#pragma #include #include #include "TheFLAUtils.h" enum // m_objectCreatedBy { GAME_OBJECT = 1, MISSION_OBJECT = 2, TEMP_OBJECT = 3, }; class CEntity { public: std::byte __pad[80]; uint8_t m_nType : 3; std::byte __pad2[11]; FLAUtils::int16 m_modelIndex; };