 0x900); // SHGetFolderPath on User Files InjectHook(0x778FA0, GetMyDocumentsPathSA, PATCH_JUMP); // Fixed muzzleflash not showing from last bullet Nop(0x63E8A9, 2); // Proper randomizations InjectHook(0x45234C, Int32Rand); // Missing ped paths InjectHook(0x45284C, Int32Rand); // Missing ped paths InjectHook(0x69046F, Int32Rand); // Prostitutes // Help boxes showing with big message // Game seems to assume they can show together Nop(0x597EEA, 6); // Fixed lens flare Nop(0x7300F8, 5); Patch(0x7300E3, 0x20); InjectHook(0x730104, DynBaseAddress(0x753AE0), PATCH_CALL); Patch(0x730109, 0xE1EB); Nop(0x72FF17, 4); Patch(0x72FF1B, 0xB8); Patch(0x72FF1C, &FlushLensSwitchZ); Patch(0x72F91D, 0xB9909090); Patch(0x72F921, &InitBufferSwitchZ); // Y axis sensitivity fix float* sens = *(float**)DynBaseAddress(0x51B987); Patch(0x51B993 + 0x2, sens); Patch(0x51C68C + 0x2, sens); Patch(0x51D73A + 0x2, sens); Patch(0x51EA3A + 0x2, sens); Patch(0x52FBE1 + 0x2, sens); // Don't lock mouse Y axis during fadeins Patch(0x51C5CD, 0x29EB); Patch(0x51D053, 0xE990); InjectHook(0x531BBE, DynBaseAddress(0x531C6F), PATCH_JUMP); // Fixed mirrors crash Patch(0x753941, 0xC604C4832F74C085); // Mirrors depth fix & bumped quality InjectHook(0x7537A0, CreateMirrorBuffers); // Fixed MSAA options Patch(0x590F77, 0xEB); Nop(0x590F34, 2); Patch(0x82B4EB, 0xEB); Patch(0x82A916, 0xEB); Patch(0x82AED3, 0xE990); ReadCall( 0x590F8B, orgGetMaxMultiSamplingLevels ); InjectHook(0x590F8B, GetMaxMultiSamplingLevels); InjectHook(0x590F36, GetMaxMultiSamplingLevels); ReadCall( 0x5881C0, orgChangeMultiSamplingLevels ); InjectHook(0x5881C0, ChangeMultiSamplingLevels); InjectHook(0x590FBB, ChangeMultiSamplingLevels); InjectHook(0x591111, ChangeMultiSamplingLevels); ReadCall( 0x77A40D, orgSetMultiSamplingLevels ); InjectHook(0x77A40D, SetMultiSamplingLevels); Patch(0x58DDEF, 0xBA90); Patch(0x58DDF1, MSAAText); // Fixed car collisions - car you're hitting gets proper damage now Nop(0x5538D0, 2); InjectHook(0x5538D2, FixedCarDamage_Newsteam, PATCH_CALL); // Car explosion crash with multimonitor // Unitialized collision data breaking stencil shadows ReadCall( 0x41A661, orgMemMgrMalloc ); InjectHook(0x41A661, CollisionData_MallocAndInit); ReadCall( 0x41A4CC, orgNewAlloc ); InjectHook(0x41A4CC, CollisionData_NewAndInit); InjectHook(0x41A5A9, CollisionData_NewAndInit); // Crash when entering advanced display options on a dual monitor machine after: // - starting game on primary monitor in maximum resolution, exiting, // starting again in maximum resolution on secondary monitor. // Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor. // Not in 1.01 ReadCall( 0x779B71, orgGetNumVideoModes ); InjectHook(0x779B71, GetNumVideoModes_Store); InjectHook(0x779AD1, GetNumVideoModes_Retrieve); // Fixed escalators crash orgEscalatorsUpdate = (void(*)())DynBaseAddress(0x735B90); InjectHook(0x735BC5, UpdateEscalators, PATCH_JUMP); Patch(0x734BAE, 0x4E8D); Patch(0x734BB0, 0x84); InjectHook(0x734BB1, &CEscalator::SwitchOffNoRemove, PATCH_CALL); Patch(0x734BB6, 0x52EB); // Don't allocate constant memory for stencil shadows every frame InjectHook(0x75ADA9, StencilShadowAlloc, PATCH_CALL); Nop(0x75ADE1, 3); Patch(0x75ADAE, 0x2CEB); Patch(0x75AE35, 0x5D5B5E5F); // pop edi, pop esi, pop ebx, pop ebp, retn Patch(0x75AE39, 0xC3); // "Streaming memory bug" fix InjectHook(0x4CF1FB, GTARtAnimInterpolatorSetCurrentAnim); // Fixed ammo for melee weapons in cheats Patch(0x43AD0B+1, 1); // knife Patch(0x43ADF8+1, 1); // knife Patch(0x43AF9F+1, 1); // chainsaw Patch(0x43B058+1, 1); // chainsaw Patch(0x43B9B8+1, 1); // parachute Patch(0x43C492, 0x53); // katana Patch(0x43C493, 0x016A); // Proper aspect ratios static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f; Patch(0x73424B, &f169); Patch(0x734267, &f54); Patch(0x73427A, &f43); } void Patch_SA_NewSteam_r2_lv() { using namespace Memory::DynBase; // (Hopefully) more precise frame limiter ReadCall( 0x77D44F, RsEventHandler ); InjectHook(0x77D44F, NewFrameRender); InjectHook(0x77D3D8, GetTimeSinceLastFrame); // No framedelay InjectHook(0x54EC06, DynBaseAddress(0x54EC4C), PATCH_JUMP); Patch(0x54EC85, 0x4); Nop(0x54EC87, 1); // Unlock 1.0/1.01 saves loading Patch(0x5ED299, 0xE990); // Old .set files working again static const DWORD dwSetVersion = 6; Patch(0x59040A, &dwSetVersion); Patch(0x5906ED, 6); Patch(0x53EB9A, 6); // Disable re-initialization of DirectInput mouse device by the game Patch(0x58A7C1, 0xEB); Patch(0x58A9A7, 0xEB); Patch(0x58AA89, 0xEB); // Unlocked widescreen resolutions //Patch(0x779BAD, 0x607D); Patch(0x779AB8, 0x697D); Patch(0x7798C8, 0x9090117D); Nop(0x779946, 2); Nop(0x7798CC, 2); // Make sure DirectInput mouse device is set non-exclusive (may not be needed?) Nop(0x77AA5F, 1); Patch(0x77AA60, 0x01B0); // Default resolution to native resolution RECT desktop; GetWindowRect(GetDesktopWindow(), &desktop); sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom); Patch(0x77A30F, desktop.right); Patch(0x77A314, desktop.bottom); Patch(0x77A36B, aNoDesktopMode); // No DirectPlay dependency Patch(0x77B35E, 0xB8); Patch(0x77B35F, 0x900); // SHGetFolderPath on User Files InjectHook(0x778E90, GetMyDocumentsPathSA, PATCH_JUMP); // Fixed muzzleflash not showing from last bullet Nop(0x63E789, 2); // Proper randomizations InjectHook(0x45234C, Int32Rand); // Missing ped paths InjectHook(0x45284C, Int32Rand); // Missing ped paths InjectHook(0x69034F, Int32Rand); // Prostitutes // Help boxes showing with big message // Game seems to assume they can show together Nop(0x597E3A, 6); // Fixed lens flare Nop(0x72FFF8, 5); Patch(0x72FFE3, 0x20); InjectHook(0x730004, DynBaseAddress(0x753A00), PATCH_CALL); Patch(0x730009, 0xE1EB); Nop(0x72FE17, 4); Patch(0x72FE1B, 0xB8); Patch(0x72FE1C, &FlushLensSwitchZ); Patch(0x72F81D, 0xB9909090); Patch(0x72F821, &InitBufferSwitchZ); // Y axis sensitivity fix float* sens = *(float**)DynBaseAddress(0x51B8D7); Patch(0x51B8E3 + 0x2, sens); Patch(0x51C5DC + 0x2, sens); Patch(0x51D68A + 0x2, sens); Patch(0x51E98A + 0x2, sens); Patch(0x52FB31 + 0x2, sens); // Don't lock mouse Y axis during fadeins Patch(0x51C51D, 0x29EB); Patch(0x51CFA3, 0xE990); InjectHook(0x531B1E, DynBaseAddress(0x531BCF), PATCH_JUMP); // Fixed mirrors crash Patch(0x753861, 0xC604C4832F74C085); // Mirrors depth fix & bumped quality InjectHook(0x7536C0, CreateMirrorBuffers); // Fixed MSAA options Patch(0x590EB7, 0xEB); Nop(0x590E74, 2); Patch(0x82B3BB, 0xEB); Patch(0x82A7E6, 0xEB); Patch(0x82ADA3, 0xE990); ReadCall( 0x590ECB, orgGetMaxMultiSamplingLevels ); InjectHook(0x590ECB, GetMaxMultiSamplingLevels); InjectHook(0x590E76, GetMaxMultiSamplingLevels); ReadCall( 0x588100, orgChangeMultiSamplingLevels ); InjectHook(0x588100, ChangeMultiSamplingLevels); InjectHook(0x590EFB, ChangeMultiSamplingLevels); InjectHook(0x591051, ChangeMultiSamplingLevels); ReadCall( 0x77A2FD, orgSetMultiSamplingLevels ); InjectHook(0x77A2FD, SetMultiSamplingLevels); Patch(0x58DD2F, 0xBA90); Patch(0x58DD31, MSAAText); // Fixed car collisions - car you're hitting gets proper damage now Nop(0x553800, 2); InjectHook(0x553802, FixedCarDamage_Newsteam, PATCH_CALL); // Car explosion crash with multimonitor // Unitialized collision data breaking stencil shadows ReadCall( 0x41A661, orgMemMgrMalloc ); InjectHook(0x41A661, CollisionData_MallocAndInit); ReadCall( 0x41A4CC, orgNewAlloc ); InjectHook(0x41A4CC, CollisionData_NewAndInit); InjectHook(0x41A5A9, CollisionData_NewAndInit); // Crash when entering advanced display options on a dual monitor machine after: // - starting game on primary monitor in maximum resolution, exiting, // starting again in maximum resolution on secondary monitor. // Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor. // Not in 1.01 ReadCall( 0x779A61, orgGetNumVideoModes ); InjectHook(0x779A61, GetNumVideoModes_Store); InjectHook(0x7799C1, GetNumVideoModes_Retrieve); // Fixed escalators crash orgEscalatorsUpdate = (void(*)())DynBaseAddress(0x735A90); InjectHook(0x735AC5, UpdateEscalators, PATCH_JUMP); Patch(0x734AAE, 0x4E8D); Patch(0x734AB0, 0x84); InjectHook(0x734AB1, &CEscalator::SwitchOffNoRemove, PATCH_CALL); Patch(0x734AB6, 0x52EB); // Don't allocate constant memory for stencil shadows every frame InjectHook(0x75AC99, StencilShadowAlloc, PATCH_CALL); Nop(0x75ACD1, 3); Patch(0x75AC9E, 0x2CEB); Patch(0x75AD25, 0x5D5B5E5F); // pop edi, pop esi, pop ebx, pop ebp, retn Patch(0x75AD29, 0xC3); // "Streaming memory bug" fix InjectHook(0x4CF1DB, GTARtAnimInterpolatorSetCurrentAnim); // Fixed ammo for melee weapons in cheats Patch(0x43AD0B+1, 1); // knife Patch(0x43ADF8+1, 1); // knife Patch(0x43AF9F+1, 1); // chainsaw Patch(0x43B058+1, 1); // chainsaw Patch(0x43B9B8+1, 1); // parachute Patch(0x43C492, 0x53); // katana Patch(0x43C493, 0x016A); // Proper aspect ratios static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f; Patch(0x73414B, &f169); Patch(0x734167, &f54); Patch(0x73417A, &f43); } void Patch_SA_NewSteam_Common() { using namespace Memory; using namespace hook; // 6 extra directionals on Medium and higher // push dword ptr [CGame::currArea] // call GetMaxExtraDirectionals // add esp, 4 // mov ebx, eax // nop { auto maxdirs_addr = pattern( "83 3D ? ? ? ? 00 8D 5E 05 74 05 BB 06 00 00 00" ).get_one(); Patch( maxdirs_addr.get(), { 0xFF, 0x35 } ); InjectHook( maxdirs_addr.get(6), GetMaxExtraDirectionals, PATCH_CALL ); Patch( maxdirs_addr.get(11), { 0x83, 0xC4, 0x04, 0x8B, 0xD8 } ); Nop( maxdirs_addr.get(16), 1 ); } // AI accuracy issue { auto match = pattern( "8B 82 8C 05 00 00 85 C0 74 09" ).get_one(); // 0x76DEA7 in newsteam r1 Nop(match.get(0), 1); InjectHook( match.get(1), WeaponRangeMult_VehicleCheck, PATCH_CALL ); } // Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4) { auto patternie = pattern( "8B 75 10 8B ? 14 56" ).count(2); // 0x77C588 and 0x77C5CC in newsteam r2 auto defproc = get_pattern( "8B 4D 14 8B 55 10 8B 45 08" ); patternie.for_each_result( [&]( pattern_match match ) { InjectHook( match.get(0x39), defproc, PATCH_JUMP ); Patch( match.get(1), 0x5D ); // esi -> ebx Patch( match.get(6), 0x53 ); // esi -> ebx Patch( match.get(0x26 + 1), 0xFB ); // esi -> ebx Patch( match.get(8 + 2), -8 ); // use stack space for new lParam Patch( match.get(0x18 + 2), -8 ); // use stack space for new lParam Patch( match.get(0x2B + 2), -8 ); // use stack space for new lParam } ); } // Reinit CCarCtrl fields (firetruck and ambulance generation) { void* reinit_addr = get_pattern( "53 E8 ? ? ? ? E8 ? ? ? ? D9 05 ? ? ? ? D9 1C 24", -15 ); auto timers_init = pattern( "89 45 FC DB 45 FC C6 05 ? ? ? ? 01" ).get_one(); LastTimeAmbulanceCreated_Newsteam = *timers_init.get(-17 + 2); LastTimeFireTruckCreated_Newsteam = *timers_init.get(-11 + 2); TimeNextMadDriverChaseCreated_Newsteam = *timers_init.get(0x41 + 2); ReadCall( reinit_addr, orgCarCtrlReInit ); InjectHook(reinit_addr, CarCtrlReInit_SilentPatch_Newsteam); } // FuckCarCompletely not fixing panels { void* panel_addr = get_pattern( "C6 46 04 FA 5E 5B", -3 ); Nop(panel_addr, 3); } // 014C cargen counter fix (by spaceeinstein) { auto do_processing = pattern( "B8 C3 2E 57 06 F7 EE C1 FA 06" ).get_one(); Patch( do_processing.get(27 + 1), 0xBF ); // movzx eax, word ptr [edi+1Ah] -> movsx eax, word ptr [edi+1Ah] Patch( do_processing.get(41), 0x74 ); // jge -> jz } // Linear filtering on script sprites { void* drawScriptSprites = get_pattern( "81 EC 94 01 00 00 53 56 57 50", 10 ); ReadCall( drawScriptSprites, orgDrawScriptSpritesAndRectangles ); InjectHook( drawScriptSprites, DrawScriptSpritesAndRectangles ); } // TODO: OTHER FIXES NEED TO GO HERE // Decreased keyboard input latency { using namespace KeyboardInputFix; auto updatePads = pattern( "E8 ? ? ? ? B9 ? ? ? ? BE" ).get_one(); // 0x552DB7 NewKeyState = *updatePads.get( 10 + 1 ); OldKeyState = *updatePads.get( 15 + 1 ); TempKeyState = *updatePads.get( 27 + 1 ); objSize = *updatePads.get( 5 + 1 ) * 4; ReadCall( updatePads.get( -44 ), orgClearSimButtonPressCheckers ); InjectHook( updatePads.get( -44 ), ClearSimButtonPressCheckers ); Nop( updatePads.get( 20 ), 2 ); Nop( updatePads.get( 37 ), 2 ); } // Fixed handling.cfg name matching (names don't need unique prefixes anymore) { using namespace HandlingNameLoadFix; auto findExactWord = pattern( "8B 55 08 56 8D 4D EC" ).get_one(); // 0x6F849B InjectHook( findExactWord.get( -5 ), strncpy_Fix ); InjectHook( findExactWord.get( 9 ), strncmp_Fix ); } } BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { UNREFERENCED_PARAMETER(lpvReserved); if ( fdwReason == DLL_PROCESS_ATTACH ) { hDLLModule = hinstDLL; const HINSTANCE hInstance = GetModuleHandle( nullptr ); std::unique_ptr Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" ); ScopedUnprotect::Section Protect2( hInstance, ".rdata" ); const int8_t version = Memory::GetVersion().version; if ( version == 0 ) Patch_SA_10(); else if ( version == 1 ) Patch_SA_11(); // Not supported anymore else if ( version == 2 ) Patch_SA_Steam(); // Not supported anymore else { if ( version == 3 ) Patch_SA_NewSteam_r1(); else if ( version == 4 ) Patch_SA_NewSteam_r2(); else if ( version == 5 ) Patch_SA_NewSteam_r2_lv(); Patch_SA_NewSteam_Common(); } } return TRUE; } extern "C" __declspec(dllexport) uint32_t GetBuildNumber() { return (SILENTPATCH_REVISION_ID << 8) | SILENTPATCH_BUILD_ID; }