mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-22 05:22:32 +01:00
bee5b44af1
Also introduced new INI/debug mode options to re-enable those cut features in all 3 games: * SlidingMissionTitleText * SlidingOddJobText
23 lines
1.1 KiB
INI
23 lines
1.1 KiB
INI
[SilentPatch]
|
|
; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
|
|
; -1 makes the game use units based on system locale
|
|
Units=-1
|
|
; Enables fixes for corona placements on emergency vehicles and taxis
|
|
; This fixes siren placements on Enforcer, Firetruck, and Ambulance,
|
|
; it also corrects taxi sign light placement on Taxi
|
|
; and fixes placement of the search light of the search light on the police chopper.
|
|
EnableVehicleCoronaFixes=1
|
|
; Enables the sliding mission title text, based on remnants of this feature in the game code.
|
|
SlidingMissionTitleText=0
|
|
; Enables the sliding odd job text, based on remnants of this feature in the game code.
|
|
; This behaviour was visible in one of the beta clips released for GTA III.
|
|
SlidingOddJobText=0
|
|
|
|
[ExtraCompSpecularityExceptions]
|
|
; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras
|
|
; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result
|
|
; in all extras being shiny, even if they are obviously meant not to be metallic.
|
|
|
|
; By default we exclude Stallion because of its leather roof
|
|
stallion
|