mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 13:32:36 +01:00
4bdbdb5a6c
Fixed cbuildings fadein with a shader
130 lines
7.0 KiB
XML
130 lines
7.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{D3E18BC0-A120-451D-A16A-F77072625D66}</ProjectGuid>
|
|
<RootNamespace>SAFix</RootNamespace>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<PlatformToolset>v100</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<TargetExt>.dll</TargetExt>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<TargetExt>.dll</TargetExt>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<Optimization>Disabled</Optimization>
|
|
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
|
<PreprocessorDefinitions>SILENTPATCH_SA_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;C:\Program Files\Microsoft DirectX SDK (June 2010)\Include</AdditionalIncludeDirectories>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<SubSystem>Windows</SubSystem>
|
|
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
|
|
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level4</WarningLevel>
|
|
<Optimization>MaxSpeed</Optimization>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<OmitFramePointers>true</OmitFramePointers>
|
|
<PreprocessorDefinitions>SILENTPATCH_SA_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<StringPooling>true</StringPooling>
|
|
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
|
<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9</AdditionalIncludeDirectories>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
</ClCompile>
|
|
<Link>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<SubSystem>Windows</SubSystem>
|
|
<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
|
|
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\SilentPatch\dllmain.cpp" />
|
|
<ClCompile Include="..\SilentPatch\General.cpp" />
|
|
<ClCompile Include="..\SilentPatch\ModelInfoSA.cpp" />
|
|
<ClCompile Include="..\SilentPatch\PNGFile.cpp" />
|
|
<ClCompile Include="..\SilentPatch\StdAfx.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\SilentPatch\Timer.cpp" />
|
|
<ClCompile Include="..\SilentPatch\Vehicle.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<CustomBuild Include="..\SilentPatch\nvc.fx">
|
|
<FileType>Document</FileType>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">"C:\Program Files\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86\fxc.exe" /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\SilentPatch\nvc.h</Outputs>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shaders...</Message>
|
|
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">"C:\Program Files\Microsoft DirectX SDK (June 2010)\Utilities\bin\x86\fxc.exe" /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
|
|
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shaders...</Message>
|
|
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\SilentPatch\nvc.h</Outputs>
|
|
</CustomBuild>
|
|
<None Include="..\SilentPatch\win2000.asm" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\SilentPatch\General.h" />
|
|
<ClInclude Include="..\SilentPatch\LinkList.h" />
|
|
<ClInclude Include="..\SilentPatch\Maths.h" />
|
|
<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
|
|
<ClInclude Include="..\SilentPatch\ModelInfoSA.h" />
|
|
<ClInclude Include="..\SilentPatch\PNGFile.h" />
|
|
<ClInclude Include="..\SilentPatch\StdAfx.h" />
|
|
<ClInclude Include="..\SilentPatch\Timer.h" />
|
|
<ClInclude Include="..\SilentPatch\Vehicle.h" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |