[SilentPatch] ; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units, ; -1 makes the game use units based on system locale Units=-1 ; Enables fixes for corona placements on emergency vehicles and taxis ; This fixes siren placements on Police, Enforcer, Firetruck, Ambulance, FBI Rancher and Vice Cheetah, ; it also adds a siren to FBI Washington, corrects taxi sign light placement on Taxi ; and fixes placement of the search light and rear rotor light on Police Maverick. EnableVehicleCoronaFixes=1 ; Enables an unfinished "minimal HUD" feature, where health, armour, weapon and money UI elements ; fade out when inactive. MinimalHUD=0 ; Enables the sliding mission title text, based on remnants of this feature in the game code. SlidingMissionTitleText=0 ; Enables the sliding odd job text, based on remnants of this feature in the game code. ; This behaviour was visible in one of the beta clips released for GTA III. SlidingOddJobText=0 [ExtraCompSpecularityExceptions] ; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras ; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result ; in all extras being shiny, even if they are obviously meant not to be metallic. ; By default we exclude Stallion and Mesa Grande because of their leather roofs stallion mesa [DrawBackfaces] ; Models on this list will draw with backface culling disabled, like DrawBackfaces.txt from the mobile versions ; Put model IDs or names (one ID/name per line) 4x4racecotop2 4x4signstop ammu_windows1 ap_barriergate1 ap_barriergate2 ap_barriergate3 ap_billboards1 ap_billboards2 ap_billboards3 ap_gatesA ap_gatesB ap_hookerinn1 ap_roadsigns1_02 ap_stairsout04 basketballcourt05 bb_pooltable1_01 biker_bar_exterior bikeshop_glass2 BillBd04 BillBd1 BillBd2 BillBd3 bodyarmour buldingsite1 carsontrack car_fucko03 chairsntable chairsntableml ci_backlot1 ci_backlot2 ci_backlot3 ci_backlotprops1 ci_backlotprops2 ci_backlotprops3 ci_industrial1 ci_manintstuff ci_mansion1 ci_offices ci_redhead1_01 cl_curtains cl_tbl_chait_tmp cl_tbl_chait_tmpb cl_yachtmdl cof_bardetail cof_extwindw concerth06 concerth07 concerth08 concerth10 concerth12 concerth27 concerth29 concerth56 cop_mainroom deco_polbuild deli_exterior_front destruct03 destruct04 destruct05 destruct1 destruct2 doc_crane_cab04 doontoon54 doontoon65 doontoon_22_b doontoon_shops doublestreetlght1 dow_pizzaplacedt drugstoreext fire_hydrant fuckedcars01 fuckedcars02 fuckedcars03 fuckedcars04 fuckedcars05 fuckedcars06 haiticar08 haiticar09 haiticar10 haiticar12 haiticar13 hav_car_show_out2 hogans_alley hogans_alley_b hospital hot_room317 hot_trans1 instruments kb_chr_tbl_test kickbannerstart01 kickbus03 kickcar06 kickcar17 kickcar23 kickcar28 kickcar3 kickcar36 lampost_coast lamppost1 lamppost2 lamppost3 lha_carfence lhbuild034 lhroofst18 lh_buildingg1 lh_buildingg3 lh_icecream02 lh_philsint lh_pizzaplace litharoada3 loopbig looplop2 lw_lights lw_roombitsb mall_ammu mall_ammuwin mall_hardware manmrgbase1 man_backside man_backside2 man_frntstepGD man_monitor_base miamiland037 miamiland170 miamiland172 miamiland174 mlamppost mlobjects_n mlrecords ml_coffee_dsk ml_gap ml_jewellers ml_record mob_mobroom2 MTraffic1 MTraffic2 MTraffic3 MTraffic4 nbt_balcony03 nbt_hotel01 nbt_htlpiswr01 nbt_htlpiswr02 nbt_htlpoolbar01 nbt_pizzaplace newbuild01 nhaiticar13 od_chariot od_clevelander_dy od_clevelander_nt od_lightbeam od_lightext od_lightint od_wtlegs parktable1 plank1 plankk2 pot_02 pw_priint RoosbrgeStart_r_dt RoosbrgeStart_r_nt seveneleven sjmbigsig sjmbigsig2 sjmbigsign01 sjmbigsign02 starblocks03 streetlamp1 streetlamp2 stripback stripinterupside strpclubsigns1 telgrphpole02 trafficlight1 washbuild018 washgaspump wash_ammu wash_hardwares wash_hardwindow wshbuildws20 wshbuildws38 wshnrthpstr02 wshnrthpstr03 wshnrthpstr05 wshnrthpstr07 wshnrthpstr1 wshsthpstr02 wshsthpstr04 wshsthpstr05 wshxrefhirise1