SilentPatch/SilentPatchSA/SilentPatchSA.cpp
Silent 4827c94a98 Use kernel32 export in ModuleList if possible
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00

4660 lines
134 KiB
C++

#include "StdAfxSA.h"
#include <limits>
#include <algorithm>
#include <d3d9.h>
#include <Shlwapi.h>
#include <ShlObj.h>
#include <ShellAPI.h>
#include "ScriptSA.h"
#include "GeneralSA.h"
#include "ModelInfoSA.h"
#include "VehicleSA.h"
#include "PedSA.h"
#include "AudioHardwareSA.h"
#include "LinkListSA.h"
#include "PNGFile.h"
#include "WaveDecoderSA.h"
#include "FLACDecoderSA.h"
#include "Patterns.h"
#include "DelimStringReader.h"
#include "ModuleList.hpp"
#include "debugmenu_public.h"
// ============= Mod compatibility stuff =============
namespace ModCompat
{
bool SkygfxPatchesMoonphases( HMODULE module )
{
if ( module == nullptr ) return false; // SkyGfx not installed
struct Config
{
uint32_t version;
// The rest isn't relevant at the moment
};
auto func = (Config*(*)())GetProcAddress( module, "GetConfig" );
if ( func == nullptr ) return false; // Old version?
const Config* config = func();
if ( config == nullptr ) return false; // Old version/error?
constexpr uint32_t SKYGFX_VERSION_WITH_MOONPHASES = 0x360;
return config->version >= SKYGFX_VERSION_WITH_MOONPHASES;
}
bool bCdStreamFallBackForOldML = false;
bool ModloaderCdStreamRaceConditionAware( HMODULE module )
{
if ( module == nullptr ) return false; // modloader not installed
HMODULE stdStreamModule = nullptr;
GetModuleHandleEx( 0, TEXT("std.stream.dll"), &stdStreamModule );
if ( stdStreamModule == nullptr ) return false; // std.data not loaded
// ML is installed, so if it's an old version we need to fall back to a less safe implementation (no condition variables)
bCdStreamFallBackForOldML = true;
bool aware = false;
const auto func = (uint32_t(*)())GetProcAddress( stdStreamModule, "CdStreamRaceConditionAware" );
if ( func != nullptr )
{
aware = func() >= 1;
}
FreeLibrary( stdStreamModule );
return aware;
}
}
#pragma warning(disable:4733)
// RW wrappers
static void* varAtomicDefaultRenderCallBack = AddressByVersion<void*>(0x7491C0, 0x749AD0, 0x783180);
WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { WRAPARG(atomic); VARJMP(varAtomicDefaultRenderCallBack); }
static void* varRtPNGImageRead = AddressByVersion<void*>(0x7CF9B0, 0x7D02B0, 0x809970);
WRAPPER RwImage* RtPNGImageRead(const RwChar* imageName) { WRAPARG(imageName); VARJMP(varRtPNGImageRead); }
static void* varRwTextureCreate = AddressByVersion<void*>(0x7F37C0, 0x7F40C0, 0x82D780);
WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { WRAPARG(raster); VARJMP(varRwTextureCreate); }
static void* varRwRasterCreate = AddressByVersion<void*>(0x7FB230, 0x7FBB30, 0x8351F0, 0x82FA80, 0x82F950);
WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { WRAPARG(width); WRAPARG(height); WRAPARG(depth); WRAPARG(flags); VARJMP(varRwRasterCreate); }
static void* varRwImageDestroy = AddressByVersion<void*>(0x802740, 0x803040, 0x83C700);
WRAPPER RwBool RwImageDestroy(RwImage* image) { WRAPARG(image); VARJMP(varRwImageDestroy); }
static void* varRpMaterialSetTexture = AddressByVersion<void*>(0x74DBC0, 0x74E4D0, 0x787B80);
WRAPPER RpMaterial* RpMaterialSetTexture(RpMaterial* material, RwTexture* texture) { VARJMP(varRpMaterialSetTexture); }
static void* varRwFrameGetLTM = AddressByVersion<void*>(0x7F0990, 0x7F1290, 0x82A950);
WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { VARJMP(varRwFrameGetLTM); }
static void* varRwMatrixRotate = AddressByVersion<void*>(0x7F1FD0, 0x7F28D0, 0x82BF90);
WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, const RwV3d* axis, RwReal angle, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(axis); WRAPARG(angle); WRAPARG(combineOp); VARJMP(varRwMatrixRotate); }
static void* varRwD3D9SetRenderState = AddressByVersion<void*>(0x7FC2D0, 0x7FCBD0, 0x836290);
WRAPPER void RwD3D9SetRenderState(RwUInt32 state, RwUInt32 value) { WRAPARG(state); WRAPARG(value); VARJMP(varRwD3D9SetRenderState); }
RwCamera* RwCameraBeginUpdate(RwCamera* camera)
{
return camera->beginUpdate(camera);
}
RwCamera* RwCameraEndUpdate(RwCamera* camera)
{
return camera->endUpdate(camera);
}
RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode)
{
return RWSRCGLOBAL(stdFunc[rwSTANDARDCAMERACLEAR])(camera, colour, clearMode) != FALSE ? camera : NULL;
}
RwMatrix* RwMatrixTranslate(RwMatrix* matrix, const RwV3d* translation, RwOpCombineType combineOp)
{
if ( combineOp == rwCOMBINEREPLACE )
{
RwMatrixSetIdentity(matrix);
matrix->pos = *translation;
}
else if ( combineOp == rwCOMBINEPRECONCAT )
{
matrix->pos.x += matrix->at.x * translation->z + matrix->up.x * translation->y + matrix->right.x * translation->x;
matrix->pos.y += matrix->at.y * translation->z + matrix->up.y * translation->y + matrix->right.y * translation->x;
matrix->pos.z += matrix->at.z * translation->z + matrix->up.z * translation->y + matrix->right.z * translation->x;
}
else if ( combineOp == rwCOMBINEPOSTCONCAT )
{
matrix->pos.x += translation->x;
matrix->pos.y += translation->y;
matrix->pos.z += translation->z;
}
rwMatrixSetFlags(matrix, rwMatrixGetFlags(matrix) & ~(rwMATRIXINTERNALIDENTITY));
return matrix;
}
RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data)
{
for ( RwFrame* curFrame = frame->child; curFrame != nullptr; curFrame = curFrame->next )
{
if ( callBack(curFrame, data) == NULL )
break;
}
return frame;
}
RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data)
{
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) )
{
if ( callBack(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object, data) == NULL )
break;
}
return frame;
}
RwFrame* RwFrameUpdateObjects(RwFrame* frame)
{
if ( !rwObjectTestPrivateFlags(&frame->root->object, rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ) )
rwLinkListAddLLLink(&RWSRCGLOBAL(dirtyFrameList), &frame->root->inDirtyListLink);
rwObjectSetPrivateFlags(&frame->root->object, rwObjectGetPrivateFlags(&frame->root->object) | (rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ));
rwObjectSetPrivateFlags(&frame->object, rwObjectGetPrivateFlags(&frame->object) | (rwFRAMEPRIVATESUBTREESYNCLTM|rwFRAMEPRIVATESUBTREESYNCOBJ));
return frame;
}
RwMatrix* RwMatrixUpdate(RwMatrix* matrix)
{
matrix->flags &= ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY);
return matrix;
}
RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image)
{
if ( RWSRCGLOBAL(stdFunc[rwSTANDARDRASTERSETIMAGE])(raster, image, 0) != FALSE )
{
if ( image->flags & rwIMAGEGAMMACORRECTED )
raster->privateFlags |= rwRASTERGAMMACORRECTED;
return raster;
}
return NULL;
}
RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat)
{
RwRaster outRaster;
if ( RWSRCGLOBAL(stdFunc[rwSTANDARDIMAGEFINDRASTERFORMAT])(&outRaster, ipImage, nRasterType) != FALSE )
{
*npFormat = RwRasterGetFormat(&outRaster) | outRaster.cType;
*npWidth = RwRasterGetWidth(&outRaster);
*npHeight = RwRasterGetHeight(&outRaster);
*npDepth = RwRasterGetDepth(&outRaster);
return ipImage;
}
return NULL;
}
RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData)
{
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
{
if ( callback(rwLLLinkGetData(link, RpAtomic, inClumpLink), pData) == NULL )
break;
}
return clump;
}
RpClump* RpClumpRender(RpClump* clump)
{
RpClump* retClump = clump;
for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
{
RpAtomic* curAtomic = rwLLLinkGetData(link, RpAtomic, inClumpLink);
if ( RpAtomicGetFlags(curAtomic) & rpATOMICRENDER )
{
// Not sure why they need this
RwFrameGetLTM(RpAtomicGetFrame(curAtomic));
if ( RpAtomicRender(curAtomic) == NULL )
retClump = NULL;
}
}
return retClump;
}
RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData)
{
for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ )
{
if ( fpCallBack(geometry->matList.materials[i], pData) == NULL )
break;
}
return geometry;
}
RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy* hierarchy, RwInt32 ID)
{
for ( RwInt32 i = 0, j = hierarchy->numNodes; i < j; i++ )
{
if ( ID == hierarchy->pNodeInfo[i].nodeID )
return i;
}
return -1;
}
RwMatrix* RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy* hierarchy)
{
return hierarchy->pMatrixArray;
}
void RwD3D9DeleteVertexShader(void* shader)
{
static_cast<IUnknown*>(shader)->Release();
}
RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8* mem, const RwRGBA* color, RwInt32 numVerts, RwUInt32 stride)
{
RwUInt8 alpha = 255;
for ( RwInt32 i = 0; i < numVerts; i++ )
{
*reinterpret_cast<RwUInt32*>(mem) = (color->alpha << 24) | (color->red << 16) | (color->green << 8) | color->blue;
alpha &= color->alpha;
color++;
mem += stride;
}
return alpha != 255;
}
// Unreachable stub
RwBool RwMatrixDestroy(RwMatrix* mpMat) { assert(!"Unreachable!"); return TRUE; }
struct AlphaObjectInfo
{
RpAtomic* pAtomic;
RpAtomic* (*callback)(RpAtomic*, float);
float fCompareValue;
friend bool operator < (const AlphaObjectInfo &a, const AlphaObjectInfo &b)
{ return a.fCompareValue < b.fCompareValue; }
};
// Other wrappers
void (*GTAdelete)(void*) = AddressByVersion<void(*)(void*)>(0x82413F, 0x824EFF, 0x85E58C);
const char* (*GetFrameNodeName)(RwFrame*) = AddressByVersion<const char*(*)(RwFrame*)>(0x72FB30, 0x730360, 0x769C20);
RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*) = AddressByVersion<RpHAnimHierarchy*(*)(RpClump*)>(0x734A40, 0x735270, 0x7671B0);
auto InitializeUtrax = AddressByVersion<void(__thiscall*)(void*)>(0x4F35B0, 0x4F3A10, 0x4FFA80);
auto CanSeeOutSideFromCurrArea = AddressByVersion<bool(*)()>(0x53C4A0, 0x53C940, 0x54E440);
auto RenderOneXLUSprite = AddressByVersion<void(*)(float, float, float, float, float, int, int, int, int, float, char, char, char)>(0x70D000, 0x70D830, 0x7592C0);
static void (__thiscall* SetVolume)(void*,float);
static BOOL (*IsAlreadyRunning)();
static void (*TheScriptsLoad)();
static void (*WipeLocalVariableMemoryForMissionScript)();
static void (*DoSunAndMoon)();
auto WorldRemove = AddressByVersion<void(*)(CEntity*)>(0x563280, 0, 0x57D370, 0x57C480, 0x57C3B0);
// SA variables
void** rwengine = *AddressByVersion<void***>(0x58FFC0, 0x53F032, 0x48C194, 0x48B167, 0x48B167);
unsigned char& nGameClockDays = **AddressByVersion<unsigned char**>(0x4E841D, 0x4E886D, 0x4F3871);
unsigned char& nGameClockMonths = **AddressByVersion<unsigned char**>(0x4E842D, 0x4E887D, 0x4F3861);
void*& pUserTracksStuff = **AddressByVersion<void***>(0x4D9B7B, 0x4DA06C, 0x4E4A43);
float& fFarClipZ = **AddressByVersion<float**>(0x70D21F, 0x70DA4F, 0x421AB2);
RwTexture** const gpCoronaTexture = *AddressByVersion<RwTexture***>(0x6FAA8C, 0x6FB2BC, 0x5480BF);
int& MoonSize = **AddressByVersion<int**>(0x713B0C, 0x71433C, 0x72F0AB);
CZoneInfo*& pCurrZoneInfo = **AddressByVersion<CZoneInfo***>(0x58ADB1, 0x58B581, 0x407F93);
CRGBA* HudColour = *AddressByVersion<CRGBA**>(0x58ADF6, 0x58B5C6, 0x440648);
CLinkListSA<CPed*>& ms_weaponPedsForPC = **AddressByVersion<CLinkListSA<CPed*>**>(0x53EACA, 0x53EF6A, 0x551101);
CLinkListSA<AlphaObjectInfo>& m_alphaList = **AddressByVersion<CLinkListSA<AlphaObjectInfo>**>(0x733A4D, 0x73427D, 0x76DCA3);
#ifndef NDEBUG
DebugMenuAPI gDebugMenuAPI;
#endif
// Custom variables
static float fSunFarClip;
static HMODULE hDLLModule;
static struct
{
char Extension[8];
unsigned int Codec;
} UserTrackExtensions[] = { { ".ogg", DECODER_VORBIS }, { ".mp3", DECODER_QUICKTIME },
{ ".wav", DECODER_WAVE }, { ".wma", DECODER_WINDOWSMEDIA },
{ ".wmv", DECODER_WINDOWSMEDIA }, { ".aac", DECODER_QUICKTIME },
{ ".m4a", DECODER_QUICKTIME }, { ".mov", DECODER_QUICKTIME },
{ ".fla", DECODER_FLAC }, { ".flac", DECODER_FLAC } };
// Regular functions
static RpAtomic* RenderAtomic(RpAtomic* pAtomic, float fComp)
{
UNREFERENCED_PARAMETER(fComp);
return AtomicDefaultRenderCallBack(pAtomic);
}
static RpAtomic* StaticPropellerRender(RpAtomic* pAtomic)
{
int nPushedAlpha;
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
pAtomic = AtomicDefaultRenderCallBack(pAtomic);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
return pAtomic;
}
static RpAtomic* MovingPropellerRender(RpAtomic* pAtomic)
{
int nPushedAlpha, nAlphaBlending;
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
pAtomic = AtomicDefaultRenderCallBack(pAtomic);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
return pAtomic;
}
RpAtomic* RenderBigVehicleActomic(RpAtomic* pAtomic, float)
{
const char* pNodeName = GetFrameNodeName(RpAtomicGetFrame(pAtomic));
if ( _strnicmp(pNodeName, "moving_prop", 11) == 0 )
return MovingPropellerRender(pAtomic);
if ( _strnicmp(pNodeName, "static_prop", 11) == 0 )
return StaticPropellerRender(pAtomic);
return AtomicDefaultRenderCallBack(pAtomic);
}
void RenderVehicleHiDetailAlphaCB_HunterDoor(RpAtomic* pAtomic)
{
AlphaObjectInfo NewObject;
NewObject.callback = RenderAtomic;
NewObject.fCompareValue = -std::numeric_limits<float>::infinity();
NewObject.pAtomic = pAtomic;
m_alphaList.InsertFront(NewObject);
}
void RenderWeapon(CPed* pPed)
{
pPed->RenderWeapon(false, false);
ms_weaponPedsForPC.Insert(pPed);
}
void RenderWeaponPedsForPC()
{
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
for ( auto it = ms_weaponPedsForPC.Next( nullptr ); it != nullptr; it = ms_weaponPedsForPC.Next( it ) )
{
CPed* ped = **it;
ped->SetupLighting();
ped->RenderWeapon(true, false);
ped->RemoveLighting();
}
}
/*void RenderWeaponsList()
{
int nPushedAlpha, nAlphaFunction;
int nZWrite;
int nAlphaBlending;
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(255));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
for ( auto i = ms_weaponPedsForPC.m_lnListHead.m_pNext; i != &ms_weaponPedsForPC.m_lnListTail; i = i->m_pNext )
{
i->V()->SetupLighting();
RenderWeaponHooked(i->V());
i->V()->RemoveLighting();
}
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
}*/
static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData)
{
return new CAEFLACDecoder(pData);
}
static CAEWaveDecoder* __stdcall CAEWaveDecoderInit(CAEDataStream* pStream)
{
return new CAEWaveDecoder(pStream);
}
static void BasketballFix(unsigned char* pBuf, int nSize)
{
for ( int i = 0, hits = 0; i < nSize && hits < 7; i++, pBuf++ )
{
// Pattern check for save pickup XYZ
if ( *(unsigned int*)pBuf == 0x449DE19A ) // Save pickup X
{
hits++;
*(float*)pBuf = 1291.8f;
}
else if ( *(unsigned int*)pBuf == 0xC4416AE1 ) // Save pickup Y
{
hits++;
*(float*)pBuf = -797.8284f;
}
else if ( *(unsigned int*)pBuf == 0x44886C7B ) // Save pickup Z
{
hits++;
*(float*)pBuf = 1089.5f;
}
else if ( *(unsigned int*)pBuf == 0x449DF852 ) // Save point X
{
hits++;
*(float*)pBuf = 1286.8f;
}
else if ( *(unsigned int*)pBuf == 0xC44225C3 ) // Save point Y
{
hits++;
*(float*)pBuf = -797.69f;
}
else if ( *(unsigned int*)pBuf == 0x44885C7B ) // Save point Z
{
hits++;
*(float*)pBuf = 1089.1f;
}
else if ( *(unsigned int*)pBuf == 0x43373AE1 ) // Save point A
{
hits++;
*(float*)pBuf = 90.0f;
}
}
}
static unsigned char* ScriptSpace;
static int* ScriptParams;
static size_t ScriptFileSize, ScriptMissionSize;
static void InitializeScriptGlobals()
{
static bool bInitScriptStuff = [] () {;
ScriptSpace = *AddressByVersion<unsigned char**>(0x5D5380, 0x5D5B60, 0x450E34);
ScriptParams = *AddressByVersion<int**>(0x48995B, 0x46410A, 0x46979A);
ScriptFileSize = *AddressByVersion<size_t*>( 0x468E74+1, 0, 0x46E572+1);
ScriptMissionSize = *AddressByVersion<size_t*>( 0x489A5A+1, 0, 0x490798+1);
return true;
} ();
}
static void SweetsGirlFix()
{
// Changes @ == int to @ >= int in two places
if ( *(uint16_t*)(ScriptSpace+ScriptFileSize+2510) == 0x0039 )
*(uint16_t*)(ScriptSpace+ScriptFileSize+2510) = 0x0029;
if ( *(uint16_t*)(ScriptSpace+ScriptFileSize+2680) == 0x0039 )
*(uint16_t*)(ScriptSpace+ScriptFileSize+2680) = 0x0029;
}
static void MountainCloudBoysFix()
{
auto pattern = hook::range_pattern( uintptr_t(ScriptSpace+ScriptFileSize), uintptr_t(ScriptSpace+ScriptFileSize+ScriptMissionSize),
"D6 00 04 00 39 00 03 EF 00 04 02 4D 00 01 90 F2 FF FF D6 00 04 01" ).count_hint(1);
if ( pattern.size() == 1 ) // Faulty code lies under offset 3367 - replace it if it matches
{
const uint8_t bNewCode[22] = {
0x00, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x04, 0x03, 0x39, 0x00, 0x03, 0x2B,
0x00, 0x04, 0x0B, 0x39, 0x00, 0x03, 0xEF, 0x00, 0x04, 0x02
};
memcpy( pattern.get(0).get<void>(), bNewCode, sizeof(bNewCode) );
}
}
static void QuadrupleStuntBonus()
{
// IF HEIGHT_FLOAT_HJ > 4.0 -> IF HEIGHT_INT_HJ > 4
auto pattern = hook::range_pattern( uintptr_t(ScriptSpace), uintptr_t(ScriptSpace+ScriptFileSize), "20 00 02 60 14 06 00 00 80 40" ).count_hint(1);
if ( pattern.size() == 1 )
{
const uint8_t newCode[10] = {
0x18, 0x00, 0x02, 0x30, 0x14, 0x01, 0x04, 0x00, 0x00, 0x00
};
memcpy( pattern.get(0).get<void>(), newCode, sizeof(newCode) );
}
}
void TheScriptsLoad_BasketballFix()
{
TheScriptsLoad();
InitializeScriptGlobals();
BasketballFix(ScriptSpace+8, *(int*)(ScriptSpace+3));
QuadrupleStuntBonus();
}
void StartNewMission_SCMFixes()
{
WipeLocalVariableMemoryForMissionScript();
InitializeScriptGlobals();
// INITIAL - Basketball fix, Quadruple Stunt Bonus
if ( ScriptParams[0] == 0 )
{
BasketballFix(ScriptSpace+ScriptFileSize, ScriptMissionSize);
QuadrupleStuntBonus();
}
// HOODS5 - Sweet's Girl fix
else if ( ScriptParams[0] == 18 )
SweetsGirlFix();
// WUZI1 - Mountain Cloud Boys fix
else if ( ScriptParams[0] == 53 )
MountainCloudBoysFix();
}
// 1.01 kinda fixed it
bool GetCurrentZoneLockedOrUnlocked(float fPosX, float fPosY)
{
// Exploit RAII really bad
static const float GridXOffset = **(float**)(0x572135+2), GridYOffset = **(float**)(0x57214A+2);
static const float GridXSize = **(float**)(0x57213B+2), GridYSize = **(float**)(0x572153+2);
static const int GridXNum = static_cast<int>((2.0f*GridXOffset) * GridXSize), GridYNum = static_cast<int>((2.0f*GridYOffset) * GridYSize);
static unsigned char* const ZonesVisited = *(unsigned char**)(0x57216A) - (GridYNum-1); // 1.01 fixed it!
int Xindex = static_cast<int>((fPosX+GridXOffset) * GridXSize);
int Yindex = static_cast<int>((fPosY+GridYOffset) * GridYSize);
// "Territories fix"
if ( (Xindex >= 0 && Xindex < GridXNum) && (Yindex >= 0 && Yindex < GridYNum) )
return ZonesVisited[GridXNum*Xindex - Yindex + (GridYNum-1)] != 0;
// Outside of map bounds
return true;
}
bool GetCurrentZoneLockedOrUnlocked_Steam(float fPosX, float fPosY)
{
static unsigned char* const ZonesVisited = *(unsigned char**)(0x5870E8) - 9;
int Xindex = static_cast<int>((fPosX+3000.0f) / 600.0f);
int Yindex = static_cast<int>((fPosY+3000.0f) / 600.0f);
// "Territories fix"
if ( (Xindex >= 0 && Xindex < 10) && (Yindex >= 0 && Yindex < 10) )
return ZonesVisited[10*Xindex - Yindex + 9] != 0;
// Outside of map bounds
return true;
}
// By NTAuthority
void DrawMoonWithPhases(int moonColor, float* screenPos, float sizeX, float sizeY)
{
static RwTexture* gpMoonMask = [] () {
if ( GetFileAttributesW(L"lunar.png") != INVALID_FILE_ATTRIBUTES )
{
// load from file
return CPNGFile::ReadFromFile("lunar.png");
}
// Load from memory
HRSRC resource = FindResourceW(hDLLModule, MAKEINTRESOURCE(IDR_LUNAR64), RT_RCDATA);
void* pMoonMask = LockResource( LoadResource(hDLLModule, resource) );
return CPNGFile::ReadFromMemory(pMoonMask, SizeofResource(hDLLModule, resource));
} ();
//D3DPERF_BeginEvent(D3DCOLOR_ARGB(0,0,0,0), L"render moon");
float currentDayFraction = nGameClockDays / 31.0f;
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nullptr);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
float a10 = 1.0f / fFarClipZ;
float size = (MoonSize * 2) + 4.0f;
RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, 0, 0, 0, 0, a10, -1, 0, 0);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpMoonMask != nullptr ? RwTextureGetRaster(gpMoonMask) : nullptr );
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDINVSRCCOLOR);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCCOLOR);
float maskX = (sizeX * size) * 5.4f * (currentDayFraction - 0.5f) + screenPos[0];
float maskY = screenPos[1] + ((sizeY * size) * 0.7f);
RenderOneXLUSprite(maskX, maskY, fFarClipZ, sizeX * size * 1.7f, sizeY * size * 1.7f, 0, 0, 0, 255, a10, -1, 0, 0);
RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, 0);
RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, moonColor, moonColor, static_cast<int>(moonColor * 0.85f), 255, a10, -1, 0, 0);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
//D3DPERF_EndEvent();
}
CRGBA* CRGBA::BlendGangColour(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
double colourIntensity = static_cast<double>(pCurrZoneInfo->ZoneColour.a) / 255.0;
*this = CRGBA(BlendSqr( CRGBA(r, g, b), HudColour[3], colourIntensity ), a);
return this;
}
void SunAndMoonFarClip()
{
fSunFarClip = std::min(1500.0f, fFarClipZ);
DoSunAndMoon();
}
// STEAM ONLY
template<bool bX1, bool bY1, bool bX2, bool bY2>
void DrawRect_HalfPixel_Steam(CRect& rect, const CRGBA& rgba)
{
if constexpr ( bX1 )
rect.x1 -= 0.5f;
if constexpr ( bY1 )
rect.y1 -= 0.5f;
if constexpr ( bX2 )
rect.x2 -= 0.5f;
if constexpr ( bY2 )
rect.y2 -= 0.5f;
// Steam CSprite2d::DrawRect
((void(*)(const CRect&, const CRGBA&))0x75CDA0)(rect, rgba);
}
char* GetMyDocumentsPathSA()
{
static char cUserFilesPath[MAX_PATH];
static char* const ppTempBufPtr = *GetVer() == 0 ? *AddressByRegion_10<char**>(0x744FE5) : cUserFilesPath;
static bool initPath = [&] () {
char** const ppUserFilesDir = AddressByVersion<char**>(0x74503F, 0x74586F, 0x77EE50, 0x77902B, 0x778F1B);
char cTmpPath[MAX_PATH];
SHGetFolderPathA(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, ppTempBufPtr);
PathAppendA(ppTempBufPtr, *ppUserFilesDir);
CreateDirectoryA(ppTempBufPtr, nullptr);
strcpy_s(cTmpPath, ppTempBufPtr);
PathAppendA(cTmpPath, "Gallery");
CreateDirectoryA(cTmpPath, nullptr);
strcpy_s(cTmpPath, ppTempBufPtr);
PathAppendA(cTmpPath, "User Tracks");
CreateDirectoryA(cTmpPath, nullptr);
return true;
} ();
return ppTempBufPtr;
}
static LARGE_INTEGER FrameTime;
int32_t GetTimeSinceLastFrame()
{
LARGE_INTEGER curTime;
QueryPerformanceCounter(&curTime);
return int32_t(curTime.QuadPart - FrameTime.QuadPart);
}
static int (*RsEventHandler)(int, void*);
int NewFrameRender(int nEvent, void* pParam)
{
QueryPerformanceCounter(&FrameTime);
return RsEventHandler(nEvent, pParam);
}
#include <ctime>
#include <random>
static std::ranlux48 generator (time(nullptr));
int32_t Int32Rand()
{
return generator() & INT32_MAX;
}
void (*FlushSpriteBuffer)() = AddressByVersion<void(*)()>(0x70CF20, 0x70D750, 0x7591E0, 0x753AE0, 0x753A00);
void FlushLensSwitchZ( RwRenderState rwa, void* rwb )
{
FlushSpriteBuffer();
RwRenderStateSet( rwa, rwb );
}
void (*InitSpriteBuffer2D)() = AddressByVersion<void(*)()>(0x70CFD0, 0x70D800, 0x759290, 0x753B90, 0x753AB0);
void InitBufferSwitchZ( RwRenderState rwa, void* rwb )
{
RwRenderStateSet( rwa, rwb );
InitSpriteBuffer2D();
}
static void* const g_fx = *AddressByVersion<void**>(0x4A9649, 0x4AA4EF, 0x4B2BB9, 0x4B0BE4, 0x4B0BC4);
DWORD* msaaValues = *AddressByVersion<DWORD**>(0x4CCBC5, 0x4CCDB5, 0x4D7462, 0x4D6CE5, 0x4D6CB5);
RwRaster*& pMirrorBuffer = **AddressByVersion<RwRaster***>(0x723001, 0x723831, 0x754971, 0x74F3E1, 0x74F311);
RwRaster*& pMirrorZBuffer = **AddressByVersion<RwRaster***>(0x72301C, 0x72384C, 0x75498C, 0x74F3FC, 0x74F32C);
void CreateMirrorBuffers()
{
if ( pMirrorBuffer == nullptr )
{
DWORD oldMsaa[2] = { msaaValues[0], msaaValues[1] };
msaaValues[0] = msaaValues[1] = 0;
DWORD quality = *(DWORD*)((BYTE*)g_fx + 0x54);
RwInt32 width, height;
if ( quality >= 3 ) // Very High
{
width = 2048;
height = 1024;
}
else if ( quality >= 1 ) // Medium
{
width = 1024;
height = 512;
}
else
{
width = 512;
height = 256;
}
pMirrorBuffer = RwRasterCreate( width, height, 0, rwRASTERTYPECAMERATEXTURE );
pMirrorZBuffer = RwRasterCreate( width, height, 0, rwRASTERTYPEZBUFFER );
msaaValues[0] = oldMsaa[0];
msaaValues[1] = oldMsaa[1];
}
}
RwUInt32 (*orgGetMaxMultiSamplingLevels)();
RwUInt32 GetMaxMultiSamplingLevels()
{
RwUInt32 maxSamples = orgGetMaxMultiSamplingLevels();
RwUInt32 option;
_BitScanForward( (DWORD*)&option, maxSamples );
return option + 1;
}
static void (*orgChangeMultiSamplingLevels)(RwUInt32);
void ChangeMultiSamplingLevels( RwUInt32 level )
{
orgChangeMultiSamplingLevels( 1 << (level - 1) );
}
static void (*orgSetMultiSamplingLevels)(RwUInt32);
void SetMultiSamplingLevels( RwUInt32 level )
{
orgSetMultiSamplingLevels( 1 << (level - 1) );
}
void MSAAText( char* buffer, const char*, DWORD level )
{
sprintf_s( buffer, 100, "%ux", 1 << level );
}
static RwInt32 numSavedVideoModes;
static RwInt32 (*orgGetNumVideoModes)();
RwInt32 GetNumVideoModes_Store()
{
return numSavedVideoModes = orgGetNumVideoModes();
}
RwInt32 GetNumVideoModes_Retrieve()
{
return numSavedVideoModes;
}
static void* (*orgMemMgrMalloc)(RwUInt32, RwUInt32);
void* CollisionData_MallocAndInit( RwUInt32 size, RwUInt32 hint )
{
CColData* mem = (CColData*)orgMemMgrMalloc( size, hint );
mem->m_bFlags = 0;
mem->m_dwNumShadowTriangles = mem->m_dwNumShadowVertices =0;
mem->m_pShadowVertices = mem->m_pShadowTriangles = nullptr;
return mem;
}
static void* (*orgNewAlloc)(size_t);
void* CollisionData_NewAndInit( size_t size )
{
CColData* mem = (CColData*)orgNewAlloc( size );
mem->m_bFlags = 0;
return mem;
}
static void (*orgEscalatorsUpdate)();
void UpdateEscalators()
{
if ( !CEscalator::ms_entitiesToRemove.empty() )
{
for ( auto it : CEscalator::ms_entitiesToRemove )
{
WorldRemove( it );
delete it;
}
CEscalator::ms_entitiesToRemove.clear();
}
orgEscalatorsUpdate();
}
static char** pStencilShadowsPad = *AddressByVersion<char***>(0x70FC4F, 0, 0x75E286, 0x758A47, 0x758937);
void StencilShadowAlloc( )
{
static char* pMemory = [] () {;
char* mem = static_cast<char*>( orgNewAlloc( 3 * 0x6000 ) );
pStencilShadowsPad[0] = mem;
pStencilShadowsPad[1] = mem+0x6000;
pStencilShadowsPad[2] = mem+(2*0x6000);
return mem;
} ();
}
RwBool GTARtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator* animI, RtAnimAnimation* anim)
{
animI->pCurrentAnim = anim;
animI->currentTime = 0.0f;
const RtAnimInterpolatorInfo* info = anim->interpInfo;
animI->currentInterpKeyFrameSize = info->interpKeyFrameSize;
animI->currentAnimKeyFrameSize = info->animKeyFrameSize;
animI->keyFrameApplyCB = info->keyFrameApplyCB;
animI->keyFrameBlendCB = info->keyFrameBlendCB;
animI->keyFrameInterpolateCB = info->keyFrameInterpolateCB;
animI->keyFrameAddCB = info->keyFrameAddCB;
for ( RwInt32 i = 0; i < animI->numNodes; ++i )
{
RtAnimKeyFrameInterpolate( animI, rtANIMGETINTERPFRAME( animI, i ),
(RwChar*)anim->pFrames + i * animI->currentAnimKeyFrameSize,
(RwChar*)anim->pFrames + ( i + animI->numNodes) * animI->currentAnimKeyFrameSize, 0.0f );
}
animI->pNextFrame = (RwChar*)anim->pFrames + 2 * animI->currentAnimKeyFrameSize * animI->numNodes;
return TRUE;
}
DWORD WINAPI CdStreamSetFilePointer( HANDLE hFile, uint32_t distanceToMove, PLONG lpDistanceToMoveHigh, DWORD dwMoveMethod )
{
assert( lpDistanceToMoveHigh == nullptr );
LARGE_INTEGER li;
li.QuadPart = int64_t(distanceToMove) << 11;
return SetFilePointer( hFile, li.LowPart, &li.HighPart, dwMoveMethod );
}
static auto* const pCdStreamSetFilePointer = CdStreamSetFilePointer;
static signed int& LastTimeFireTruckCreated = **AddressByVersion<int**>(0x42131F + 2, 0, 0x42224D + 2);
static signed int& LastTimeAmbulanceCreated = **AddressByVersion<int**>(0x421319 + 2, 0, 0x422247 + 2);
static float& TimeNextMadDriverChaseCreated = **AddressByVersion<float**>(0x421369 + 2, 0, 0x42229D + 2);
static void (*orgCarCtrlReInit)();
void CarCtrlReInit_SilentPatch()
{
orgCarCtrlReInit();
LastTimeFireTruckCreated = 0;
LastTimeAmbulanceCreated = 0;
TimeNextMadDriverChaseCreated = (static_cast<float>(Int32Rand()) / INT32_MAX) * 600.0f + 600.0f;
}
static signed int* LastTimeFireTruckCreated_Newsteam;
static signed int* LastTimeAmbulanceCreated_Newsteam;
static float* TimeNextMadDriverChaseCreated_Newsteam;
void CarCtrlReInit_SilentPatch_Newsteam()
{
orgCarCtrlReInit();
*LastTimeFireTruckCreated_Newsteam = 0;
*LastTimeAmbulanceCreated_Newsteam = 0;
*TimeNextMadDriverChaseCreated_Newsteam = (static_cast<float>(Int32Rand()) / INT32_MAX) * 600.0f + 600.0f;
}
static void (*orgDrawScriptSpritesAndRectangles)(uint8_t);
void DrawScriptSpritesAndRectangles( uint8_t arg )
{
RwRenderStateSet( rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR );
orgDrawScriptSpritesAndRectangles( arg );
}
std::vector< std::pair<int32_t, bool> > doubleRearWheelsList;
bool ReadDoubleRearWheels(const wchar_t* pPath)
{
bool listedAny = false;
constexpr size_t SCRATCH_PAD_SIZE = 32767;
WideDelimStringReader reader( SCRATCH_PAD_SIZE );
GetPrivateProfileSectionW( L"DoubleRearWheels", reader.GetBuffer(), reader.GetSize(), pPath );
while ( const wchar_t* str = reader.GetString() )
{
wchar_t textLine[64];
wchar_t* context = nullptr;
wchar_t* token;
wcscpy_s( textLine, str );
token = wcstok_s( textLine, L"=", &context );
int32_t toList = wcstol( token, nullptr, 0 );
if ( toList <= 0 ) continue;
wchar_t* begin = wcstok_s( nullptr, L"=", &context );
if ( begin == nullptr ) continue;
wchar_t* end = nullptr;
bool value = wcstoul( begin, &end, 0 ) != 0;
if ( begin != end )
{
doubleRearWheelsList.emplace_back( toList, value );
listedAny = true;
}
}
return listedAny;
}
bool __stdcall CheckDoubleRWheelsList( void* modelInfo, uint8_t* handlingData )
{
static void* lastModelInfo = nullptr;
static bool lastResult = false;
if ( modelInfo == lastModelInfo ) return lastResult;
lastModelInfo = modelInfo;
int32_t modelID = std::distance( ms_modelInfoPtrs, std::find( ms_modelInfoPtrs, ms_modelInfoPtrs+m_numModelInfoPtrs, modelInfo ) );
auto it = std::find_if( doubleRearWheelsList.begin(), doubleRearWheelsList.end(), [modelID]( const auto& item ) {
return item.first == modelID;
} );
if ( it == doubleRearWheelsList.end() )
{
uint32_t flags = *(uint32_t*)(handlingData+0xCC);
lastResult = (flags & 0x20000000) != 0;
return lastResult;
}
lastResult = it->second;
return lastResult;
}
CVehicleModelInfo* (__thiscall *orgVehicleModelInfoCtor)(CVehicleModelInfo*);
CVehicleModelInfo* __fastcall VehicleModelInfoCtor(CVehicleModelInfo* me)
{
orgVehicleModelInfoCtor(me);
me->m_apPlateMaterials = nullptr;
me->m_dirtMaterials = nullptr;
me->m_numDirtMaterials = 0;
std::fill( std::begin( me->m_staticDirtMaterials ), std::end( me->m_staticDirtMaterials ), nullptr );
return me;
}
static void (*RemoveFromInterestingVehicleList)(CVehicle*) = AddressByVersion<void(*)(CVehicle*)>( 0x423ED0, 0, 0 ); // TODO: DO
static void (*orgRecordVehicleDeleted)(CVehicle*);
static void RecordVehicleDeleted_AndRemoveFromVehicleList( CVehicle* vehicle )
{
orgRecordVehicleDeleted( vehicle );
RemoveFromInterestingVehicleList( vehicle );
}
static int currDisplayedSplash_ForLastSplash = 0;
static void DoPCScreenChange_Mod()
{
static int& currDisplayedSplash = **AddressByVersion<int**>( 0x590B22 + 1, 0, 0 ); // TODO: DO
static const int numSplashes = [] () -> int {
RwTexture** begin = *AddressByVersion<RwTexture***>( 0x590CB4 + 1, 0, 0 ); // TODO: DO
RwTexture** end = *AddressByVersion<RwTexture***>( 0x590CCE + 2, 0, 0 ); // TODO: DO
return std::distance( begin, end );
} () - 1;
if ( currDisplayedSplash >= numSplashes )
{
currDisplayedSplash = 1;
currDisplayedSplash_ForLastSplash = numSplashes + 1;
}
else
{
currDisplayedSplash_ForLastSplash = ++currDisplayedSplash;
}
}
#ifndef NDEBUG
static bool bUseAaronSun = true;
static bool bFixedPCVehLight = true;
#endif
static CVector curVecToSun;
static void (*orgSetLightsWithTimeOfDayColour)( RpWorld* );
static void SetLightsWithTimeOfDayColour_SilentPatch( RpWorld* world )
{
static CVector* const VectorToSun = *AddressByVersion<CVector**>( 0x6FC5B7 + 3, 0, 0 ); // TODO: DO
static int& CurrentStoredValue = **AddressByVersion<int**>( 0x6FC632 + 1, 0, 0 ); // TODO: DO
#ifndef NDEBUG
static CVector& vecDirnLightToSun = *(CVector*)0xB7CB14;
curVecToSun = bUseAaronSun ? VectorToSun[CurrentStoredValue] : vecDirnLightToSun;
#else
curVecToSun = VectorToSun[CurrentStoredValue];
#endif
orgSetLightsWithTimeOfDayColour( world );
}
// ============= CdStream data racing issue =============
struct CdStream
{
DWORD nSectorOffset;
DWORD nSectorsToRead;
LPVOID lpBuffer;
BYTE field_C;
BYTE bLocked;
BYTE bInUse;
BYTE field_F;
DWORD status;
union Sync {
HANDLE semaphore;
CONDITION_VARIABLE cv;
} sync;
HANDLE hFile;
OVERLAPPED overlapped;
};
static_assert(sizeof(CdStream) == 0x30, "Incorrect struct size: CdStream");
namespace CdStreamSync {
static CRITICAL_SECTION CdStreamCritSec;
// Function pointers for game to use
static CdStream::Sync (__stdcall *CdStreamInitializeSyncObject)();
static DWORD (__stdcall *CdStreamSyncOnObject)( CdStream* stream );
static void (__stdcall *CdStreamThreadOnObject)( CdStream* stream );
static void (__stdcall *CdStreamCloseObject)( CdStream::Sync* sync );
static void (__stdcall *CdStreamShutdownSyncObject)( CdStream* stream );
static void __stdcall CdStreamShutdownSyncObject_Stub( CdStream* stream, size_t idx )
{
CdStreamShutdownSyncObject( &stream[idx] );
}
// Fixed return values for GetOverlappedResult - stock code assumes "nonzero" equals 1, might not be future proof
static uint32_t WINAPI GetOverlappedResult_SilentPatch( HANDLE hFile, LPOVERLAPPED lpOverlapped, LPDWORD lpNumberOfBytesTransferred, BOOL bWait )
{
return GetOverlappedResult( hFile, lpOverlapped, lpNumberOfBytesTransferred, bWait ) != FALSE ? 0 : 254;
}
static auto* const pGetOverlappedResult = &GetOverlappedResult_SilentPatch;
namespace Sema
{
CdStream::Sync __stdcall InitializeSyncObject()
{
CdStream::Sync object;
object.semaphore = CreateSemaphore( nullptr, 0, 2, nullptr );
return object;
}
void __stdcall ShutdownSyncObject( CdStream* stream )
{
CloseHandle( stream->sync.semaphore );
}
DWORD __stdcall CdStreamSync( CdStream* stream )
{
EnterCriticalSection( &CdStreamCritSec );
if ( stream->nSectorsToRead != 0 )
{
stream->bLocked = 1;
LeaveCriticalSection( &CdStreamCritSec );
WaitForSingleObject( stream->sync.semaphore, INFINITE );
EnterCriticalSection( &CdStreamCritSec );
}
stream->bInUse = 0;
LeaveCriticalSection( &CdStreamCritSec );
return stream->status;
}
void __stdcall CdStreamThread( CdStream* stream )
{
EnterCriticalSection( &CdStreamCritSec );
stream->nSectorsToRead = 0;
if ( stream->bLocked != 0 )
{
ReleaseSemaphore( stream->sync.semaphore, 1, nullptr );
}
stream->bInUse = 0;
LeaveCriticalSection( &CdStreamCritSec );
}
}
namespace CV
{
namespace Funcs
{
static decltype(InitializeConditionVariable)* pInitializeConditionVariable = nullptr;
static decltype(SleepConditionVariableCS)* pSleepConditionVariableCS = nullptr;
static decltype(WakeConditionVariable)* pWakeConditionVariable = nullptr;
static bool TryInit()
{
const HMODULE kernelDLL = GetModuleHandle( TEXT("kernel32") );
assert( kernelDLL != nullptr );
pInitializeConditionVariable = (decltype(pInitializeConditionVariable))GetProcAddress( kernelDLL, "InitializeConditionVariable" );
pSleepConditionVariableCS = (decltype(pSleepConditionVariableCS))GetProcAddress( kernelDLL, "SleepConditionVariableCS" );
pWakeConditionVariable = (decltype(pWakeConditionVariable))GetProcAddress( kernelDLL, "WakeConditionVariable" );
return pInitializeConditionVariable != nullptr && pSleepConditionVariableCS != nullptr && pWakeConditionVariable != nullptr;
}
}
CdStream::Sync __stdcall InitializeSyncObject()
{
CdStream::Sync object;
Funcs::pInitializeConditionVariable( &object.cv );
return object;
}
void __stdcall ShutdownSyncObject( CdStream* stream )
{
}
DWORD __stdcall CdStreamSync( CdStream* stream )
{
EnterCriticalSection( &CdStreamCritSec );
while ( stream->nSectorsToRead != 0 )
{
Funcs::pSleepConditionVariableCS( &stream->sync.cv, &CdStreamCritSec, INFINITE );
}
stream->bInUse = 0;
LeaveCriticalSection( &CdStreamCritSec );
return stream->status;
}
void __stdcall CdStreamThread( CdStream* stream )
{
EnterCriticalSection( &CdStreamCritSec );
stream->nSectorsToRead = 0;
Funcs::pWakeConditionVariable( &stream->sync.cv );
stream->bInUse = 0;
LeaveCriticalSection( &CdStreamCritSec );
}
}
static void (*orgCdStreamInitThread)();
static void CdStreamInitThread()
{
if ( ModCompat::bCdStreamFallBackForOldML != true && CV::Funcs::TryInit() )
{
CdStreamInitializeSyncObject = CV::InitializeSyncObject;
CdStreamShutdownSyncObject = CV::ShutdownSyncObject;
CdStreamSyncOnObject = CV::CdStreamSync;
CdStreamThreadOnObject = CV::CdStreamThread;
}
else
{
CdStreamInitializeSyncObject = Sema::InitializeSyncObject;
CdStreamShutdownSyncObject = Sema::ShutdownSyncObject;
CdStreamSyncOnObject = Sema::CdStreamSync;
CdStreamThreadOnObject = Sema::CdStreamThread;
}
InitializeCriticalSectionAndSpinCount( &CdStreamCritSec, 10 );
FLAUtils::SetCdStreamWakeFunction( []( CdStream* pStream ) {
CdStreamThreadOnObject( pStream );
} );
orgCdStreamInitThread();
}
}
// Dancing timers fix
static long UtilsVariablesInit = 0;
static LARGE_INTEGER UtilsStartTime;
static LARGE_INTEGER* pUtilsFrequency;
static BOOL WINAPI AudioUtilsFrequency( PLARGE_INTEGER lpFrequency )
{
pUtilsFrequency = lpFrequency;
::QueryPerformanceFrequency( lpFrequency );
lpFrequency->QuadPart /= 1000;
return TRUE;
}
static auto* const pAudioUtilsFrequency = &AudioUtilsFrequency;
static int64_t AudioUtilsGetStartTime()
{
QueryPerformanceCounter( &UtilsStartTime );
_InterlockedExchange( &UtilsVariablesInit, 1 );
return UtilsStartTime.QuadPart;
}
static int64_t AudioUtilsGetCurrentTimeInMs()
{
if ( _InterlockedCompareExchange( &UtilsVariablesInit, 0, 0 ) == 0 )
{
return 0;
}
LARGE_INTEGER currentTime;
QueryPerformanceCounter( &currentTime );
return (currentTime.QuadPart - UtilsStartTime.QuadPart) / pUtilsFrequency->QuadPart;
}
#ifndef NDEBUG
// ============= QPC spoof for verifying high timer issues =============
namespace FakeQPC
{
static int64_t AddedTime;
static BOOL WINAPI FakeQueryPerformanceCounter(PLARGE_INTEGER lpPerformanceCount)
{
const BOOL result = ::QueryPerformanceCounter( lpPerformanceCount );
lpPerformanceCount->QuadPart += AddedTime;
return result;
}
}
#endif
#if MEM_VALIDATORS
#include <intrin.h>
// Validator for static allocations
void PutStaticValidator( uintptr_t begin, uintptr_t end )
{
uint8_t* a = (uint8_t*)begin;
uint8_t* b = (uint8_t*)end;
std::fill( a, b, uint8_t(0xCC) );
}
void* malloc_validator(size_t size)
{
return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
}
void* realloc_validator(void* ptr, size_t size)
{
return _realloc_dbg( ptr, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
}
void* calloc_validator(size_t count, size_t size)
{
return _calloc_dbg( count, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
}
void free_validator(void* ptr)
{
_free_dbg(ptr, _NORMAL_BLOCK);
}
size_t _msize_validator(void* ptr)
{
return _msize_dbg(ptr, _NORMAL_BLOCK);
}
void* _new(size_t size)
{
return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
}
void _delete(void* ptr)
{
_free_dbg(ptr, _NORMAL_BLOCK);
}
class CDebugMemoryMgr
{
public:
static void* Malloc(size_t size)
{
return _malloc_dbg( size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
}
static void Free(void* ptr)
{
_free_dbg(ptr, _NORMAL_BLOCK);
}
static void* Realloc(void* ptr, size_t size)
{
return _realloc_dbg( ptr, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
}
static void* Calloc(size_t count, size_t size)
{
return _calloc_dbg( count, size, _NORMAL_BLOCK, "EXE", (uintptr_t)_ReturnAddress() );
}
static void* MallocAlign(size_t size, size_t align)
{
return _aligned_malloc_dbg( size, align, "EXE", (uintptr_t)_ReturnAddress() );
}
static void AlignedFree(void* ptr)
{
_aligned_free_dbg(ptr);
}
};
void InstallMemValidator()
{
using namespace Memory;
// TEST: Validate memory
InjectHook( 0x824257, malloc_validator, PATCH_JUMP );
InjectHook( 0x824269, realloc_validator, PATCH_JUMP );
InjectHook( 0x824416, calloc_validator, PATCH_JUMP );
InjectHook( 0x82413F, free_validator, PATCH_JUMP );
InjectHook( 0x828C4A, _msize_validator, PATCH_JUMP );
InjectHook( 0x82119A, _new, PATCH_JUMP );
InjectHook( 0x8214BD, _delete, PATCH_JUMP );
InjectHook( 0x72F420, &CDebugMemoryMgr::Malloc, PATCH_JUMP );
InjectHook( 0x72F430, &CDebugMemoryMgr::Free, PATCH_JUMP );
InjectHook( 0x72F440, &CDebugMemoryMgr::Realloc, PATCH_JUMP );
InjectHook( 0x72F460, &CDebugMemoryMgr::Calloc, PATCH_JUMP );
InjectHook( 0x72F4C0, &CDebugMemoryMgr::MallocAlign, PATCH_JUMP );
InjectHook( 0x72F4F0, &CDebugMemoryMgr::AlignedFree, PATCH_JUMP );
PutStaticValidator( 0xAAE950, 0xB4C310 ); // CStore
PutStaticValidator( 0xA9AE00, 0xA9AE58 ); // fx_c
}
#endif
// Hooks
void __declspec(naked) LightMaterialsFix()
{
_asm
{
mov [esi], edi
mov ebx, [ecx]
lea esi, [edx+4]
mov [ebx+4], esi
mov edi, [esi]
mov [ebx+8], edi
add esi, 4
mov [ebx+12], esi
mov edi, [esi]
mov [ebx+16], edi
add ebx, 20
mov [ecx], ebx
retn
}
}
void __declspec(naked) UserTracksFix()
{
_asm
{
push [esp+4]
call SetVolume
mov ecx, [pUserTracksStuff]
mov byte ptr [ecx+0Dh], 1
call InitializeUtrax
retn 4
}
}
void __declspec(naked) UserTracksFix_Steam()
{
_asm
{
push [esp+4]
call SetVolume
mov ecx, [pUserTracksStuff]
mov byte ptr [ecx+5], 1
call InitializeUtrax
retn 4
}
}
// Unused on Steam EXE
static void* UsageIndex1_JumpBack = AddressByVersion<void*>(0x5D611B, 0x5D68FB, 1);
void __declspec(naked) UsageIndex1()
{
_asm
{
mov byte ptr [esp+eax*8+27h], 1
inc eax
jmp UsageIndex1_JumpBack
}
}
void __declspec(naked) ResetAlphaFuncRefAfterRender()
{
_asm
{
mov edx, [rwengine]
mov edx, [edx]
mov ecx, [esp+7Ch-74h]
push ecx
push rwRENDERSTATEALPHATESTFUNCTIONREF
call dword ptr [edx+20h]
add esp, 8
pop edi
pop esi
add esp, 74h
retn
}
}
void __declspec(naked) ResetAlphaFuncRefAfterRender_Steam()
{
_asm
{
mov edx, [rwengine]
mov edx, [edx]
mov ecx, [esp+80h-74h]
push ecx
push rwRENDERSTATEALPHATESTFUNCTIONREF
call dword ptr [edx+20h]
add esp, 8
pop edi
pop esi
add esp, 78h
retn
}
}
static void* PlaneAtomicRendererSetup_JumpBack = AddressByVersion<void*>(0x4C7986, 0x4C7A06, 0x4D2275);
static void* RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion<void*>(0x734370, 0x734BA0, 0x76E400);
static void* RenderVehicleHiDetailCB_BigVehicle = AddressByVersion<void*>(0x733420, 0x733C50, 0x76D6C0);
void __declspec(naked) PlaneAtomicRendererSetup()
{
static const char aStaticProp[] = "static_prop";
static const char aMovingProp[] = "moving_prop";
_asm
{
mov eax, [esi+4]
push eax
call GetFrameNodeName
//push eax
mov [esp+8+8], eax
push 11
push offset aStaticProp
push eax
call strncmp
add esp, 10h
test eax, eax
jz PlaneAtomicRendererSetup_Alpha
push 11
push offset aMovingProp
push [esp+12+8]
call strncmp
add esp, 0Ch
test eax, eax
jnz PlaneAtomicRendererSetup_NoAlpha
PlaneAtomicRendererSetup_Alpha:
push [RenderVehicleHiDetailAlphaCB_BigVehicle]
jmp PlaneAtomicRendererSetup_Return
PlaneAtomicRendererSetup_NoAlpha:
push [RenderVehicleHiDetailCB_BigVehicle]
PlaneAtomicRendererSetup_Return:
jmp PlaneAtomicRendererSetup_JumpBack
}
}
static unsigned int nCachedCRC;
static void* RenderVehicleHiDetailCB = AddressByVersion<void*>(0x733240, 0x733A70, 0x76D4C0);
static void* RenderVehicleHiDetailAlphaCB = AddressByVersion<void*>(0x733F80, 0x7347B0, 0x76DFE0);
static void* RenderHeliRotorAlphaCB = AddressByVersion<void*>(0x7340B0, 0x7348E0, 0x76E110);
static void* RenderHeliTailRotorAlphaCB = AddressByVersion<void*>(0x734170, 0x7349A0, 0x76E1E0);
static void* HunterTest_JumpBack = AddressByVersion<void*>(0x4C7914, 0x4C7994, 0x4D2203);
void __declspec(naked) HunterTest()
{
static const char aDoorDummy[] = "door_lf_ok";
static const char aStaticRotor[] = "static_rotor";
static const char aStaticRotor2[] = "static_rotor2";
static const char aWindscreen[] = "windscreen";
_asm
{
setnz al
movzx di, al
push 10
push offset aWindscreen
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jz HunterTest_RegularAlpha
push 13
push offset aStaticRotor2
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jz HunterTest_StaticRotor2AlphaSet
push 12
push offset aStaticRotor
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jz HunterTest_StaticRotorAlphaSet
test di, di
jnz HunterTest_DoorTest
push [RenderVehicleHiDetailCB]
jmp HunterTest_JumpBack
HunterTest_DoorTest:
cmp nCachedCRC, 0x45D0B41C
jnz HunterTest_RegularAlpha
push 10
push offset aDoorDummy
push ebp
call strncmp
add esp, 0Ch
test eax, eax
jnz HunterTest_RegularAlpha
push RenderVehicleHiDetailAlphaCB_HunterDoor
jmp HunterTest_JumpBack
HunterTest_RegularAlpha:
push [RenderVehicleHiDetailAlphaCB]
jmp HunterTest_JumpBack
HunterTest_StaticRotorAlphaSet:
push [RenderHeliRotorAlphaCB]
jmp HunterTest_JumpBack
HunterTest_StaticRotor2AlphaSet:
push [RenderHeliTailRotorAlphaCB]
jmp HunterTest_JumpBack
}
}
static void* CacheCRC32_JumpBack = AddressByVersion<void*>(0x4C7B10, 0x4C7B90, 0x4D2400);
void __declspec(naked) CacheCRC32()
{
_asm
{
mov eax, [ecx+4]
mov nCachedCRC, eax
jmp CacheCRC32_JumpBack
}
}
static void* const TrailerDoubleRWheelsFix_ReturnFalse = AddressByVersion<void*>(0x4C9333, 0x4C9533, 0x4D3C59);
static void* const TrailerDoubleRWheelsFix_ReturnTrue = AddressByVersion<void*>(0x4C9235, 0x4C9435, 0x4D3B59);
void __declspec(naked) TrailerDoubleRWheelsFix()
{
_asm
{
cmp [edi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER
je TrailerDoubleRWheelsFix_DoWheels
cmp eax, 2
je TrailerDoubleRWheelsFix_False
cmp eax, 5
je TrailerDoubleRWheelsFix_False
TrailerDoubleRWheelsFix_DoWheels:
jmp TrailerDoubleRWheelsFix_ReturnTrue
TrailerDoubleRWheelsFix_False:
jmp TrailerDoubleRWheelsFix_ReturnFalse
}
}
void __declspec(naked) TrailerDoubleRWheelsFix2()
{
_asm
{
add esp, 18h
mov eax, [ebx]
mov eax, [esi+eax+4]
jmp TrailerDoubleRWheelsFix
}
}
void __declspec(naked) TrailerDoubleRWheelsFix_Steam()
{
_asm
{
cmp [esi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER
je TrailerDoubleRWheelsFix_DoWheels
cmp eax, 2
je TrailerDoubleRWheelsFix_False
cmp eax, 5
je TrailerDoubleRWheelsFix_False
TrailerDoubleRWheelsFix_DoWheels:
jmp TrailerDoubleRWheelsFix_ReturnTrue
TrailerDoubleRWheelsFix_False:
jmp TrailerDoubleRWheelsFix_ReturnFalse
}
}
void __declspec(naked) TrailerDoubleRWheelsFix2_Steam()
{
_asm
{
add esp, 18h
mov eax, [ebp]
mov eax, [ebx+eax+4]
jmp TrailerDoubleRWheelsFix_Steam
}
}
static void* LoadFLAC_JumpBack = AddressByVersion<void*>(0x4F3743, *GetVer() == 1 ? (*(BYTE*)0x4F3A50 == 0x6A ? 0x4F3BA3 : 0x5B6B81) : 0, 0x4FFC3F);
void __declspec(naked) LoadFLAC()
{
_asm
{
jz LoadFLAC_WindowsMedia
sub ebp, 2
jnz LoadFLAC_Return
push esi
call DecoderCtor
jmp LoadFLAC_Success
LoadFLAC_WindowsMedia:
jmp LoadFLAC_JumpBack
LoadFLAC_Success:
test eax, eax
mov [esp+20h+4], eax
jnz LoadFLAC_Return_NoDelete
LoadFLAC_Return:
mov ecx, esi
call CAEDataStreamOld::~CAEDataStreamOld
push esi
call GTAdelete
add esp, 4
LoadFLAC_Return_NoDelete:
mov eax, [esp+20h+4]
mov ecx, [esp+20h-0Ch]
pop esi
pop ebp
pop edi
pop ebx
mov fs:0, ecx
add esp, 10h
retn 4
}
}
// 1.01 securom butchered this func, might not be reliable
void __declspec(naked) LoadFLAC_11()
{
_asm
{
jz LoadFLAC_WindowsMedia
sub ebp, 2
jnz LoadFLAC_Return
push esi
call DecoderCtor
jmp LoadFLAC_Success
LoadFLAC_WindowsMedia:
jmp LoadFLAC_JumpBack
LoadFLAC_Success:
test eax, eax
mov [esp+20h+4], eax
jnz LoadFLAC_Return_NoDelete
LoadFLAC_Return:
mov ecx, esi
call CAEDataStreamNew::~CAEDataStreamNew
push esi
call GTAdelete
add esp, 4
LoadFLAC_Return_NoDelete:
mov eax, [esp+20h+4]
mov ecx, [esp+20h-0Ch]
pop esi
pop ebp
pop edi
pop ebx
mov fs:0, ecx
add esp, 10h
retn 4
}
}
void __declspec(naked) LoadFLAC_Steam()
{
_asm
{
jz LoadFLAC_WindowsMedia
sub ebp, 2
jnz LoadFLAC_Return
push esi
call DecoderCtor
jmp LoadFLAC_Success
LoadFLAC_WindowsMedia:
jmp LoadFLAC_JumpBack
LoadFLAC_Success:
test eax, eax
mov [esp+20h+4], eax
jnz LoadFLAC_Return_NoDelete
LoadFLAC_Return:
mov ecx, esi
call CAEDataStreamOld::~CAEDataStreamOld
push esi
call GTAdelete
add esp, 4
LoadFLAC_Return_NoDelete:
mov eax, [esp+20h+4]
mov ecx, [esp+20h-0Ch]
pop ebx
pop esi
pop ebp
pop edi
mov fs:0, ecx
add esp, 10h
retn 4
}
}
void __declspec(naked) FLACInit()
{
_asm
{
mov byte ptr [ecx+0Dh], 1
jmp InitializeUtrax
}
}
void __declspec(naked) FLACInit_Steam()
{
_asm
{
mov byte ptr [ecx+5], 1
jmp InitializeUtrax
}
}
// Only 1.0/1.01
static void* HandleMoonStuffStub_JumpBack = AddressByVersion<void*>(0x713D24, 0x714554, 0x72F17F);
void __declspec(naked) HandleMoonStuffStub()
{
__asm
{
mov eax, [esp + 78h - 64h] // screen x size
mov ecx, [esp + 78h - 68h] // screen y size
push ecx
push eax
lea ecx, [esp + 80h - 54h] // screen coord vector
push ecx
push esi
call DrawMoonWithPhases
add esp, 10h
jmp HandleMoonStuffStub_JumpBack
}
}
void __declspec(naked) HandleMoonStuffStub_Steam()
{
__asm
{
mov eax, [esp + 70h - 58h] // screen x size
mov ecx, [esp + 70h - 5Ch] // screen y size
push ecx
push eax
lea ecx, [esp + 78h - 48h] // screen coord vector
push ecx
push esi
call DrawMoonWithPhases
add esp, 10h
jmp HandleMoonStuffStub_JumpBack
}
}
// 1.0 ONLY BEGINS HERE
static bool bDarkVehicleThing;
static RpLight** pDirect;
static void* DarkVehiclesFix1_JumpBack;
void __declspec(naked) DarkVehiclesFix1()
{
_asm
{
shr eax, 0Eh
test al, 1
jz DarkVehiclesFix1_DontAppply
mov ecx, [pDirect]
mov ecx, [ecx]
mov al, [ecx+2]
test al, 1
jnz DarkVehiclesFix1_DontAppply
mov bDarkVehicleThing, 1
jmp DarkVehiclesFix1_Return
DarkVehiclesFix1_DontAppply:
mov bDarkVehicleThing, 0
DarkVehiclesFix1_Return:
jmp DarkVehiclesFix1_JumpBack
}
}
void __declspec(naked) DarkVehiclesFix2()
{
_asm
{
jz DarkVehiclesFix2_MakeItDark
mov al, bDarkVehicleThing
test al, al
jnz DarkVehiclesFix2_MakeItDark
mov eax, 5D9A7Ah
jmp eax
DarkVehiclesFix2_MakeItDark:
mov eax, 5D9B09h
jmp eax
}
}
void __declspec(naked) DarkVehiclesFix3()
{
_asm
{
jz DarkVehiclesFix3_MakeItDark
mov al, bDarkVehicleThing
test al, al
jnz DarkVehiclesFix3_MakeItDark
mov eax, 5D9B4Ah
jmp eax
DarkVehiclesFix3_MakeItDark:
mov eax, 5D9CACh
jmp eax
}
}
void __declspec(naked) DarkVehiclesFix4()
{
_asm
{
jz DarkVehiclesFix4_MakeItDark
mov al, bDarkVehicleThing
test al, al
jnz DarkVehiclesFix4_MakeItDark
mov eax, 5D9CB8h
jmp eax
DarkVehiclesFix4_MakeItDark:
mov eax, 5D9E0Dh
jmp eax
}
}
// 1.0 ONLY ENDS HERE
static int _Timers_ftol_internal( double timer, double& remainder )
{
double integral;
remainder = modf( timer + remainder, &integral );
return int(integral);
}
int __stdcall Timers_ftol_PauseMode( double timer )
{
static double TimersRemainder = 0.0;
return _Timers_ftol_internal( timer, TimersRemainder );
}
int __stdcall Timers_ftol_NonClipped( double timer )
{
static double TimersRemainder = 0.0;
return _Timers_ftol_internal( timer, TimersRemainder );
}
int __stdcall Timers_ftol( double timer )
{
static double TimersRemainder = 0.0;
return _Timers_ftol_internal( timer, TimersRemainder );
}
int __stdcall Timers_ftol_SCMdelta( double timer )
{
static double TimersRemainder = 0.0;
return _Timers_ftol_internal( timer, TimersRemainder );
}
void __declspec(naked) asmTimers_ftol_PauseMode()
{
_asm
{
sub esp, 8
fstp qword ptr [esp]
call Timers_ftol_PauseMode
retn
}
}
void __declspec(naked) asmTimers_ftol_NonClipped()
{
_asm
{
sub esp, 8
fstp qword ptr [esp]
call Timers_ftol_NonClipped
retn
}
}
void __declspec(naked) asmTimers_ftol()
{
_asm
{
sub esp, 8
fstp qword ptr [esp]
call Timers_ftol
retn
}
}
void __declspec(naked) asmTimers_SCMdelta()
{
_asm
{
sub esp, 8
fstp qword ptr [esp]
call Timers_ftol_SCMdelta
retn
}
}
void __declspec(naked) GetMaxExtraDirectionals()
{
_asm
{
call CanSeeOutSideFromCurrArea
test al, al
jz GetMaxExtraDirectionals_Six
// Low details?
mov eax, [g_fx]
cmp dword ptr [eax+54h], 0
jne GetMaxExtraDirectionals_Six
mov ebx, 4
retn
GetMaxExtraDirectionals_Six:
mov ebx, 6
retn
}
}
void _declspec(naked) FixedCarDamage()
{
_asm
{
fldz
fcomp [esp+20h+10h]
fnstsw ax
test ah, 5
jp FixedCarDamage_Negative
movzx eax, byte ptr [edi+21h]
retn
FixedCarDamage_Negative:
movzx eax, byte ptr [edi+24h]
retn
}
}
void _declspec(naked) FixedCarDamage_Steam()
{
_asm
{
fldz
fcomp [esp+20h+10h]
fnstsw ax
test ah, 5
jp FixedCarDamage_Negative
movzx eax, byte ptr [edi+21h]
test ecx, ecx
retn
FixedCarDamage_Negative:
movzx eax, byte ptr [edi+24h]
test ecx, ecx
retn
}
}
void _declspec(naked) FixedCarDamage_Newsteam()
{
_asm
{
mov edi, [ebp+10h]
fldz
fcomp [ebp+14h]
fnstsw ax
test ah, 5
jp FixedCarDamage_Negative
movzx eax, byte ptr [edi+21h]
retn
FixedCarDamage_Negative:
movzx eax, byte ptr [edi+24h]
retn
}
}
void __declspec(naked) CdStreamThreadHighSize()
{
_asm
{
xor edx, edx
shld edx, ecx, 11
shl ecx, 11
mov [esi]CdStream.overlapped.Offset, ecx // OVERLAPPED.Offset
mov [esi]CdStream.overlapped.OffsetHigh, edx // OVERLAPPED.OffsetHigh
mov edx, [esi]CdStream.nSectorsToRead
retn
}
}
void __declspec(naked) WeaponRangeMult_VehicleCheck()
{
_asm
{
mov eax, [edx]CPed.pedFlags
test ah, 1
jz WeaponRangeMult_VehicleCheck_NotInCar
mov eax, [edx]CPed.pVehicle
retn
WeaponRangeMult_VehicleCheck_NotInCar:
xor eax, eax
retn
}
}
static const float fSteamSubtitleSizeX = 0.45f;
static const float fSteamSubtitleSizeY = 0.9f;
static const float fSteamRadioNamePosY = 33.0f;
static const float fSteamRadioNameSizeX = 0.4f;
static const float fSteamRadioNameSizeY = 0.6f;
static const double dRetailSubtitleSizeX = 0.58;
static const double dRetailSubtitleSizeY = 1.2;
static const double dRetailSubtitleSizeY2 = 1.22;
static const double dRetailRadioNamePosY = 22.0;
static const double dRetailRadioNameSizeX = 0.6;
static const double dRetailRadioNameSizeY = 0.9;
#pragma comment(lib, "shlwapi.lib")
BOOL InjectDelayedPatches_10()
{
if ( !IsAlreadyRunning() )
{
using namespace Memory;
const HINSTANCE hInstance = GetModuleHandle( nullptr );
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
// Obtain a path to the ASI
wchar_t wcModulePath[MAX_PATH];
GetModuleFileNameW(hDLLModule, wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension
PathRenameExtensionW(wcModulePath, L".ini");
ModuleList moduleList;
moduleList.Enumerate();
const bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr;
const bool bSAMP = moduleList.Get(L"samp") != nullptr;
const bool bSARender = moduleList.Get(L"SARender") != nullptr;
const HMODULE skygfxModule = moduleList.Get( L"skygfx" );
const HMODULE modloaderModule = moduleList.Get( L"modloader" );
ReadRotorFixExceptions(wcModulePath);
const bool bHookDoubleRwheels = ReadDoubleRearWheels(wcModulePath);
#ifndef NDEBUG
const bool bHasDebugMenu = DebugMenuLoad();
#else
constexpr bool bHasDebugMenu = false;
#endif
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 )
{
// PS2 sun - more
static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
Patch<const void*>(0x6FC5B0, &fSunMult);
if ( !bSAMP )
{
ReadCall( 0x53C136, DoSunAndMoon );
InjectHook(0x53C136, SunAndMoonFarClip);
Patch<const void*>(0x6FC5AA, &fSunFarClip);
}
}
if ( !bSARender )
{
// Twopass rendering (experimental)
Patch<const void*>(0x7341D9, MovingPropellerRender);
Patch<const void*>(0x734127, MovingPropellerRender);
Patch(0x73445E, RenderBigVehicleActomic);
// Weapons rendering
InjectHook(0x5E7859, RenderWeapon);
InjectHook(0x732F30, RenderWeaponPedsForPC, PATCH_JUMP);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 )
{
// Gym glitch fix
Patch<WORD>(0x470B03, 0xCD8B);
Patch<DWORD>(0x470B0A, 0x8B04508B);
Patch<WORD>(0x470B0E, 0x9000);
Nop(0x470B10, 1);
InjectHook(0x470B05, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
// Basketball fix
ReadCall( 0x489A70, WipeLocalVariableMemoryForMissionScript );
ReadCall( 0x5D18F0, TheScriptsLoad );
InjectHook(0x5D18F0, TheScriptsLoad_BasketballFix);
// Fixed for Hoodlum
InjectHook(0x489A70, StartNewMission_SCMFixes);
InjectHook(0x4899F0, StartNewMission_SCMFixes);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", -1, wcModulePath) == 1 )
{
// Skip the damn intro splash
Patch<WORD>(AddressByRegion_10<DWORD>(0x748AA8), 0x3DEB);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 1 )
{
// We're on 1.0 - make texts smaller
Patch<const void*>(0x58C387, &fSteamSubtitleSizeY);
Patch<const void*>(0x58C40F, &fSteamSubtitleSizeY);
Patch<const void*>(0x58C4CE, &fSteamSubtitleSizeY);
Patch<const void*>(0x58C39D, &fSteamSubtitleSizeX);
Patch<const void*>(0x58C425, &fSteamSubtitleSizeX);
Patch<const void*>(0x58C4E4, &fSteamSubtitleSizeX);
Patch<const void*>(0x4E9FD8, &fSteamRadioNamePosY);
Patch<const void*>(0x4E9F22, &fSteamRadioNameSizeY);
Patch<const void*>(0x4E9F38, &fSteamRadioNameSizeX);
}
{
int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath);
if ( INIoption == 1 )
{
// Coloured zone names
Patch<WORD>(0x58ADBE, 0x0E75);
Patch<WORD>(0x58ADC5, 0x0775);
InjectHook(0x58ADE4, &CRGBA::BlendGangColour);
}
else if ( INIoption == 0 )
{
Patch<BYTE>(0x58ADAE, 0xEB);
}
}
// ImVehFt conflicts
if ( !bHasImVehFt )
{
// Lights
InjectHook(0x4C830C, LightMaterialsFix, PATCH_CALL);
// Flying components
InjectHook(0x59F180, &CObject::Render_Stub, PATCH_JUMP);
// Cars getting dirty
// Only 1.0 and Steam
InjectHook( 0x5D5DB0, RemapDirt, PATCH_JUMP );
InjectHook(0x4C9648, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
Patch<DWORD>(0x4C964D, 0x0FEBCE8B);
}
if ( !bHasImVehFt && !bSAMP )
{
// Properly random numberplates
DWORD* pVMT = *(DWORD**)0x4C75FC;
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
Patch<BYTE>(0x6D0E43, 0xEB);
InjectHook(0x4C9660, &CVehicleModelInfo::SetCarCustomPlate);
InjectHook(0x6D6A58, &CVehicle::CustomCarPlate_TextureCreate);
InjectHook(0x6D651C, &CVehicle::CustomCarPlate_BeforeRenderingStart);
InjectHook(0x6FDFE0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
Nop(0x6D6517, 2);
}
// SSE conflicts
if ( moduleList.Get(L"shadows") == nullptr )
{
Patch<DWORD>(0x70665C, 0x52909090);
InjectHook(0x706662, &CShadowCamera::Update);
}
// Bigger streamed entity linked lists
// Increase only if they're not increased already
if ( *(DWORD*)0x5B8E55 == 12000 )
{
Patch<DWORD>(0x5B8E55, 15000);
Patch<DWORD>(0x5B8EB0, 15000);
}
// Read CCustomCarPlateMgr::GeneratePlateText from here
// to work fine with Deji's Custom Plate Format
ReadCall( 0x4C9484, CCustomCarPlateMgr::GeneratePlateText );
if ( bHookDoubleRwheels )
{
// Double rwheels whitelist
// push ecx
// push edi
// call CheckDoubleRWheelsWhitelist
// test al, al
Patch<uint16_t>( 0x4C9239, 0x5751 );
InjectHook( 0x4C9239+2, CheckDoubleRWheelsList, PATCH_CALL );
Patch<uint16_t>( 0x4C9239+7, 0xC084 );
Nop( 0x4C9239+9, 1 );
}
// Adblocker
#if DISABLE_FLA_DONATION_WINDOW
if ( moduleList.Get(L"$fastman92limitAdjuster") != nullptr )
{
if ( *(DWORD*)0x748736 != 0xE8186A53 )
{
Patch<DWORD>(0x748736, 0xE8186A53);
InjectHook(AddressByRegion_10<int>(0x748739), 0x619B60);
}
}
#endif
if ( *(DWORD*)0x4065BB == 0x3B0BE1C1 )
{
// Handle IMGs bigger than 4GB
Nop( 0x4065BB, 3 );
Nop( 0x4065C2, 1 );
InjectHook( 0x4065C2+1, CdStreamThreadHighSize, PATCH_CALL );
Patch<const void*>( 0x406620+2, &pCdStreamSetFilePointer );
}
// Fix directional light position
ReadCall( 0x53E997, orgSetLightsWithTimeOfDayColour );
InjectHook( 0x53E997, SetLightsWithTimeOfDayColour_SilentPatch );
Patch<const void*>( 0x735618 + 2, &curVecToSun.x );
Patch<const void*>( 0x73561E + 2, &curVecToSun.y );
Patch<const void*>( 0x735624 + 1, &curVecToSun.z );
#ifndef NDEBUG
if ( bHasDebugMenu )
{
DebugMenuAddVar( "SilentPatch", "Directional from sun", &bUseAaronSun, nullptr );
// Switch for fixed PC vehicle lighting
DebugMenuAddVar( "SilentPatch", "Fixed PC vehicle light", &bFixedPCVehLight, []() {
if ( bFixedPCVehLight )
{
Memory::VP::Patch<float>(0x5D88D1 + 6, 0);
Memory::VP::Patch<float>(0x5D88DB + 6, 0);
Memory::VP::Patch<float>(0x5D88E5 + 6, 0);
Memory::VP::Patch<float>(0x5D88F9 + 6, 0);
Memory::VP::Patch<float>(0x5D8903 + 6, 0);
Memory::VP::Patch<float>(0x5D890D + 6, 0);
}
else
{
Memory::VP::Patch<float>(0x5D88D1 + 6, 0.25f);
Memory::VP::Patch<float>(0x5D88DB + 6, 0.25f);
Memory::VP::Patch<float>(0x5D88E5 + 6, 0.25f);
Memory::VP::Patch<float>(0x5D88F9 + 6, 0.75f);
Memory::VP::Patch<float>(0x5D8903 + 6, 0.75f);
Memory::VP::Patch<float>(0x5D890D + 6, 0.75f);
}
} );
}
#endif
// Moonphases
// Not taking effect with new skygfx since aap has it too now
if ( !ModCompat::SkygfxPatchesMoonphases( skygfxModule ) )
{
InjectHook(0x713ACB, HandleMoonStuffStub, PATCH_JUMP);
}
FLAUtils::Init( moduleList );
// Race condition in CdStream fixed
// Not taking effect with modloader
if ( !ModCompat::ModloaderCdStreamRaceConditionAware( modloaderModule ) )
{
// Don't patch if old FLA and enhanced IMGs are in place
// For new FLA, we patch everything except CdStreamThread and then interop with FLA
const bool flaBugAware = FLAUtils::CdStreamRaceConditionAware();
const bool usesEnhancedImages = FLAUtils::UsesEnhancedIMGs();
if ( !usesEnhancedImages || flaBugAware )
{
ReadCall( 0x406C78, CdStreamSync::orgCdStreamInitThread );
InjectHook( 0x406C78, CdStreamSync::CdStreamInitThread );
{
uintptr_t address;
if ( *(uint8_t*)0x406460 == 0xE9 )
{
ReadCall( 0x406460, address );
}
else
{
address = 0x406460;
}
const uintptr_t waitForSingleObject = address + 0x1D;
const uint8_t orgCode[] = { 0x8B, 0x46, 0x04, 0x85, 0xC0, 0x74, 0x10, 0xC6, 0x46, 0x0D, 0x01 };
if ( memcmp( orgCode, (void*)waitForSingleObject, sizeof(orgCode) ) == 0 )
{
VP::Patch( waitForSingleObject, { 0x56, 0xFF, 0x15 } );
VP::Patch( waitForSingleObject + 3, &CdStreamSync::CdStreamSyncOnObject );
VP::Patch( waitForSingleObject + 3 + 4, { 0x5E, 0xC3 } );
{
const uint8_t orgCode1[] = { 0xFF, 0x15 };
const uint8_t orgCode2[] = { 0x48, 0xF7, 0xD8 };
const uintptr_t getOverlappedResult = address + 0x5F;
if ( memcmp( orgCode1, (void*)getOverlappedResult, sizeof(orgCode1) ) == 0 &&
memcmp( orgCode2, (void*)(getOverlappedResult + 6), sizeof(orgCode2) ) == 0 )
{
VP::Patch( getOverlappedResult + 2, &CdStreamSync::pGetOverlappedResult );
VP::Patch( getOverlappedResult + 6, { 0x5E, 0xC3 } ); // pop esi / retn
}
}
}
}
if ( !usesEnhancedImages )
{
Patch( 0x406669, { 0x56, 0xFF, 0x15 } );
Patch( 0x406669 + 3, &CdStreamSync::CdStreamThreadOnObject );
Patch( 0x406669 + 3 + 4, { 0xEB, 0x0F } );
}
Patch( 0x406910, { 0xFF, 0x15 } );
Patch( 0x406910 + 2, &CdStreamSync::CdStreamInitializeSyncObject );
Nop( 0x406910 + 6, 4 );
Nop( 0x406910 + 0x16, 2 );
Patch( 0x4063B5, { 0x56, 0x50 } );
InjectHook( 0x4063B5 + 2, CdStreamSync::CdStreamShutdownSyncObject_Stub, PATCH_CALL );
}
}
#ifndef NDEBUG
{
const int QPCDays = GetPrivateProfileIntW(L"Debug", L"AddDaysToQPC", 0, wcModulePath);
if ( QPCDays != 0 )
{
using namespace FakeQPC;
LARGE_INTEGER Freq;
QueryPerformanceFrequency( &Freq );
AddedTime = Freq.QuadPart * QPCDays * 60 * 24;
Patch( 0x8580C8, &FakeQueryPerformanceCounter );
}
}
#endif
return FALSE;
}
return TRUE;
}
BOOL InjectDelayedPatches_11()
{
#ifdef NDEBUG
MessageBoxW( nullptr, L"You're using a 1.01 executable which is no longer supported by SilentPatch!\n\nI have no idea if anyone was still using it, so if you do - send me an e-mail!", L"SilentPatch", MB_OK | MB_ICONWARNING );
#endif
if ( !IsAlreadyRunning() )
{
using namespace Memory;
const HINSTANCE hInstance = GetModuleHandle( nullptr );
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
// Obtain a path to the ASI
wchar_t wcModulePath[MAX_PATH];
GetModuleFileNameW(hDLLModule, wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension
PathRenameExtensionW(wcModulePath, L".ini");
ModuleList moduleList;
moduleList.Enumerate();
bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr;
bool bSAMP = moduleList.Get(L"samp") != nullptr;
bool bSARender = moduleList.Get(L"SARender") != nullptr;
ReadRotorFixExceptions(wcModulePath);
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 )
{
// PS2 sun - more
static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
Patch<const void*>(0x6FCDE0, &fSunMult);
if ( !bSAMP )
{
ReadCall( 0x53C5D6, DoSunAndMoon );
InjectHook(0x53C5D6, SunAndMoonFarClip);
Patch<const void*>(0x6FCDDA, &fSunFarClip);
}
}
if ( !bSARender )
{
// Twopass rendering (experimental)
Patch<const void*>(0x734A09, MovingPropellerRender);
Patch<const void*>(0x734957, MovingPropellerRender);
Patch(0x734C8E, RenderBigVehicleActomic);
// Weapons rendering
InjectHook(0x5E8079, RenderWeapon);
InjectHook(0x733760, RenderWeaponPedsForPC, PATCH_JUMP);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 )
{
// Gym glitch fix
Patch<WORD>(0x470B83, 0xCD8B);
Patch<DWORD>(0x470B8A, 0x8B04508B);
Patch<WORD>(0x470B8E, 0x9000);
Nop(0x470B90, 1);
InjectHook(0x470B85, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
// Basketball fix
ReadCall( 0x489AF0, WipeLocalVariableMemoryForMissionScript );
ReadCall( 0x5D20D0, TheScriptsLoad );
InjectHook(0x5D20D0, TheScriptsLoad_BasketballFix);
// Fixed for Hoodlum
InjectHook(0x489A70, StartNewMission_SCMFixes);
InjectHook(0x489AF0, StartNewMission_SCMFixes);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", -1, wcModulePath) == 1 )
{
// Skip the damn intro splash
Patch<WORD>(AddressByRegion_11<DWORD>(0x749388), 0x62EB);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 1 )
{
// We're on 1.01 - make texts smaller
Patch<const void*>(0x58CB57, &fSteamSubtitleSizeY);
Patch<const void*>(0x58CBDF, &fSteamSubtitleSizeY);
Patch<const void*>(0x58CC9E, &fSteamSubtitleSizeY);
Patch<const void*>(0x58CB6D, &fSteamSubtitleSizeX);
Patch<const void*>(0x58CBF5, &fSteamSubtitleSizeX);
Patch<const void*>(0x58CCB4, &fSteamSubtitleSizeX);
Patch<const void*>(0x4EA428, &fSteamRadioNamePosY);
Patch<const void*>(0x4EA372, &fSteamRadioNameSizeY);
Patch<const void*>(0x4EA388, &fSteamRadioNameSizeX);
}
{
int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath);
if ( INIoption == 1 )
{
// Coloured zone names
Patch<WORD>(0x58B58E, 0x0E75);
Patch<WORD>(0x58B595, 0x0775);
InjectHook(0x58B5B4, &CRGBA::BlendGangColour);
}
else if ( INIoption == 0 )
{
Patch<BYTE>(0x58B57E, 0xEB);
}
}
// ImVehFt conflicts
if ( !bHasImVehFt )
{
// Lights
InjectHook(0x4C838C, LightMaterialsFix, PATCH_CALL);
// Flying components
InjectHook(0x59F950, &CObject::Render_Stub, PATCH_JUMP);
}
if ( !bHasImVehFt && !bSAMP )
{
// Properly random numberplates
DWORD* pVMT = *(DWORD**)0x4C767C;
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
Patch<BYTE>(0x6D1663, 0xEB);
InjectHook(0x4C984D, &CVehicleModelInfo::SetCarCustomPlate);
InjectHook(0x6D7288, &CVehicle::CustomCarPlate_TextureCreate);
InjectHook(0x6D6D4C, &CVehicle::CustomCarPlate_BeforeRenderingStart);
InjectHook(0x6FE810, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
Nop(0x6D6D47, 2);
}
// SSE conflicts
if ( moduleList.Get(L"shadows") == nullptr )
{
Patch<DWORD>(0x706E8C, 0x52909090);
InjectHook(0x706E92, &CShadowCamera::Update);
}
// Bigger streamed entity linked lists
// Increase only if they're not increased already
if ( *(DWORD*)0x5B9635 == 12000 )
{
Patch<DWORD>(0x5B9635, 15000);
Patch<DWORD>(0x5B9690, 15000);
}
// Read CCustomCarPlateMgr::GeneratePlateText from here
// to work fine with Deji's Custom Plate Format
// Albeit 1.01 obfuscates this function
CCustomCarPlateMgr::GeneratePlateText = (decltype(CCustomCarPlateMgr::GeneratePlateText))0x6FDDE0;
FLAUtils::Init( moduleList );
return FALSE;
}
return TRUE;
}
BOOL InjectDelayedPatches_Steam()
{
#ifdef NDEBUG
{
const int messageResult = MessageBoxW( nullptr, L"You're using a 3.0 executable which is no longer supported by SilentPatch!\n\n"
L"Since this is an old Steam EXE, by now you should have either downgraded to 1.0 or started using an up to date version. It is recommended to "
L"verify your game's cache on Steam and then downgrade it to 1.0. Do you want to download San Andreas Downgrader now?\n\n"
L"Pressing Yes will close the game and open your web browser. Press No to proceed to the game anyway.", L"SilentPatch", MB_YESNO | MB_ICONWARNING );
if ( messageResult == IDYES )
{
ShellExecuteW( nullptr, L"open", L"http://gtaforums.com/topic/753764-/", nullptr, nullptr, SW_SHOWNORMAL );
return TRUE;
}
}
#endif
if ( !IsAlreadyRunning() )
{
using namespace Memory;
const HINSTANCE hInstance = GetModuleHandle( nullptr );
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
// Obtain a path to the ASI
wchar_t wcModulePath[MAX_PATH];
GetModuleFileNameW(hDLLModule, wcModulePath, _countof(wcModulePath) - 3); // Minus max required space for extension
PathRenameExtensionW(wcModulePath, L".ini");
ModuleList moduleList;
moduleList.Enumerate();
bool bHasImVehFt = moduleList.Get(L"ImVehFt") != nullptr;
bool bSAMP = moduleList.Get(L"samp") != nullptr;
bool bSARender = moduleList.Get(L"SARender") != nullptr;
ReadRotorFixExceptions(wcModulePath);
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", -1, wcModulePath) == 1 )
{
// PS2 sun - more
static const double dSunMult = (1050.0 * 0.95) / 1500.0;
Patch<const void*>(0x734DF0, &dSunMult);
if ( !bSAMP )
{
ReadCall( 0x54E0B6, DoSunAndMoon );
InjectHook(0x54E0B6, SunAndMoonFarClip);
Patch<const void*>(0x734DEA, &fSunFarClip);
}
}
if ( !bSARender )
{
// Twopass rendering (experimental)
Patch<const void*>(0x76E230, MovingPropellerRender);
Patch<const void*>(0x76E160, MovingPropellerRender);
Patch(0x76E4F0, RenderBigVehicleActomic);
// Weapons rendering
InjectHook(0x604DD9, RenderWeapon);
InjectHook(0x76D170, RenderWeaponPedsForPC, PATCH_JUMP);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", -1, wcModulePath) == 1 )
{
// Gym glitch fix
Patch<WORD>(0x476C2A, 0xCD8B);
Patch<DWORD>(0x476C31, 0x408B088B);
Patch<WORD>(0x476C35, 0x9004);
Nop(0x476C37, 1);
InjectHook(0x476C2C, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
// Basketball fix
ReadCall( 0x4907AE, WipeLocalVariableMemoryForMissionScript );
ReadCall( 0x5EE017, TheScriptsLoad );
InjectHook(0x5EE017, TheScriptsLoad_BasketballFix);
// Fixed for Hoodlum
InjectHook(0x4907AE, StartNewMission_SCMFixes);
InjectHook(0x49072E, StartNewMission_SCMFixes);
}
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", -1, wcModulePath) == 0 )
{
// We're on Steam - make texts bigger
Patch<const void*>(0x59A719, &dRetailSubtitleSizeY);
Patch<const void*>(0x59A7B7, &dRetailSubtitleSizeY2);
Patch<const void*>(0x59A8A1, &dRetailSubtitleSizeY2);
Patch<const void*>(0x59A737, &dRetailSubtitleSizeX);
Patch<const void*>(0x59A7D5, &dRetailSubtitleSizeX);
Patch<const void*>(0x59A8BF, &dRetailSubtitleSizeX);
Patch<const void*>(0x4F5A71, &dRetailRadioNamePosY);
Patch<const void*>(0x4F59A1, &dRetailRadioNameSizeY);
Patch<const void*>(0x4F59BF, &dRetailRadioNameSizeX);
}
{
int INIoption = GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", -1, wcModulePath);
if ( INIoption == 1 )
{
// Coloured zone names
Patch<WORD>(0x598F65, 0x0C75);
Patch<WORD>(0x598F6B, 0x0675);
InjectHook(0x598F87, &CRGBA::BlendGangColour);
}
else if ( INIoption == 0 )
{
Patch<BYTE>(0x598F56, 0xEB);
}
}
// ImVehFt conflicts
if ( !bHasImVehFt )
{
// Lights
InjectHook(0x4D2C06, LightMaterialsFix, PATCH_CALL);
// Flying components
InjectHook(0x5B80E0, &CObject::Render_Stub, PATCH_JUMP);
// Cars getting dirty
// Only 1.0 and Steam
InjectHook( 0x5F2580, RemapDirt, PATCH_JUMP );
InjectHook(0x4D3F4D, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
Patch<DWORD>(0x4D3F52, 0x0FEBCE8B);
}
if ( !bHasImVehFt && !bSAMP )
{
// Properly random numberplates
DWORD* pVMT = *(DWORD**)0x4D1E9A;
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
Patch<BYTE>(0x70C094, 0xEB);
InjectHook(0x4D3F65, &CVehicleModelInfo::SetCarCustomPlate);
InjectHook(0x711F28, &CVehicle::CustomCarPlate_TextureCreate);
InjectHook(0x71194D, &CVehicle::CustomCarPlate_BeforeRenderingStart);
InjectHook(0x736BD0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
Nop(0x711948, 2);
}
// SSE conflicts
if ( moduleList.Get(L"shadows") == nullptr )
{
Patch<DWORD>(0x74A864, 0x52909090);
InjectHook(0x74A86A, &CShadowCamera::Update);
}
// Bigger streamed entity linked lists
// Increase only if they're not increased already
if ( *(DWORD*)0x5D5780 == 12000 )
{
Patch<DWORD>(0x5D5720, 1250);
Patch<DWORD>(0x5D5780, 15000);
}
// Read CCustomCarPlateMgr::GeneratePlateText from here
// to work fine with Deji's Custom Plate Format
ReadCall( 0x4D3DA4, CCustomCarPlateMgr::GeneratePlateText );
FLAUtils::Init( moduleList );
return FALSE;
}
return TRUE;
}
static char aNoDesktopMode[64];
void Patch_SA_10()
{
using namespace Memory;
#if MEM_VALIDATORS
InstallMemValidator();
#endif
// IsAlreadyRunning needs to be read relatively late - the later, the better
{
const uintptr_t pIsAlreadyRunning = AddressByRegion_10<uintptr_t>(0x74872D);
ReadCall( pIsAlreadyRunning, IsAlreadyRunning );
InjectHook(pIsAlreadyRunning, InjectDelayedPatches_10);
}
// Newsteam crash fix
pDirect = *(RpLight***)0x5BA573;
DarkVehiclesFix1_JumpBack = AddressByRegion_10<void*>(0x756D90);
// (Hopefully) more precise frame limiter
{
uintptr_t pAddress = AddressByRegion_10<uintptr_t>(0x748D9B);
ReadCall( pAddress, RsEventHandler );
InjectHook(pAddress, NewFrameRender);
InjectHook(AddressByRegion_10<uintptr_t>(0x748D1F), GetTimeSinceLastFrame);
}
// Set CAEDataStream to use an old structure
CAEDataStream::SetStructType(false);
//Patch<BYTE>(0x5D7265, 0xEB);
// Heli rotors
InjectHook(0x6CAB70, &CPlane::Render_Stub, PATCH_JUMP);
InjectHook(0x6C4400, &CHeli::Render_Stub, PATCH_JUMP);
// Boats
/*Patch<BYTE>(0x4C79DF, 0x19);
Patch<DWORD>(0x733A87, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));
Patch<DWORD>(0x733AD7, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));*/
// Fixed strafing? Hopefully
/*static const float fStrafeCheck = 0.1f;
Patch<const void*>(0x61E0C2, &fStrafeCheck);
Nop(0x61E0CA, 6);*/
// RefFix
static const float fRefZVal = 1.0f;
static const float* const pRefFal = &fRefZVal;
Patch<const void*>(0x6FB97A, &pRefFal);
Patch<BYTE>(0x6FB9A0, 0);
// Plane rotors
InjectHook(0x4C7981, PlaneAtomicRendererSetup, PATCH_JUMP);
// DOUBLE_RWHEELS
Patch<WORD>(0x4C9290, 0xE281);
Patch<int>(0x4C9292, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
// A fix for DOUBLE_RWHEELS trailers
InjectHook(0x4C9223, TrailerDoubleRWheelsFix, PATCH_JUMP);
InjectHook(0x4C92F4, TrailerDoubleRWheelsFix2, PATCH_JUMP);
// No framedelay
Patch<WORD>(0x53E923, 0x43EB);
Patch<BYTE>(0x53E99F, 0x10);
Nop(0x53E9A5, 1);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x576CCC, 0xEB);
Patch<BYTE>(0x576EBA, 0xEB);
Patch<BYTE>(0x576F8A, 0xEB);
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Patch<DWORD>(AddressByRegion_10<DWORD>(0x7469A0), 0x9090C030);
// Hunter interior & static_rotor for helis
InjectHook(0x4C78F2, HunterTest, PATCH_JUMP);
InjectHook(0x4C9618, CacheCRC32);
// Fixed blown up car rendering
// ONLY 1.0
InjectHook(0x5D993F, DarkVehiclesFix1);
InjectHook(0x5D9A74, DarkVehiclesFix2, PATCH_JUMP);
InjectHook(0x5D9B44, DarkVehiclesFix3, PATCH_JUMP);
InjectHook(0x5D9CB2, DarkVehiclesFix4, PATCH_JUMP);
// Bindable NUM5
// Only 1.0 and Steam
Nop(0x57DC55, 2);
// TEMP
//Patch<DWORD>(0x733B05, 40);
//Patch<DWORD>(0x733B55, 40);
//Patch<BYTE>(0x5B3ADD, 4);
// Lightbeam fix
Nop(0x6A2E95, 3);
Patch<WORD>(0x6E0F63, 0x0AEB);
Patch<WORD>(0x6E0F7C, 0x0BEB);
Patch<WORD>(0x6E0F95, 0x0BEB);
Patch<WORD>(0x6E0FAF, 0x1AEB);
Patch<WORD>(0x6E13D5, 0x09EB);
Patch<WORD>(0x6E13ED, 0x17EB);
Patch<WORD>(0x6E141F, 0x0AEB);
Patch<BYTE>(0x6E0FE0, 0x28);
Patch<BYTE>(0x6E142D, 0x18);
Patch<BYTE>(0x6E0FDB, 0xC8-0x7C);
//InjectHook(0x6A2EDA, CullTest);
InjectHook(0x6A2EF7, ResetAlphaFuncRefAfterRender, PATCH_JUMP);
// PS2 SUN!!!!!!!!!!!!!!!!!
Nop(0x6FB17C, 3);
#if defined EXPAND_ALPHA_ENTITY_LISTS
// Bigger alpha entity lists
Patch<DWORD>(0x733B05, EXPAND_ALPHA_ENTITY_LISTS * 20);
Patch<DWORD>(0x733B55, EXPAND_ALPHA_ENTITY_LISTS * 20);
#endif
// Unlocked widescreen resolutions
//Patch<DWORD>(0x745B71, 0x9090687D);
Patch<DWORD>(0x745B81, 0x9090587D);
Patch<DWORD>(0x74596C, 0x9090127D);
Nop(0x745970, 2);
//Nop(0x745B75, 2);
Nop(0x745B85, 2);
Nop(0x7459E1, 2);
// Heap corruption fix
Nop(0x5C25D3, 5);
// User Tracks fix
ReadCall( 0x4D9B66, SetVolume );
InjectHook(0x4D9B66, UserTracksFix);
InjectHook(0x4D9BB5, 0x4F2FD0);
// FLAC support
InjectHook(0x4F373D, LoadFLAC, PATCH_JUMP);
InjectHook(0x57BEFE, FLACInit);
InjectHook(0x4F3787, CAEWaveDecoderInit);
Patch<WORD>(0x4F376A, 0x18EB);
//Patch<BYTE>(0x4F378F, sizeof(CAEWaveDecoder));
Patch<const void*>(0x4F3210, UserTrackExtensions);
Patch<const void*>(0x4F3241, &UserTrackExtensions->Codec);
Patch<const void*>(0x4F35E7, &UserTrackExtensions[1].Codec);
Patch<BYTE>(0x4F322D, sizeof(UserTrackExtensions));
// Impound garages working correctly
InjectHook(0x425179, 0x448990); // CGarages::IsPointWithinAnyGarage
InjectHook(0x425369, 0x448990); // CGarages::IsPointWithinAnyGarage
InjectHook(0x425411, 0x448990); // CGarages::IsPointWithinAnyGarage
// Impounding after busted works
Nop(0x443292, 5);
// Mouse rotates an airbone car only with Steer with Mouse option enabled
bool* bEnableMouseSteering = *(bool**)0x6AD7AD; // CVehicle::m_bEnableMouseSteering
Patch<bool*>(0x6B4EC0, bEnableMouseSteering);
Patch<bool*>(0x6CE827, bEnableMouseSteering);
// Patched CAutomobile::Fix
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
Patch<WORD>(0x6A34C9, 0x5EEB);
Patch<DWORD>(0x6A3555, 0x5E5FCF8B);
Patch<DWORD>(0x6A3559, 0x448B5B5D);
Patch<DWORD>(0x6A355D, 0x89644824);
Patch<DWORD>(0x6A3561, 5);
Patch<DWORD>(0x6A3565, 0x54C48300);
InjectHook(0x6A3569, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
// Patched CPlane::Fix
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
// but not on Vortex
Patch<BYTE>(0x6CABD0, 0xEB);
Patch<DWORD>(0x6CAC05, 0x5E5FCF8B);
InjectHook(0x6CAC09, &CPlane::Fix_SilentPatch, PATCH_JUMP);
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
Nop(0x58E210, 3);
Nop(0x58EAB7, 3);
Nop(0x58EAE1, 3);
// Zones fix
// Only 1.0 and Steam
InjectHook(0x572130, GetCurrentZoneLockedOrUnlocked, PATCH_JUMP);
// CGarages::RespraysAreFree resetting on new game
Patch<WORD>(0x448BD8, 0x8966);
Patch<BYTE>(0x448BDA, 0x0D);
Patch<bool*>(0x448BDB, *(bool**)0x44AC98);
Patch<BYTE>(0x448BDF, 0xC3);
// Bilinear filtering for license plates
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
Patch<BYTE>(0x6FDF47, rwFILTERLINEAR);
// -//- Roadsign maganer
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
// Bilinear filtering with mipmaps for weapon icons
Patch<BYTE>(0x58D7DA, rwFILTERMIPLINEAR);
// Illumination value from timecyc.dat properly using floats
Patch<WORD>(0x5BBFC9, 0x14EB);
// Illumination defaults to 1.0
Patch<DWORD>(0x5BBB04, 0xCC2484C7);
Patch<DWORD>(0x5BBB08, 0x00000000);
Patch<DWORD>(0x5BBB0C, 0x903F8000);
// All lights get casted at vehicles
Patch<BYTE>(0x5D9A88, 8);
Patch<BYTE>(0x5D9A91, 8);
Patch<BYTE>(0x5D9F1F, 8);
// 6 extra directionals on Medium and higher
InjectHook(0x735881, GetMaxExtraDirectionals, PATCH_CALL);
Patch<WORD>(0x735886, 0x07EB);
// Default resolution to native resolution
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x746363, desktop.right);
Patch<DWORD>(0x746368, desktop.bottom);
Patch<const char*>(0x7463C8, aNoDesktopMode);
// Corrected Map screen 1px issue
Patch<float>(0x575DE7, -0.5f);
Patch<float>(0x575DA7, -0.5f);
Patch<float>(0x575DAF, -0.5f);
Patch<float>(0x575D5C, -0.5f);
Patch<float>(0x575CDA, -0.5f);
Patch<float>(0x575D0C, -0.5f);
// Cars drive on water cheat
Patch<DWORD>(&(*(DWORD**)0x438513)[34], 0xE5FC92C3);
// No DirectPlay dependency
Patch<BYTE>(AddressByRegion_10<DWORD>(0x74754A), 0xB8);
Patch<DWORD>(AddressByRegion_10<DWORD>(0x74754B), 0x900);
// SHGetFolderPath on User Files
InjectHook(0x744FB0, GetMyDocumentsPathSA, PATCH_JUMP);
// Fixed muzzleflash not showing from last bullet
Nop(0x61ECE4, 2);
// Proper randomizations
InjectHook(0x44E82E, Int32Rand); // Missing ped paths
InjectHook(0x44ECEE, Int32Rand); // Missing ped paths
InjectHook(0x666EA0, Int32Rand); // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop(0x58BA8F, 6);
// Fixed lens flare
Patch<DWORD>(0x70F45A, 0);
Patch<BYTE>(0x6FB621, 0xC3);
Patch<BYTE>(0x6FB600, 0x21);
InjectHook(0x6FB622, 0x70CF20, PATCH_CALL);
Patch<WORD>(0x6FB627, 0xDCEB);
Patch<WORD>(0x6FB476, 0xB990);
Patch(0x6FB478, &FlushLensSwitchZ);
Patch<WORD>(0x6FB480, 0xD1FF);
Nop(0x6FB482, 1);
Patch<WORD>(0x6FAF28, 0xB990);
Patch(0x6FAF2A, &InitBufferSwitchZ);
Patch<WORD>(0x6FAF32, 0xD1FF);
Nop(0x6FAF34, 1);
// Y axis sensitivity fix
// By ThirteenAG
float* sens = *(float**)0x50F03C;
Patch<const void*>(0x50EB70 + 0x4D6 + 0x2, sens);
Patch<const void*>(0x50F970 + 0x1B6 + 0x2, sens);
Patch<const void*>(0x5105C0 + 0x666 + 0x2, sens);
Patch<const void*>(0x511B50 + 0x2B8 + 0x2, sens);
Patch<const void*>(0x521500 + 0xD8C + 0x2, sens);
// Don't lock mouse Y axis during fadeins
Patch<WORD>(0x50FBB4, 0x27EB);
Patch<WORD>(0x510512, 0xE990);
InjectHook(0x524071, 0x524139, PATCH_JUMP);
// Fixed mirrors crash
Patch<uint64_t>(0x7271CB, 0xC604C4833474C085);
// Mirrors depth fix & bumped quality
InjectHook(0x72701D, CreateMirrorBuffers);
// Fixed MSAA options
Patch<BYTE>(0x57D126, 0xEB);
Nop(0x57D0E8, 2);
Patch<BYTE>(AddressByRegion_10<BYTE*>(0x7F6C9B), 0xEB);
Patch<BYTE>(AddressByRegion_10<BYTE*>(0x7F60C6), 0xEB);
Patch<WORD>(AddressByRegion_10<BYTE*>(0x7F6683), 0xE990);
ReadCall( 0x57D136, orgGetMaxMultiSamplingLevels );
InjectHook(0x57D136, GetMaxMultiSamplingLevels);
InjectHook(0x57D0EA, GetMaxMultiSamplingLevels);
ReadCall( 0x5744FD, orgChangeMultiSamplingLevels );
InjectHook(0x5744FD, ChangeMultiSamplingLevels);
InjectHook(0x57D162, ChangeMultiSamplingLevels);
InjectHook(0x57D2A6, ChangeMultiSamplingLevels);
ReadCall( 0x746350, orgSetMultiSamplingLevels );
InjectHook(0x746350, SetMultiSamplingLevels);
Nop(0x57A0FC, 1);
InjectHook(0x57A0FD, MSAAText, PATCH_CALL);
// Fixed car collisions - car you're hitting gets proper damage now
InjectHook(0x5428EA, FixedCarDamage, PATCH_CALL);
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
{
uintptr_t pHoodlumCompat;
if ( *(uint8_t*)0x40F870 == 0xE9 )
ReadCall( 0x40F870, pHoodlumCompat );
else
pHoodlumCompat = 0x40F870;
const uintptr_t pMemMgrMalloc = pHoodlumCompat + 0x63;
ReadCall( pMemMgrMalloc, orgMemMgrMalloc );
VP::InjectHook(pMemMgrMalloc, CollisionData_MallocAndInit);
}
{
uintptr_t pHoodlumCompat, pHoodlumCompat2;
if ( *(uint8_t*)0x40F740 == 0xE9 )
{
ReadCall( 0x40F740, pHoodlumCompat );
ReadCall( 0x40F810, pHoodlumCompat2 );
}
else
{
pHoodlumCompat = 0x40F740;
pHoodlumCompat2 = 0x40F810;
}
const uintptr_t pNewAlloc = pHoodlumCompat + 0xC;
ReadCall( pNewAlloc, orgNewAlloc );
VP::InjectHook(pHoodlumCompat + 0xC, CollisionData_NewAndInit);
VP::InjectHook(pHoodlumCompat2 + 0xD, CollisionData_NewAndInit);
}
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
ReadCall( 0x745B1E, orgGetNumVideoModes );
InjectHook(0x745B1E, GetNumVideoModes_Store);
InjectHook(0x745A81, GetNumVideoModes_Retrieve);
// Fixed escalators crash
ReadCall( 0x7185B5, orgEscalatorsUpdate );
InjectHook(0x7185B5, UpdateEscalators);
InjectHook(0x71791F, &CEscalator::SwitchOffNoRemove);
// Don't allocate constant memory for stencil shadows every frame
InjectHook(0x711DD5, StencilShadowAlloc, PATCH_CALL);
Nop(0x711E0D, 3);
Patch<WORD>(0x711DDA, 0x2CEB);
Patch<DWORD>(0x711E5F, 0x90C35D5F); // pop edi, pop ebp, ret
// "Streaming memory bug" fix
InjectHook(0x4C51A9, GTARtAnimInterpolatorSetCurrentAnim);
// Fixed ammo for melee weapons in cheats
Patch<BYTE>(0x43890B+1, 1); // knife
Patch<BYTE>(0x4389F8+1, 1); // knife
Patch<BYTE>(0x438B9F+1, 1); // chainsaw
Patch<BYTE>(0x438C58+1, 1); // chainsaw
Patch<BYTE>(0x4395C8+1, 1); // parachute
Patch<BYTE>(0x439F1F, 0x53); // katana
Patch<WORD>(0x439F20, 0x016A);
// Fixed police scanner names
char* pScannerNames = *(char**)0x4E72D4;
strcpy_s(pScannerNames + (8*113), 8, "WESTP");
strcpy_s(pScannerNames + (8*134), 8, "????");
// AI accuracy issue
Nop(0x73B3AE, 1);
InjectHook( 0x73B3AE + 1, WeaponRangeMult_VehicleCheck, PATCH_CALL );
// New timers fix
InjectHook( 0x561C32, asmTimers_ftol_PauseMode );
InjectHook( 0x561902, asmTimers_ftol_NonClipped );
InjectHook( 0x56191A, asmTimers_ftol );
InjectHook( 0x46A036, asmTimers_SCMdelta );
// Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4)
InjectHook( AddressByRegion_10<int>(0x748220), AddressByRegion_10<int>(0x748446), PATCH_JUMP );
Patch<uint8_t>( AddressByRegion_10<int>(0x7481E3), 0x5C ); // esi -> ebx
Patch<uint8_t>( AddressByRegion_10<int>(0x7481EA), 0x53 ); // esi -> ebx
Patch<uint8_t>( AddressByRegion_10<int>(0x74820D), 0xFB ); // esi -> ebx
Patch<int8_t>( AddressByRegion_10<int>(0x7481EF), 0x54-0x3C ); // use stack space for new lParam
Patch<int8_t>( AddressByRegion_10<int>(0x748200), 0x4C-0x3C ); // use stack space for new lParam
Patch<int8_t>( AddressByRegion_10<int>(0x748214), 0x4C-0x3C ); // use stack space for new lParam
InjectHook( AddressByRegion_10<int>(0x74826A), AddressByRegion_10<int>(0x748446), PATCH_JUMP );
Patch<uint8_t>( AddressByRegion_10<int>(0x74822D), 0x5C ); // esi -> ebx
Patch<uint8_t>( AddressByRegion_10<int>(0x748234), 0x53 ); // esi -> ebx
Patch<uint8_t>( AddressByRegion_10<int>(0x748257), 0xFB ); // esi -> ebx
Patch<int8_t>( AddressByRegion_10<int>(0x748239), 0x54-0x3C ); // use stack space for new lParam
Patch<int8_t>( AddressByRegion_10<int>(0x74824A), 0x4C-0x3C ); // use stack space for new lParam
Patch<int8_t>( AddressByRegion_10<int>(0x74825E), 0x4C-0x3C ); // use stack space for new lParam
// Reinit CCarCtrl fields (firetruck and ambulance generation)
ReadCall( 0x53BD5B, orgCarCtrlReInit );
InjectHook(0x53BD5B, CarCtrlReInit_SilentPatch);
// FuckCarCompletely not fixing panels
Nop(0x6C268D, 3);
// 014C cargen counter fix (by spaceeinstein)
Patch<uint8_t>( 0x06F3E2C + 1, 0xBF ); // movzx ecx, ax -> movsx ecx, ax
Patch<uint8_t>( 0x6F3E32, 0x74 ); // jge -> jz
// Linear filtering on script sprites
ReadCall( 0x58C092, orgDrawScriptSpritesAndRectangles );
InjectHook( 0x58C092, DrawScriptSpritesAndRectangles );
// Properly initialize all CVehicleModelInfo fields
ReadCall( 0x4C75E4, orgVehicleModelInfoCtor );
InjectHook( 0x4C75E4, VehicleModelInfoCtor );
// Animated Phoenix hood scoop
auto* automobilePreRender = &(*(decltype(CAutomobile::orgAutomobilePreRender)**)(0x6B0AD2 + 2))[17];
CAutomobile::orgAutomobilePreRender = *automobilePreRender;
Patch(automobilePreRender, &CAutomobile::PreRender_Stub);
InjectHook(0x6C7E7A, &CAutomobile::PreRender_Stub);
InjectHook(0x6CEAEC, &CAutomobile::PreRender_Stub);
InjectHook(0x6CFADC, &CAutomobile::PreRender_Stub);
// Extra animations for planes
auto* planePreRender = &(*(decltype(CPlane::orgPlanePreRender)**)(0x6C8E5A + 2))[17];
CPlane::orgPlanePreRender = *planePreRender;
Patch(planePreRender, &CPlane::PreRender_Stub);
// Fixed animations for boats
void* vehiclePreRender;
ReadCall( 0x6F119E, vehiclePreRender );
CVehicle::orgVehiclePreRender = *(decltype(CVehicle::orgVehiclePreRender)*)(&vehiclePreRender);
InjectHook( 0x6F119E, &CBoat::PreRender_SilentPatch );
// Stop BF Injection/Bandito/Hotknife rotating engine components when engine is off
Patch<const void*>(0x6AC2BE + 2, &CAutomobile::ms_engineCompSpeed);
Patch<const void*>(0x6ACB91 + 2, &CAutomobile::ms_engineCompSpeed);
// Make freeing temp objects more aggressive to fix vending crash
InjectHook( 0x5A1840, CObject::TryToFreeUpTempObjects_SilentPatch, PATCH_JUMP );
// Remove FILE_FLAG_NO_BUFFERING from CdStreams
Patch<uint8_t>( 0x406BC6, 0xEB );
// Proper metric-imperial conversion constants
static const float METERS_TO_FEET = 3.280839895f;
Patch<const void*>( 0x55942F + 2, &METERS_TO_FEET );
Patch<const void*>( 0x55AA96 + 2, &METERS_TO_FEET );
// Fixed impounding of random vehicles (because CVehicle::~CVehicle doesn't remove cars from apCarsToKeep)
ReadCall( 0x6E2B6E, orgRecordVehicleDeleted );
InjectHook( 0x6E2B6E, RecordVehicleDeleted_AndRemoveFromVehicleList );
// Modulo over CLoadingScreen::m_currDisplayedSplash
Nop( 0x590ADE, 1 );
InjectHook( 0x590ADE + 1, DoPCScreenChange_Mod, PATCH_CALL );
Patch<const void*>( 0x590042 + 2, &currDisplayedSplash_ForLastSplash );
// Don't include an extra D3DLIGHT on vehicles since we fixed directional already
// By aap
Patch<float>(0x5D88D1 + 6, 0);
Patch<float>(0x5D88DB + 6, 0);
Patch<float>(0x5D88E5 + 6, 0);
Patch<float>(0x5D88F9 + 6, 0);
Patch<float>(0x5D8903 + 6, 0);
Patch<float>(0x5D890D + 6, 0);
// Fixed CAEAudioUtility timers - not typecasting to float so we're not losing precision after X days of PC uptime
// Also fixed integer division by zero
Patch( 0x5B9868 + 2, &pAudioUtilsFrequency );
InjectHook( 0x5B9886, AudioUtilsGetStartTime );
InjectHook( 0x4D9E80, AudioUtilsGetCurrentTimeInMs, PATCH_JUMP );
// Car generators placed in interiors visible everywhere
InjectHook( 0x6F3B30, &CEntity::SetPositionAndAreaCode );
// Fixed bomb ownership/bombs saving for bikes
{
void* pRestoreCar;
ReadCall( 0x44856A, pRestoreCar );
CStoredCar::orgRestoreCar = *(decltype(CStoredCar::orgRestoreCar)*)&pRestoreCar;
InjectHook( 0x44856A, &CStoredCar::RestoreCar_SilentPatch );
InjectHook( 0x4485DB, &CStoredCar::RestoreCar_SilentPatch );
}
// unnamed CdStream semaphore
Patch( 0x406945, { 0x6A, 0x00 } ); // push 0 \ nop
Nop( 0x406945 + 2, 3 );
}
void Patch_SA_11()
{
using namespace Memory;
// IsAlreadyRunning needs to be read relatively late - the later, the better
int pIsAlreadyRunning = AddressByRegion_11<int>(0x749000);
ReadCall( pIsAlreadyRunning, IsAlreadyRunning );
InjectHook(pIsAlreadyRunning, InjectDelayedPatches_11);
// (Hopefully) more precise frame limiter
int pAddress = AddressByRegion_11<int>(0x7496A0);
ReadCall( pAddress, RsEventHandler );
InjectHook(pAddress, NewFrameRender);
InjectHook(AddressByRegion_11<int>(0x749624), GetTimeSinceLastFrame);
// Set CAEDataStream to use a NEW structure
CAEDataStream::SetStructType(true);
// Heli rotors
InjectHook(0x6CB390, &CPlane::Render_Stub, PATCH_JUMP);
InjectHook(0x6C4C20, &CHeli::Render_Stub, PATCH_JUMP);
// RefFix
static const float fRefZVal = 1.0f;
static const float* const pRefFal = &fRefZVal;
Patch<const void*>(0x6FC1AA, &pRefFal);
Patch<BYTE>(0x6FC1D0, 0);
// Plane rotors
InjectHook(0x4C7A01, PlaneAtomicRendererSetup, PATCH_JUMP);
// DOUBLE_RWHEELS
Patch<WORD>(0x4C9490, 0xE281);
Patch<int>(0x4C9492, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
// A fix for DOUBLE_RWHEELS trailers
InjectHook(0x4C9423, TrailerDoubleRWheelsFix, PATCH_JUMP);
InjectHook(0x4C94F4, TrailerDoubleRWheelsFix2, PATCH_JUMP);
// No framedelay
Patch<WORD>(0x53EDC3, 0x43EB);
Patch<BYTE>(0x53EE3F, 0x10);
Nop(0x53EE45, 1);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x57723C, 0xEB);
Patch<BYTE>(0x57742A, 0xEB);
Patch<BYTE>(0x5774FA, 0xEB);
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Patch<DWORD>(AddressByRegion_11<DWORD>(0x747270), 0x9090C030);
// Hunter interior & static_rotor for helis
InjectHook(0x4C7972, HunterTest, PATCH_JUMP);
InjectHook(0x4C9818, CacheCRC32);
// Moonphases
InjectHook(0x7142FB, HandleMoonStuffStub, PATCH_JUMP);
// Lightbeam fix
Nop(0x6A36B5, 3);
Patch<WORD>(0x6E1793, 0x0AEB);
Patch<WORD>(0x6E17AC, 0x0BEB);
Patch<WORD>(0x6E17C5, 0x0BEB);
Patch<WORD>(0x6E17DF, 0x1AEB);
Patch<WORD>(0x6E1C05, 0x09EB);
Patch<WORD>(0x6E1C1D, 0x17EB);
Patch<WORD>(0x6E1C4F, 0x0AEB);
Patch<BYTE>(0x6E1810, 0x28);
Patch<BYTE>(0x6E1C5D, 0x18);
Patch<BYTE>(0x6E180B, 0xC8-0x7C);
InjectHook(0x6A3717, ResetAlphaFuncRefAfterRender, PATCH_JUMP);
// PS2 SUN!!!!!!!!!!!!!!!!!
Nop(0x6FB9AC, 3);
// Unlocked widescreen resolutions
Patch<DWORD>(0x74619C, 0x9090127D);
Nop(0x7461A0, 2);
Nop(0x746222, 2);
if ( *(BYTE*)0x746333 == 0xE9 )
{
// securom'd EXE
// I better check if it's an address I want to patch, I don't want to break the game
if ( *(DWORD*)0x14E7387 == 0x00E48C0F )
{
VP::Patch<DWORD>(0x14E7387, 0x90905D7D);
VP::Nop(0x14E738B, 2);
}
}
else
{
// Sadly, this func is different in 1.01 - so I don't know the original offset
}
// Heap corruption fix
Patch<BYTE>(0x4A9D50, 0xC3);
// User Tracks fix
ReadCall( 0x4DA057, SetVolume );
InjectHook(0x4DA057, UserTracksFix);
InjectHook(0x4DA0A5, 0x4F3430);
// FLAC support
InjectHook(0x57C566, FLACInit);
if ( *(BYTE*)0x4F3A50 == 0x6A )
{
InjectHook(0x4F3A50 + 0x14D, LoadFLAC_11, PATCH_JUMP);
InjectHook(0x4F3A50 + 0x197, CAEWaveDecoderInit);
Patch<WORD>(0x4F3A50 + 0x17A, 0x18EB);
Patch<const void*>(0x4F3650 + 0x20, UserTrackExtensions);
Patch<const void*>(0x4F3650 + 0x51, &UserTrackExtensions->Codec);
Patch<const void*>(0x4F3A10 + 0x37, &UserTrackExtensions[1].Codec);
Patch<BYTE>(0x4F3650 + 0x3D, sizeof(UserTrackExtensions));
}
else
{
// securom'd EXE
InjectHook(0x5B6B7B, LoadFLAC_11, PATCH_JUMP);
InjectHook(0x5B6BFB, CAEWaveDecoderInit, PATCH_JUMP);
Patch<WORD>(0x5B6BCB, 0x26EB);
if ( *(DWORD*)0x14E4954 == 0x05C70A75 )
VP::Patch<const void*>(0x14E4958, &UserTrackExtensions[1].Codec);
// Deobfuscating an opcode
Patch<BYTE>(0x4EBD25, 0xBF);
Patch<const void*>(0x4EBD26, UserTrackExtensions);
Patch<const void*>(0x4EBDD4, &UserTrackExtensions->Codec);
Patch<WORD>(0x4EBD2A, 0x72EB);
Patch<BYTE>(0x4EBDC0, sizeof(UserTrackExtensions));
}
// Impound garages working correctly
InjectHook(0x4251F9, 0x448A10);
InjectHook(0x4253E9, 0x448A10);
InjectHook(0x425491, 0x448A10);
// Impounding after busted works
Nop(0x443312, 5);
// Mouse rotates an airbone car only with Steer with Mouse option enabled
bool* bEnableMouseSteering = *(bool**)0x6ADFCD; // CVehicle::m_bEnableMouseSteering
Patch<bool*>(0x6B56E0, bEnableMouseSteering);
Patch<bool*>(0x6CF047, bEnableMouseSteering);
// Patched CAutomobile::Fix
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
Patch<WORD>(0x6A3CE9, 0x5EEB);
Patch<DWORD>(0x6A3D75, 0x5E5FCF8B);
Patch<DWORD>(0x6A3D79, 0x448B5B5D);
Patch<DWORD>(0x6A3D7D, 0x89644824);
Patch<DWORD>(0x6A3D81, 5);
Patch<DWORD>(0x6A3D85, 0x54C48300);
InjectHook(0x6A3D89, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
// Patched CPlane::Fix
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
// but not on Vortex
Patch<BYTE>(0x6CB3F0, 0xEB);
Patch<DWORD>(0x6CB425, 0x5E5FCF8B);
InjectHook(0x6CB429, &CPlane::Fix_SilentPatch, PATCH_JUMP);
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
Nop(0x58E9E0, 3);
Nop(0x58F287, 3);
Nop(0x58F2B1, 3);
// CGarages::RespraysAreFree resetting on new game
Patch<WORD>(0x448C58, 0x8966);
Patch<BYTE>(0x448C5A, 0x0D);
Patch<bool*>(0x448C5B, *(bool**)0x44AD18);
Patch<BYTE>(0x448C5F, 0xC3);
// Bilinear filtering for license plates
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
Patch<BYTE>(0x6FE777, rwFILTERLINEAR);
// -//- Roadsign maganer
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
// Bilinear filtering with mipmaps for weapon icons
Patch<BYTE>(0x58DFAA, rwFILTERMIPLINEAR);
// Illumination value from timecyc.dat properly using floats
Patch<WORD>(0x5BC7A9, 0x14EB);
// Illumination defaults to 1.0
Patch<DWORD>(0x5BC2E4, 0xCC2484C7);
Patch<DWORD>(0x5BC2E8, 0x00000000);
Patch<DWORD>(0x5BC2EC, 0x903F8000);
// All lights get casted at vehicles
Patch<BYTE>(0x5DA297, 8);
Patch<BYTE>(0x5DA2A0, 8);
Patch<BYTE>(0x5DA73F, 8);
// 6 extra directionals on Medium and higher
InjectHook(0x7360B1, GetMaxExtraDirectionals, PATCH_CALL);
Patch<WORD>(0x7360B6, 0x07EB);
// Default resolution to native resolution
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x746BE3, desktop.right);
Patch<DWORD>(0x746BE8, desktop.bottom);
Patch<const char*>(0x746C48, aNoDesktopMode);
// Corrected Map screen 1px issue
Patch<float>(0x576357, -0.5f);
Patch<float>(0x576317, -0.5f);
Patch<float>(0x57631F, -0.5f);
Patch<float>(0x5762CC, -0.5f);
Patch<float>(0x57624A, -0.5f);
Patch<float>(0x57627C, -0.5f);
// Cars drive on water cheat
Patch<DWORD>(&(*(DWORD**)0x438593)[34], 0xE5FC92C3);
// No DirectPlay dependency
Patch<BYTE>(AddressByRegion_11<DWORD>(0x747E1A), 0xB8);
Patch<DWORD>(AddressByRegion_11<DWORD>(0x747E1B), 0x900);
// SHGetFolderPath on User Files
InjectHook(0x7457E0, GetMyDocumentsPathSA, PATCH_JUMP);
// Fixed muzzleflash not showing from last bullet
Nop(0x61F504, 2);
// Proper randomizations
InjectHook(0x44E8AE, Int32Rand); // Missing ped paths
InjectHook(0x44ED6E, Int32Rand); // Missing ped paths
InjectHook(0x6676C0, Int32Rand); // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop(0x58C25F, 6);
// Fixed lens flare
Patch<DWORD>(0x70FC8A, 0);
Patch<BYTE>(0x6FBE51, 0xC3);
Patch<BYTE>(0x6FBE30, 0x21);
InjectHook(0x6FBE52, 0x70D750, PATCH_CALL);
Patch<WORD>(0x6FBE57, 0xDCEB);
Patch<WORD>(0x6FBCA6, 0xB990);
Patch(0x6FBCA8, &FlushLensSwitchZ);
Patch<WORD>(0x6FBCB0, 0xD1FF);
Nop(0x6FBCB2, 1);
Patch<WORD>(0x6FB758, 0xB990);
Patch(0x6FB75A, &InitBufferSwitchZ);
Patch<WORD>(0x6FB762, 0xD1FF);
Nop(0x6FB764, 1);
// Y axis sensitivity fix
float* sens = *(float**)0x50F4DC;
Patch<const void*>(0x50F4E6 + 0x2, sens);
Patch<const void*>(0x50FFC6 + 0x2, sens);
Patch<const void*>(0x5110C6 + 0x2, sens);
Patch<const void*>(0x5122A8 + 0x2, sens);
Patch<const void*>(0x52272C + 0x2, sens);
// Don't lock mouse Y axis during fadeins
Patch<WORD>(0x510054, 0x27EB);
Patch<WORD>(0x5109B2, 0xE990);
InjectHook(0x524511, 0x5245D9, PATCH_JUMP);
// Fixed mirrors crash
Patch<uint64_t>(0x7279FB, 0xC604C4833474C085);
// Mirrors depth fix & bumped quality
InjectHook(0x72784D, CreateMirrorBuffers);
// Fixed MSAA options
Patch<BYTE>(0x57D906, 0xEB);
Nop(0x57D8C8, 2);
Patch<BYTE>(AddressByRegion_11<BYTE*>(0x7F759B), 0xEB);
Patch<BYTE>(AddressByRegion_11<BYTE*>(0x7F69C6), 0xEB);
Patch<WORD>(AddressByRegion_11<BYTE*>(0x7F6F83), 0xE990);
ReadCall( 0x57D916, orgGetMaxMultiSamplingLevels );
InjectHook(0x57D916, GetMaxMultiSamplingLevels);
InjectHook(0x57D8CA, GetMaxMultiSamplingLevels);
ReadCall( 0x574A6D, orgChangeMultiSamplingLevels );
InjectHook(0x574A6D, ChangeMultiSamplingLevels);
InjectHook(0x57D942, ChangeMultiSamplingLevels);
InjectHook(0x57DA86, ChangeMultiSamplingLevels);
ReadCall( 0x746BD0, orgSetMultiSamplingLevels );
InjectHook(0x746BD0, SetMultiSamplingLevels);
Nop(0x57A66C, 1);
InjectHook(0x57A66D, MSAAText, PATCH_CALL);
// Fixed car collisions - car you're hitting gets proper damage now
InjectHook(0x542D8A, FixedCarDamage, PATCH_CALL);
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
// FUCK THIS IN 1.01
// Fixed escalators crash
// FUCK THIS IN 1.01
// Don't allocate constant memory for stencil shadows every frame
// FUCK THIS IN 1.01
// Fixed police scanner names
char* pScannerNames = *(char**)0x4E7714;
strcpy_s(pScannerNames + (8*113), 8, "WESTP");
strcpy_s(pScannerNames + (8*134), 8, "????");
// 1.01 ONLY
// I'm not sure what was this new audio code supposed to do, but it leaks memory
// and due to this I have to make extra effort if I want FLAC to work on 1.01
Patch<DWORD>(0x4E124C, 0x4DEBC78B);
}
void Patch_SA_Steam()
{
using namespace Memory;
// IsAlreadyRunning needs to be read relatively late - the later, the better
ReadCall( 0x7826ED, IsAlreadyRunning );
InjectHook(0x7826ED, InjectDelayedPatches_Steam);
// (Hopefully) more precise frame limiter
ReadCall( 0x782D25, RsEventHandler );
InjectHook(0x782D25, NewFrameRender);
InjectHook(0x782CA8, GetTimeSinceLastFrame);
// Set CAEDataStream to use an old structure
CAEDataStream::SetStructType(false);
// Heli rotors
InjectHook(0x700620, &CPlane::Render_Stub, PATCH_JUMP);
InjectHook(0x6F9550, &CHeli::Render_Stub, PATCH_JUMP);
// RefFix
static const float fRefZVal = 1.0f;
static const float* const pRefFal = &fRefZVal;
Patch<const void*>(0x733FF0, &pRefFal);
Patch<BYTE>(0x73401A, 0);
// Plane rotors
InjectHook(0x4D2270, PlaneAtomicRendererSetup, PATCH_JUMP);
// DOUBLE_RWHEELS
Patch<WORD>(0x4D3B9D, 0x6781);
Patch<int>(0x4D3BA0, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
// A fix for DOUBLE_RWHEELS trailers
InjectHook(0x4D3B47, TrailerDoubleRWheelsFix_Steam, PATCH_JUMP);
InjectHook(0x4D3C1A, TrailerDoubleRWheelsFix2_Steam, PATCH_JUMP);
// No framedelay
Patch<WORD>(0x551113, 0x46EB);
Patch<BYTE>(0x551195, 0xC);
Nop(0x551197, 1);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x58C0E5, 0xEB);
Patch<BYTE>(0x58C2CF, 0xEB);
Patch<BYTE>(0x58C3B3, 0xEB);
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Patch<DWORD>(0x7807D0, 0x9090C030);
// Hunter interior & static_rotor for helis
InjectHook(0x4D21E1, HunterTest, PATCH_JUMP);
InjectHook(0x4D3F1D, CacheCRC32);
// Bindable NUM5
// Only 1.0 and Steam
Nop(0x59363B, 2);
// Moonphases
InjectHook(0x72F058, HandleMoonStuffStub_Steam, PATCH_JUMP);
// Lightbeam fix
Patch<WORD>(0x6CFEF9, 0x10EB);
Nop(0x6CFF0F, 3);
Patch<WORD>(0x71D1F5, 0x0DEB);
Patch<WORD>(0x71D213, 0x0CEB);
Patch<WORD>(0x71D230, 0x0DEB);
Patch<WORD>(0x71D24D, 0x1FEB);
Patch<WORD>(0x71D72F, 0x0BEB);
Patch<WORD>(0x71D74B, 0x1BEB);
Patch<WORD>(0x71D785, 0x0CEB);
Patch<BYTE>(0x71D284, 0x28);
Patch<BYTE>(0x71D795, 0x18);
Patch<BYTE>(0x71D27F, 0xD0-0x9C);
//InjectHook(0x6A2EDA, CullTest);
InjectHook(0x6CFF69, ResetAlphaFuncRefAfterRender_Steam, PATCH_JUMP);
// PS2 SUN!!!!!!!!!!!!!!!!!
Nop(0x73362F, 2);
// Unlocked widescreen resolutions
//Patch<WORD>(0x77F9F0, 0x6E7D);
Patch<WORD>(0x77F9FC, 0x627D);
Patch<DWORD>(0x77F80B, 0x9090127D);
Nop(0x77F80F, 2);
Nop(0x77F880, 2);
// Heap corruption fix
Nop(0x5D88AE, 5);
// User Tracks fix
SetVolume = reinterpret_cast<decltype(SetVolume)>(0x4E2750);
Patch<BYTE>(0x4E4A28, 0xBA);
Patch<const void*>(0x4E4A29, UserTracksFix_Steam);
InjectHook(0x4E4A8B, 0x4FF2B0);
// FLAC support
InjectHook(0x4FFC39, LoadFLAC_Steam, PATCH_JUMP);
InjectHook(0x591814, FLACInit_Steam);
InjectHook(0x4FFC83, CAEWaveDecoderInit);
Patch<WORD>(0x4FFC66, 0x18EB);
Patch<const void*>(0x4FF4F0, UserTrackExtensions);
Patch<const void*>(0x4FF523, &UserTrackExtensions->Codec);
Patch<const void*>(0x4FFAB6, &UserTrackExtensions[1].Codec);
Patch<BYTE>(0x4FF50F, sizeof(UserTrackExtensions));
// Impound garages working correctly
InjectHook(0x426B48, 0x44C950);
InjectHook(0x426D16, 0x44C950);
InjectHook(0x426DC5, 0x44C950);
// Impounding after busted works
Nop(0x446F58, 5);
// Mouse rotates an airbone car only with Steer with Mouse option enabled
bool* bEnableMouseSteering = *(bool**)0x6DB76D; // CVehicle::m_bEnableMouseSteering
Patch<bool*>(0x6E3199, bEnableMouseSteering);
Patch<bool*>(0x7046AB, bEnableMouseSteering);
// Patched CAutomobile::Fix
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
Patch<DWORD>(0x6D05B3, 0x6BEBED31);
Patch<DWORD>(0x6D0649, 0x5E5FCF8B);
Patch<DWORD>(0x6D064D, 0x448B5B5D);
Patch<DWORD>(0x6D0651, 0x89644824);
Patch<DWORD>(0x6D0655, 5);
Patch<DWORD>(0x6D0659, 0x54C48300);
InjectHook(0x6D065D, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
// Patched CPlane::Fix
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
// but not on Vortex
Patch<BYTE>(0x700681, 0xEB);
Patch<DWORD>(0x7006B6, 0x5E5FCF8B);
InjectHook(0x7006BA, &CPlane::Fix_SilentPatch, PATCH_JUMP);
// Zones fix
InjectHook(0x587080, GetCurrentZoneLockedOrUnlocked_Steam, PATCH_JUMP);
// CGarages::RespraysAreFree resetting on new game
Patch<WORD>(0x44CB55, 0xC766);
Patch<BYTE>(0x44CB57, 0x05);
Patch<bool*>(0x44CB58, *(bool**)0x44EEBA);
Patch<WORD>(0x44CB5C, 0x0000);
// Bilinear filtering for license plates
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
Patch<BYTE>(0x736B30, rwFILTERLINEAR);
// -//- Roadsign maganer
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
// Bilinear filtering with mipmaps for weapon icons
Patch<BYTE>(0x59BD9C, rwFILTERMIPLINEAR);
// Illumination value from timecyc.dat properly using floats
Patch<WORD>(0x5DAF6B, 0x2CEB);
// Illumination defaults to 1.0
Patch<DWORD>(0x5DA8D4, 0xD82484C7);
Patch<DWORD>(0x5DA8D8, 0x00000000);
Patch<DWORD>(0x5DA8DC, 0x903F8000);
// All lights get casted at vehicles
Patch<BYTE>(0x5F61C7, 8);
Patch<BYTE>(0x5F61D0, 8);
Patch<BYTE>(0x5F666D, 8);
// 6 extra directionals on Medium and higher
InjectHook(0x768046, GetMaxExtraDirectionals, PATCH_CALL);
Patch<WORD>(0x76804B, 0x0AEB);
// Default resolution to native resolution
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x780219, desktop.right);
Patch<DWORD>(0x78021E, desktop.bottom);
Patch<const char*>(0x78027E, aNoDesktopMode);
// Corrected Map screen 1px issue
/*Patch<float>(0x575DE7, -5.0f);
Patch<float>(0x575DA7, -5.0f);
Patch<float>(0x575DAF, -5.0f);
Patch<float>(0x575D5C, -5.0f);
Patch<float>(0x575CDA, -5.0f);
Patch<float>(0x575D0C, -5.0f);*/
InjectHook(0x58B0F8, DrawRect_HalfPixel_Steam<true,false,false,true>);
InjectHook(0x58B146, DrawRect_HalfPixel_Steam<true,false,false,false>);
InjectHook(0x58B193, DrawRect_HalfPixel_Steam<true,false,false,true>);
InjectHook(0x58B1E1, DrawRect_HalfPixel_Steam<false,false,false,true>);
// Cars drive on water cheat
Patch<DWORD>(&(*(DWORD**)0x43B793)[34], 0xE5FC92C3);
// No DirectPlay dependency
Patch<BYTE>(0x781456, 0xB8);
Patch<DWORD>(0x781457, 0x900);
// SHGetFolderPath on User Files
InjectHook(0x77EDC0, GetMyDocumentsPathSA, PATCH_JUMP);
// Fixed muzzleflash not showing from last bullet
Nop(0x61F504, 2);
// Proper randomizations
InjectHook(0x452CCF, Int32Rand); // Missing ped paths
InjectHook(0x45322C, Int32Rand); // Missing ped paths
InjectHook(0x690263, Int32Rand); // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop(0x599CD3, 6);
// Fixed lens flare
Nop(0x733C65, 5);
Patch<BYTE>(0x733C4E, 0x26);
InjectHook(0x733C75, 0x7591E0, PATCH_CALL);
Patch<WORD>(0x733C7A, 0xDBEB);
Nop(0x733A5A, 4);
Patch<BYTE>(0x733A5E, 0xB8);
Patch(0x733A5F, &FlushLensSwitchZ);
Patch<DWORD>(0x7333B0, 0xB9909090);
Patch(0x7333B4, &InitBufferSwitchZ);
// Y axis sensitivity fix
float* sens = *(float**)0x51D4FA;
Patch<const void*>(0x51D508 + 0x2, sens);
Patch<const void*>(0x51E25A + 0x2, sens);
Patch<const void*>(0x51F459 + 0x2, sens);
Patch<const void*>(0x52086A + 0x2, sens);
Patch<const void*>(0x532B9B + 0x2, sens);
// Don't lock mouse Y axis during fadeins
Patch<WORD>(0x51E192, 0x2BEB);
Patch<WORD>(0x51ED38, 0xE990);
InjectHook(0x534D3E, 0x534DF7, PATCH_JUMP);
// Fixed mirrors crash
Patch<uint64_t>(0x75903A, 0xC604C4833474C085);
// Mirrors depth fix & bumped quality
InjectHook(0x758E91, CreateMirrorBuffers);
// Fixed MSAA options
Patch<BYTE>(0x592BBB, 0xEB);
Nop(0x592B7F, 2);
Patch<BYTE>(0x830C5B, 0xEB);
Patch<BYTE>(0x830086, 0xEB);
Patch<WORD>(0x830643, 0xE990);
ReadCall( 0x592BCF, orgGetMaxMultiSamplingLevels );
InjectHook(0x592BCF, GetMaxMultiSamplingLevels);
InjectHook(0x592B81, GetMaxMultiSamplingLevels);
ReadCall( 0x5897CD, orgChangeMultiSamplingLevels );
InjectHook(0x5897CD, ChangeMultiSamplingLevels);
InjectHook(0x592BFB, ChangeMultiSamplingLevels);
InjectHook(0x592D2E, ChangeMultiSamplingLevels);
ReadCall( 0x780206, orgSetMultiSamplingLevels );
InjectHook(0x780206, SetMultiSamplingLevels);
Patch<WORD>(0x58F88C, 0xBA90);
Patch(0x58F88E, MSAAText);
// Fixed car collisions - car you're hitting gets proper damage now
Nop(0x555AB8, 2);
InjectHook(0x555AC0, FixedCarDamage_Steam, PATCH_CALL);
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
ReadCall( 0x41A216, orgMemMgrMalloc );
InjectHook(0x41A216, CollisionData_MallocAndInit);
ReadCall( 0x41A07C, orgNewAlloc );
InjectHook(0x41A07C, CollisionData_NewAndInit);
InjectHook(0x41A159, CollisionData_NewAndInit);
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
ReadCall( 0x77F99E, orgGetNumVideoModes );
InjectHook(0x77F99E, GetNumVideoModes_Store);
InjectHook(0x77F901, GetNumVideoModes_Retrieve);
// Fixed escalators crash
ReadCall( 0x739975, orgEscalatorsUpdate );
InjectHook(0x739975, UpdateEscalators);
InjectHook(0x738BBD, &CEscalator::SwitchOffNoRemove);
// Don't allocate constant memory for stencil shadows every frame
InjectHook(0x760795, StencilShadowAlloc, PATCH_CALL);
Nop(0x7607CD, 3);
Patch<WORD>(0x76079A, 0x2CEB);
Patch<DWORD>(0x76082C, 0x90C35D5F); // pop edi, pop ebp, ret
// "Streaming memory bug" fix
InjectHook(0x4CF9E8, GTARtAnimInterpolatorSetCurrentAnim);
// Fixed ammo for melee weapons in cheats
Patch<BYTE>(0x43BB8B+1, 1); // knife
Patch<BYTE>(0x43BC78+1, 1); // knife
Patch<BYTE>(0x43BE1F+1, 1); // chainsaw
Patch<BYTE>(0x43BED8+1, 1); // chainsaw
Patch<BYTE>(0x43C868+1, 1); // parachute
Patch<BYTE>(0x43D24C, 0x53); // katana
Patch<WORD>(0x43D24D, 0x016A);
// AI accuracy issue
Nop(0x7738F5, 1);
InjectHook( 0x7738F5+1, WeaponRangeMult_VehicleCheck, PATCH_CALL );
// Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4)
InjectHook( 0x7821E5, 0x7823FE, PATCH_JUMP );
Patch<uint8_t>( 0x7821A7 + 1, 0x5C ); // esi -> ebx
Patch<uint8_t>( 0x7821AF, 0x53 ); // esi -> ebx
Patch<uint8_t>( 0x7821D1 + 1, 0xFB ); // esi -> ebx
Patch<int8_t>( 0x7821B1 + 3, 0x54-0x2C ); // use stack space for new lParam
Patch<int8_t>( 0x7821C2 + 3, 0x4C-0x2C ); // use stack space for new lParam
Patch<int8_t>( 0x7821D6 + 3, 0x4C-0x2C ); // use stack space for new lParam
InjectHook( 0x78222F, 0x7823FE, PATCH_JUMP );
Patch<uint8_t>( 0x7821F1 + 1, 0x5C ); // esi -> ebx
Patch<uint8_t>( 0x7821F9, 0x53 ); // esi -> ebx
Patch<uint8_t>( 0x78221B + 1, 0xFB ); // esi -> ebx
Patch<int8_t>( 0x7821FB + 3, 0x54-0x2C ); // use stack space for new lParam
Patch<int8_t>( 0x78220C + 3, 0x4C-0x2C ); // use stack space for new lParam
Patch<int8_t>( 0x782220 + 3, 0x4C-0x2C ); // use stack space for new lParam
// Reinit CCarCtrl fields (firetruck and ambulance generation)
ReadCall( 0x54DCCB, orgCarCtrlReInit );
InjectHook(0x54DCCB, CarCtrlReInit_SilentPatch);
// FuckCarCompletely not fixing panels
Nop(0x6F5EC1, 3);
// 014C cargen counter fix (by spaceeinstein)
Patch<uint8_t>( 0x6F566D + 1, 0xBF ); // movzx eax, word ptr [ebp+1Ah] -> movsx eax, word ptr [ebp+1Ah]
Patch<uint8_t>( 0x6F567E + 1, 0xBF ); // movzx ecx, ax -> movsx ecx, ax
Patch<uint8_t>( 0x6F3E32, 0x74 ); // jge -> jz
// Linear filtering on script sprites
ReadCall( 0x59A3F2, orgDrawScriptSpritesAndRectangles );
InjectHook( 0x59A3F2, DrawScriptSpritesAndRectangles );
// Fixed police scanner names
char* pScannerNames = *(char**)0x4F2B83;
strcpy_s(pScannerNames + (8*113), 8, "WESTP");
strcpy_s(pScannerNames + (8*134), 8, "????");
// STEAM ONLY
// Proper aspect ratios - why Rockstar, why?
// Steam aspect ratios were additionally divided by 1.1, producing a squashed image
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
Patch<const void*>(0x73822B, &f169);
Patch<const void*>(0x738247, &f54);
Patch<const void*>(0x73825A, &f43);
// No IMG size check
Nop(0x406CD0, 7);
Nop(0x406D00, 7);
// Unlock 1.0/1.01 saves loading
InjectHook(0x5EDFD9, 0x5EE0FA, PATCH_JUMP);
}
void Patch_SA_NewSteam_r1()
{
using namespace Memory::DynBase;
// Nazi EXE?
if ( *(DWORD*)DynBaseAddress(0x49F810) == 0x64EC8B55 )
{
// Regular
// No framedelay
InjectHook(0x54ECC6, DynBaseAddress(0x54ED0C), PATCH_JUMP);
Patch<BYTE>(0x54ED45, 0x4);
Nop(0x54ED47, 1);
// Unlock 1.0/1.01 saves loading
Patch<WORD>(0x5ED3E9, 0xE990);
// Old .set files working again
static const DWORD dwSetVersion = 6;
Patch<const void*>(0x59058A, &dwSetVersion);
Patch<BYTE>(0x59086D, 6);
Patch<BYTE>(0x53EC4A, 6);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x58A891, 0xEB);
Patch<BYTE>(0x58AA77, 0xEB);
Patch<BYTE>(0x58AB59, 0xEB);
}
else
{
// Nazi
// No framedelay
InjectHook(0x54EC06, DynBaseAddress(0x54EC4C), PATCH_JUMP);
Patch<BYTE>(0x54EC85, 0x4);
Nop(0x54EC87, 1);
// Unlock 1.0/1.01 saves loading
Patch<WORD>(0x5ED349, 0xE990);
// Old .set files working again
static const DWORD dwSetVersion = 6;
Patch<const void*>(0x5904DA, &dwSetVersion);
Patch<BYTE>(0x5907BD, 6);
Patch<BYTE>(0x53EB9A, 6);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x58A7D1, 0xEB);
Patch<BYTE>(0x58A9B7, 0xEB);
Patch<BYTE>(0x58AA99, 0xEB);
}
// Unlocked widescreen resolutions
//Patch<WORD>(0x779BAD, 0x607D);
Patch<WORD>(0x779BB8, 0x557D);
Patch<DWORD>(0x7799D8, 0x9090117D);
Nop(0x779A45, 2);
Nop(0x7799DC, 2);
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Nop(0x77AB3F, 1);
Patch<WORD>(0x77AB40, 0x01B0);
// Default resolution to native resolution
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x77A3EF, desktop.right);
Patch<DWORD>(0x77A3F4, desktop.bottom);
Patch<const char*>(0x77A44B, aNoDesktopMode);
// Proper aspect ratios
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
Patch<const void*>(0x73424B, &f169);
Patch<const void*>(0x734267, &f54);
Patch<const void*>(0x73427A, &f43);
}
void Patch_SA_NewSteam_r2()
{
using namespace Memory::DynBase;
// (Hopefully) more precise frame limiter
ReadCall( 0x77D55F, RsEventHandler );
InjectHook(0x77D55F, NewFrameRender);
InjectHook(0x77D4E8, GetTimeSinceLastFrame);
// No framedelay
InjectHook(0x54ECC6, DynBaseAddress(0x54ED0C), PATCH_JUMP);
Patch<BYTE>(0x54ED45, 0x4);
Nop(0x54ED47, 1);
// Unlock 1.0/1.01 saves loading
Patch<WORD>(0x5ED349, 0xE990);
// Old .set files working again
static const DWORD dwSetVersion = 6;
Patch<const void*>(0x5904CA, &dwSetVersion);
Patch<BYTE>(0x5907AD, 6);
Patch<BYTE>(0x53EC4A, 6);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x58A881, 0xEB);
Patch<BYTE>(0x58AA67, 0xEB);
Patch<BYTE>(0x58AB49, 0xEB);
// Unlocked widescreen resolutions
//Patch<WORD>(0x779BAD, 0x607D);
Patch<WORD>(0x779BC8, 0x697D);
Patch<DWORD>(0x7799D8, 0x9090117D);
Nop(0x779A56, 2);
Nop(0x7799DC, 2);
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Nop(0x77AB6F, 1);
Patch<WORD>(0x77AB70, 0x01B0);
// Default resolution to native resolution
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x77A41F, desktop.right);
Patch<DWORD>(0x77A424, desktop.bottom);
Patch<const char*>(0x77A47B, aNoDesktopMode);
// No DirectPlay dependency
Patch<BYTE>(0x77B46E, 0xB8);
Patch<DWORD>(0x77B46F, 0x900);
// SHGetFolderPath on User Files
InjectHook(0x778FA0, GetMyDocumentsPathSA, PATCH_JUMP);
// Fixed muzzleflash not showing from last bullet
Nop(0x63E8A9, 2);
// Proper randomizations
InjectHook(0x45234C, Int32Rand); // Missing ped paths
InjectHook(0x45284C, Int32Rand); // Missing ped paths
InjectHook(0x69046F, Int32Rand); // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop(0x597EEA, 6);
// Fixed lens flare
Nop(0x7300F8, 5);
Patch<BYTE>(0x7300E3, 0x20);
InjectHook(0x730104, DynBaseAddress(0x753AE0), PATCH_CALL);
Patch<WORD>(0x730109, 0xE1EB);
Nop(0x72FF17, 4);
Patch<BYTE>(0x72FF1B, 0xB8);
Patch(0x72FF1C, &FlushLensSwitchZ);
Patch<DWORD>(0x72F91D, 0xB9909090);
Patch(0x72F921, &InitBufferSwitchZ);
// Y axis sensitivity fix
float* sens = *(float**)DynBaseAddress(0x51B987);
Patch<const void*>(0x51B993 + 0x2, sens);
Patch<const void*>(0x51C68C + 0x2, sens);
Patch<const void*>(0x51D73A + 0x2, sens);
Patch<const void*>(0x51EA3A + 0x2, sens);
Patch<const void*>(0x52FBE1 + 0x2, sens);
// Don't lock mouse Y axis during fadeins
Patch<WORD>(0x51C5CD, 0x29EB);
Patch<WORD>(0x51D053, 0xE990);
InjectHook(0x531BBE, DynBaseAddress(0x531C6F), PATCH_JUMP);
// Fixed mirrors crash
Patch<uint64_t>(0x753941, 0xC604C4832F74C085);
// Mirrors depth fix & bumped quality
InjectHook(0x7537A0, CreateMirrorBuffers);
// Fixed MSAA options
Patch<BYTE>(0x590F77, 0xEB);
Nop(0x590F34, 2);
Patch<BYTE>(0x82B4EB, 0xEB);
Patch<BYTE>(0x82A916, 0xEB);
Patch<WORD>(0x82AED3, 0xE990);
ReadCall( 0x590F8B, orgGetMaxMultiSamplingLevels );
InjectHook(0x590F8B, GetMaxMultiSamplingLevels);
InjectHook(0x590F36, GetMaxMultiSamplingLevels);
ReadCall( 0x5881C0, orgChangeMultiSamplingLevels );
InjectHook(0x5881C0, ChangeMultiSamplingLevels);
InjectHook(0x590FBB, ChangeMultiSamplingLevels);
InjectHook(0x591111, ChangeMultiSamplingLevels);
ReadCall( 0x77A40D, orgSetMultiSamplingLevels );
InjectHook(0x77A40D, SetMultiSamplingLevels);
Patch<WORD>(0x58DDEF, 0xBA90);
Patch(0x58DDF1, MSAAText);
// Fixed car collisions - car you're hitting gets proper damage now
Nop(0x5538D0, 2);
InjectHook(0x5538D2, FixedCarDamage_Newsteam, PATCH_CALL);
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
ReadCall( 0x41A661, orgMemMgrMalloc );
InjectHook(0x41A661, CollisionData_MallocAndInit);
ReadCall( 0x41A4CC, orgNewAlloc );
InjectHook(0x41A4CC, CollisionData_NewAndInit);
InjectHook(0x41A5A9, CollisionData_NewAndInit);
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
ReadCall( 0x779B71, orgGetNumVideoModes );
InjectHook(0x779B71, GetNumVideoModes_Store);
InjectHook(0x779AD1, GetNumVideoModes_Retrieve);
// Fixed escalators crash
orgEscalatorsUpdate = (void(*)())DynBaseAddress(0x735B90);
InjectHook(0x735BC5, UpdateEscalators, PATCH_JUMP);
Patch<WORD>(0x734BAE, 0x4E8D);
Patch<BYTE>(0x734BB0, 0x84);
InjectHook(0x734BB1, &CEscalator::SwitchOffNoRemove, PATCH_CALL);
Patch<WORD>(0x734BB6, 0x52EB);
// Don't allocate constant memory for stencil shadows every frame
InjectHook(0x75ADA9, StencilShadowAlloc, PATCH_CALL);
Nop(0x75ADE1, 3);
Patch<WORD>(0x75ADAE, 0x2CEB);
Patch<DWORD>(0x75AE35, 0x5D5B5E5F); // pop edi, pop esi, pop ebx, pop ebp, retn
Patch<BYTE>(0x75AE39, 0xC3);
// "Streaming memory bug" fix
InjectHook(0x4CF1FB, GTARtAnimInterpolatorSetCurrentAnim);
// Fixed ammo for melee weapons in cheats
Patch<BYTE>(0x43AD0B+1, 1); // knife
Patch<BYTE>(0x43ADF8+1, 1); // knife
Patch<BYTE>(0x43AF9F+1, 1); // chainsaw
Patch<BYTE>(0x43B058+1, 1); // chainsaw
Patch<BYTE>(0x43B9B8+1, 1); // parachute
Patch<BYTE>(0x43C492, 0x53); // katana
Patch<WORD>(0x43C493, 0x016A);
// Proper aspect ratios
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
Patch<const void*>(0x73424B, &f169);
Patch<const void*>(0x734267, &f54);
Patch<const void*>(0x73427A, &f43);
}
void Patch_SA_NewSteam_r2_lv()
{
using namespace Memory::DynBase;
// (Hopefully) more precise frame limiter
ReadCall( 0x77D44F, RsEventHandler );
InjectHook(0x77D44F, NewFrameRender);
InjectHook(0x77D3D8, GetTimeSinceLastFrame);
// No framedelay
InjectHook(0x54EC06, DynBaseAddress(0x54EC4C), PATCH_JUMP);
Patch<BYTE>(0x54EC85, 0x4);
Nop(0x54EC87, 1);
// Unlock 1.0/1.01 saves loading
Patch<WORD>(0x5ED299, 0xE990);
// Old .set files working again
static const DWORD dwSetVersion = 6;
Patch<const void*>(0x59040A, &dwSetVersion);
Patch<BYTE>(0x5906ED, 6);
Patch<BYTE>(0x53EB9A, 6);
// Disable re-initialization of DirectInput mouse device by the game
Patch<BYTE>(0x58A7C1, 0xEB);
Patch<BYTE>(0x58A9A7, 0xEB);
Patch<BYTE>(0x58AA89, 0xEB);
// Unlocked widescreen resolutions
//Patch<WORD>(0x779BAD, 0x607D);
Patch<WORD>(0x779AB8, 0x697D);
Patch<DWORD>(0x7798C8, 0x9090117D);
Nop(0x779946, 2);
Nop(0x7798CC, 2);
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Nop(0x77AA5F, 1);
Patch<WORD>(0x77AA60, 0x01B0);
// Default resolution to native resolution
RECT desktop;
GetWindowRect(GetDesktopWindow(), &desktop);
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
Patch<DWORD>(0x77A30F, desktop.right);
Patch<DWORD>(0x77A314, desktop.bottom);
Patch<const char*>(0x77A36B, aNoDesktopMode);
// No DirectPlay dependency
Patch<BYTE>(0x77B35E, 0xB8);
Patch<DWORD>(0x77B35F, 0x900);
// SHGetFolderPath on User Files
InjectHook(0x778E90, GetMyDocumentsPathSA, PATCH_JUMP);
// Fixed muzzleflash not showing from last bullet
Nop(0x63E789, 2);
// Proper randomizations
InjectHook(0x45234C, Int32Rand); // Missing ped paths
InjectHook(0x45284C, Int32Rand); // Missing ped paths
InjectHook(0x69034F, Int32Rand); // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop(0x597E3A, 6);
// Fixed lens flare
Nop(0x72FFF8, 5);
Patch<BYTE>(0x72FFE3, 0x20);
InjectHook(0x730004, DynBaseAddress(0x753A00), PATCH_CALL);
Patch<WORD>(0x730009, 0xE1EB);
Nop(0x72FE17, 4);
Patch<BYTE>(0x72FE1B, 0xB8);
Patch(0x72FE1C, &FlushLensSwitchZ);
Patch<DWORD>(0x72F81D, 0xB9909090);
Patch(0x72F821, &InitBufferSwitchZ);
// Y axis sensitivity fix
float* sens = *(float**)DynBaseAddress(0x51B8D7);
Patch<const void*>(0x51B8E3 + 0x2, sens);
Patch<const void*>(0x51C5DC + 0x2, sens);
Patch<const void*>(0x51D68A + 0x2, sens);
Patch<const void*>(0x51E98A + 0x2, sens);
Patch<const void*>(0x52FB31 + 0x2, sens);
// Don't lock mouse Y axis during fadeins
Patch<WORD>(0x51C51D, 0x29EB);
Patch<WORD>(0x51CFA3, 0xE990);
InjectHook(0x531B1E, DynBaseAddress(0x531BCF), PATCH_JUMP);
// Fixed mirrors crash
Patch<uint64_t>(0x753861, 0xC604C4832F74C085);
// Mirrors depth fix & bumped quality
InjectHook(0x7536C0, CreateMirrorBuffers);
// Fixed MSAA options
Patch<BYTE>(0x590EB7, 0xEB);
Nop(0x590E74, 2);
Patch<BYTE>(0x82B3BB, 0xEB);
Patch<BYTE>(0x82A7E6, 0xEB);
Patch<WORD>(0x82ADA3, 0xE990);
ReadCall( 0x590ECB, orgGetMaxMultiSamplingLevels );
InjectHook(0x590ECB, GetMaxMultiSamplingLevels);
InjectHook(0x590E76, GetMaxMultiSamplingLevels);
ReadCall( 0x588100, orgChangeMultiSamplingLevels );
InjectHook(0x588100, ChangeMultiSamplingLevels);
InjectHook(0x590EFB, ChangeMultiSamplingLevels);
InjectHook(0x591051, ChangeMultiSamplingLevels);
ReadCall( 0x77A2FD, orgSetMultiSamplingLevels );
InjectHook(0x77A2FD, SetMultiSamplingLevels);
Patch<WORD>(0x58DD2F, 0xBA90);
Patch(0x58DD31, MSAAText);
// Fixed car collisions - car you're hitting gets proper damage now
Nop(0x553800, 2);
InjectHook(0x553802, FixedCarDamage_Newsteam, PATCH_CALL);
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
ReadCall( 0x41A661, orgMemMgrMalloc );
InjectHook(0x41A661, CollisionData_MallocAndInit);
ReadCall( 0x41A4CC, orgNewAlloc );
InjectHook(0x41A4CC, CollisionData_NewAndInit);
InjectHook(0x41A5A9, CollisionData_NewAndInit);
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
ReadCall( 0x779A61, orgGetNumVideoModes );
InjectHook(0x779A61, GetNumVideoModes_Store);
InjectHook(0x7799C1, GetNumVideoModes_Retrieve);
// Fixed escalators crash
orgEscalatorsUpdate = (void(*)())DynBaseAddress(0x735A90);
InjectHook(0x735AC5, UpdateEscalators, PATCH_JUMP);
Patch<WORD>(0x734AAE, 0x4E8D);
Patch<BYTE>(0x734AB0, 0x84);
InjectHook(0x734AB1, &CEscalator::SwitchOffNoRemove, PATCH_CALL);
Patch<WORD>(0x734AB6, 0x52EB);
// Don't allocate constant memory for stencil shadows every frame
InjectHook(0x75AC99, StencilShadowAlloc, PATCH_CALL);
Nop(0x75ACD1, 3);
Patch<WORD>(0x75AC9E, 0x2CEB);
Patch<DWORD>(0x75AD25, 0x5D5B5E5F); // pop edi, pop esi, pop ebx, pop ebp, retn
Patch<BYTE>(0x75AD29, 0xC3);
// "Streaming memory bug" fix
InjectHook(0x4CF1DB, GTARtAnimInterpolatorSetCurrentAnim);
// Fixed ammo for melee weapons in cheats
Patch<BYTE>(0x43AD0B+1, 1); // knife
Patch<BYTE>(0x43ADF8+1, 1); // knife
Patch<BYTE>(0x43AF9F+1, 1); // chainsaw
Patch<BYTE>(0x43B058+1, 1); // chainsaw
Patch<BYTE>(0x43B9B8+1, 1); // parachute
Patch<BYTE>(0x43C492, 0x53); // katana
Patch<WORD>(0x43C493, 0x016A);
// Proper aspect ratios
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
Patch<const void*>(0x73414B, &f169);
Patch<const void*>(0x734167, &f54);
Patch<const void*>(0x73417A, &f43);
}
void Patch_SA_NewSteam_Common()
{
using namespace Memory;
using namespace hook;
// AI accuracy issue
{
auto match = pattern( "8B 82 8C 05 00 00 85 C0 74 09" ).get_one(); // 0x76DEA7 in newsteam r1
Nop(match.get<int>(0), 1);
InjectHook( match.get<int>(1), WeaponRangeMult_VehicleCheck, PATCH_CALL );
}
// Don't catch WM_SYSKEYDOWN and WM_SYSKEYUP (fixes Alt+F4)
{
auto patternie = pattern( "8B 75 10 8B ? 14 56" ).count(2); // 0x77C588 and 0x77C5CC in newsteam r2
auto defproc = get_pattern( "8B 4D 14 8B 55 10 8B 45 08" );
patternie.for_each_result( [&]( pattern_match match ) {
InjectHook( match.get<int>(0x39), defproc, PATCH_JUMP );
Patch<uint8_t>( match.get<int>(1), 0x5D ); // esi -> ebx
Patch<uint8_t>( match.get<int>(6), 0x53 ); // esi -> ebx
Patch<uint8_t>( match.get<int>(0x26 + 1), 0xFB ); // esi -> ebx
Patch<int8_t>( match.get<int>(8 + 2), -8 ); // use stack space for new lParam
Patch<int8_t>( match.get<int>(0x18 + 2), -8 ); // use stack space for new lParam
Patch<int8_t>( match.get<int>(0x2B + 2), -8 ); // use stack space for new lParam
} );
}
// Reinit CCarCtrl fields (firetruck and ambulance generation)
{
void* reinit_addr = get_pattern( "53 E8 ? ? ? ? E8 ? ? ? ? D9 05 ? ? ? ? D9 1C 24", -15 );
auto timers_init = pattern( "89 45 FC DB 45 FC C6 05 ? ? ? ? 01" ).get_one();
LastTimeAmbulanceCreated_Newsteam = *timers_init.get<signed int*>(-17 + 2);
LastTimeFireTruckCreated_Newsteam = *timers_init.get<signed int*>(-11 + 2);
TimeNextMadDriverChaseCreated_Newsteam = *timers_init.get<float*>(0x41 + 2);
ReadCall( reinit_addr, orgCarCtrlReInit );
InjectHook(reinit_addr, CarCtrlReInit_SilentPatch_Newsteam);
}
// FuckCarCompletely not fixing panels
{
void* panel_addr = get_pattern( "C6 46 04 FA 5E 5B", -3 );
Nop(panel_addr, 3);
}
// 014C cargen counter fix (by spaceeinstein)
{
auto do_processing = pattern( "B8 C3 2E 57 06 F7 EE C1 FA 06" ).get_one();
Patch<uint8_t>( do_processing.get<uint8_t*>(27 + 1), 0xBF ); // movzx eax, word ptr [edi+1Ah] -> movsx eax, word ptr [edi+1Ah]
Patch<uint8_t>( do_processing.get<uint8_t*>(41), 0x74 ); // jge -> jz
}
// Linear filtering on script sprites
{
void* drawScriptSprites = get_pattern( "81 EC 94 01 00 00 53 56 57 50", 10 );
ReadCall( drawScriptSprites, orgDrawScriptSpritesAndRectangles );
InjectHook( drawScriptSprites, DrawScriptSpritesAndRectangles );
}
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
UNREFERENCED_PARAMETER(lpvReserved);
if ( fdwReason == DLL_PROCESS_ATTACH )
{
hDLLModule = hinstDLL;
const HINSTANCE hInstance = GetModuleHandle( nullptr );
std::unique_ptr<ScopedUnprotect::Unprotect> Protect = ScopedUnprotect::UnprotectSectionOrFullModule( hInstance, ".text" );
ScopedUnprotect::Section Protect2( hInstance, ".rdata" );
if (*(DWORD*)DynBaseAddress(0x82457C) == 0x94BF || *(DWORD*)DynBaseAddress(0x8245BC) == 0x94BF) Patch_SA_10();
else if (*(DWORD*)DynBaseAddress(0x8252FC) == 0x94BF || *(DWORD*)DynBaseAddress(0x82533C) == 0x94BF) Patch_SA_11(); // Not supported anymore
else if (*(DWORD*)DynBaseAddress(0x85EC4A) == 0x94BF) Patch_SA_Steam(); // Not supported anymore
else
{
if ( *(DWORD*)DynBaseAddress(0x858D21) == 0x3539F633) Patch_SA_NewSteam_r1();
else if ( *(DWORD*)DynBaseAddress(0x858D51) == 0x3539F633) Patch_SA_NewSteam_r2();
else if ( *(DWORD*)DynBaseAddress(0x858C61) == 0x3539F633) Patch_SA_NewSteam_r2_lv();
Patch_SA_NewSteam_Common();
}
}
return TRUE;
}