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https://github.com/CookiePLMonster/SilentPatch.git
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bee5b44af1
Also introduced new INI/debug mode options to re-enable those cut features in all 3 games: * SlidingMissionTitleText * SlidingOddJobText
23 lines
1.1 KiB
INI
23 lines
1.1 KiB
INI
[SilentPatch]
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; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
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; -1 makes the game use units based on system locale
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Units=-1
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; Enables fixes for corona placements on emergency vehicles and taxis
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; This fixes siren placements on Enforcer, Firetruck, and Ambulance,
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; it also corrects taxi sign light placement on Taxi
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; and fixes placement of the search light of the search light on the police chopper.
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EnableVehicleCoronaFixes=1
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; Enables the sliding mission title text, based on remnants of this feature in the game code.
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SlidingMissionTitleText=0
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; Enables the sliding odd job text, based on remnants of this feature in the game code.
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; This behaviour was visible in one of the beta clips released for GTA III.
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SlidingOddJobText=0
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[ExtraCompSpecularityExceptions]
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; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras
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; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result
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; in all extras being shiny, even if they are obviously meant not to be metallic.
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; By default we exclude Stallion because of its leather roof
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stallion
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