mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-23 05:52:30 +01:00
4223 lines
120 KiB
C++
4223 lines
120 KiB
C++
#include "StdAfxSA.h"
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#include <limits>
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#include "ScriptSA.h"
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#include "GeneralSA.h"
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#include "ModelInfoSA.h"
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#include "VehicleSA.h"
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#include "PedSA.h"
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#include "AudioHardwareSA.h"
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#include "LinkListSA.h"
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#include "PNGFile.h"
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// RW wrappers
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static void* varAtomicDefaultRenderCallBack = AddressByVersion<void*>(0x7491C0, 0x749AD0, 0x783180);
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WRAPPER RpAtomic* AtomicDefaultRenderCallBack(RpAtomic* atomic) { WRAPARG(atomic); VARJMP(varAtomicDefaultRenderCallBack); }
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static void* varRtPNGImageRead = AddressByVersion<void*>(0x7CF9B0, 0x7D02B0, 0x809970);
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WRAPPER RwImage* RtPNGImageRead(const RwChar* imageName) { WRAPARG(imageName); VARJMP(varRtPNGImageRead); }
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static void* varRwTextureCreate = AddressByVersion<void*>(0x7F37C0, 0x7F40C0, 0x82D780);
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WRAPPER RwTexture* RwTextureCreate(RwRaster* raster) { WRAPARG(raster); VARJMP(varRwTextureCreate); }
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static void* varRwRasterCreate = AddressByVersion<void*>(0x7FB230, 0x7FBB30, 0x8351F0, 0x82FA80, 0x82F950);
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WRAPPER RwRaster* RwRasterCreate(RwInt32 width, RwInt32 height, RwInt32 depth, RwInt32 flags) { WRAPARG(width); WRAPARG(height); WRAPARG(depth); WRAPARG(flags); VARJMP(varRwRasterCreate); }
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static void* varRwImageDestroy = AddressByVersion<void*>(0x802740, 0x803040, 0x83C700);
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WRAPPER RwBool RwImageDestroy(RwImage* image) { WRAPARG(image); VARJMP(varRwImageDestroy); }
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static void* varRpMaterialSetTexture = AddressByVersion<void*>(0x74DBC0, 0x74E4D0, 0x787B80);
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WRAPPER RpMaterial* RpMaterialSetTexture(RpMaterial* material, RwTexture* texture) { VARJMP(varRpMaterialSetTexture); }
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static void* varRwFrameGetLTM = AddressByVersion<void*>(0x7F0990, 0x7F1290, 0x82A950);
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WRAPPER RwMatrix* RwFrameGetLTM(RwFrame* frame) { VARJMP(varRwFrameGetLTM); }
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static void* varRwMatrixTranslate = AddressByVersion<void*>(0x7F2450, 0x7F2D50, 0x82C410);
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WRAPPER RwMatrix* RwMatrixTranslate(RwMatrix* matrix, const RwV3d* translation, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(translation); WRAPARG(combineOp); VARJMP(varRwMatrixTranslate); }
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static void* varRwMatrixRotate = AddressByVersion<void*>(0x7F1FD0, 0x7F28D0, 0x82BF90);
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WRAPPER RwMatrix* RwMatrixRotate(RwMatrix* matrix, const RwV3d* axis, RwReal angle, RwOpCombineType combineOp) { WRAPARG(matrix); WRAPARG(axis); WRAPARG(angle); WRAPARG(combineOp); VARJMP(varRwMatrixRotate); }
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static void* varRwD3D9SetRenderState = AddressByVersion<void*>(0x7FC2D0, 0x7FCBD0, 0x836290);
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WRAPPER void RwD3D9SetRenderState(RwUInt32 state, RwUInt32 value) { WRAPARG(state); WRAPARG(value); VARJMP(varRwD3D9SetRenderState); }
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static void* var_rwD3D9SetVertexShader = AddressByVersion<void*>(0x7F9FB0, 0x7FA8B0, 0x833F70);
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WRAPPER void _rwD3D9SetVertexShader(void *shader) { VARJMP(var_rwD3D9SetVertexShader); }
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static void* varRwD3D9CreateVertexShader = AddressByVersion<void*>(0x7FAC60, 0x7FB560, 0x834C20);
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WRAPPER RwBool RwD3D9CreateVertexShader(const RwUInt32 *function, void **shader) { VARJMP(varRwD3D9CreateVertexShader); }
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static void* varRwD3D9DeleteVertexShader = AddressByVersion<void*>(0x7FAC90, 0x7FB590, 0x834C50);
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WRAPPER void RwD3D9DeleteVertexShader(void *shader) { VARJMP(varRwD3D9DeleteVertexShader); }
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static void* var_rwD3D9SetVertexShaderConstant = AddressByVersion<void*>(0x7FACA0, 0x7FB5A0, 0x834C60);
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WRAPPER void _rwD3D9SetVertexShaderConstant(RwUInt32 registerAddress,
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const void *constantData,
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RwUInt32 constantCount) { VARJMP(var_rwD3D9SetVertexShaderConstant); }
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static void* var_rpD3D9VertexDeclarationInstColor = AddressByVersion<void*>(0x754AE0, 0x7553F0, 0x78EAA0);
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WRAPPER RwBool _rpD3D9VertexDeclarationInstColor(RwUInt8 *mem,
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const RwRGBA *color,
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RwInt32 numVerts,
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RwUInt32 stride) { VARJMP(var_rpD3D9VertexDeclarationInstColor); }
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static void* varRwD3D9GetTransform = AddressByVersion<void*>(0x7FA4F0, 0x7FADF0, 0x8344B0);
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WRAPPER void _RwD3D9GetTransform(RwUInt32 state, void* matrix) { VARJMP(varRwD3D9GetTransform); }
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RwCamera* RwCameraBeginUpdate(RwCamera* camera)
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{
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return camera->beginUpdate(camera);
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}
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RwCamera* RwCameraEndUpdate(RwCamera* camera)
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{
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return camera->endUpdate(camera);
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}
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RwCamera* RwCameraClear(RwCamera* camera, RwRGBA* colour, RwInt32 clearMode)
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{
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return RWSRCGLOBAL(stdFunc[rwSTANDARDCAMERACLEAR])(camera, colour, clearMode) != FALSE ? camera : NULL;
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}
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RwFrame* RwFrameForAllChildren(RwFrame* frame, RwFrameCallBack callBack, void* data)
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{
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for ( RwFrame* curFrame = frame->child; curFrame != nullptr; curFrame = curFrame->next )
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{
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if ( !callBack(curFrame, data) )
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break;
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}
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return frame;
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}
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RwFrame* RwFrameForAllObjects(RwFrame* frame, RwObjectCallBack callBack, void* data)
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{
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for ( RwLLLink* link = rwLinkListGetFirstLLLink(&frame->objectList); link != rwLinkListGetTerminator(&frame->objectList); link = rwLLLinkGetNext(link) )
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{
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if ( !callBack(&rwLLLinkGetData(link, RwObjectHasFrame, lFrame)->object, data) )
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break;
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}
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return frame;
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}
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RwFrame* RwFrameUpdateObjects(RwFrame* frame)
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{
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if ( !rwObjectTestPrivateFlags(&frame->root->object, rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ) )
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rwLinkListAddLLLink(&RWSRCGLOBAL(dirtyFrameList), &frame->root->inDirtyListLink);
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rwObjectSetPrivateFlags(&frame->root->object, rwObjectGetPrivateFlags(&frame->root->object) | (rwFRAMEPRIVATEHIERARCHYSYNCLTM|rwFRAMEPRIVATEHIERARCHYSYNCOBJ));
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rwObjectSetPrivateFlags(&frame->object, rwObjectGetPrivateFlags(&frame->object) | (rwFRAMEPRIVATESUBTREESYNCLTM|rwFRAMEPRIVATESUBTREESYNCOBJ));
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return frame;
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}
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RwMatrix* RwMatrixUpdate(RwMatrix* matrix)
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{
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matrix->flags &= ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY);
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return matrix;
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}
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RwRaster* RwRasterSetFromImage(RwRaster* raster, RwImage* image)
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{
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if ( RWSRCGLOBAL(stdFunc[rwSTANDARDRASTERSETIMAGE])(raster, image, 0) != FALSE )
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{
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if ( image->flags & rwIMAGEGAMMACORRECTED )
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raster->privateFlags |= rwRASTERGAMMACORRECTED;
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return raster;
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}
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return NULL;
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}
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RwImage* RwImageFindRasterFormat(RwImage* ipImage, RwInt32 nRasterType, RwInt32* npWidth, RwInt32* npHeight, RwInt32* npDepth, RwInt32* npFormat)
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{
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RwRaster outRaster;
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if ( RWSRCGLOBAL(stdFunc[rwSTANDARDIMAGEFINDRASTERFORMAT])(&outRaster, ipImage, nRasterType) != FALSE )
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{
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*npFormat = RwRasterGetFormat(&outRaster) | outRaster.cType;
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*npWidth = RwRasterGetWidth(&outRaster);
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*npHeight = RwRasterGetHeight(&outRaster);
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*npDepth = RwRasterGetDepth(&outRaster);
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return ipImage;
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}
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return NULL;
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}
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RpClump* RpClumpForAllAtomics(RpClump* clump, RpAtomicCallBack callback, void* pData)
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{
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for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
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{
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if ( !callback(rwLLLinkGetData(link, RpAtomic, inClumpLink), pData) )
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break;
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}
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return clump;
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}
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RpClump* RpClumpRender(RpClump* clump)
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{
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RpClump* retClump = clump;
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for ( RwLLLink* link = rwLinkListGetFirstLLLink(&clump->atomicList); link != rwLinkListGetTerminator(&clump->atomicList); link = rwLLLinkGetNext(link) )
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{
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RpAtomic* curAtomic = rwLLLinkGetData(link, RpAtomic, inClumpLink);
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if ( RpAtomicGetFlags(curAtomic) & rpATOMICRENDER )
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{
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// Not sure why they need this
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RwFrameGetLTM(RpAtomicGetFrame(curAtomic));
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if ( !RpAtomicRender(curAtomic) )
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retClump = NULL;
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}
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}
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return retClump;
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}
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RpGeometry* RpGeometryForAllMaterials(RpGeometry* geometry, RpMaterialCallBack fpCallBack, void* pData)
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{
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for ( RwInt32 i = 0, j = geometry->matList.numMaterials; i < j; i++ )
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{
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if ( !fpCallBack(geometry->matList.materials[i], pData) )
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break;
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}
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return geometry;
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}
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RwInt32 RpHAnimIDGetIndex(RpHAnimHierarchy* hierarchy, RwInt32 ID)
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{
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for ( RwInt32 i = 0, j = hierarchy->numNodes; i < j; i++ )
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{
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if ( ID == hierarchy->pNodeInfo[i].nodeID )
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return i;
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}
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return -1;
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}
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RwMatrix* RpHAnimHierarchyGetMatrixArray(RpHAnimHierarchy* hierarchy)
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{
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return hierarchy->pMatrixArray;
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}
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// Other wrappers
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void (*GTAdelete)(void*) = AddressByVersion<void(*)(void*)>(0x82413F, 0x824EFF, 0x85E58C);
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const char* (*GetFrameNodeName)(RwFrame*) = AddressByVersion<const char*(*)(RwFrame*)>(0x72FB30, 0x730360, 0x769C20);
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RpHAnimHierarchy* (*GetAnimHierarchyFromSkinClump)(RpClump*) = AddressByVersion<RpHAnimHierarchy*(*)(RpClump*)>(0x734A40, 0x735270, 0x7671B0);
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auto SetVolume = AddressByVersion<void(__thiscall*)(void*,float)>(0x4D7C60, 0x4D7E60, 0x4E2750);
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auto InitializeUtrax = AddressByVersion<void(__thiscall*)(void*)>(0x4F35B0, 0x4F3A10, 0x4FFA80);
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auto CanSeeOutSideFromCurrArea = AddressByVersion<bool(*)()>(0x53C4A0, 0x53C940, 0x54E440);
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auto __rwD3D9TextureHasAlpha = AddressByVersion<BOOL(*)(RwTexture*)>(0x4C9EA0, 0x4CA090, 0x4D47E0);
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auto RenderOneXLUSprite = AddressByVersion<void(*)(float, float, float, float, float, int, int, int, int, float, char, char, char)>(0x70D000, 0x70D830, 0x7592C0);
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static BOOL (*IsAlreadyRunning)();
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static void (*TheScriptsLoad)();
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static void (*WipeLocalVariableMemoryForMissionScript)();
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static bool (*InitialiseRenderWare)();
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static void (*ShutdownRenderWare)();
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static void (*DoSunAndMoon)();
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static void (*sub_5DA6A0)(void*, void*, void*, void*);
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auto WorldRemove = AddressByVersion<void(*)(CEntity*)>(0x563280, 0, 0x57D370, 0x57C480, 0x57C3B0);
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// SA variables
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void** rwengine = *AddressByVersion<void***>(0x58FFC0, 0x53F032, 0x48C194, 0x48B167, 0x48B167);
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RwInt32& ms_extraVertColourPluginOffset = **AddressByVersion<int**>(0x5D6362, 0x5D6B42, 0x5F2B65);
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unsigned char& nGameClockDays = **AddressByVersion<unsigned char**>(0x4E841D, 0x4E886D, 0x4F3871);
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unsigned char& nGameClockMonths = **AddressByVersion<unsigned char**>(0x4E842D, 0x4E887D, 0x4F3861);
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void*& pUserTracksStuff = **AddressByVersion<void***>(0x4D9B7B, 0x4DA06C, 0x4E4A43);
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bool& CCutsceneMgr__ms_running = **AddressByVersion<bool**>(0x53F92D, 0x434241, 0x422061);
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float& fFarClipZ = **AddressByVersion<float**>(0x70D21F, 0x70DA4F, 0x421AB2);
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RwTexture** const gpCoronaTexture = *AddressByVersion<RwTexture***>(0x6FAA8C, 0x6FB2BC, 0x5480BF);
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int& MoonSize = **AddressByVersion<int**>(0x713B0C, 0x71433C, 0x72F0AB);
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CZoneInfo*& pCurrZoneInfo = **AddressByVersion<CZoneInfo***>(0x58ADB1, 0x58B581, 0x407F93);
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CRGBA* HudColour = *AddressByVersion<CRGBA**>(0x58ADF6, 0x58B5C6, 0x440648);
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float& m_fDNBalanceParam = **AddressByVersion<float**>(0x4A9062, 0x4A90F2, 0x4B2512);
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RpLight*& pAmbient = **AddressByVersion<RpLight***>(0x5BA53A, 0x735D11, 0x5D90F0);
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CLinkListSA<CPed*>& ms_weaponPedsForPC = **AddressByVersion<CLinkListSA<CPed*>**>(0x53EACA, 0x53EF6A, 0x551101);
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CLinkListSA<AlphaObjectInfo>& m_alphaList = **AddressByVersion<CLinkListSA<AlphaObjectInfo>**>(0x733A4D, 0x73427D, 0x76DCA3);
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// Custom variables
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static float fSunFarClip;
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static RwTexture* gpMoonMask = nullptr;
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static HMODULE hDLLModule;
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static struct
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{
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char Extension[8];
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unsigned int Codec;
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} UserTrackExtensions[] = { { ".ogg", DECODER_VORBIS }, { ".mp3", DECODER_QUICKTIME },
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{ ".wav", DECODER_WAVE }, { ".wma", DECODER_WINDOWSMEDIA },
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{ ".wmv", DECODER_WINDOWSMEDIA }, { ".aac", DECODER_QUICKTIME },
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{ ".m4a", DECODER_QUICKTIME }, { ".mov", DECODER_QUICKTIME },
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{ ".fla", DECODER_FLAC }, { ".flac", DECODER_FLAC } };
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// Regular functions
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static RpMaterial* AlphaTest(RpMaterial* pMaterial, void* pData)
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{
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if ( RpMaterialGetTexture(pMaterial) )
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{
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if ( __rwD3D9TextureHasAlpha(RpMaterialGetTexture(pMaterial)) )
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{
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*static_cast<BOOL*>(pData) = TRUE;
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return nullptr;
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}
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}
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else if ( RpMaterialGetColor(pMaterial)->alpha < 255 )
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{
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*static_cast<BOOL*>(pData) = TRUE;
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return nullptr;
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}
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return pMaterial;
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}
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static RpAtomic* RenderAtomic(RpAtomic* pAtomic, float fComp)
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{
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UNREFERENCED_PARAMETER(fComp);
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return AtomicDefaultRenderCallBack(pAtomic);
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}
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RpAtomic* OnePassAlphaRender(RpAtomic* atomic)
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{
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BOOL nAlphaBlending;
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RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
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// RW caches those anyway, no need to duplicate caching
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//if ( nAlphaBlending != TRUE )
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// RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
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atomic = AtomicDefaultRenderCallBack(atomic);
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//if ( nAlphaBlending != TRUE )
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
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return atomic;
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}
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RpAtomic* TwoPassAlphaRender_aap(RpAtomic* atomic)
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{
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// For cutscenes, fall back to one-pass render
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if ( CCutsceneMgr__ms_running && !CanSeeOutSideFromCurrArea() )
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return AtomicDefaultRenderCallBack(atomic);
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int nPushedAlpha, nAlphaFunction;
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int nZWrite;
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int nAlphaBlending;
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
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RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
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RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
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// 1st pass
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
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if (nPushedAlpha == 100) // or should we just force it? do we ever use something else anyway?
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(128));
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONGREATEREQUAL));
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atomic = AtomicDefaultRenderCallBack(atomic);
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if ( atomic )
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{
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// 2nd pass
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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AtomicDefaultRenderCallBack(atomic);
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}
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
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return atomic;
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}
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RpAtomic* TwoPassAlphaRender_Silent(RpAtomic* atomic)
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{
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// For cutscenes, fall back to one-pass render
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if ( CCutsceneMgr__ms_running && !CanSeeOutSideFromCurrArea() )
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return AtomicDefaultRenderCallBack(atomic);
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int nPushedAlpha, nAlphaFunction;
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int nZWrite;
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int nAlphaBlending;
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
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RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
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RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
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RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
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// 1st pass
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(FALSE));
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(255));
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONEQUAL));
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atomic = AtomicDefaultRenderCallBack(atomic);
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if ( atomic )
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{
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// 2nd pass
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RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
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RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
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RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
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AtomicDefaultRenderCallBack(atomic);
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}
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|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
|
|
|
|
return atomic;
|
|
}
|
|
|
|
RpAtomic* StaticPropellerRender(RpAtomic* pAtomic)
|
|
{
|
|
int nPushedAlpha;
|
|
|
|
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, 0);
|
|
pAtomic = AtomicDefaultRenderCallBack(pAtomic);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
|
|
return pAtomic;
|
|
}
|
|
|
|
template <RpAtomic* renderer(RpAtomic*)>
|
|
RpAtomic* RenderBigVehicleActomic(RpAtomic* pAtomic, float fComp)
|
|
{
|
|
UNREFERENCED_PARAMETER(fComp);
|
|
|
|
const char* pNodeName = GetFrameNodeName(RpAtomicGetFrame(pAtomic));
|
|
|
|
if ( !strncmp(pNodeName, "moving_prop", 11) )
|
|
return renderer(pAtomic);
|
|
|
|
if ( !strncmp(pNodeName, "static_prop", 11) )
|
|
return StaticPropellerRender(pAtomic);
|
|
|
|
return AtomicDefaultRenderCallBack(pAtomic);
|
|
}
|
|
|
|
void RenderVehicleHiDetailAlphaCB_HunterDoor(RpAtomic* pAtomic)
|
|
{
|
|
AlphaObjectInfo NewObject;
|
|
|
|
NewObject.callback = RenderAtomic;
|
|
NewObject.fCompareValue = -std::numeric_limits<float>::infinity();
|
|
NewObject.pAtomic = pAtomic;
|
|
|
|
m_alphaList.InsertSorted(NewObject);
|
|
}
|
|
|
|
template <RpAtomic* renderer(RpAtomic*)>
|
|
void SetRendererForAtomic(RpAtomic* pAtomic)
|
|
{
|
|
BOOL bHasAlpha = FALSE;
|
|
|
|
RpGeometryForAllMaterials(RpAtomicGetGeometry(pAtomic), AlphaTest, &bHasAlpha);
|
|
if ( bHasAlpha )
|
|
RpAtomicSetRenderCallBack(pAtomic, renderer);
|
|
}
|
|
|
|
template <RpAtomic* renderer(RpAtomic*)>
|
|
void SetRendererForAtomic_NoTest(RpAtomic* pAtomic)
|
|
{
|
|
RpAtomicSetRenderCallBack(pAtomic, renderer);
|
|
}
|
|
|
|
void RenderWeapon(CPed* pPed)
|
|
{
|
|
pPed->RenderWeapon(false, false);
|
|
ms_weaponPedsForPC.Insert(pPed);
|
|
}
|
|
|
|
void RenderWeaponPedsForPC()
|
|
{
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
|
|
|
for ( auto it = ms_weaponPedsForPC.m_lnListHead.m_pNext; it != &ms_weaponPedsForPC.m_lnListTail; it = it->m_pNext )
|
|
{
|
|
it->V()->SetupLighting();
|
|
it->V()->RenderWeapon(true, false);
|
|
it->V()->RemoveLighting();
|
|
}
|
|
}
|
|
|
|
/*void RenderWeaponsList()
|
|
{
|
|
int nPushedAlpha, nAlphaFunction;
|
|
int nZWrite;
|
|
int nAlphaBlending;
|
|
|
|
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTIONREF, &nPushedAlpha);
|
|
RwRenderStateGet(rwRENDERSTATEZWRITEENABLE, &nZWrite);
|
|
RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &nAlphaBlending);
|
|
RwRenderStateGet(rwRENDERSTATEALPHATESTFUNCTION, &nAlphaFunction);
|
|
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(255));
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(TRUE));
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(rwALPHATESTFUNCTIONLESS));
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, FALSE);
|
|
|
|
for ( auto i = ms_weaponPedsForPC.m_lnListHead.m_pNext; i != &ms_weaponPedsForPC.m_lnListTail; i = i->m_pNext )
|
|
{
|
|
i->V()->SetupLighting();
|
|
RenderWeaponHooked(i->V());
|
|
i->V()->RemoveLighting();
|
|
}
|
|
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTIONREF, reinterpret_cast<void*>(nPushedAlpha));
|
|
RwRenderStateSet(rwRENDERSTATEALPHATESTFUNCTION, reinterpret_cast<void*>(nAlphaFunction));
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, reinterpret_cast<void*>(nZWrite));
|
|
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, reinterpret_cast<void*>(nAlphaBlending));
|
|
}*/
|
|
|
|
template <RpAtomic* renderer(RpAtomic*)>
|
|
RpAtomic* RenderPedCB(RpAtomic* pAtomic)
|
|
{
|
|
BOOL bHasAlpha = FALSE;
|
|
|
|
RpGeometryForAllMaterials(RpAtomicGetGeometry(pAtomic), AlphaTest, &bHasAlpha);
|
|
if ( bHasAlpha )
|
|
return renderer(pAtomic);
|
|
|
|
return AtomicDefaultRenderCallBack(pAtomic);
|
|
}
|
|
|
|
static CAEFLACDecoder* __stdcall DecoderCtor(CAEDataStream* pData)
|
|
{
|
|
return new CAEFLACDecoder(pData);
|
|
}
|
|
|
|
static CAEWaveDecoder* __stdcall CAEWaveDecoderInit(CAEDataStream* pStream)
|
|
{
|
|
return new CAEWaveDecoder(pStream);
|
|
}
|
|
|
|
static void BasketballFix(unsigned char* pBuf, int nSize)
|
|
{
|
|
for ( int i = 0, hits = 0; i < nSize && hits < 7; i++, pBuf++ )
|
|
{
|
|
// Pattern check for save pickup XYZ
|
|
if ( *(unsigned int*)pBuf == 0x449DE19A ) // Save pickup X
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1291.8f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0xC4416AE1 ) // Save pickup Y
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = -797.8284f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x44886C7B ) // Save pickup Z
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1089.5f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x449DF852 ) // Save point X
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1286.8f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0xC44225C3 ) // Save point Y
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = -797.69f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x44885C7B ) // Save point Z
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 1089.1f;
|
|
}
|
|
else if ( *(unsigned int*)pBuf == 0x43373AE1 ) // Save point A
|
|
{
|
|
hits++;
|
|
*(float*)pBuf = 90.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
static unsigned char* ScriptSpace;
|
|
static int* ScriptParams;
|
|
static size_t ScriptFileSize, ScriptMissionSize;
|
|
|
|
static void InitializeScriptGlobals()
|
|
{
|
|
static bool bInitScriptStuff = false;
|
|
if ( !bInitScriptStuff )
|
|
{
|
|
ScriptSpace = *AddressByVersion<unsigned char**>(0x5D5380, 0x5D5B60, 0x450E34);
|
|
ScriptParams = *AddressByVersion<int**>(0x48995B, 0x46410A, 0x46979A);
|
|
ScriptFileSize = *AddressByVersion<size_t*>( 0x468E74+1, 0, 0 /*TODO*/);
|
|
ScriptMissionSize = *AddressByVersion<size_t*>( 0x489A5A+1, 0, 0 /*TODO*/);
|
|
|
|
bInitScriptStuff = true;
|
|
}
|
|
}
|
|
|
|
static void MountainCloudBoysFix()
|
|
{
|
|
static const BYTE bOldCode[22] = {
|
|
0xD6, 0x00, 0x04, 0x00, 0x39, 0x00, 0x03, 0xEF, 0x00, 0x04, 0x02, 0x4D,
|
|
0x00, 0x01, 0x90, 0xF2, 0xFF, 0xFF, 0xD6, 0x00, 0x04, 0x01
|
|
};
|
|
static const BYTE bNewCode[22] = {
|
|
0x00, 0x00, 0x00, 0x00, 0xD6, 0x00, 0x04, 0x03, 0x39, 0x00, 0x03, 0x2B,
|
|
0x00, 0x04, 0x0B, 0x39, 0x00, 0x03, 0xEF, 0x00, 0x04, 0x02
|
|
};
|
|
|
|
InitializeScriptGlobals();
|
|
|
|
// Faulty code lies under offset 3367 - replace it if it matches
|
|
if ( memcmp( ScriptSpace+ScriptFileSize+3367, bOldCode, sizeof(bOldCode) ) == 0 )
|
|
{
|
|
memcpy( ScriptSpace+ScriptFileSize+3367, bNewCode, sizeof(bNewCode) );
|
|
}
|
|
}
|
|
|
|
void TheScriptsLoad_BasketballFix()
|
|
{
|
|
TheScriptsLoad();
|
|
InitializeScriptGlobals();
|
|
|
|
BasketballFix(ScriptSpace+8, *(int*)(ScriptSpace+3));
|
|
}
|
|
|
|
void StartNewMission_SCMFixes()
|
|
{
|
|
WipeLocalVariableMemoryForMissionScript();
|
|
InitializeScriptGlobals();
|
|
|
|
// INITIAL - Basketball fix
|
|
if ( ScriptParams[0] == 0 )
|
|
BasketballFix(ScriptSpace+ScriptFileSize, ScriptMissionSize);
|
|
// WUZI1 - Mountain Cloud Boys fix
|
|
else if ( ScriptParams[0] == 53 )
|
|
MountainCloudBoysFix();
|
|
}
|
|
|
|
// 1.01 kinda fixed it
|
|
bool GetCurrentZoneLockedOrUnlocked(float fPosX, float fPosY)
|
|
{
|
|
// Exploit RAII really bad
|
|
static const float GridXOffset = **AddressByVersion<float**>(0x572135+2, 0, 0 /*TODO*/), GridYOffset = **AddressByVersion<float**>(0x57214A+2, 0, 0 /*TODO*/);
|
|
static const float GridXSize = **AddressByVersion<float**>(0x57213B+2, 0, 0 /*TODO*/), GridYSize = **AddressByVersion<float**>(0x572153+2, 0, 0 /*TODO*/);
|
|
static const int GridXNum = (2.0f*GridXOffset) * GridXSize, GridYNum = (2.0f*GridYOffset) * GridYSize;
|
|
|
|
static unsigned char* const ZonesVisited = *AddressByVersion<unsigned char**>(0x57216A, 0, 0x5870E8) - (GridYNum-1); // 1.01 fixed it!
|
|
|
|
int Xindex = (fPosX+GridXOffset) * GridXSize;
|
|
int Yindex = (fPosY+GridYOffset) * GridYSize;
|
|
|
|
// "Territories fix"
|
|
if ( (Xindex >= 0 && Xindex < GridXNum) && (Yindex >= 0 && Yindex < GridYNum) )
|
|
return ZonesVisited[GridXNum*Xindex - Yindex + (GridYNum-1)] != 0;
|
|
|
|
// Outside of map bounds
|
|
return true;
|
|
}
|
|
|
|
// By NTAuthority
|
|
void DrawMoonWithPhases(int moonColor, float* screenPos, float sizeX, float sizeY)
|
|
{
|
|
if ( !gpMoonMask )
|
|
{
|
|
|
|
if ( GetFileAttributes("lunar.png") != INVALID_FILE_ATTRIBUTES )
|
|
{
|
|
// load from file
|
|
gpMoonMask = CPNGFile::ReadFromFile("lunar.png");
|
|
}
|
|
else
|
|
{
|
|
// Load from memory
|
|
|
|
HMODULE thisModule;
|
|
GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (LPCSTR)DrawMoonWithPhases, &thisModule);
|
|
|
|
HRSRC resource = FindResource(thisModule, MAKEINTRESOURCE(IDR_LUNAR64), RT_RCDATA);
|
|
void* pMoonMask = static_cast<void*>(LoadResource(thisModule, resource));
|
|
|
|
gpMoonMask = CPNGFile::ReadFromMemory(pMoonMask, SizeofResource(thisModule, resource));
|
|
|
|
FreeResource(pMoonMask);
|
|
}
|
|
}
|
|
//D3DPERF_BeginEvent(D3DCOLOR_ARGB(0,0,0,0), L"render moon");
|
|
|
|
float currentDayFraction = nGameClockDays / 31.0f;
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nullptr);
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
float a10 = 1.0f / fFarClipZ;
|
|
float size = (MoonSize * 2) + 4.0f;
|
|
|
|
RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA);
|
|
|
|
RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, 0, 0, 0, 0, a10, -1, 0, 0);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpMoonMask));
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDINVSRCCOLOR);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCCOLOR);
|
|
|
|
float maskX = (sizeX * size) * 5.4f * (currentDayFraction - 0.5f) + screenPos[0];
|
|
float maskY = screenPos[1] + ((sizeY * size) * 0.7f);
|
|
|
|
RenderOneXLUSprite(maskX, maskY, fFarClipZ, sizeX * size * 1.7f, sizeY * size * 1.7f, 0, 0, 0, 255, a10, -1, 0, 0);
|
|
|
|
RwD3D9SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
|
|
|
|
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[2]));
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDDESTALPHA);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, 0);
|
|
|
|
RenderOneXLUSprite(screenPos[0], screenPos[1], fFarClipZ, sizeX * size, sizeY * size, moonColor, moonColor, moonColor * 0.85f, 255, a10, -1, 0, 0);
|
|
|
|
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
|
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
|
|
|
//D3DPERF_EndEvent();
|
|
}
|
|
|
|
CRGBA* CRGBA::BlendGangColour(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
|
|
{
|
|
*this = Blend(CRGBA(r, g, b), pCurrZoneInfo->ZoneColour.a, HudColour[3], static_cast<BYTE>(255-pCurrZoneInfo->ZoneColour.a));
|
|
this->a = a;
|
|
|
|
return this;
|
|
}
|
|
|
|
void SunAndMoonFarClip()
|
|
{
|
|
fSunFarClip = min(1500.0f, fFarClipZ);
|
|
DoSunAndMoon();
|
|
}
|
|
|
|
// STEAM ONLY
|
|
template<bool bX1, bool bY1, bool bX2, bool bY2>
|
|
void DrawRect_HalfPixel_Steam(CRect& rect, const CRGBA& rgba)
|
|
{
|
|
if ( bX1 )
|
|
rect.x1 -= 0.5f;
|
|
|
|
if ( bY1 )
|
|
rect.y1 -= 0.5f;
|
|
|
|
if ( bX2 )
|
|
rect.x2 -= 0.5f;
|
|
|
|
if ( bY2 )
|
|
rect.y2 -= 0.5f;
|
|
|
|
// Steam CSprite2d::DrawRect
|
|
((void(*)(const CRect&, const CRGBA&))0x75CDA0)(rect, rgba);
|
|
}
|
|
|
|
char* GetMyDocumentsPath()
|
|
{
|
|
static char cUserFilesPath[MAX_PATH];
|
|
static char* ppTempBufPtr = *GetVer() == 0 ? *AddressByRegion_10<char**>(0x744FE5) : cUserFilesPath;
|
|
|
|
if (ppTempBufPtr[0] == '\0')
|
|
{
|
|
static char** const ppUserFilesDir = AddressByVersion<char**>(0x74503F, 0x74586F, 0x77EE50, 0x77902B, 0x778F1B);
|
|
|
|
char cTmpPath[MAX_PATH];
|
|
|
|
SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, ppTempBufPtr);
|
|
PathAppend(ppTempBufPtr, *ppUserFilesDir);
|
|
CreateDirectory(ppTempBufPtr, nullptr);
|
|
|
|
strcpy(cTmpPath, ppTempBufPtr);
|
|
PathAppend(cTmpPath, "Gallery");
|
|
CreateDirectory(cTmpPath, nullptr);
|
|
|
|
strcpy(cTmpPath, ppTempBufPtr);
|
|
PathAppend(cTmpPath, "User Tracks");
|
|
CreateDirectory(cTmpPath, nullptr);
|
|
}
|
|
return ppTempBufPtr;
|
|
}
|
|
|
|
static LARGE_INTEGER FrameTime;
|
|
DWORD GetTimeSinceLastFrame()
|
|
{
|
|
LARGE_INTEGER curTime;
|
|
QueryPerformanceCounter(&curTime);
|
|
return curTime.QuadPart - FrameTime.QuadPart;
|
|
}
|
|
|
|
static void (*RsEventHandler)(int, void*);
|
|
void NewFrameRender(int nEvent, void* pParam)
|
|
{
|
|
QueryPerformanceCounter(&FrameTime);
|
|
RsEventHandler(nEvent, pParam);
|
|
}
|
|
|
|
#include <ctime>
|
|
#include <random>
|
|
|
|
int Int32Rand()
|
|
{
|
|
static std::ranlux48 generator (time(nullptr));
|
|
return generator() & 0x7FFFFFFF;
|
|
}
|
|
|
|
void (*FlushSpriteBuffer)() = AddressByVersion<void(*)()>(0x70CF20, 0x70D750, 0x7591E0, 0x753AE0, 0x753A00);
|
|
void FlushLensSwitchZ( RwRenderState rwa, void* rwb )
|
|
{
|
|
FlushSpriteBuffer();
|
|
RwRenderStateSet( rwa, rwb );
|
|
}
|
|
|
|
void (*InitSpriteBuffer2D)() = AddressByVersion<void(*)()>(0x70CFD0, 0x70D800, 0x759290, 0x753B90, 0x753AB0);
|
|
void InitBufferSwitchZ( RwRenderState rwa, void* rwb )
|
|
{
|
|
RwRenderStateSet( rwa, rwb );
|
|
InitSpriteBuffer2D();
|
|
}
|
|
|
|
static void* const g_fx = *AddressByVersion<void**>(0x4A9649, 0x4AA4EF, 0x4B2BB9, 0x4B0BE4, 0x4B0BC4);
|
|
|
|
DWORD* msaaValues = *AddressByVersion<DWORD**>(0x4CCBC5, 0x4CCDB5, 0x4D7462, 0x4D6CE5, 0x4D6CB5);
|
|
RwRaster*& pMirrorBuffer = **AddressByVersion<RwRaster***>(0x723001, 0x723831, 0x754971, 0x74F3E1, 0x74F311);
|
|
RwRaster*& pMirrorZBuffer = **AddressByVersion<RwRaster***>(0x72301C, 0x72384C, 0x75498C, 0x74F3FC, 0x74F32C);
|
|
void CreateMirrorBuffers()
|
|
{
|
|
if ( pMirrorBuffer == nullptr )
|
|
{
|
|
DWORD oldMsaa[2] = { msaaValues[0], msaaValues[1] };
|
|
msaaValues[0] = msaaValues[1] = 0;
|
|
|
|
DWORD quality = *(DWORD*)((BYTE*)g_fx + 0x54);
|
|
|
|
if ( quality >= 3 ) // Very High
|
|
{
|
|
pMirrorBuffer = RwRasterCreate( 2048, 1024, 0, rwRASTERTYPECAMERATEXTURE );
|
|
pMirrorZBuffer = RwRasterCreate( 2048, 1024, 0, rwRASTERTYPEZBUFFER );
|
|
}
|
|
else if ( quality >= 1 ) // Medium
|
|
{
|
|
pMirrorBuffer = RwRasterCreate( 1024, 512, 0, rwRASTERTYPECAMERATEXTURE );
|
|
pMirrorZBuffer = RwRasterCreate( 1024, 512, 0, rwRASTERTYPEZBUFFER );
|
|
}
|
|
else
|
|
{
|
|
pMirrorBuffer = RwRasterCreate( 512, 256, 0, rwRASTERTYPECAMERATEXTURE );
|
|
pMirrorZBuffer = RwRasterCreate( 512, 256, 0, rwRASTERTYPEZBUFFER );
|
|
}
|
|
|
|
msaaValues[0] = oldMsaa[0];
|
|
msaaValues[1] = oldMsaa[1];
|
|
}
|
|
}
|
|
|
|
RwUInt32 (*orgGetMaxMultiSamplingLevels)();
|
|
RwUInt32 GetMaxMultiSamplingLevels()
|
|
{
|
|
RwUInt32 maxSamples = orgGetMaxMultiSamplingLevels();
|
|
RwUInt32 option;
|
|
_BitScanForward( (DWORD*)&option, maxSamples );
|
|
return option + 1;
|
|
}
|
|
|
|
static void (*orgChangeMultiSamplingLevels)(RwUInt32);
|
|
void ChangeMultiSamplingLevels( RwUInt32 level )
|
|
{
|
|
orgChangeMultiSamplingLevels( 1 << (level - 1) );
|
|
}
|
|
|
|
static void (*orgSetMultiSamplingLevels)(RwUInt32);
|
|
void SetMultiSamplingLevels( RwUInt32 level )
|
|
{
|
|
orgSetMultiSamplingLevels( 1 << (level - 1) );
|
|
}
|
|
|
|
void MSAAText( char* buffer, const char*, DWORD level )
|
|
{
|
|
sprintf( buffer, "%ux", 1 << level );
|
|
}
|
|
|
|
|
|
static RwInt32 numSavedVideoModes;
|
|
static RwInt32 (*orgGetNumVideoModes)();
|
|
RwInt32 GetNumVideoModes_Store()
|
|
{
|
|
return numSavedVideoModes = orgGetNumVideoModes();
|
|
}
|
|
|
|
RwInt32 GetNumVideoModes_Retrieve()
|
|
{
|
|
return numSavedVideoModes;
|
|
}
|
|
|
|
|
|
static void* (*orgMemMgrMalloc)(RwUInt32, RwUInt32);
|
|
void* CollisionData_MallocAndInit( RwUInt32 size, RwUInt32 hint )
|
|
{
|
|
CColData* mem = (CColData*)orgMemMgrMalloc( size, hint );
|
|
|
|
mem->m_bFlags = 0;
|
|
mem->m_dwNumShadowTriangles = mem->m_dwNumShadowVertices =0;
|
|
mem->m_pShadowVertices = mem->m_pShadowTriangles = nullptr;
|
|
|
|
return mem;
|
|
}
|
|
|
|
static void* (*orgNewAlloc)(size_t);
|
|
void* CollisionData_NewAndInit( size_t size )
|
|
{
|
|
CColData* mem = (CColData*)orgNewAlloc( size );
|
|
|
|
mem->m_bFlags = 0;
|
|
|
|
return mem;
|
|
}
|
|
|
|
|
|
static void (*orgEscalatorsUpdate)();
|
|
void UpdateEscalators()
|
|
{
|
|
if ( !CEscalator::ms_entitiesToRemove.empty() )
|
|
{
|
|
for ( auto it : CEscalator::ms_entitiesToRemove )
|
|
{
|
|
WorldRemove( it );
|
|
delete it;
|
|
}
|
|
CEscalator::ms_entitiesToRemove.clear();
|
|
}
|
|
orgEscalatorsUpdate();
|
|
}
|
|
|
|
|
|
static char** pStencilShadowsPad = *AddressByVersion<char***>(0x70FC4F, 0, 0x75E286, 0x758A47, 0x758937);
|
|
void StencilShadowAlloc( )
|
|
{
|
|
static char* pMemory = nullptr;
|
|
if ( pMemory == nullptr )
|
|
{
|
|
pMemory = static_cast<char*>( orgNewAlloc( 3 * 0x6000 ) );
|
|
pStencilShadowsPad[0] = pMemory;
|
|
pStencilShadowsPad[1] = pMemory+0x6000;
|
|
pStencilShadowsPad[2] = pMemory+(2*0x6000);
|
|
}
|
|
}
|
|
|
|
RwBool GTARtAnimInterpolatorSetCurrentAnim(RtAnimInterpolator* animI, RtAnimAnimation* anim)
|
|
{
|
|
animI->pCurrentAnim = anim;
|
|
animI->currentTime = 0.0f;
|
|
|
|
const RtAnimInterpolatorInfo* info = anim->interpInfo;
|
|
animI->currentInterpKeyFrameSize = info->interpKeyFrameSize;
|
|
animI->currentAnimKeyFrameSize = info->animKeyFrameSize;
|
|
animI->keyFrameApplyCB = info->keyFrameApplyCB;
|
|
animI->keyFrameBlendCB = info->keyFrameBlendCB;
|
|
animI->keyFrameInterpolateCB = info->keyFrameInterpolateCB;
|
|
animI->keyFrameAddCB = info->keyFrameAddCB;
|
|
|
|
for ( RwInt32 i = 0; i < animI->numNodes; ++i )
|
|
RtAnimKeyFrameInterpolateMacro( animI, rtANIMGETINTERPFRAME( animI, i ),
|
|
(RwChar*)anim->pFrames + i * animI->currentAnimKeyFrameSize,
|
|
(RwChar*)anim->pFrames + ( i + animI->numNodes) * animI->currentAnimKeyFrameSize, 0.0f );
|
|
|
|
animI->pNextFrame = (RwChar*)anim->pFrames + 2 * animI->currentAnimKeyFrameSize * animI->numNodes;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
#include <xnamath.h>
|
|
|
|
static void* pNVCShader = nullptr;
|
|
static bool bRenderNVC = false;
|
|
static bool bXMSupported;
|
|
|
|
bool ShaderAttach()
|
|
{
|
|
// CGame::InitialiseRenderWare
|
|
if ( InitialiseRenderWare() )
|
|
{
|
|
HMODULE thisModule;
|
|
GetModuleHandleEx(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT, (LPCSTR)ShaderAttach, &thisModule);
|
|
|
|
HRSRC resource = FindResource(thisModule, MAKEINTRESOURCE(IDR_NVCSHADER), RT_RCDATA);
|
|
RwUInt32* shader = static_cast<RwUInt32*>(LoadResource(thisModule, resource));
|
|
|
|
RwD3D9CreateVertexShader(shader, reinterpret_cast<void**>(&pNVCShader));
|
|
|
|
FreeResource(shader);
|
|
|
|
bXMSupported = XMVerifyCPUSupport() != FALSE;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void ShaderDetach()
|
|
{
|
|
if ( pNVCShader )
|
|
RwD3D9DeleteVertexShader(pNVCShader);
|
|
|
|
// PluginDetach?
|
|
ShutdownRenderWare();
|
|
}
|
|
|
|
// Function for 1.01
|
|
BOOL Initialise3D(void* pParam)
|
|
{
|
|
RwBool (*RsRwInitialize)(void*);
|
|
Memory::ReadCall( 0x5BFB92, RsRwInitialize);
|
|
if ( RsRwInitialize(pParam) )
|
|
return ShaderAttach();
|
|
return false;
|
|
}
|
|
|
|
void SetShader(RxD3D9InstanceData* pInstData)
|
|
{
|
|
if (bRenderNVC )
|
|
{
|
|
float fEnvVars[2] = { m_fDNBalanceParam, RpMaterialGetColor(pInstData->material)->alpha * (1.0f/255.0f) };
|
|
RwRGBAReal* AmbientLight = RpLightGetColor(pAmbient);
|
|
|
|
// Normalise the balance
|
|
if ( fEnvVars[0] < 0.0f )
|
|
fEnvVars[0] = 0.0f;
|
|
else if ( fEnvVars[0] > 1.0f )
|
|
fEnvVars[0] = 1.0f;
|
|
|
|
RwD3D9SetVertexShader(pNVCShader);
|
|
|
|
//_rwD3D9VSSetActiveWorldMatrix(RwFrameGetLTM(RpAtomicGetFrame(pRenderedAtomic)));
|
|
//_rwD3D9VSSetActiveWorldMatrix(RwFrameGetMatrix(RpAtomicGetFrame(pRenderedAtomic)));
|
|
//_rwD3D9VSGetComposedTransformMatrix(&outMat);
|
|
|
|
XMMATRIX worldMat, viewMat, projMat;
|
|
XMMATRIX worldViewProjMat;
|
|
_RwD3D9GetTransform(D3DTS_WORLD, &worldMat);
|
|
_RwD3D9GetTransform(D3DTS_VIEW, &viewMat);
|
|
_RwD3D9GetTransform(D3DTS_PROJECTION, &projMat);
|
|
|
|
if ( bXMSupported )
|
|
{
|
|
worldViewProjMat = XMMatrixMultiply(XMMatrixMultiply(worldMat, viewMat), projMat);
|
|
}
|
|
else
|
|
{
|
|
XMMATRIX tempMat;
|
|
ZeroMemory(&worldViewProjMat, sizeof(worldViewProjMat));
|
|
ZeroMemory(&tempMat, sizeof(tempMat));
|
|
|
|
for( int i = 0; i < 4; i++ )
|
|
{
|
|
for( int j = 0; j < 4; j++ )
|
|
{
|
|
for(int x = 0; x < 4; x++)
|
|
tempMat.m[i][j] += worldMat.m[i][x] * viewMat.m[x][j];
|
|
}
|
|
}
|
|
|
|
for( int i = 0; i < 4; i++ )
|
|
{
|
|
for( int j = 0; j < 4; j++ )
|
|
{
|
|
for(int x = 0; x < 4; x++)
|
|
worldViewProjMat.m[i][j] += tempMat.m[i][x] * projMat.m[x][j];
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//RwD3D9SetVertexShaderConstant(2, &worldMat, 4);
|
|
//RwD3D9SetVertexShaderConstant(6, &viewMat, 4);
|
|
//RwD3D9SetVertexShaderConstant(10, &projMat, 4);
|
|
RwD3D9SetVertexShaderConstant(2, &worldViewProjMat, 4);
|
|
|
|
RwD3D9SetVertexShaderConstant(0, fEnvVars, 1);
|
|
RwD3D9SetVertexShaderConstant(1, AmbientLight, 1);
|
|
}
|
|
else
|
|
RwD3D9SetVertexShader(pInstData->vertexShader);
|
|
}
|
|
|
|
void __declspec(naked) SetShader2()
|
|
{
|
|
_asm
|
|
{
|
|
mov bRenderNVC, 1
|
|
push ecx
|
|
push edx
|
|
push edi
|
|
push ebp
|
|
call sub_5DA6A0
|
|
add esp, 10h
|
|
mov bRenderNVC, 0
|
|
retn
|
|
}
|
|
}
|
|
|
|
static void* pJackedEsi;
|
|
static void* PassDayColoursToShader_NextIt = AddressByVersion<void*>(0x5D6382, 0x5D6B62, 0x5F2B81);
|
|
static void* PassDayColoursToShader_Return = AddressByVersion<void*>(0x5D63BD, 0x5D6B9D, 0x5F2BB4);
|
|
void __declspec(naked) HijackEsi()
|
|
{
|
|
_asm
|
|
{
|
|
mov [esp+48h-2Ch], eax
|
|
mov pJackedEsi, esi
|
|
lea esi, [ebp+44h]
|
|
|
|
jmp PassDayColoursToShader_NextIt
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) PassDayColoursToShader()
|
|
{
|
|
_asm
|
|
{
|
|
mov [esp+54h],eax
|
|
jz PassDayColoursToShader_FindDayColours
|
|
jmp PassDayColoursToShader_NextIt
|
|
|
|
PassDayColoursToShader_FindDayColours:
|
|
xor eax, eax
|
|
|
|
PassDayColoursToShader_FindDayColours_Loop:
|
|
cmp byte ptr [esp+eax*8+48h-28h+6], D3DDECLUSAGE_COLOR
|
|
jnz PassDayColoursToShader_FindDayColours_Next
|
|
cmp byte ptr [esp+eax*8+48h-28h+7], 1
|
|
jz PassDayColoursToShader_DoDayColours
|
|
|
|
PassDayColoursToShader_FindDayColours_Next:
|
|
inc eax
|
|
jmp PassDayColoursToShader_FindDayColours_Loop
|
|
|
|
PassDayColoursToShader_DoDayColours:
|
|
mov esi, pJackedEsi
|
|
mov edx, [ms_extraVertColourPluginOffset]
|
|
mov edx, dword ptr [edx]
|
|
mov edx, dword ptr [edx+esi+4]
|
|
mov edi, dword ptr [ebp+18h]
|
|
mov [esp+48h+4], edx
|
|
mov edx, dword ptr [ebp+4]
|
|
lea eax, [esp+eax*8+48h-26h]
|
|
mov [esp+48h+0Ch], edx
|
|
mov [esp+48h-2Ch], eax
|
|
lea esi, [ebp+44h]
|
|
|
|
PassDayColoursToShader_Iterate:
|
|
mov edx, dword ptr [esi+14h]
|
|
mov eax, dword ptr [esi]
|
|
push edi
|
|
push edx
|
|
mov edx, dword ptr [esp+50h+4]
|
|
lea edx, [edx+eax*4]
|
|
imul eax, edi
|
|
push edx
|
|
mov edx, dword ptr [esp+54h-2Ch]
|
|
movzx edx, word ptr [edx]
|
|
add ecx, eax
|
|
add edx, ecx
|
|
push edx
|
|
call _rpD3D9VertexDeclarationInstColor
|
|
mov ecx, dword ptr [esp+58h-34h]
|
|
mov [esi+8], eax
|
|
mov eax, dword ptr [esp+58h+0Ch]
|
|
add esp, 10h
|
|
add esi, 24h
|
|
dec eax
|
|
mov [esp+48h+0Ch], eax
|
|
jnz PassDayColoursToShader_Iterate
|
|
|
|
jmp PassDayColoursToShader_Return
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) PassDayColoursToShader_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
dec ebx
|
|
jz PassDayColoursToShader_FindDayColours
|
|
jmp PassDayColoursToShader_NextIt
|
|
|
|
PassDayColoursToShader_FindDayColours:
|
|
xor eax, eax
|
|
|
|
PassDayColoursToShader_FindDayColours_Loop:
|
|
cmp byte ptr [esp+eax*8+48h-28h+6], D3DDECLUSAGE_COLOR
|
|
jnz PassDayColoursToShader_FindDayColours_Next
|
|
cmp byte ptr [esp+eax*8+48h-28h+7], 1
|
|
jz PassDayColoursToShader_DoDayColours
|
|
|
|
PassDayColoursToShader_FindDayColours_Next:
|
|
inc eax
|
|
jmp PassDayColoursToShader_FindDayColours_Loop
|
|
|
|
PassDayColoursToShader_DoDayColours:
|
|
mov esi, pJackedEsi
|
|
mov edx, [ms_extraVertColourPluginOffset]
|
|
mov edx, dword ptr [edx]
|
|
mov edx, dword ptr [edx+esi+4]
|
|
mov edi, dword ptr [ebp+18h]
|
|
mov [esp+48h+0Ch], edx
|
|
mov ebx, dword ptr [ebp+4]
|
|
lea eax, [esp+eax*8+48h-26h]
|
|
mov [esp+48h-2Ch], eax
|
|
lea esi, [ebp+44h]
|
|
|
|
PassDayColoursToShader_Iterate:
|
|
mov edx, dword ptr [esi+14h]
|
|
mov eax, dword ptr [esi]
|
|
push edi
|
|
push edx
|
|
mov edx, dword ptr [esp+50h+0Ch]
|
|
lea edx, [edx+eax*4]
|
|
imul eax, edi
|
|
push edx
|
|
mov edx, dword ptr [esp+54h-2Ch]
|
|
add eax, dword ptr [esp+54h-34h]
|
|
movzx edx, word ptr [edx]
|
|
add edx, eax
|
|
push edx
|
|
call _rpD3D9VertexDeclarationInstColor
|
|
mov [esi+8], eax
|
|
add esp, 10h
|
|
add esi, 24h
|
|
dec ebx
|
|
jnz PassDayColoursToShader_Iterate
|
|
|
|
jmp PassDayColoursToShader_Return
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) ChangeEdi_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
mov edi, SIZE D3DCOLOR
|
|
cmp byte ptr [esp+4Ch-35h], 0
|
|
retn
|
|
}
|
|
}
|
|
|
|
// Hooks
|
|
void __declspec(naked) LightMaterialsFix()
|
|
{
|
|
_asm
|
|
{
|
|
mov [esi], edi
|
|
mov ebx, [ecx]
|
|
lea esi, [edx+4]
|
|
mov [ebx+4], esi
|
|
mov edi, [esi]
|
|
mov [ebx+8], edi
|
|
add esi, 4
|
|
mov [ebx+12], esi
|
|
mov edi, [esi]
|
|
mov [ebx+16], edi
|
|
add ebx, 20
|
|
mov [ecx], ebx
|
|
retn
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) UserTracksFix()
|
|
{
|
|
_asm
|
|
{
|
|
push [esp+4]
|
|
call SetVolume
|
|
mov ecx, [pUserTracksStuff]
|
|
mov byte ptr [ecx+0Dh], 1
|
|
call InitializeUtrax
|
|
retn 4
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) UserTracksFix_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
push [esp+4]
|
|
call SetVolume
|
|
mov ecx, [pUserTracksStuff]
|
|
mov byte ptr [ecx+5], 1
|
|
call InitializeUtrax
|
|
retn 4
|
|
}
|
|
}
|
|
|
|
// Unused on Steam EXE
|
|
static void* UsageIndex1_JumpBack = AddressByVersion<void*>(0x5D611B, 0x5D68FB, 1);
|
|
void __declspec(naked) UsageIndex1()
|
|
{
|
|
_asm
|
|
{
|
|
mov byte ptr [esp+eax*8+27h], 1
|
|
inc eax
|
|
|
|
jmp UsageIndex1_JumpBack
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) ResetAlphaFuncRefAfterRender()
|
|
{
|
|
_asm
|
|
{
|
|
mov edx, [rwengine]
|
|
mov edx, [edx]
|
|
mov ecx, [esp+7Ch-74h]
|
|
push ecx
|
|
push rwRENDERSTATEALPHATESTFUNCTIONREF
|
|
call dword ptr [edx+20h]
|
|
add esp, 8
|
|
pop edi
|
|
pop esi
|
|
add esp, 74h
|
|
retn
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) ResetAlphaFuncRefAfterRender_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
mov edx, [rwengine]
|
|
mov edx, [edx]
|
|
mov ecx, [esp+80h-74h]
|
|
push ecx
|
|
push rwRENDERSTATEALPHATESTFUNCTIONREF
|
|
call dword ptr [edx+20h]
|
|
add esp, 8
|
|
pop edi
|
|
pop esi
|
|
add esp, 78h
|
|
retn
|
|
}
|
|
}
|
|
|
|
static void* PlaneAtomicRendererSetup_JumpBack = AddressByVersion<void*>(0x4C7986, 0x4C7A06, 0x4D2275);
|
|
static void* RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion<void*>(0x734370, 0x734BA0, 0x76E400);
|
|
static void* RenderVehicleHiDetailCB_BigVehicle = AddressByVersion<void*>(0x733420, 0x733C50, 0x76D6C0);
|
|
void __declspec(naked) PlaneAtomicRendererSetup()
|
|
{
|
|
static const char aStaticProp[] = "static_prop";
|
|
static const char aMovingProp[] = "moving_prop";
|
|
_asm
|
|
{
|
|
mov eax, [esi+4]
|
|
push eax
|
|
call GetFrameNodeName
|
|
//push eax
|
|
mov [esp+8+8], eax
|
|
push 11
|
|
push offset aStaticProp
|
|
push eax
|
|
call strncmp
|
|
add esp, 10h
|
|
test eax, eax
|
|
jz PlaneAtomicRendererSetup_Alpha
|
|
push 11
|
|
push offset aMovingProp
|
|
push [esp+12+8]
|
|
call strncmp
|
|
add esp, 0Ch
|
|
test eax, eax
|
|
jnz PlaneAtomicRendererSetup_NoAlpha
|
|
|
|
PlaneAtomicRendererSetup_Alpha:
|
|
push [RenderVehicleHiDetailAlphaCB_BigVehicle]
|
|
jmp PlaneAtomicRendererSetup_Return
|
|
|
|
PlaneAtomicRendererSetup_NoAlpha:
|
|
push [RenderVehicleHiDetailCB_BigVehicle]
|
|
|
|
PlaneAtomicRendererSetup_Return:
|
|
jmp PlaneAtomicRendererSetup_JumpBack
|
|
}
|
|
}
|
|
|
|
static unsigned int nCachedCRC;
|
|
|
|
static void* RenderVehicleHiDetailCB = AddressByVersion<void*>(0x733240, 0x733A70, 0x76D4C0);
|
|
static void* RenderVehicleHiDetailAlphaCB = AddressByVersion<void*>(0x733F80, 0x7347B0, 0x76DFE0);
|
|
static void* RenderHeliRotorAlphaCB = AddressByVersion<void*>(0x7340B0, 0x7348E0, 0x76E110);
|
|
static void* RenderHeliTailRotorAlphaCB = AddressByVersion<void*>(0x734170, 0x7349A0, 0x76E1E0);
|
|
static void* HunterTest_JumpBack = AddressByVersion<void*>(0x4C7914, 0x4C7994, 0x4D2203);
|
|
void __declspec(naked) HunterTest()
|
|
{
|
|
static const char aDoorDummy[] = "door_lf_ok";
|
|
static const char aStaticRotor[] = "static_rotor";
|
|
static const char aStaticRotor2[] = "static_rotor2";
|
|
static const char aWindscreen[] = "windscreen";
|
|
_asm
|
|
{
|
|
setnz al
|
|
movzx di, al
|
|
|
|
push 10
|
|
push offset aWindscreen
|
|
push ebp
|
|
call strncmp
|
|
add esp, 0Ch
|
|
test eax, eax
|
|
jz HunterTest_RegularAlpha
|
|
|
|
push 13
|
|
push offset aStaticRotor2
|
|
push ebp
|
|
call strncmp
|
|
add esp, 0Ch
|
|
test eax, eax
|
|
jz HunterTest_StaticRotor2AlphaSet
|
|
|
|
push 12
|
|
push offset aStaticRotor
|
|
push ebp
|
|
call strncmp
|
|
add esp, 0Ch
|
|
test eax, eax
|
|
jz HunterTest_StaticRotorAlphaSet
|
|
|
|
test di, di
|
|
jnz HunterTest_DoorTest
|
|
|
|
push [RenderVehicleHiDetailCB]
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_DoorTest:
|
|
cmp nCachedCRC, 0x45D0B41C
|
|
jnz HunterTest_RegularAlpha
|
|
push 10
|
|
push offset aDoorDummy
|
|
push ebp
|
|
call strncmp
|
|
add esp, 0Ch
|
|
test eax, eax
|
|
jnz HunterTest_RegularAlpha
|
|
push RenderVehicleHiDetailAlphaCB_HunterDoor
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_RegularAlpha:
|
|
push [RenderVehicleHiDetailAlphaCB]
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_StaticRotorAlphaSet:
|
|
push [RenderHeliRotorAlphaCB]
|
|
jmp HunterTest_JumpBack
|
|
|
|
HunterTest_StaticRotor2AlphaSet:
|
|
push [RenderHeliTailRotorAlphaCB]
|
|
jmp HunterTest_JumpBack
|
|
}
|
|
}
|
|
|
|
static void* CacheCRC32_JumpBack = AddressByVersion<void*>(0x4C7B10, 0x4C7B90, 0x4D2400);
|
|
void __declspec(naked) CacheCRC32()
|
|
{
|
|
_asm
|
|
{
|
|
mov eax, [ecx+4]
|
|
mov nCachedCRC, eax
|
|
jmp CacheCRC32_JumpBack
|
|
}
|
|
}
|
|
|
|
static void* const TrailerDoubleRWheelsFix_ReturnFalse = AddressByVersion<void*>(0x4C9333, 0x4C9533, 0x4D3C59);
|
|
static void* const TrailerDoubleRWheelsFix_ReturnTrue = AddressByVersion<void*>(0x4C9235, 0x4C9435, 0x4D3B59);
|
|
void __declspec(naked) TrailerDoubleRWheelsFix()
|
|
{
|
|
_asm
|
|
{
|
|
cmp [edi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER
|
|
je TrailerDoubleRWheelsFix_DoWheels
|
|
cmp eax, 2
|
|
je TrailerDoubleRWheelsFix_False
|
|
cmp eax, 5
|
|
je TrailerDoubleRWheelsFix_False
|
|
|
|
TrailerDoubleRWheelsFix_DoWheels:
|
|
jmp TrailerDoubleRWheelsFix_ReturnTrue
|
|
|
|
TrailerDoubleRWheelsFix_False:
|
|
jmp TrailerDoubleRWheelsFix_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) TrailerDoubleRWheelsFix2()
|
|
{
|
|
_asm
|
|
{
|
|
add esp, 18h
|
|
mov eax, [ebx]
|
|
mov eax, [esi+eax+4]
|
|
jmp TrailerDoubleRWheelsFix
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) TrailerDoubleRWheelsFix_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
cmp [esi]CVehicleModelInfo.m_dwType, VEHICLE_TRAILER
|
|
je TrailerDoubleRWheelsFix_DoWheels
|
|
cmp eax, 2
|
|
je TrailerDoubleRWheelsFix_False
|
|
cmp eax, 5
|
|
je TrailerDoubleRWheelsFix_False
|
|
|
|
TrailerDoubleRWheelsFix_DoWheels:
|
|
jmp TrailerDoubleRWheelsFix_ReturnTrue
|
|
|
|
TrailerDoubleRWheelsFix_False:
|
|
jmp TrailerDoubleRWheelsFix_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) TrailerDoubleRWheelsFix2_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
add esp, 18h
|
|
mov eax, [ebp]
|
|
mov eax, [ebx+eax+4]
|
|
jmp TrailerDoubleRWheelsFix_Steam
|
|
}
|
|
}
|
|
|
|
static void* LoadFLAC_JumpBack = AddressByVersion<void*>(0x4F3743, *GetVer() == 1 ? (*(BYTE*)0x4F3A50 == 0x6A ? 0x4F3BA3 : 0x5B6B81) : 0, 0x4FFC3F);
|
|
void __declspec(naked) LoadFLAC()
|
|
{
|
|
_asm
|
|
{
|
|
jz LoadFLAC_WindowsMedia
|
|
sub ebp, 2
|
|
jnz LoadFLAC_Return
|
|
push esi
|
|
call DecoderCtor
|
|
jmp LoadFLAC_Success
|
|
|
|
LoadFLAC_WindowsMedia:
|
|
jmp LoadFLAC_JumpBack
|
|
|
|
LoadFLAC_Success:
|
|
test eax, eax
|
|
mov [esp+20h+4], eax
|
|
jnz LoadFLAC_Return_NoDelete
|
|
|
|
LoadFLAC_Return:
|
|
mov ecx, esi
|
|
call CAEDataStreamOld::~CAEDataStreamOld
|
|
push esi
|
|
call GTAdelete
|
|
add esp, 4
|
|
|
|
LoadFLAC_Return_NoDelete:
|
|
mov eax, [esp+20h+4]
|
|
mov ecx, [esp+20h-0Ch]
|
|
pop esi
|
|
pop ebp
|
|
pop edi
|
|
pop ebx
|
|
mov fs:0, ecx
|
|
add esp, 10h
|
|
retn 4
|
|
}
|
|
}
|
|
|
|
// 1.01 securom butchered this func, might not be reliable
|
|
void __declspec(naked) LoadFLAC_11()
|
|
{
|
|
_asm
|
|
{
|
|
jz LoadFLAC_WindowsMedia
|
|
sub ebp, 2
|
|
jnz LoadFLAC_Return
|
|
push esi
|
|
call DecoderCtor
|
|
jmp LoadFLAC_Success
|
|
|
|
LoadFLAC_WindowsMedia:
|
|
jmp LoadFLAC_JumpBack
|
|
|
|
LoadFLAC_Success:
|
|
test eax, eax
|
|
mov [esp+20h+4], eax
|
|
jnz LoadFLAC_Return_NoDelete
|
|
|
|
LoadFLAC_Return:
|
|
mov ecx, esi
|
|
call CAEDataStreamNew::~CAEDataStreamNew
|
|
push esi
|
|
call GTAdelete
|
|
add esp, 4
|
|
|
|
LoadFLAC_Return_NoDelete:
|
|
mov eax, [esp+20h+4]
|
|
mov ecx, [esp+20h-0Ch]
|
|
pop esi
|
|
pop ebp
|
|
pop edi
|
|
pop ebx
|
|
mov fs:0, ecx
|
|
add esp, 10h
|
|
retn 4
|
|
}
|
|
}
|
|
|
|
|
|
void __declspec(naked) LoadFLAC_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
jz LoadFLAC_WindowsMedia
|
|
sub ebp, 2
|
|
jnz LoadFLAC_Return
|
|
push esi
|
|
call DecoderCtor
|
|
jmp LoadFLAC_Success
|
|
|
|
LoadFLAC_WindowsMedia:
|
|
jmp LoadFLAC_JumpBack
|
|
|
|
LoadFLAC_Success:
|
|
test eax, eax
|
|
mov [esp+20h+4], eax
|
|
jnz LoadFLAC_Return_NoDelete
|
|
|
|
LoadFLAC_Return:
|
|
mov ecx, esi
|
|
call CAEDataStreamOld::~CAEDataStreamOld
|
|
push esi
|
|
call GTAdelete
|
|
add esp, 4
|
|
|
|
LoadFLAC_Return_NoDelete:
|
|
mov eax, [esp+20h+4]
|
|
mov ecx, [esp+20h-0Ch]
|
|
pop ebx
|
|
pop esi
|
|
pop ebp
|
|
pop edi
|
|
mov fs:0, ecx
|
|
add esp, 10h
|
|
retn 4
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) FLACInit()
|
|
{
|
|
_asm
|
|
{
|
|
mov byte ptr [ecx+0Dh], 1
|
|
jmp InitializeUtrax
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) FLACInit_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
mov byte ptr [ecx+5], 1
|
|
jmp InitializeUtrax
|
|
}
|
|
}
|
|
|
|
|
|
// Only 1.0/1.01
|
|
static void* HandleMoonStuffStub_JumpBack = AddressByVersion<void*>(0x713D24, 0x714554, 0x72F17F);
|
|
void __declspec(naked) HandleMoonStuffStub()
|
|
{
|
|
__asm
|
|
{
|
|
mov eax, [esp + 78h - 64h] // screen x size
|
|
mov ecx, [esp + 78h - 68h] // screen y size
|
|
|
|
push ecx
|
|
push eax
|
|
|
|
lea ecx, [esp + 80h - 54h] // screen coord vector
|
|
|
|
push ecx
|
|
|
|
push esi
|
|
|
|
call DrawMoonWithPhases
|
|
|
|
add esp, 10h
|
|
|
|
jmp HandleMoonStuffStub_JumpBack
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) HandleMoonStuffStub_Steam()
|
|
{
|
|
__asm
|
|
{
|
|
mov eax, [esp + 70h - 58h] // screen x size
|
|
mov ecx, [esp + 70h - 5Ch] // screen y size
|
|
|
|
push ecx
|
|
push eax
|
|
|
|
lea ecx, [esp + 78h - 48h] // screen coord vector
|
|
|
|
push ecx
|
|
|
|
push esi
|
|
|
|
call DrawMoonWithPhases
|
|
|
|
add esp, 10h
|
|
|
|
jmp HandleMoonStuffStub_JumpBack
|
|
}
|
|
}
|
|
|
|
// 1.0 ONLY BEGINS HERE
|
|
static bool bDarkVehicleThing;
|
|
static RpLight** pDirect;
|
|
|
|
static void* DarkVehiclesFix1_JumpBack;
|
|
void __declspec(naked) DarkVehiclesFix1()
|
|
{
|
|
_asm
|
|
{
|
|
shr eax, 0Eh
|
|
test al, 1
|
|
jz DarkVehiclesFix1_DontAppply
|
|
mov ecx, [pDirect]
|
|
mov ecx, [ecx]
|
|
mov al, [ecx+2]
|
|
test al, 1
|
|
jnz DarkVehiclesFix1_DontAppply
|
|
mov bDarkVehicleThing, 1
|
|
jmp DarkVehiclesFix1_Return
|
|
|
|
DarkVehiclesFix1_DontAppply:
|
|
mov bDarkVehicleThing, 0
|
|
|
|
DarkVehiclesFix1_Return:
|
|
jmp DarkVehiclesFix1_JumpBack
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) DarkVehiclesFix2()
|
|
{
|
|
_asm
|
|
{
|
|
jz DarkVehiclesFix2_MakeItDark
|
|
mov al, bDarkVehicleThing
|
|
test al, al
|
|
jnz DarkVehiclesFix2_MakeItDark
|
|
mov eax, 5D9A7Ah
|
|
jmp eax
|
|
|
|
DarkVehiclesFix2_MakeItDark:
|
|
mov eax, 5D9B09h
|
|
jmp eax
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) DarkVehiclesFix3()
|
|
{
|
|
_asm
|
|
{
|
|
jz DarkVehiclesFix3_MakeItDark
|
|
mov al, bDarkVehicleThing
|
|
test al, al
|
|
jnz DarkVehiclesFix3_MakeItDark
|
|
mov eax, 5D9B4Ah
|
|
jmp eax
|
|
|
|
DarkVehiclesFix3_MakeItDark:
|
|
mov eax, 5D9CACh
|
|
jmp eax
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) DarkVehiclesFix4()
|
|
{
|
|
_asm
|
|
{
|
|
jz DarkVehiclesFix4_MakeItDark
|
|
mov al, bDarkVehicleThing
|
|
test al, al
|
|
jnz DarkVehiclesFix4_MakeItDark
|
|
mov eax, 5D9CB8h
|
|
jmp eax
|
|
|
|
DarkVehiclesFix4_MakeItDark:
|
|
mov eax, 5D9E0Dh
|
|
jmp eax
|
|
}
|
|
}
|
|
// 1.0 ONLY ENDS HERE
|
|
|
|
static void* const FPSLimit_ReturnTrue = AddressByVersion<void*>(0x748D98, 0x74969D, 0x782D22);
|
|
static void* const FPSLimit_ReturnFalse = AddressByVersion<void*>(0x748DA3, 0x7496A8, 0x782D2D);
|
|
static int& FPSLimitVal = **AddressByVersion<int**>(0x619622, 0x619E42, 0x63B112);
|
|
void __declspec(naked) YesFPSLimit()
|
|
{
|
|
static const double f1000 = 1000.0;
|
|
_asm
|
|
{
|
|
mov eax, [FPSLimitVal]
|
|
fild [eax]
|
|
fdivr [f1000]
|
|
fcomp [esp+94h-80h]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp YesFPSLimit_Skip
|
|
|
|
jmp FPSLimit_ReturnTrue
|
|
|
|
YesFPSLimit_Skip:
|
|
jmp FPSLimit_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) NoFPSLimit()
|
|
{
|
|
_asm
|
|
{
|
|
test al, al
|
|
jnz YesFPSLimit
|
|
|
|
fld1
|
|
fcomp [esp+94h-80h]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp NoFPSLimit_Skip
|
|
|
|
jmp FPSLimit_ReturnTrue
|
|
|
|
NoFPSLimit_Skip:
|
|
jmp FPSLimit_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) YesFPSLimit_11()
|
|
{
|
|
static const double f1000 = 1000.0;
|
|
_asm
|
|
{
|
|
mov eax, [FPSLimitVal]
|
|
fild [eax]
|
|
fdivr [f1000]
|
|
fcomp [esp+1Ch]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp YesFPSLimit_Skip
|
|
|
|
jmp FPSLimit_ReturnTrue
|
|
|
|
YesFPSLimit_Skip:
|
|
jmp FPSLimit_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) NoFPSLimit_11()
|
|
{
|
|
_asm
|
|
{
|
|
test al, al
|
|
jnz YesFPSLimit_11
|
|
|
|
fld1
|
|
fcomp [esp+1Ch]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp NoFPSLimit_Skip
|
|
|
|
jmp FPSLimit_ReturnTrue
|
|
|
|
NoFPSLimit_Skip:
|
|
jmp FPSLimit_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) YesFPSLimit_Steam()
|
|
{
|
|
static const double f1000 = 1000.0;
|
|
_asm
|
|
{
|
|
mov eax, [FPSLimitVal]
|
|
fild [eax]
|
|
fdivr [f1000]
|
|
fcomp [esp+90h-78h]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp YesFPSLimit_Skip
|
|
|
|
jmp FPSLimit_ReturnTrue
|
|
|
|
YesFPSLimit_Skip:
|
|
jmp FPSLimit_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) NoFPSLimit_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
test al, al
|
|
jnz YesFPSLimit_Steam
|
|
|
|
fld1
|
|
fcomp [esp+90h-78h]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp NoFPSLimit_Skip
|
|
|
|
jmp FPSLimit_ReturnTrue
|
|
|
|
NoFPSLimit_Skip:
|
|
jmp FPSLimit_ReturnFalse
|
|
}
|
|
}
|
|
|
|
void __declspec(naked) GetMaxExtraDirectionals()
|
|
{
|
|
_asm
|
|
{
|
|
call CanSeeOutSideFromCurrArea
|
|
test al, al
|
|
jz GetMaxExtraDirectionals_Six
|
|
|
|
// Low details?
|
|
mov eax, [g_fx]
|
|
cmp dword ptr [eax+54h], 0
|
|
jne GetMaxExtraDirectionals_Six
|
|
mov ebx, 4
|
|
retn
|
|
|
|
GetMaxExtraDirectionals_Six:
|
|
mov ebx, 6
|
|
retn
|
|
}
|
|
}
|
|
|
|
void _declspec(naked) FixedCarDamage()
|
|
{
|
|
_asm
|
|
{
|
|
fldz
|
|
fcomp [esp+20h+10h]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FixedCarDamage_Negative
|
|
movzx eax, byte ptr [edi+21h]
|
|
retn
|
|
|
|
FixedCarDamage_Negative:
|
|
movzx eax, byte ptr [edi+24h]
|
|
retn
|
|
}
|
|
}
|
|
|
|
void _declspec(naked) FixedCarDamage_Steam()
|
|
{
|
|
_asm
|
|
{
|
|
fldz
|
|
fcomp [esp+20h+10h]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FixedCarDamage_Negative
|
|
movzx eax, byte ptr [edi+21h]
|
|
test ecx, ecx
|
|
retn
|
|
|
|
FixedCarDamage_Negative:
|
|
movzx eax, byte ptr [edi+24h]
|
|
test ecx, ecx
|
|
retn
|
|
}
|
|
}
|
|
|
|
void _declspec(naked) FixedCarDamage_Newsteam()
|
|
{
|
|
_asm
|
|
{
|
|
mov edi, [ebp+10h]
|
|
fldz
|
|
fcomp [ebp+14h]
|
|
fnstsw ax
|
|
test ah, 5
|
|
jp FixedCarDamage_Negative
|
|
movzx eax, byte ptr [edi+21h]
|
|
retn
|
|
|
|
FixedCarDamage_Negative:
|
|
movzx eax, byte ptr [edi+24h]
|
|
retn
|
|
}
|
|
}
|
|
|
|
|
|
static const float fSteamSubtitleSizeX = 0.45f;
|
|
static const float fSteamSubtitleSizeY = 0.9f;
|
|
static const float fSteamRadioNamePosY = 33.0f;
|
|
static const float fSteamRadioNameSizeX = 0.4f;
|
|
static const float fSteamRadioNameSizeY = 0.6f;
|
|
|
|
static const double dRetailSubtitleSizeX = 0.58;
|
|
static const double dRetailSubtitleSizeY = 1.2;
|
|
static const double dRetailSubtitleSizeY2 = 1.22;
|
|
static const double dRetailRadioNamePosY = 22.0;
|
|
static const double dRetailRadioNameSizeX = 0.6;
|
|
static const double dRetailRadioNameSizeY = 0.9;
|
|
|
|
BOOL InjectDelayedPatches_10()
|
|
{
|
|
if ( !IsAlreadyRunning() )
|
|
{
|
|
using namespace Memory;
|
|
ScopedUnprotect::Section Protect( (HINSTANCE)0x400000, ".text" );
|
|
ScopedUnprotect::Section Protect2( (HINSTANCE)0x400000, ".rdata" );
|
|
|
|
// Obtain a path to the ASI
|
|
wchar_t wcModulePath[MAX_PATH];
|
|
|
|
GetModuleFileNameW(hDLLModule, wcModulePath, MAX_PATH);
|
|
|
|
// ASI -> INI
|
|
size_t nLen = wcslen(wcModulePath);
|
|
wcModulePath[nLen-1] = L'i';
|
|
wcModulePath[nLen-2] = L'n';
|
|
wcModulePath[nLen-3] = L'i';
|
|
|
|
bool bHasImVehFt = GetModuleHandle("ImVehFt.asi") != nullptr;
|
|
bool bSAMP = GetModuleHandle("samp") != nullptr;
|
|
bool bSARender = GetModuleHandle("SARender.asi") != nullptr;
|
|
|
|
ReadRotorFixExceptions(wcModulePath);
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", FALSE, wcModulePath) != FALSE )
|
|
{
|
|
// PS2 sun - more
|
|
static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
|
|
Patch<const void*>(0x6FC5B0, &fSunMult);
|
|
|
|
if ( !bSAMP )
|
|
{
|
|
ReadCall( 0x53C136, DoSunAndMoon );
|
|
InjectHook(0x53C136, SunAndMoonFarClip);
|
|
Patch<const void*>(0x6FC5AA, &fSunFarClip);
|
|
}
|
|
}
|
|
|
|
if ( !bSARender )
|
|
{
|
|
// Twopass rendering (experimental)
|
|
unsigned int dwTwoPassMethod = GetPrivateProfileIntW(L"SilentPatch", L"TwoPassRendering", 0, wcModulePath);
|
|
Patch<BYTE>(0x4C441E, 0x57);
|
|
Patch<DWORD>(0x4C4424, 0x5F04C483);
|
|
Patch<DWORD>(0x4C4428, 0x0004C25E);
|
|
if ( dwTwoPassMethod == 1 )
|
|
{
|
|
// Silent's twopass
|
|
InjectHook(0x4C441F, SetRendererForAtomic<TwoPassAlphaRender_Silent>, PATCH_CALL);
|
|
Patch<const void*>(0x7341D9, TwoPassAlphaRender_Silent);
|
|
Patch<const void*>(0x734127, TwoPassAlphaRender_Silent);
|
|
Patch(0x73445E, RenderBigVehicleActomic<TwoPassAlphaRender_Silent>);
|
|
// Twopass for peds
|
|
InjectHook(0x733614, RenderPedCB<TwoPassAlphaRender_Silent>);
|
|
}
|
|
else if ( dwTwoPassMethod == 2 )
|
|
{
|
|
// aap's twopass
|
|
InjectHook(0x4C441F, SetRendererForAtomic_NoTest<TwoPassAlphaRender_aap>, PATCH_CALL);
|
|
Patch<const void*>(0x7341D9, TwoPassAlphaRender_aap);
|
|
Patch<const void*>(0x734127, TwoPassAlphaRender_aap);
|
|
Patch(0x73445E, RenderBigVehicleActomic<TwoPassAlphaRender_aap>);
|
|
// Twopass for peds
|
|
InjectHook(0x733614, RenderPedCB<TwoPassAlphaRender_aap>);
|
|
}
|
|
else
|
|
{
|
|
Patch<const void*>(0x7341D9, TwoPassAlphaRender_aap);
|
|
Patch<const void*>(0x734127, TwoPassAlphaRender_aap);
|
|
Patch(0x73445E, RenderBigVehicleActomic<TwoPassAlphaRender_aap>);
|
|
InjectHook(0x4C441F, SetRendererForAtomic<OnePassAlphaRender>, PATCH_CALL);
|
|
}
|
|
|
|
|
|
if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Shaders!
|
|
// plugin-sdk compatibility
|
|
ReadCall( 0x5BF3A1, InitialiseRenderWare );
|
|
ReadCall( 0x53D910, ShutdownRenderWare );
|
|
ReadCall( 0x5D66F1, sub_5DA6A0 );
|
|
|
|
InjectHook(0x5DA743, SetShader);
|
|
InjectHook(0x5D66F1, SetShader2);
|
|
InjectHook(0x5D6116, UsageIndex1, PATCH_JUMP);
|
|
InjectHook(0x5D63B7, PassDayColoursToShader, PATCH_JUMP);
|
|
InjectHook(0x5D637B, HijackEsi, PATCH_JUMP);
|
|
InjectHook(0x5BF3A1, ShaderAttach);
|
|
InjectHook(0x53D910, ShaderDetach);
|
|
Patch<BYTE>(0x5D7200, 0xC3);
|
|
Patch<WORD>(0x5D67BB, 0x6890);
|
|
Patch<WORD>(0x5D67D7, 0x6890);
|
|
Patch<DWORD>(0x5D67BD, 0x5D5FE0);
|
|
Patch<DWORD>(0x5D67D9, 0x5D5FE0);
|
|
Patch<DWORD>(0x5DA73F, 0x90909056);
|
|
|
|
Patch<BYTE>(0x5D60D9, D3DDECLTYPE_D3DCOLOR);
|
|
Patch<BYTE>(0x5D60E2, D3DDECLUSAGE_COLOR);
|
|
Patch<BYTE>(0x5D60CF, sizeof(D3DCOLOR));
|
|
Patch<BYTE>(0x5D60EA, sizeof(D3DCOLOR));
|
|
Patch<BYTE>(0x5D60C2, 0x13);
|
|
Patch<BYTE>(0x5D62F0, 0xEB);
|
|
|
|
// PostFX fix
|
|
Patch<float>(*(float**)0x7034C0, 0.0);
|
|
}
|
|
|
|
// Weapons rendering
|
|
InjectHook(0x5E7859, RenderWeapon);
|
|
InjectHook(0x732F30, RenderWeaponPedsForPC, PATCH_JUMP);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Gym glitch fix
|
|
Patch<WORD>(0x470B03, 0xCD8B);
|
|
Patch<DWORD>(0x470B0A, 0x8B04508B);
|
|
Patch<WORD>(0x470B0E, 0x9000);
|
|
Nop(0x470B10, 1);
|
|
InjectHook(0x470B05, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
|
|
|
|
// Basketball fix
|
|
ReadCall( 0x489A70, WipeLocalVariableMemoryForMissionScript );
|
|
ReadCall( 0x5D18F0, TheScriptsLoad );
|
|
InjectHook(0x5D18F0, TheScriptsLoad_BasketballFix);
|
|
// Fixed for Hoodlum
|
|
InjectHook(0x489A70, StartNewMission_SCMFixes);
|
|
InjectHook(0x4899F0, StartNewMission_SCMFixes);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Skip the damn intro splash
|
|
Patch<WORD>(AddressByRegion_10<DWORD>(0x748AA8), 0x3DEB);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// We're on 1.0 - make texts smaller
|
|
Patch<const void*>(0x58C387, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58C40F, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58C4CE, &fSteamSubtitleSizeY);
|
|
|
|
Patch<const void*>(0x58C39D, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58C425, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58C4E4, &fSteamSubtitleSizeX);
|
|
|
|
Patch<const void*>(0x4E9FD8, &fSteamRadioNamePosY);
|
|
Patch<const void*>(0x4E9F22, &fSteamRadioNameSizeY);
|
|
Patch<const void*>(0x4E9F38, &fSteamRadioNameSizeX);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", FALSE, wcModulePath) != FALSE )
|
|
{
|
|
// Coloured zone names
|
|
Patch<WORD>(0x58ADBE, 0x0E75);
|
|
Patch<WORD>(0x58ADC5, 0x0775);
|
|
|
|
InjectHook(0x58ADE4, &CRGBA::BlendGangColour);
|
|
}
|
|
else
|
|
{
|
|
Patch<BYTE>(0x58ADAE, 0xEB);
|
|
}
|
|
|
|
// ImVehFt conflicts
|
|
if ( !bHasImVehFt )
|
|
{
|
|
// Lights
|
|
InjectHook(0x4C830C, LightMaterialsFix, PATCH_CALL);
|
|
|
|
// Flying components
|
|
InjectHook(0x59F180, &CObject::Render_Stub, PATCH_JUMP);
|
|
|
|
// Cars getting dirty
|
|
// Only 1.0 and Steam
|
|
InjectHook(0x4C9648, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
|
|
Patch<DWORD>(0x4C964D, 0x0FEBCE8B);
|
|
Patch<DWORD>(0x5D5DC2, 32); // 1.0 ONLY
|
|
}
|
|
|
|
if ( !bHasImVehFt && !bSAMP )
|
|
{
|
|
// Properly random numberplates
|
|
DWORD* pVMT = *(DWORD**)0x4C75FC;
|
|
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
|
|
Patch<BYTE>(0x6D0E43, 0xEB);
|
|
InjectHook(0x4C9660, &CVehicleModelInfo::SetCarCustomPlate);
|
|
InjectHook(0x6D6A58, &CVehicle::CustomCarPlate_TextureCreate);
|
|
InjectHook(0x6D651C, &CVehicle::CustomCarPlate_BeforeRenderingStart);
|
|
InjectHook(0x6FDFE0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
|
|
//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
|
|
Nop(0x6D6517, 2);
|
|
}
|
|
|
|
// SSE conflicts
|
|
if ( GetModuleHandle("shadows.asi") == nullptr )
|
|
{
|
|
Patch<DWORD>(0x70665C, 0x52909090);
|
|
InjectHook(0x706662, &CShadowCamera::Update);
|
|
}
|
|
|
|
// Bigger streamed entity linked lists
|
|
// Increase only if they're not increased already
|
|
if ( *(DWORD*)0x5B8E55 == 12000 )
|
|
{
|
|
Patch<DWORD>(0x5B8E55, 15000);
|
|
Patch<DWORD>(0x5B8EB0, 15000);
|
|
}
|
|
|
|
// Adblocker
|
|
#if DISABLE_FLA_DONATION_WINDOW
|
|
if ( GetModuleHandle("$fastman92limitAdjuster.asi") != nullptr )
|
|
{
|
|
if ( *(DWORD*)0x748736 != 0xE8186A53 )
|
|
{
|
|
Patch<DWORD>(0x748736, 0xE8186A53);
|
|
InjectHook(AddressByRegion_10<int>(0x748739), 0x619B60);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL InjectDelayedPatches_11()
|
|
{
|
|
if ( !IsAlreadyRunning() )
|
|
{
|
|
using namespace Memory;
|
|
ScopedUnprotect::Section Protect( (HINSTANCE)0x400000, ".text" );
|
|
ScopedUnprotect::Section Protect2( (HINSTANCE)0x400000, ".rdata" );
|
|
|
|
// Obtain a path to the ASI
|
|
wchar_t wcModulePath[MAX_PATH];
|
|
|
|
GetModuleFileNameW(hDLLModule, wcModulePath, MAX_PATH);
|
|
|
|
// ASI -> INI
|
|
size_t nLen = wcslen(wcModulePath);
|
|
wcModulePath[nLen-1] = L'i';
|
|
wcModulePath[nLen-2] = L'n';
|
|
wcModulePath[nLen-3] = L'i';
|
|
|
|
bool bHasImVehFt = GetModuleHandle("ImVehFt.asi") != nullptr;
|
|
bool bSAMP = GetModuleHandle("samp") != nullptr;
|
|
bool bSARender = GetModuleHandle("SARender.asi") != nullptr;
|
|
|
|
ReadRotorFixExceptions(wcModulePath);
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", FALSE, wcModulePath) != FALSE )
|
|
{
|
|
// PS2 sun - more
|
|
static const float fSunMult = (1050.0f * 0.95f) / 1500.0f;
|
|
Patch<const void*>(0x6FCDE0, &fSunMult);
|
|
|
|
if ( !bSAMP )
|
|
{
|
|
ReadCall( 0x53C5D6, DoSunAndMoon );
|
|
InjectHook(0x53C5D6, SunAndMoonFarClip);
|
|
|
|
Patch<const void*>(0x6FCDDA, &fSunFarClip);
|
|
}
|
|
}
|
|
|
|
if ( !bSARender )
|
|
{
|
|
// Twopass rendering (experimental)
|
|
unsigned int dwTwoPassMethod = GetPrivateProfileIntW(L"SilentPatch", L"TwoPassRendering", 0, wcModulePath);
|
|
Patch<BYTE>(0x4C449E, 0x57);
|
|
Patch<DWORD>(0x4C44A4, 0x5F04C483);
|
|
Patch<DWORD>(0x4C44A8, 0x0004C25E);
|
|
|
|
if ( dwTwoPassMethod == 1 )
|
|
{
|
|
// Silent's twopass
|
|
InjectHook(0x4C449F, SetRendererForAtomic<TwoPassAlphaRender_Silent>, PATCH_CALL);
|
|
Patch<const void*>(0x734A09, TwoPassAlphaRender_Silent);
|
|
Patch<const void*>(0x734957, TwoPassAlphaRender_Silent);
|
|
Patch(0x734C8E, RenderBigVehicleActomic<TwoPassAlphaRender_Silent>);
|
|
// Twopass for peds
|
|
InjectHook(0x733E44, RenderPedCB<TwoPassAlphaRender_Silent>);
|
|
}
|
|
else if ( dwTwoPassMethod == 2 )
|
|
{
|
|
// aap's twopass
|
|
InjectHook(0x4C449F, SetRendererForAtomic_NoTest<TwoPassAlphaRender_aap>, PATCH_CALL);
|
|
Patch<const void*>(0x734A09, TwoPassAlphaRender_aap);
|
|
Patch<const void*>(0x734957, TwoPassAlphaRender_aap);
|
|
Patch(0x734C8E, RenderBigVehicleActomic<TwoPassAlphaRender_aap>);
|
|
// Twopass for peds
|
|
InjectHook(0x733E44, RenderPedCB<TwoPassAlphaRender_aap>);
|
|
}
|
|
else
|
|
{
|
|
InjectHook(0x4C449F, SetRendererForAtomic<OnePassAlphaRender>, PATCH_CALL);
|
|
Patch<const void*>(0x734A09, TwoPassAlphaRender_aap);
|
|
Patch<const void*>(0x734957, TwoPassAlphaRender_aap);
|
|
Patch(0x734C8E, RenderBigVehicleActomic<TwoPassAlphaRender_aap>);
|
|
}
|
|
|
|
if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Shaders!
|
|
// plugin-sdk compatibility
|
|
// 1.01 needs to reverse Initialise3D
|
|
ReadCall( 0x5BFB9E, InitialiseRenderWare );
|
|
ReadCall( 0x53DDB0, ShutdownRenderWare );
|
|
ReadCall( 0x5D6ED1, sub_5DA6A0 );
|
|
|
|
InjectHook(0x5BFB70, Initialise3D, PATCH_JUMP);
|
|
InjectHook(0x5D6ED1, SetShader2);
|
|
InjectHook(0x5D68F6, UsageIndex1, PATCH_JUMP);
|
|
InjectHook(0x5D6B97, PassDayColoursToShader, PATCH_JUMP);
|
|
InjectHook(0x5D6B5B, HijackEsi, PATCH_JUMP);
|
|
//InjectHook(0x5BF3A1, ShaderAttach);
|
|
InjectHook(0x53DDB0, ShaderDetach);
|
|
Patch<BYTE>(0x5D79E0, 0xC3);
|
|
Patch<WORD>(0x5D6F9B, 0x6890);
|
|
Patch<WORD>(0x5D6FB7, 0x6890);
|
|
Patch<DWORD>(0x5D6F9D, 0x5D67C0);
|
|
Patch<DWORD>(0x5D6FB9, 0x5D67C0);
|
|
|
|
Patch<BYTE>(0x5D68B9, D3DDECLTYPE_D3DCOLOR);
|
|
Patch<BYTE>(0x5D68C2, D3DDECLUSAGE_COLOR);
|
|
Patch<BYTE>(0x5D68AF, sizeof(D3DCOLOR));
|
|
Patch<BYTE>(0x5D68CA, sizeof(D3DCOLOR));
|
|
Patch<BYTE>(0x5D68A2, 0x13);
|
|
Patch<BYTE>(0x5D6AD0, 0xEB);
|
|
|
|
if ( *(DWORD*)0x5DAEC0 == 0x0C2444F6 )
|
|
{
|
|
InjectHook(0x5DAEC0 + 0xA3, SetShader);
|
|
Patch<DWORD>(0x5DAEC0 + 0x9F, 0x90909056);
|
|
}
|
|
else
|
|
{
|
|
// securom'd EXE
|
|
if ( *(DWORD*)0x14D0882 == 0x51104E8B )
|
|
{
|
|
InjectHook(0x14D088B, SetShader, PATCH_JUMP);
|
|
Patch<DWORD>(0x14D0882, 0x90909056);
|
|
}
|
|
}
|
|
|
|
// PostFX fix
|
|
Patch<float>(*(float**)0x703CF0, 0.0);
|
|
}
|
|
|
|
// Weapons rendering
|
|
InjectHook(0x5E8079, RenderWeapon);
|
|
InjectHook(0x733760, RenderWeaponPedsForPC, PATCH_JUMP);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Gym glitch fix
|
|
Patch<WORD>(0x470B83, 0xCD8B);
|
|
Patch<DWORD>(0x470B8A, 0x8B04508B);
|
|
Patch<WORD>(0x470B8E, 0x9000);
|
|
Nop(0x470B90, 1);
|
|
InjectHook(0x470B85, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
|
|
|
|
// Basketball fix
|
|
ReadCall( 0x489AF0, WipeLocalVariableMemoryForMissionScript );
|
|
ReadCall( 0x5D20D0, TheScriptsLoad );
|
|
InjectHook(0x5D20D0, TheScriptsLoad_BasketballFix);
|
|
// Fixed for Hoodlum
|
|
InjectHook(0x489A70, StartNewMission_SCMFixes);
|
|
InjectHook(0x489AF0, StartNewMission_SCMFixes);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SkipIntroSplashes", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Skip the damn intro splash
|
|
Patch<WORD>(AddressByRegion_11<DWORD>(0x749388), 0x62EB);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// We're on 1.01 - make texts smaller
|
|
Patch<const void*>(0x58CB57, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58CBDF, &fSteamSubtitleSizeY);
|
|
Patch<const void*>(0x58CC9E, &fSteamSubtitleSizeY);
|
|
|
|
Patch<const void*>(0x58CB6D, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58CBF5, &fSteamSubtitleSizeX);
|
|
Patch<const void*>(0x58CCB4, &fSteamSubtitleSizeX);
|
|
|
|
Patch<const void*>(0x4EA428, &fSteamRadioNamePosY);
|
|
Patch<const void*>(0x4EA372, &fSteamRadioNameSizeY);
|
|
Patch<const void*>(0x4EA388, &fSteamRadioNameSizeX);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", FALSE, wcModulePath) != FALSE )
|
|
{
|
|
// Coloured zone names
|
|
Patch<WORD>(0x58B58E, 0x0E75);
|
|
Patch<WORD>(0x58B595, 0x0775);
|
|
|
|
InjectHook(0x58B5B4, &CRGBA::BlendGangColour);
|
|
}
|
|
else
|
|
{
|
|
Patch<BYTE>(0x58B57E, 0xEB);
|
|
}
|
|
|
|
// ImVehFt conflicts
|
|
if ( !bHasImVehFt )
|
|
{
|
|
// Lights
|
|
InjectHook(0x4C838C, LightMaterialsFix, PATCH_CALL);
|
|
|
|
// Flying components
|
|
InjectHook(0x59F950, &CObject::Render_Stub, PATCH_JUMP);
|
|
}
|
|
|
|
if ( !bHasImVehFt && !bSAMP )
|
|
{
|
|
// Properly random numberplates
|
|
DWORD* pVMT = *(DWORD**)0x4C767C;
|
|
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
|
|
Patch<BYTE>(0x6D1663, 0xEB);
|
|
InjectHook(0x4C984D, &CVehicleModelInfo::SetCarCustomPlate);
|
|
InjectHook(0x6D7288, &CVehicle::CustomCarPlate_TextureCreate);
|
|
InjectHook(0x6D6D4C, &CVehicle::CustomCarPlate_BeforeRenderingStart);
|
|
InjectHook(0x6FE810, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
|
|
Nop(0x6D6D47, 2);
|
|
}
|
|
|
|
// SSE conflicts
|
|
if ( GetModuleHandle("shadows.asi") == nullptr )
|
|
{
|
|
Patch<DWORD>(0x706E8C, 0x52909090);
|
|
InjectHook(0x706E92, &CShadowCamera::Update);
|
|
}
|
|
|
|
// Bigger streamed entity linked lists
|
|
// Increase only if they're not increased already
|
|
if ( *(DWORD*)0x5B9635 == 12000 )
|
|
{
|
|
Patch<DWORD>(0x5B9635, 15000);
|
|
Patch<DWORD>(0x5B9690, 15000);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL InjectDelayedPatches_Steam()
|
|
{
|
|
if ( !IsAlreadyRunning() )
|
|
{
|
|
using namespace Memory;
|
|
ScopedUnprotect::Section Protect( (HINSTANCE)0x400000, ".text" );
|
|
ScopedUnprotect::Section Protect2( (HINSTANCE)0x400000, ".rdata" );
|
|
|
|
// Obtain a path to the ASI
|
|
wchar_t wcModulePath[MAX_PATH];
|
|
|
|
GetModuleFileNameW(hDLLModule, wcModulePath, MAX_PATH);
|
|
|
|
// ASI -> INI
|
|
size_t nLen = wcslen(wcModulePath);
|
|
wcModulePath[nLen-1] = L'i';
|
|
wcModulePath[nLen-2] = L'n';
|
|
wcModulePath[nLen-3] = L'i';
|
|
|
|
bool bHasImVehFt = GetModuleHandle("ImVehFt.asi") != nullptr;
|
|
bool bSAMP = GetModuleHandle("samp") != nullptr;
|
|
bool bSARender = GetModuleHandle("SARender.asi") != nullptr;
|
|
|
|
ReadRotorFixExceptions(wcModulePath);
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SunSizeHack", FALSE, wcModulePath) != FALSE )
|
|
{
|
|
// PS2 sun - more
|
|
static const double dSunMult = (1050.0 * 0.95) / 1500.0;
|
|
Patch<const void*>(0x734DF0, &dSunMult);
|
|
|
|
if ( !bSAMP )
|
|
{
|
|
ReadCall( 0x54E0B6, DoSunAndMoon );
|
|
InjectHook(0x54E0B6, SunAndMoonFarClip);
|
|
|
|
Patch<const void*>(0x734DEA, &fSunFarClip);
|
|
}
|
|
}
|
|
|
|
if ( !bSARender )
|
|
{
|
|
// Twopass rendering (experimental)
|
|
unsigned int dwTwoPassMethod = GetPrivateProfileIntW(L"SilentPatch", L"TwoPassRendering", 0, wcModulePath);
|
|
Patch<BYTE>(0x4CEBF3, 0x57);
|
|
Patch<DWORD>(0x4CEBF9, 0xC25E5F5F);
|
|
Patch<WORD>(0x4CEBFD, 0x0004);
|
|
|
|
if ( dwTwoPassMethod == 1 )
|
|
{
|
|
// Silent's twopass
|
|
InjectHook(0x4CEBF4, SetRendererForAtomic<TwoPassAlphaRender_Silent>, PATCH_CALL);
|
|
Patch<const void*>(0x76E230, TwoPassAlphaRender_Silent);
|
|
Patch<const void*>(0x76E160, TwoPassAlphaRender_Silent);
|
|
Patch(0x76E4F0, RenderBigVehicleActomic<TwoPassAlphaRender_Silent>);
|
|
// Twopass for peds
|
|
InjectHook(0x76D88E, RenderPedCB<TwoPassAlphaRender_Silent>);
|
|
}
|
|
else if ( dwTwoPassMethod == 2 )
|
|
{
|
|
// aap's twopass
|
|
InjectHook(0x4CEBF4, SetRendererForAtomic_NoTest<TwoPassAlphaRender_aap>, PATCH_CALL);
|
|
Patch<const void*>(0x76E230, TwoPassAlphaRender_aap);
|
|
Patch<const void*>(0x76E160, TwoPassAlphaRender_aap);
|
|
Patch(0x76E4F0, RenderBigVehicleActomic<TwoPassAlphaRender_aap>);
|
|
// Twopass for peds
|
|
InjectHook(0x76D88E, RenderPedCB<TwoPassAlphaRender_aap>);
|
|
}
|
|
else
|
|
{
|
|
InjectHook(0x4CEBF4, SetRendererForAtomic<OnePassAlphaRender>, PATCH_CALL);
|
|
Patch<const void*>(0x76E230, TwoPassAlphaRender_aap);
|
|
Patch<const void*>(0x76E160, TwoPassAlphaRender_aap);
|
|
Patch(0x76E4F0, RenderBigVehicleActomic<TwoPassAlphaRender_aap>);
|
|
}
|
|
|
|
if ( !bSAMP && GetPrivateProfileIntW(L"SilentPatch", L"NVCShader", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Shaders!
|
|
// plugin-sdk compatibility
|
|
ReadCall( 0x5DE5A1, InitialiseRenderWare );
|
|
ReadCall( 0x550070, ShutdownRenderWare );
|
|
ReadCall( 0x5F663E, sub_5DA6A0 );
|
|
|
|
InjectHook(0x5F6EB3, SetShader);
|
|
InjectHook(0x5F2F02, SetShader2);
|
|
//InjectHook(0x5F292C, UsageIndex1, PATCH_JUMP);
|
|
InjectHook(0x5F2BAF, PassDayColoursToShader_Steam, PATCH_JUMP);
|
|
InjectHook(0x5F2B7A, HijackEsi, PATCH_JUMP);
|
|
InjectHook(0x5DE5A1, ShaderAttach);
|
|
InjectHook(0x550070, ShaderDetach);
|
|
Patch<BYTE>(0x5F3760, 0xC3);
|
|
Patch<WORD>(0x5F2FCB, 0x6890);
|
|
Patch<WORD>(0x5F2FE7, 0x6890);
|
|
Patch<DWORD>(0x5F2FCD, 0x5F27C0);
|
|
Patch<DWORD>(0x5F2FE9, 0x5F27C0);
|
|
Patch<DWORD>(0x5F6EAF, 0x90909056);
|
|
|
|
Patch<BYTE>(0x5F28D0, 1);
|
|
Patch<BYTE>(0x5F28C1, D3DDECLTYPE_D3DCOLOR);
|
|
Patch<BYTE>(0x5F28CB, D3DDECLUSAGE_COLOR);
|
|
//Patch<BYTE>(0x5D60CF, sizeof(D3DCOLOR));
|
|
//Patch<BYTE>(0x5D60EA, sizeof(D3DCOLOR));
|
|
InjectHook(0x5F28A7, ChangeEdi_Steam, PATCH_CALL);
|
|
//Patch<BYTE>(0x5D60C2, 0x13);
|
|
Patch<BYTE>(0x5F2AE7, 0xEB);
|
|
|
|
// PostFX fix
|
|
Patch<float>(*(float**)0x746E57, 0.0);
|
|
}
|
|
|
|
// Weapons rendering
|
|
InjectHook(0x604DD9, RenderWeapon);
|
|
InjectHook(0x76D170, RenderWeaponPedsForPC, PATCH_JUMP);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"EnableScriptFixes", TRUE, wcModulePath) != FALSE )
|
|
{
|
|
// Gym glitch fix
|
|
Patch<WORD>(0x476C2A, 0xCD8B);
|
|
Patch<DWORD>(0x476C31, 0x408B088B);
|
|
Patch<WORD>(0x476C35, 0x9004);
|
|
Nop(0x476C37, 1);
|
|
InjectHook(0x476C2C, &CRunningScript::GetDay_GymGlitch, PATCH_CALL);
|
|
|
|
// Basketball fix
|
|
ReadCall( 0x4907AE, WipeLocalVariableMemoryForMissionScript );
|
|
ReadCall( 0x5EE017, TheScriptsLoad );
|
|
InjectHook(0x5EE017, TheScriptsLoad_BasketballFix);
|
|
// Fixed for Hoodlum
|
|
InjectHook(0x4907AE, StartNewMission_SCMFixes);
|
|
InjectHook(0x49072E, StartNewMission_SCMFixes);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"SmallSteamTexts", TRUE, wcModulePath) == FALSE )
|
|
{
|
|
// We're on Steam - make texts bigger
|
|
Patch<const void*>(0x59A719, &dRetailSubtitleSizeY);
|
|
Patch<const void*>(0x59A7B7, &dRetailSubtitleSizeY2);
|
|
Patch<const void*>(0x59A8A1, &dRetailSubtitleSizeY2);
|
|
|
|
Patch<const void*>(0x59A737, &dRetailSubtitleSizeX);
|
|
Patch<const void*>(0x59A7D5, &dRetailSubtitleSizeX);
|
|
Patch<const void*>(0x59A8BF, &dRetailSubtitleSizeX);
|
|
|
|
Patch<const void*>(0x4F5A71, &dRetailRadioNamePosY);
|
|
Patch<const void*>(0x4F59A1, &dRetailRadioNameSizeY);
|
|
Patch<const void*>(0x4F59BF, &dRetailRadioNameSizeX);
|
|
}
|
|
|
|
if ( GetPrivateProfileIntW(L"SilentPatch", L"ColouredZoneNames", FALSE, wcModulePath) != FALSE )
|
|
{
|
|
// Coloured zone names
|
|
Patch<WORD>(0x598F65, 0x0C75);
|
|
Patch<WORD>(0x598F6B, 0x0675);
|
|
|
|
InjectHook(0x598F87, &CRGBA::BlendGangColour);
|
|
}
|
|
else
|
|
{
|
|
Patch<BYTE>(0x598F56, 0xEB);
|
|
}
|
|
|
|
// ImVehFt conflicts
|
|
if ( !bHasImVehFt )
|
|
{
|
|
// Lights
|
|
InjectHook(0x4D2C06, LightMaterialsFix, PATCH_CALL);
|
|
|
|
// Flying components
|
|
InjectHook(0x5B80E0, &CObject::Render_Stub, PATCH_JUMP);
|
|
|
|
// Cars getting dirty
|
|
// Only 1.0 and Steam
|
|
InjectHook(0x4D3F4D, &CVehicleModelInfo::FindEditableMaterialList, PATCH_CALL);
|
|
Patch<DWORD>(0x4D3F52, 0x0FEBCE8B);
|
|
}
|
|
|
|
if ( !bHasImVehFt && !bSAMP )
|
|
{
|
|
// Properly random numberplates
|
|
DWORD* pVMT = *(DWORD**)0x4D1E9A;
|
|
Patch(&pVMT[7], &CVehicleModelInfo::Shutdown_Stub);
|
|
Patch<BYTE>(0x70C094, 0xEB);
|
|
InjectHook(0x4D3F65, &CVehicleModelInfo::SetCarCustomPlate);
|
|
InjectHook(0x711F28, &CVehicle::CustomCarPlate_TextureCreate);
|
|
InjectHook(0x71194D, &CVehicle::CustomCarPlate_BeforeRenderingStart);
|
|
InjectHook(0x736BD0, CCustomCarPlateMgr::SetupClumpAfterVehicleUpgrade, PATCH_JUMP);
|
|
//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
|
|
Nop(0x711948, 2);
|
|
}
|
|
|
|
// SSE conflicts
|
|
if ( GetModuleHandle("shadows.asi") == nullptr )
|
|
{
|
|
Patch<DWORD>(0x74A864, 0x52909090);
|
|
InjectHook(0x74A86A, &CShadowCamera::Update);
|
|
}
|
|
|
|
// Bigger streamed entity linked lists
|
|
// Increase only if they're not increased already
|
|
if ( *(DWORD*)0x5D5780 == 12000 )
|
|
{
|
|
Patch<DWORD>(0x5D5720, 1250);
|
|
Patch<DWORD>(0x5D5780, 15000);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
static char aNoDesktopMode[64];
|
|
|
|
|
|
void Patch_SA_10()
|
|
{
|
|
using namespace Memory;
|
|
|
|
// IsAlreadyRunning needs to be read relatively late - the later, the better
|
|
int pIsAlreadyRunning = AddressByRegion_10<int>(0x74872D);
|
|
ReadCall( pIsAlreadyRunning, IsAlreadyRunning );
|
|
InjectHook(pIsAlreadyRunning, InjectDelayedPatches_10);
|
|
|
|
// Newsteam crash fix
|
|
pDirect = *(RpLight***)0x5BA573;
|
|
DarkVehiclesFix1_JumpBack = AddressByRegion_10<void*>(0x756D90);
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
int pAddress = AddressByRegion_10<int>(0x748D9B);
|
|
ReadCall( pAddress, RsEventHandler );
|
|
InjectHook(pAddress, NewFrameRender);
|
|
InjectHook(AddressByRegion_10<int>(0x748D1F), GetTimeSinceLastFrame);
|
|
|
|
// Set CAEDataStream to use an old structure
|
|
CAEDataStream::SetStructType(false);
|
|
|
|
//Patch<BYTE>(0x5D7265, 0xEB);
|
|
|
|
// Heli rotors
|
|
InjectHook(0x6CAB70, &CPlane::Render_Stub, PATCH_JUMP);
|
|
InjectHook(0x6C4400, &CHeli::Render_Stub, PATCH_JUMP);
|
|
//InjectHook(0x553318, RenderAlphaAtomics);
|
|
//Patch<const void*>(0x73406E, TwoPassAlphaRender);
|
|
|
|
// Boats
|
|
/*Patch<BYTE>(0x4C79DF, 0x19);
|
|
Patch<DWORD>(0x733A87, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));
|
|
Patch<DWORD>(0x733AD7, EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof(AlphaObjectInfo));*/
|
|
|
|
// Fixed strafing? Hopefully
|
|
/*static const float fStrafeCheck = 0.1f;
|
|
Patch<const void*>(0x61E0C2, &fStrafeCheck);
|
|
Nop(0x61E0CA, 6);*/
|
|
|
|
// RefFix
|
|
static const float fRefZVal = 1.0f;
|
|
static const float* const pRefFal = &fRefZVal;
|
|
|
|
Patch<const void*>(0x6FB97A, &pRefFal);
|
|
Patch<BYTE>(0x6FB9A0, 0);
|
|
|
|
// Plane rotors
|
|
InjectHook(0x4C7981, PlaneAtomicRendererSetup, PATCH_JUMP);
|
|
|
|
// DOUBLE_RWHEELS
|
|
Patch<WORD>(0x4C9290, 0xE281);
|
|
Patch<int>(0x4C9292, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
|
|
|
|
// A fix for DOUBLE_RWHEELS trailers
|
|
InjectHook(0x4C9223, TrailerDoubleRWheelsFix, PATCH_JUMP);
|
|
InjectHook(0x4C92F4, TrailerDoubleRWheelsFix2, PATCH_JUMP);
|
|
|
|
// No framedelay
|
|
Patch<WORD>(0x53E923, 0x43EB);
|
|
Patch<BYTE>(0x53E99F, 0x10);
|
|
Nop(0x53E9A5, 1);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x576CCC, 0xEB);
|
|
Patch<BYTE>(0x576EBA, 0xEB);
|
|
Patch<BYTE>(0x576F8A, 0xEB);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Patch<DWORD>(AddressByRegion_10<DWORD>(0x7469A0), 0x9090C030);
|
|
|
|
// Hunter interior & static_rotor for helis
|
|
InjectHook(0x4C78F2, HunterTest, PATCH_JUMP);
|
|
InjectHook(0x4C9618, CacheCRC32);
|
|
|
|
// Fixed blown up car rendering
|
|
// ONLY 1.0
|
|
InjectHook(0x5D993F, DarkVehiclesFix1);
|
|
InjectHook(0x5D9A74, DarkVehiclesFix2, PATCH_JUMP);
|
|
InjectHook(0x5D9B44, DarkVehiclesFix3, PATCH_JUMP);
|
|
InjectHook(0x5D9CB2, DarkVehiclesFix4, PATCH_JUMP);
|
|
|
|
// Bindable NUM5
|
|
// Only 1.0 and Steam
|
|
Nop(0x57DC55, 2);
|
|
|
|
// Moonphases
|
|
InjectHook(0x713ACB, HandleMoonStuffStub, PATCH_JUMP);
|
|
|
|
// TEMP
|
|
//Patch<DWORD>(0x733B05, 40);
|
|
//Patch<DWORD>(0x733B55, 40);
|
|
//Patch<BYTE>(0x5B3ADD, 4);
|
|
|
|
// Lightbeam fix
|
|
Patch<WORD>(0x6A2E88, 0x0EEB);
|
|
Nop(0x6A2E9C, 3);
|
|
Patch<WORD>(0x6E0F63, 0x0AEB);
|
|
Patch<WORD>(0x6E0F7C, 0x0BEB);
|
|
Patch<WORD>(0x6E0F95, 0x0BEB);
|
|
Patch<WORD>(0x6E0FAF, 0x1AEB);
|
|
|
|
Patch<WORD>(0x6E13D5, 0x09EB);
|
|
Patch<WORD>(0x6E13ED, 0x17EB);
|
|
Patch<WORD>(0x6E141F, 0x0AEB);
|
|
|
|
Patch<BYTE>(0x6E0FE0, 0x28);
|
|
Patch<BYTE>(0x6E142D, 0x18);
|
|
Patch<BYTE>(0x6E0FDB, 0xC8-0x7C);
|
|
//InjectHook(0x6A2EDA, CullTest);
|
|
|
|
InjectHook(0x6A2EF7, ResetAlphaFuncRefAfterRender, PATCH_JUMP);
|
|
|
|
// PS2 SUN!!!!!!!!!!!!!!!!!
|
|
Nop(0x6FB17C, 3);
|
|
|
|
#if defined EXPAND_ALPHA_ENTITY_LISTS
|
|
// Bigger alpha entity lists
|
|
Patch<DWORD>(0x733B05, EXPAND_ALPHA_ENTITY_LISTS * 20);
|
|
Patch<DWORD>(0x733B55, EXPAND_ALPHA_ENTITY_LISTS * 20);
|
|
#endif
|
|
|
|
// Unlocked widescreen resolutions
|
|
//Patch<DWORD>(0x745B71, 0x9090687D);
|
|
Patch<DWORD>(0x745B81, 0x9090587D);
|
|
Patch<DWORD>(0x74596C, 0x9090127D);
|
|
Nop(0x745970, 2);
|
|
//Nop(0x745B75, 2);
|
|
Nop(0x745B85, 2);
|
|
Nop(0x7459E1, 2);
|
|
|
|
// Heap corruption fix
|
|
Nop(0x5C25D3, 5);
|
|
|
|
// User Tracks fix
|
|
InjectHook(0x4D9B66, UserTracksFix);
|
|
InjectHook(0x4D9BB5, 0x4F2FD0);
|
|
//Nop(0x4D9BB5, 5);
|
|
|
|
// FLAC support
|
|
InjectHook(0x4F373D, LoadFLAC, PATCH_JUMP);
|
|
InjectHook(0x57BEFE, FLACInit);
|
|
InjectHook(0x4F3787, CAEWaveDecoderInit);
|
|
|
|
Patch<WORD>(0x4F376A, 0x18EB);
|
|
//Patch<BYTE>(0x4F378F, sizeof(CAEWaveDecoder));
|
|
Patch<const void*>(0x4F3210, UserTrackExtensions);
|
|
Patch<const void*>(0x4F3241, &UserTrackExtensions->Codec);
|
|
Patch<const void*>(0x4F35E7, &UserTrackExtensions[1].Codec);
|
|
Patch<BYTE>(0x4F322D, sizeof(UserTrackExtensions));
|
|
|
|
// Impound garages working correctly
|
|
InjectHook(0x425179, 0x448990);
|
|
InjectHook(0x425369, 0x448990);
|
|
InjectHook(0x425411, 0x448990);
|
|
|
|
// Impounding after busted works
|
|
Nop(0x443292, 5);
|
|
|
|
// Mouse rotates an airbone car only with Steer with Mouse option enabled
|
|
bool* bEnableMouseSteering = *(bool**)0x6AD7AD; // CVehicle::m_bEnableMouseSteering
|
|
Patch<bool*>(0x6B4EC0, bEnableMouseSteering);
|
|
Patch<bool*>(0x6CE827, bEnableMouseSteering);
|
|
|
|
// Patched CAutomobile::Fix
|
|
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
|
|
Patch<WORD>(0x6A34C9, 0x5EEB);
|
|
Patch<DWORD>(0x6A3555, 0x5E5FCF8B);
|
|
Patch<DWORD>(0x6A3559, 0x448B5B5D);
|
|
Patch<DWORD>(0x6A355D, 0x89644824);
|
|
Patch<DWORD>(0x6A3561, 5);
|
|
Patch<DWORD>(0x6A3565, 0x54C48300);
|
|
InjectHook(0x6A3569, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
|
|
|
|
// Patched CPlane::Fix
|
|
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
|
|
// but not on Vortex
|
|
Patch<BYTE>(0x6CABD0, 0xEB);
|
|
Patch<DWORD>(0x6CAC05, 0x5E5FCF8B);
|
|
InjectHook(0x6CAC09, &CPlane::Fix_SilentPatch, PATCH_JUMP);
|
|
|
|
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
|
|
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
|
|
Nop(0x58E210, 3);
|
|
Nop(0x58EAB7, 3);
|
|
Nop(0x58EAE1, 3);
|
|
|
|
// Zones fix
|
|
// Only 1.0 and Steam
|
|
InjectHook(0x572130, GetCurrentZoneLockedOrUnlocked, PATCH_JUMP);
|
|
|
|
// CGarages::RespraysAreFree resetting on new game
|
|
Patch<WORD>(0x448BD8, 0x8966);
|
|
Patch<BYTE>(0x448BDA, 0x0D);
|
|
Patch<bool*>(0x448BDB, *(bool**)0x44AC98);
|
|
Patch<BYTE>(0x448BDF, 0xC3);
|
|
|
|
// Bilinear filtering for license plates
|
|
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
|
|
Patch<BYTE>(0x6FDF47, rwFILTERLINEAR);
|
|
|
|
// -//- Roadsign maganer
|
|
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
|
|
|
|
// Bilinear filtering with mipmaps for weapon icons
|
|
Patch<BYTE>(0x58D7DA, rwFILTERMIPLINEAR);
|
|
|
|
// Illumination value from timecyc.dat properly using floats
|
|
Patch<WORD>(0x5BBFC9, 0x14EB);
|
|
|
|
// Illumination defaults to 1.0
|
|
Patch<DWORD>(0x5BBB04, 0xCC2484C7);
|
|
Patch<DWORD>(0x5BBB08, 0x00000000);
|
|
Patch<DWORD>(0x5BBB0C, 0x903F8000);
|
|
|
|
// All lights get casted at vehicles
|
|
Patch<BYTE>(0x5D9A88, 8);
|
|
Patch<BYTE>(0x5D9A91, 8);
|
|
Patch<BYTE>(0x5D9F1F, 8);
|
|
|
|
// 6 extra directionals on Medium and higher
|
|
InjectHook(0x735881, GetMaxExtraDirectionals, PATCH_CALL);
|
|
Patch<WORD>(0x735886, 0x07EB);
|
|
|
|
// Default resolution to native resolution
|
|
RECT desktop;
|
|
GetWindowRect(GetDesktopWindow(), &desktop);
|
|
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
|
|
|
Patch<DWORD>(0x746363, desktop.right);
|
|
Patch<DWORD>(0x746368, desktop.bottom);
|
|
Patch<const char*>(0x7463C8, aNoDesktopMode);
|
|
|
|
// 1000 FPS cap
|
|
Patch<BYTE>(AddressByRegion_10<DWORD>(0x748D69), 0x18);
|
|
Patch<BYTE>(AddressByRegion_10<DWORD>(0x748D72), 0x0F);
|
|
InjectHook(AddressByRegion_10<DWORD>(0x748D7D), NoFPSLimit, PATCH_JUMP);
|
|
InjectHook(AddressByRegion_10<DWORD>(0x748D82), YesFPSLimit, PATCH_JUMP);
|
|
|
|
// Corrected Map screen 1px issue
|
|
Patch<float>(0x575DE7, -0.5f);
|
|
Patch<float>(0x575DA7, -0.5f);
|
|
Patch<float>(0x575DAF, -0.5f);
|
|
Patch<float>(0x575D5C, -0.5f);
|
|
Patch<float>(0x575CDA, -0.5f);
|
|
Patch<float>(0x575D0C, -0.5f);
|
|
|
|
// Cars drive on water cheat
|
|
Patch<DWORD>(&(*(DWORD**)0x438513)[34], 0xE5FC92C3);
|
|
|
|
// No DirectPlay dependency
|
|
Patch<BYTE>(AddressByRegion_10<DWORD>(0x74754A), 0xB8);
|
|
Patch<DWORD>(AddressByRegion_10<DWORD>(0x74754B), 0x900);
|
|
|
|
// SHGetFolderPath on User Files
|
|
InjectHook(0x744FB0, GetMyDocumentsPath, PATCH_JUMP);
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
Nop(0x61ECE4, 2);
|
|
|
|
// Proper randomizations
|
|
InjectHook(0x44E82E, Int32Rand); // Missing ped paths
|
|
InjectHook(0x44ECEE, Int32Rand); // Missing ped paths
|
|
InjectHook(0x666EA0, Int32Rand); // Prostitutes
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
Nop(0x58BA8F, 6);
|
|
|
|
// Fixed lens flare
|
|
Patch<DWORD>(0x70F45A, 0);
|
|
Patch<BYTE>(0x6FB621, 0xC3);
|
|
Patch<BYTE>(0x6FB600, 0x21);
|
|
InjectHook(0x6FB622, 0x70CF20, PATCH_CALL);
|
|
Patch<WORD>(0x6FB627, 0xDCEB);
|
|
|
|
Patch<WORD>(0x6FB476, 0xB990);
|
|
Patch(0x6FB478, &FlushLensSwitchZ);
|
|
Patch<WORD>(0x6FB480, 0xD1FF);
|
|
Nop(0x6FB482, 1);
|
|
|
|
Patch<WORD>(0x6FAF28, 0xB990);
|
|
Patch(0x6FAF2A, &InitBufferSwitchZ);
|
|
Patch<WORD>(0x6FAF32, 0xD1FF);
|
|
Nop(0x6FAF34, 1);
|
|
|
|
// Y axis sensitivity fix
|
|
// By ThirteenAG
|
|
float* sens = *(float**)0x50F03C;
|
|
Patch<const void*>(0x50EB70 + 0x4D6 + 0x2, sens);
|
|
Patch<const void*>(0x50F970 + 0x1B6 + 0x2, sens);
|
|
Patch<const void*>(0x5105C0 + 0x666 + 0x2, sens);
|
|
Patch<const void*>(0x511B50 + 0x2B8 + 0x2, sens);
|
|
Patch<const void*>(0x521500 + 0xD8C + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x50FBB4, 0x27EB);
|
|
Patch<WORD>(0x510512, 0xE990);
|
|
InjectHook(0x524071, 0x524139, PATCH_JUMP);
|
|
|
|
// Fixed mirrors crash
|
|
Patch<uint64_t>(0x7271CB, 0xC604C4833474C085);
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x72701D, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
Patch<BYTE>(0x57D126, 0xEB);
|
|
Nop(0x57D0E8, 2);
|
|
|
|
Patch<BYTE>(AddressByRegion_10<BYTE*>(0x7F6C9B), 0xEB);
|
|
Patch<BYTE>(AddressByRegion_10<BYTE*>(0x7F60C6), 0xEB);
|
|
Patch<WORD>(AddressByRegion_10<BYTE*>(0x7F6683), 0xE990);
|
|
|
|
ReadCall( 0x57D136, orgGetMaxMultiSamplingLevels );
|
|
InjectHook(0x57D136, GetMaxMultiSamplingLevels);
|
|
InjectHook(0x57D0EA, GetMaxMultiSamplingLevels);
|
|
|
|
ReadCall( 0x5744FD, orgChangeMultiSamplingLevels );
|
|
InjectHook(0x5744FD, ChangeMultiSamplingLevels);
|
|
InjectHook(0x57D162, ChangeMultiSamplingLevels);
|
|
InjectHook(0x57D2A6, ChangeMultiSamplingLevels);
|
|
|
|
ReadCall( 0x746350, orgSetMultiSamplingLevels );
|
|
InjectHook(0x746350, SetMultiSamplingLevels);
|
|
|
|
Nop(0x57A0FC, 1);
|
|
InjectHook(0x57A0FD, MSAAText, PATCH_CALL);
|
|
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
InjectHook(0x5428EA, FixedCarDamage, PATCH_CALL);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
{
|
|
int pHoodlumCompat;
|
|
if ( *(BYTE*)0x40F870 == 0xE9 )
|
|
pHoodlumCompat = 0x40F875 + *(int*)0x40F871;
|
|
else
|
|
pHoodlumCompat = 0x40F870;
|
|
|
|
int pMemMgrMalloc = pHoodlumCompat + 0x63;
|
|
ReadCall( pMemMgrMalloc, orgMemMgrMalloc );
|
|
InjectHook(pMemMgrMalloc, CollisionData_MallocAndInit);
|
|
}
|
|
{
|
|
int pHoodlumCompat, pHoodlumCompat2;
|
|
if ( *(BYTE*)0x40F740 == 0xE9 )
|
|
{
|
|
pHoodlumCompat = 0x40F745 + *(int*)0x40F741;
|
|
pHoodlumCompat2 = 0x40F815 + *(int*)0x40F811;
|
|
}
|
|
else
|
|
{
|
|
pHoodlumCompat = 0x40F740;
|
|
pHoodlumCompat2 = 0x40F810;
|
|
}
|
|
|
|
int pNewAlloc = pHoodlumCompat + 0xC;
|
|
ReadCall( pNewAlloc, orgNewAlloc );
|
|
InjectHook(pHoodlumCompat + 0xC, CollisionData_NewAndInit);
|
|
InjectHook(pHoodlumCompat2 + 0xD, CollisionData_NewAndInit);
|
|
}
|
|
|
|
|
|
// Crash when entering advanced display options on a dual monitor machine after:
|
|
// - starting game on primary monitor in maximum resolution, exiting,
|
|
// starting again in maximum resolution on secondary monitor.
|
|
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
|
|
// Not in 1.01
|
|
ReadCall( 0x745B1E, orgGetNumVideoModes );
|
|
InjectHook(0x745B1E, GetNumVideoModes_Store);
|
|
InjectHook(0x745A81, GetNumVideoModes_Retrieve);
|
|
|
|
|
|
// Fixed escalators crash
|
|
ReadCall( 0x7185B5, orgEscalatorsUpdate );
|
|
InjectHook(0x7185B5, UpdateEscalators);
|
|
InjectHook(0x71791F, &CEscalator::SwitchOffNoRemove);
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
InjectHook(0x711DD5, StencilShadowAlloc, PATCH_CALL);
|
|
Nop(0x711E0D, 3);
|
|
Patch<WORD>(0x711DDA, 0x2CEB);
|
|
Patch<DWORD>(0x711E5F, 0x90C35D5F); // pop edi, pop ebp, ret
|
|
|
|
|
|
// "Streaming memory bug" fix
|
|
InjectHook(0x4C51A9, GTARtAnimInterpolatorSetCurrentAnim);
|
|
|
|
|
|
// Fixed ammo for melee weapons in cheats
|
|
Patch<BYTE>(0x43890B+1, 1); // knife
|
|
Patch<BYTE>(0x4389F8+1, 1); // knife
|
|
Patch<BYTE>(0x438B9F+1, 1); // chainsaw
|
|
Patch<BYTE>(0x438C58+1, 1); // chainsaw
|
|
Patch<BYTE>(0x4395C8+1, 1); // parachute
|
|
|
|
Patch<BYTE>(0x439F1F, 0x53); // katana
|
|
Patch<WORD>(0x439F20, 0x016A);
|
|
|
|
|
|
// Fixed police scanner names
|
|
char* pScannerNames = *(char**)0x4E72D4;
|
|
strcpy(pScannerNames + (8*113), "WESTP");
|
|
strcpy(pScannerNames + (8*134), "????");
|
|
}
|
|
|
|
void Patch_SA_11()
|
|
{
|
|
using namespace Memory;
|
|
|
|
// IsAlreadyRunning needs to be read relatively late - the later, the better
|
|
int pIsAlreadyRunning = AddressByRegion_11<int>(0x749000);
|
|
ReadCall( pIsAlreadyRunning, IsAlreadyRunning );
|
|
InjectHook(pIsAlreadyRunning, InjectDelayedPatches_11);
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
int pAddress = AddressByRegion_11<int>(0x7496A0);
|
|
ReadCall( pAddress, RsEventHandler );
|
|
InjectHook(pAddress, NewFrameRender);
|
|
InjectHook(AddressByRegion_11<int>(0x749624), GetTimeSinceLastFrame);
|
|
|
|
// Set CAEDataStream to use a NEW structure
|
|
CAEDataStream::SetStructType(true);
|
|
|
|
// Heli rotors
|
|
InjectHook(0x6CB390, &CPlane::Render_Stub, PATCH_JUMP);
|
|
InjectHook(0x6C4C20, &CHeli::Render_Stub, PATCH_JUMP);
|
|
|
|
// RefFix
|
|
static const float fRefZVal = 1.0f;
|
|
static const float* const pRefFal = &fRefZVal;
|
|
|
|
Patch<const void*>(0x6FC1AA, &pRefFal);
|
|
Patch<BYTE>(0x6FC1D0, 0);
|
|
|
|
// Plane rotors
|
|
InjectHook(0x4C7A01, PlaneAtomicRendererSetup, PATCH_JUMP);
|
|
|
|
// DOUBLE_RWHEELS
|
|
Patch<WORD>(0x4C9490, 0xE281);
|
|
Patch<int>(0x4C9492, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
|
|
|
|
// A fix for DOUBLE_RWHEELS trailers
|
|
InjectHook(0x4C9423, TrailerDoubleRWheelsFix, PATCH_JUMP);
|
|
InjectHook(0x4C94F4, TrailerDoubleRWheelsFix2, PATCH_JUMP);
|
|
|
|
// No framedelay
|
|
Patch<WORD>(0x53EDC3, 0x43EB);
|
|
Patch<BYTE>(0x53EE3F, 0x10);
|
|
Nop(0x53EE45, 1);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x57723C, 0xEB);
|
|
Patch<BYTE>(0x57742A, 0xEB);
|
|
Patch<BYTE>(0x5774FA, 0xEB);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Patch<DWORD>(AddressByRegion_11<DWORD>(0x747270), 0x9090C030);
|
|
|
|
// Hunter interior & static_rotor for helis
|
|
InjectHook(0x4C7972, HunterTest, PATCH_JUMP);
|
|
InjectHook(0x4C9818, CacheCRC32);
|
|
|
|
// Moonphases
|
|
InjectHook(0x7142FB, HandleMoonStuffStub, PATCH_JUMP);
|
|
|
|
// Lightbeam fix
|
|
Patch<WORD>(0x6A36A8, 0x0EEB);
|
|
Nop(0x6A36BC, 3);
|
|
Patch<WORD>(0x6E1793, 0x0AEB);
|
|
Patch<WORD>(0x6E17AC, 0x0BEB);
|
|
Patch<WORD>(0x6E17C5, 0x0BEB);
|
|
Patch<WORD>(0x6E17DF, 0x1AEB);
|
|
|
|
Patch<WORD>(0x6E1C05, 0x09EB);
|
|
Patch<WORD>(0x6E1C1D, 0x17EB);
|
|
Patch<WORD>(0x6E1C4F, 0x0AEB);
|
|
|
|
Patch<BYTE>(0x6E1810, 0x28);
|
|
Patch<BYTE>(0x6E1C5D, 0x18);
|
|
Patch<BYTE>(0x6E180B, 0xC8-0x7C);
|
|
|
|
InjectHook(0x6A3717, ResetAlphaFuncRefAfterRender, PATCH_JUMP);
|
|
|
|
// PS2 SUN!!!!!!!!!!!!!!!!!
|
|
Nop(0x6FB9AC, 3);
|
|
|
|
// Unlocked widescreen resolutions
|
|
Patch<DWORD>(0x74619C, 0x9090127D);
|
|
Nop(0x7461A0, 2);
|
|
Nop(0x746222, 2);
|
|
|
|
if ( *(BYTE*)0x746333 == 0xE9 )
|
|
{
|
|
// securom'd EXE
|
|
// I better check if it's an address I want to patch, I don't want to break the game
|
|
if ( *(DWORD*)0x14E7387 == 0x00E48C0F )
|
|
{
|
|
Patch<DWORD>(0x14E7387, 0x90905D7D);
|
|
Nop(0x14E738B, 2);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Sadly, this func is different in 1.01 - so I don't know the original offset
|
|
}
|
|
|
|
// Heap corruption fix
|
|
Patch<BYTE>(0x4A9D50, 0xC3);
|
|
|
|
// User Tracks fix
|
|
InjectHook(0x4DA057, UserTracksFix);
|
|
InjectHook(0x4DA0A5, 0x4F3430);
|
|
|
|
// FLAC support
|
|
InjectHook(0x57C566, FLACInit);
|
|
if ( *(BYTE*)0x4F3A50 == 0x6A )
|
|
{
|
|
InjectHook(0x4F3A50 + 0x14D, LoadFLAC_11, PATCH_JUMP);
|
|
InjectHook(0x4F3A50 + 0x197, CAEWaveDecoderInit);
|
|
|
|
Patch<WORD>(0x4F3A50 + 0x17A, 0x18EB);
|
|
Patch<const void*>(0x4F3650 + 0x20, UserTrackExtensions);
|
|
Patch<const void*>(0x4F3650 + 0x51, &UserTrackExtensions->Codec);
|
|
Patch<const void*>(0x4F3A10 + 0x37, &UserTrackExtensions[1].Codec);
|
|
Patch<BYTE>(0x4F3650 + 0x3D, sizeof(UserTrackExtensions));
|
|
}
|
|
else
|
|
{
|
|
// securom'd EXE
|
|
InjectHook(0x5B6B7B, LoadFLAC_11, PATCH_JUMP);
|
|
InjectHook(0x5B6BFB, CAEWaveDecoderInit, PATCH_JUMP);
|
|
Patch<WORD>(0x5B6BCB, 0x26EB);
|
|
|
|
if ( *(DWORD*)0x14E4954 == 0x05C70A75 )
|
|
Patch<const void*>(0x14E4958, &UserTrackExtensions[1].Codec);
|
|
|
|
// Deobfuscating an opcode
|
|
Patch<BYTE>(0x4EBD25, 0xBF);
|
|
Patch<const void*>(0x4EBD26, UserTrackExtensions);
|
|
Patch<const void*>(0x4EBDD4, &UserTrackExtensions->Codec);
|
|
Patch<WORD>(0x4EBD2A, 0x72EB);
|
|
Patch<BYTE>(0x4EBDC0, sizeof(UserTrackExtensions));
|
|
}
|
|
|
|
// Impound garages working correctly
|
|
InjectHook(0x4251F9, 0x448A10);
|
|
InjectHook(0x4253E9, 0x448A10);
|
|
InjectHook(0x425491, 0x448A10);
|
|
|
|
// Impounding after busted works
|
|
Nop(0x443312, 5);
|
|
|
|
// Mouse rotates an airbone car only with Steer with Mouse option enabled
|
|
bool* bEnableMouseSteering = *(bool**)0x6ADFCD; // CVehicle::m_bEnableMouseSteering
|
|
Patch<bool*>(0x6B56E0, bEnableMouseSteering);
|
|
Patch<bool*>(0x6CF047, bEnableMouseSteering);
|
|
|
|
// Patched CAutomobile::Fix
|
|
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
|
|
Patch<WORD>(0x6A3CE9, 0x5EEB);
|
|
Patch<DWORD>(0x6A3D75, 0x5E5FCF8B);
|
|
Patch<DWORD>(0x6A3D79, 0x448B5B5D);
|
|
Patch<DWORD>(0x6A3D7D, 0x89644824);
|
|
Patch<DWORD>(0x6A3D81, 5);
|
|
Patch<DWORD>(0x6A3D85, 0x54C48300);
|
|
InjectHook(0x6A3D89, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
|
|
|
|
// Patched CPlane::Fix
|
|
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
|
|
// but not on Vortex
|
|
Patch<BYTE>(0x6CB3F0, 0xEB);
|
|
Patch<DWORD>(0x6CB425, 0x5E5FCF8B);
|
|
InjectHook(0x6CB429, &CPlane::Fix_SilentPatch, PATCH_JUMP);
|
|
|
|
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
|
|
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
|
|
Nop(0x58E9E0, 3);
|
|
Nop(0x58F287, 3);
|
|
Nop(0x58F2B1, 3);
|
|
|
|
// CGarages::RespraysAreFree resetting on new game
|
|
Patch<WORD>(0x448C58, 0x8966);
|
|
Patch<BYTE>(0x448C5A, 0x0D);
|
|
Patch<bool*>(0x448C5B, *(bool**)0x44AD18);
|
|
Patch<BYTE>(0x448C5F, 0xC3);
|
|
|
|
// Bilinear filtering for license plates
|
|
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
|
|
Patch<BYTE>(0x6FE777, rwFILTERLINEAR);
|
|
|
|
// -//- Roadsign maganer
|
|
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
|
|
|
|
// Bilinear filtering with mipmaps for weapon icons
|
|
Patch<BYTE>(0x58DFAA, rwFILTERMIPLINEAR);
|
|
|
|
// Illumination value from timecyc.dat properly using floats
|
|
Patch<WORD>(0x5BC7A9, 0x14EB);
|
|
|
|
// Illumination defaults to 1.0
|
|
Patch<DWORD>(0x5BC2E4, 0xCC2484C7);
|
|
Patch<DWORD>(0x5BC2E8, 0x00000000);
|
|
Patch<DWORD>(0x5BC2EC, 0x903F8000);
|
|
|
|
// All lights get casted at vehicles
|
|
Patch<BYTE>(0x5DA297, 8);
|
|
Patch<BYTE>(0x5DA2A0, 8);
|
|
Patch<BYTE>(0x5DA73F, 8);
|
|
|
|
// 6 extra directionals on Medium and higher
|
|
InjectHook(0x7360B1, GetMaxExtraDirectionals, PATCH_CALL);
|
|
Patch<WORD>(0x7360B6, 0x07EB);
|
|
|
|
// Default resolution to native resolution
|
|
RECT desktop;
|
|
GetWindowRect(GetDesktopWindow(), &desktop);
|
|
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
|
|
|
Patch<DWORD>(0x746BE3, desktop.right);
|
|
Patch<DWORD>(0x746BE8, desktop.bottom);
|
|
Patch<const char*>(0x746C48, aNoDesktopMode);
|
|
|
|
// 1000 FPS cap
|
|
Patch<BYTE>(AddressByRegion_11<DWORD>(0x74966E), 0x18);
|
|
Patch<BYTE>(AddressByRegion_11<DWORD>(0x749677), 0x0F);
|
|
InjectHook(AddressByRegion_11<DWORD>(0x749682), NoFPSLimit_11, PATCH_JUMP);
|
|
InjectHook(AddressByRegion_11<DWORD>(0x749687), YesFPSLimit_11, PATCH_JUMP);
|
|
|
|
// Corrected Map screen 1px issue
|
|
Patch<float>(0x576357, -0.5f);
|
|
Patch<float>(0x576317, -0.5f);
|
|
Patch<float>(0x57631F, -0.5f);
|
|
Patch<float>(0x5762CC, -0.5f);
|
|
Patch<float>(0x57624A, -0.5f);
|
|
Patch<float>(0x57627C, -0.5f);
|
|
|
|
// Cars drive on water cheat
|
|
Patch<DWORD>(&(*(DWORD**)0x438593)[34], 0xE5FC92C3);
|
|
|
|
// No DirectPlay dependency
|
|
Patch<BYTE>(AddressByRegion_11<DWORD>(0x747E1A), 0xB8);
|
|
Patch<DWORD>(AddressByRegion_11<DWORD>(0x747E1B), 0x900);
|
|
|
|
// SHGetFolderPath on User Files
|
|
InjectHook(0x7457E0, GetMyDocumentsPath, PATCH_JUMP);
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
Nop(0x61F504, 2);
|
|
|
|
// Proper randomizations
|
|
InjectHook(0x44E8AE, Int32Rand); // Missing ped paths
|
|
InjectHook(0x44ED6E, Int32Rand); // Missing ped paths
|
|
InjectHook(0x6676C0, Int32Rand); // Prostitutes
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
Nop(0x58C25F, 6);
|
|
|
|
// Fixed lens flare
|
|
Patch<DWORD>(0x70FC8A, 0);
|
|
Patch<BYTE>(0x6FBE51, 0xC3);
|
|
Patch<BYTE>(0x6FBE30, 0x21);
|
|
InjectHook(0x6FBE52, 0x70D750, PATCH_CALL);
|
|
Patch<WORD>(0x6FBE57, 0xDCEB);
|
|
|
|
Patch<WORD>(0x6FBCA6, 0xB990);
|
|
Patch(0x6FBCA8, &FlushLensSwitchZ);
|
|
Patch<WORD>(0x6FBCB0, 0xD1FF);
|
|
Nop(0x6FBCB2, 1);
|
|
|
|
Patch<WORD>(0x6FB758, 0xB990);
|
|
Patch(0x6FB75A, &InitBufferSwitchZ);
|
|
Patch<WORD>(0x6FB762, 0xD1FF);
|
|
Nop(0x6FB764, 1);
|
|
|
|
// Y axis sensitivity fix
|
|
float* sens = *(float**)0x50F4DC;
|
|
Patch<const void*>(0x50F4E6 + 0x2, sens);
|
|
Patch<const void*>(0x50FFC6 + 0x2, sens);
|
|
Patch<const void*>(0x5110C6 + 0x2, sens);
|
|
Patch<const void*>(0x5122A8 + 0x2, sens);
|
|
Patch<const void*>(0x52272C + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x510054, 0x27EB);
|
|
Patch<WORD>(0x5109B2, 0xE990);
|
|
InjectHook(0x524511, 0x5245D9, PATCH_JUMP);
|
|
|
|
// Fixed mirrors crash
|
|
Patch<uint64_t>(0x7279FB, 0xC604C4833474C085);
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x72784D, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
Patch<BYTE>(0x57D906, 0xEB);
|
|
Nop(0x57D8C8, 2);
|
|
|
|
Patch<BYTE>(AddressByRegion_11<BYTE*>(0x7F759B), 0xEB);
|
|
Patch<BYTE>(AddressByRegion_11<BYTE*>(0x7F69C6), 0xEB);
|
|
Patch<WORD>(AddressByRegion_11<BYTE*>(0x7F6F83), 0xE990);
|
|
|
|
ReadCall( 0x57D916, orgGetMaxMultiSamplingLevels );
|
|
InjectHook(0x57D916, GetMaxMultiSamplingLevels);
|
|
InjectHook(0x57D8CA, GetMaxMultiSamplingLevels);
|
|
|
|
ReadCall( 0x574A6D, orgChangeMultiSamplingLevels );
|
|
InjectHook(0x574A6D, ChangeMultiSamplingLevels);
|
|
InjectHook(0x57D942, ChangeMultiSamplingLevels);
|
|
InjectHook(0x57DA86, ChangeMultiSamplingLevels);
|
|
|
|
ReadCall( 0x746BD0, orgSetMultiSamplingLevels );
|
|
InjectHook(0x746BD0, SetMultiSamplingLevels);
|
|
|
|
Nop(0x57A66C, 1);
|
|
InjectHook(0x57A66D, MSAAText, PATCH_CALL);
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
InjectHook(0x542D8A, FixedCarDamage, PATCH_CALL);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
// FUCK THIS IN 1.01
|
|
|
|
// Fixed escalators crash
|
|
// FUCK THIS IN 1.01
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
// FUCK THIS IN 1.01
|
|
|
|
// Fixed police scanner names
|
|
char* pScannerNames = *(char**)0x4E7714;
|
|
strcpy(pScannerNames + (8*113), "WESTP");
|
|
strcpy(pScannerNames + (8*134), "????");
|
|
|
|
|
|
// 1.01 ONLY
|
|
// I'm not sure what was this new audio code supposed to do, but it leaks memory
|
|
// and due to this I have to make extra effort if I want FLAC to work on 1.01
|
|
Patch<DWORD>(0x4E124C, 0x4DEBC78B);
|
|
}
|
|
|
|
void Patch_SA_Steam()
|
|
{
|
|
using namespace Memory;
|
|
|
|
// IsAlreadyRunning needs to be read relatively late - the later, the better
|
|
ReadCall( 0x7826ED, IsAlreadyRunning );
|
|
InjectHook(0x7826ED, InjectDelayedPatches_Steam);
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
ReadCall( 0x782D25, RsEventHandler );
|
|
InjectHook(0x782D25, NewFrameRender);
|
|
InjectHook(0x782CA8, GetTimeSinceLastFrame);
|
|
|
|
// Set CAEDataStream to use an old structure
|
|
CAEDataStream::SetStructType(false);
|
|
|
|
// Heli rotors
|
|
InjectHook(0x700620, &CPlane::Render_Stub, PATCH_JUMP);
|
|
InjectHook(0x6F9550, &CHeli::Render_Stub, PATCH_JUMP);
|
|
|
|
// RefFix
|
|
static const float fRefZVal = 1.0f;
|
|
static const float* const pRefFal = &fRefZVal;
|
|
|
|
Patch<const void*>(0x733FF0, &pRefFal);
|
|
Patch<BYTE>(0x73401A, 0);
|
|
|
|
// Plane rotors
|
|
InjectHook(0x4D2270, PlaneAtomicRendererSetup, PATCH_JUMP);
|
|
|
|
// DOUBLE_RWHEELS
|
|
Patch<WORD>(0x4D3B9D, 0x6781);
|
|
Patch<int>(0x4D3BA0, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
|
|
|
|
// A fix for DOUBLE_RWHEELS trailers
|
|
InjectHook(0x4D3B47, TrailerDoubleRWheelsFix_Steam, PATCH_JUMP);
|
|
InjectHook(0x4D3C1A, TrailerDoubleRWheelsFix2_Steam, PATCH_JUMP);
|
|
|
|
// No framedelay
|
|
Patch<WORD>(0x551113, 0x46EB);
|
|
Patch<BYTE>(0x551195, 0xC);
|
|
Nop(0x551197, 1);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x58C0E5, 0xEB);
|
|
Patch<BYTE>(0x58C2CF, 0xEB);
|
|
Patch<BYTE>(0x58C3B3, 0xEB);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Patch<DWORD>(0x7807D0, 0x9090C030);
|
|
|
|
// Hunter interior & static_rotor for helis
|
|
InjectHook(0x4D21E1, HunterTest, PATCH_JUMP);
|
|
InjectHook(0x4D3F1D, CacheCRC32);
|
|
|
|
// Bindable NUM5
|
|
// Only 1.0 and Steam
|
|
Nop(0x59363B, 2);
|
|
|
|
// Moonphases
|
|
InjectHook(0x72F058, HandleMoonStuffStub_Steam, PATCH_JUMP);
|
|
|
|
// Lightbeam fix
|
|
Patch<WORD>(0x6CFEF9, 0x10EB);
|
|
Nop(0x6CFF0F, 3);
|
|
Patch<WORD>(0x71D1F5, 0x0DEB);
|
|
Patch<WORD>(0x71D213, 0x0CEB);
|
|
Patch<WORD>(0x71D230, 0x0DEB);
|
|
Patch<WORD>(0x71D24D, 0x1FEB);
|
|
|
|
Patch<WORD>(0x71D72F, 0x0BEB);
|
|
Patch<WORD>(0x71D74B, 0x1BEB);
|
|
Patch<WORD>(0x71D785, 0x0CEB);
|
|
|
|
Patch<BYTE>(0x71D284, 0x28);
|
|
Patch<BYTE>(0x71D795, 0x18);
|
|
Patch<BYTE>(0x71D27F, 0xD0-0x9C);
|
|
//InjectHook(0x6A2EDA, CullTest);
|
|
|
|
InjectHook(0x6CFF69, ResetAlphaFuncRefAfterRender_Steam, PATCH_JUMP);
|
|
|
|
// PS2 SUN!!!!!!!!!!!!!!!!!
|
|
Nop(0x73362F, 2);
|
|
|
|
// Unlocked widescreen resolutions
|
|
//Patch<WORD>(0x77F9F0, 0x6E7D);
|
|
Patch<WORD>(0x77F9FC, 0x627D);
|
|
Patch<DWORD>(0x77F80B, 0x9090127D);
|
|
Nop(0x77F80F, 2);
|
|
Nop(0x77F880, 2);
|
|
|
|
// Heap corruption fix
|
|
Nop(0x5D88AE, 5);
|
|
|
|
// User Tracks fix
|
|
Patch<BYTE>(0x4E4A28, 0xBA);
|
|
Patch<const void*>(0x4E4A29, UserTracksFix_Steam);
|
|
InjectHook(0x4E4A8B, 0x4FF2B0);
|
|
|
|
// FLAC support
|
|
InjectHook(0x4FFC39, LoadFLAC_Steam, PATCH_JUMP);
|
|
InjectHook(0x591814, FLACInit_Steam);
|
|
InjectHook(0x4FFC83, CAEWaveDecoderInit);
|
|
|
|
Patch<WORD>(0x4FFC66, 0x18EB);
|
|
Patch<const void*>(0x4FF4F0, UserTrackExtensions);
|
|
Patch<const void*>(0x4FF523, &UserTrackExtensions->Codec);
|
|
Patch<const void*>(0x4FFAB6, &UserTrackExtensions[1].Codec);
|
|
Patch<BYTE>(0x4FF50F, sizeof(UserTrackExtensions));
|
|
|
|
// Impound garages working correctly
|
|
InjectHook(0x426B48, 0x44C950);
|
|
InjectHook(0x426D16, 0x44C950);
|
|
InjectHook(0x426DC5, 0x44C950);
|
|
|
|
// Impounding after busted works
|
|
Nop(0x446F58, 5);
|
|
|
|
// Mouse rotates an airbone car only with Steer with Mouse option enabled
|
|
bool* bEnableMouseSteering = *(bool**)0x6DB76D; // CVehicle::m_bEnableMouseSteering
|
|
Patch<bool*>(0x6E3199, bEnableMouseSteering);
|
|
Patch<bool*>(0x7046AB, bEnableMouseSteering);
|
|
|
|
// Patched CAutomobile::Fix
|
|
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
|
|
Patch<DWORD>(0x6D05B3, 0x6BEBED31);
|
|
Patch<DWORD>(0x6D0649, 0x5E5FCF8B);
|
|
Patch<DWORD>(0x6D064D, 0x448B5B5D);
|
|
Patch<DWORD>(0x6D0651, 0x89644824);
|
|
Patch<DWORD>(0x6D0655, 5);
|
|
Patch<DWORD>(0x6D0659, 0x54C48300);
|
|
InjectHook(0x6D065D, &CAutomobile::Fix_SilentPatch, PATCH_JUMP);
|
|
|
|
// Patched CPlane::Fix
|
|
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
|
|
// but not on Vortex
|
|
Patch<BYTE>(0x700681, 0xEB);
|
|
Patch<DWORD>(0x7006B6, 0x5E5FCF8B);
|
|
InjectHook(0x7006BA, &CPlane::Fix_SilentPatch, PATCH_JUMP);
|
|
|
|
// Zones fix
|
|
InjectHook(0x587080, GetCurrentZoneLockedOrUnlocked, PATCH_JUMP);
|
|
|
|
// CGarages::RespraysAreFree resetting on new game
|
|
Patch<WORD>(0x44CB55, 0xC766);
|
|
Patch<BYTE>(0x44CB57, 0x05);
|
|
Patch<bool*>(0x44CB58, *(bool**)0x44EEBA);
|
|
Patch<WORD>(0x44CB5C, 0x0000);
|
|
|
|
// Bilinear filtering for license plates
|
|
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
|
|
Patch<BYTE>(0x736B30, rwFILTERLINEAR);
|
|
|
|
// -//- Roadsign maganer
|
|
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
|
|
|
|
// Bilinear filtering with mipmaps for weapon icons
|
|
Patch<BYTE>(0x59BD9C, rwFILTERMIPLINEAR);
|
|
|
|
// Illumination value from timecyc.dat properly using floats
|
|
Patch<WORD>(0x5DAF6B, 0x2CEB);
|
|
|
|
// Illumination defaults to 1.0
|
|
Patch<DWORD>(0x5DA8D4, 0xD82484C7);
|
|
Patch<DWORD>(0x5DA8D8, 0x00000000);
|
|
Patch<DWORD>(0x5DA8DC, 0x903F8000);
|
|
|
|
// All lights get casted at vehicles
|
|
Patch<BYTE>(0x5F61C7, 8);
|
|
Patch<BYTE>(0x5F61D0, 8);
|
|
Patch<BYTE>(0x5F666D, 8);
|
|
|
|
// 6 extra directionals on Medium and higher
|
|
InjectHook(0x768046, GetMaxExtraDirectionals, PATCH_CALL);
|
|
Patch<WORD>(0x76804B, 0x0AEB);
|
|
|
|
// Default resolution to native resolution
|
|
RECT desktop;
|
|
GetWindowRect(GetDesktopWindow(), &desktop);
|
|
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
|
|
|
Patch<DWORD>(0x780219, desktop.right);
|
|
Patch<DWORD>(0x78021E, desktop.bottom);
|
|
Patch<const char*>(0x78027E, aNoDesktopMode);
|
|
|
|
// 1000 FPS cap
|
|
Patch<BYTE>(0x782CF1, 0x18);
|
|
Patch<BYTE>(0x782CFA, 0x0F);
|
|
InjectHook(0x782D05, NoFPSLimit_Steam, PATCH_JUMP);
|
|
InjectHook(0x782D0A, YesFPSLimit_Steam, PATCH_JUMP);
|
|
|
|
// Corrected Map screen 1px issue
|
|
/*Patch<float>(0x575DE7, -5.0f);
|
|
Patch<float>(0x575DA7, -5.0f);
|
|
Patch<float>(0x575DAF, -5.0f);
|
|
Patch<float>(0x575D5C, -5.0f);
|
|
Patch<float>(0x575CDA, -5.0f);
|
|
Patch<float>(0x575D0C, -5.0f);*/
|
|
InjectHook(0x58B0F8, DrawRect_HalfPixel_Steam<true,false,false,true>);
|
|
InjectHook(0x58B146, DrawRect_HalfPixel_Steam<true,false,false,false>);
|
|
InjectHook(0x58B193, DrawRect_HalfPixel_Steam<true,false,false,true>);
|
|
InjectHook(0x58B1E1, DrawRect_HalfPixel_Steam<false,false,false,true>);
|
|
|
|
// Cars drive on water cheat
|
|
Patch<DWORD>(&(*(DWORD**)0x43B793)[34], 0xE5FC92C3);
|
|
|
|
// No DirectPlay dependency
|
|
Patch<BYTE>(0x781456, 0xB8);
|
|
Patch<DWORD>(0x781457, 0x900);
|
|
|
|
// SHGetFolderPath on User Files
|
|
InjectHook(0x77EDC0, GetMyDocumentsPath, PATCH_JUMP);
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
Nop(0x61F504, 2);
|
|
|
|
// Proper randomizations
|
|
InjectHook(0x452CCF, Int32Rand); // Missing ped paths
|
|
InjectHook(0x45322C, Int32Rand); // Missing ped paths
|
|
InjectHook(0x690263, Int32Rand); // Prostitutes
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
Nop(0x599CD3, 6);
|
|
|
|
// Fixed lens flare
|
|
Nop(0x733C65, 5);
|
|
Patch<BYTE>(0x733C4E, 0x26);
|
|
InjectHook(0x733C75, 0x7591E0, PATCH_CALL);
|
|
Patch<WORD>(0x733C7A, 0xDBEB);
|
|
|
|
Nop(0x733A5A, 4);
|
|
Patch<BYTE>(0x733A5E, 0xB8);
|
|
Patch(0x733A5F, &FlushLensSwitchZ);
|
|
|
|
Patch<DWORD>(0x7333B0, 0xB9909090);
|
|
Patch(0x7333B4, &InitBufferSwitchZ);
|
|
|
|
// Y axis sensitivity fix
|
|
float* sens = *(float**)0x51D4FA;
|
|
Patch<const void*>(0x51D508 + 0x2, sens);
|
|
Patch<const void*>(0x51E25A + 0x2, sens);
|
|
Patch<const void*>(0x51F459 + 0x2, sens);
|
|
Patch<const void*>(0x52086A + 0x2, sens);
|
|
Patch<const void*>(0x532B9B + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x51E192, 0x2BEB);
|
|
Patch<WORD>(0x51ED38, 0xE990);
|
|
InjectHook(0x534D3E, 0x534DF7, PATCH_JUMP);
|
|
|
|
// Fixed mirrors crash
|
|
Patch<uint64_t>(0x75903A, 0xC604C4833474C085);
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x758E91, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
Patch<BYTE>(0x592BBB, 0xEB);
|
|
Nop(0x592B7F, 2);
|
|
|
|
Patch<BYTE>(0x830C5B, 0xEB);
|
|
Patch<BYTE>(0x830086, 0xEB);
|
|
Patch<WORD>(0x830643, 0xE990);
|
|
|
|
ReadCall( 0x592BCF, orgGetMaxMultiSamplingLevels );
|
|
InjectHook(0x592BCF, GetMaxMultiSamplingLevels);
|
|
InjectHook(0x592B81, GetMaxMultiSamplingLevels);
|
|
|
|
ReadCall( 0x5897CD, orgChangeMultiSamplingLevels );
|
|
InjectHook(0x5897CD, ChangeMultiSamplingLevels);
|
|
InjectHook(0x592BFB, ChangeMultiSamplingLevels);
|
|
InjectHook(0x592D2E, ChangeMultiSamplingLevels);
|
|
|
|
ReadCall( 0x780206, orgSetMultiSamplingLevels );
|
|
InjectHook(0x780206, SetMultiSamplingLevels);
|
|
|
|
Patch<WORD>(0x58F88C, 0xBA90);
|
|
Patch(0x58F88E, MSAAText);
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
Nop(0x555AB8, 2);
|
|
InjectHook(0x555AC0, FixedCarDamage_Steam, PATCH_CALL);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
ReadCall( 0x41A216, orgMemMgrMalloc );
|
|
InjectHook(0x41A216, CollisionData_MallocAndInit);
|
|
|
|
ReadCall( 0x41A07C, orgNewAlloc );
|
|
InjectHook(0x41A07C, CollisionData_NewAndInit);
|
|
InjectHook(0x41A159, CollisionData_NewAndInit);
|
|
|
|
|
|
// Crash when entering advanced display options on a dual monitor machine after:
|
|
// - starting game on primary monitor in maximum resolution, exiting,
|
|
// starting again in maximum resolution on secondary monitor.
|
|
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
|
|
// Not in 1.01
|
|
ReadCall( 0x77F99E, orgGetNumVideoModes );
|
|
InjectHook(0x77F99E, GetNumVideoModes_Store);
|
|
InjectHook(0x77F901, GetNumVideoModes_Retrieve);
|
|
|
|
|
|
// Fixed escalators crash
|
|
ReadCall( 0x739975, orgEscalatorsUpdate );
|
|
InjectHook(0x739975, UpdateEscalators);
|
|
InjectHook(0x738BBD, &CEscalator::SwitchOffNoRemove);
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
InjectHook(0x760795, StencilShadowAlloc, PATCH_CALL);
|
|
Nop(0x7607CD, 3);
|
|
Patch<WORD>(0x76079A, 0x2CEB);
|
|
Patch<DWORD>(0x76082C, 0x90C35D5F); // pop edi, pop ebp, ret
|
|
|
|
|
|
// "Streaming memory bug" fix
|
|
InjectHook(0x4CF9E8, GTARtAnimInterpolatorSetCurrentAnim);
|
|
|
|
|
|
// Fixed ammo for melee weapons in cheats
|
|
Patch<BYTE>(0x43BB8B+1, 1); // knife
|
|
Patch<BYTE>(0x43BC78+1, 1); // knife
|
|
Patch<BYTE>(0x43BE1F+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43BED8+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43C868+1, 1); // parachute
|
|
|
|
Patch<BYTE>(0x43D24C, 0x53); // katana
|
|
Patch<WORD>(0x43D24D, 0x016A);
|
|
|
|
|
|
// Fixed police scanner names
|
|
char* pScannerNames = *(char**)0x4F2B83;
|
|
strcpy(pScannerNames + (8*113), "WESTP");
|
|
strcpy(pScannerNames + (8*134), "????");
|
|
|
|
// STEAM ONLY
|
|
// Proper aspect ratios - why Rockstar, why?
|
|
// Steam aspect ratios were additionally divided by 1.1, producing a squashed image
|
|
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
|
|
Patch<const void*>(0x73822B, &f169);
|
|
Patch<const void*>(0x738247, &f54);
|
|
Patch<const void*>(0x73825A, &f43);
|
|
|
|
// No IMG size check
|
|
Nop(0x406CD0, 7);
|
|
Nop(0x406D00, 7);
|
|
|
|
// Unlock 1.0/1.01 saves loading
|
|
InjectHook(0x5EDFD9, 0x5EE0FA, PATCH_JUMP);
|
|
}
|
|
|
|
void Patch_SA_NewSteam_r1()
|
|
{
|
|
using namespace Memory::DynBase;
|
|
|
|
// Nazi EXE?
|
|
if ( *(DWORD*)DynBaseAddress(0x49F810) == 0x64EC8B55 )
|
|
{
|
|
// Regular
|
|
|
|
// No framedelay
|
|
InjectHook(0x54ECC6, DynBaseAddress(0x54ED0C), PATCH_JUMP);
|
|
Patch<BYTE>(0x54ED45, 0x4);
|
|
Nop(0x54ED47, 1);
|
|
|
|
// Unlock 1.0/1.01 saves loading
|
|
Patch<WORD>(0x5ED3E9, 0xE990);
|
|
|
|
// Old .set files working again
|
|
static const DWORD dwSetVersion = 6;
|
|
Patch<const void*>(0x59058A, &dwSetVersion);
|
|
Patch<BYTE>(0x59086D, 6);
|
|
Patch<BYTE>(0x53EC4A, 6);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x58A891, 0xEB);
|
|
Patch<BYTE>(0x58AA77, 0xEB);
|
|
Patch<BYTE>(0x58AB59, 0xEB);
|
|
}
|
|
else
|
|
{
|
|
// Nazi
|
|
|
|
// No framedelay
|
|
InjectHook(0x54EC06, DynBaseAddress(0x54EC4C), PATCH_JUMP);
|
|
Patch<BYTE>(0x54EC85, 0x4);
|
|
Nop(0x54EC87, 1);
|
|
|
|
// Unlock 1.0/1.01 saves loading
|
|
Patch<WORD>(0x5ED349, 0xE990);
|
|
|
|
// Old .set files working again
|
|
static const DWORD dwSetVersion = 6;
|
|
Patch<const void*>(0x5904DA, &dwSetVersion);
|
|
Patch<BYTE>(0x5907BD, 6);
|
|
Patch<BYTE>(0x53EB9A, 6);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x58A7D1, 0xEB);
|
|
Patch<BYTE>(0x58A9B7, 0xEB);
|
|
Patch<BYTE>(0x58AA99, 0xEB);
|
|
}
|
|
|
|
|
|
// Unlocked widescreen resolutions
|
|
//Patch<WORD>(0x779BAD, 0x607D);
|
|
Patch<WORD>(0x779BB8, 0x557D);
|
|
Patch<DWORD>(0x7799D8, 0x9090117D);
|
|
Nop(0x779A45, 2);
|
|
Nop(0x7799DC, 2);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Nop(0x77AB3F, 1);
|
|
Patch<WORD>(0x77AB40, 0x01B0);
|
|
|
|
// Default resolution to native resolution
|
|
RECT desktop;
|
|
GetWindowRect(GetDesktopWindow(), &desktop);
|
|
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
|
|
|
Patch<DWORD>(0x77A3EF, desktop.right);
|
|
Patch<DWORD>(0x77A3F4, desktop.bottom);
|
|
Patch<const char*>(0x77A44B, aNoDesktopMode);
|
|
|
|
|
|
// Proper aspect ratios
|
|
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
|
|
Patch<const void*>(0x73424B, &f169);
|
|
Patch<const void*>(0x734267, &f54);
|
|
Patch<const void*>(0x73427A, &f43);
|
|
}
|
|
|
|
void Patch_SA_NewSteam_r2()
|
|
{
|
|
using namespace Memory::DynBase;
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
ReadCall( DynBaseAddress(0x77D55F), RsEventHandler );
|
|
InjectHook(0x77D55F, NewFrameRender);
|
|
InjectHook(0x77D4E8, GetTimeSinceLastFrame);
|
|
|
|
// No framedelay
|
|
InjectHook(0x54ECC6, DynBaseAddress(0x54ED0C), PATCH_JUMP);
|
|
Patch<BYTE>(0x54ED45, 0x4);
|
|
Nop(0x54ED47, 1);
|
|
|
|
// Unlock 1.0/1.01 saves loading
|
|
Patch<WORD>(0x5ED349, 0xE990);
|
|
|
|
// Old .set files working again
|
|
static const DWORD dwSetVersion = 6;
|
|
Patch<const void*>(0x5904CA, &dwSetVersion);
|
|
Patch<BYTE>(0x5907AD, 6);
|
|
Patch<BYTE>(0x53EC4A, 6);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x58A881, 0xEB);
|
|
Patch<BYTE>(0x58AA67, 0xEB);
|
|
Patch<BYTE>(0x58AB49, 0xEB);
|
|
|
|
// Unlocked widescreen resolutions
|
|
//Patch<WORD>(0x779BAD, 0x607D);
|
|
Patch<WORD>(0x779BC8, 0x697D);
|
|
Patch<DWORD>(0x7799D8, 0x9090117D);
|
|
Nop(0x779A56, 2);
|
|
Nop(0x7799DC, 2);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Nop(0x77AB6F, 1);
|
|
Patch<WORD>(0x77AB70, 0x01B0);
|
|
|
|
// Default resolution to native resolution
|
|
RECT desktop;
|
|
GetWindowRect(GetDesktopWindow(), &desktop);
|
|
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
|
|
|
Patch<DWORD>(0x77A41F, desktop.right);
|
|
Patch<DWORD>(0x77A424, desktop.bottom);
|
|
Patch<const char*>(0x77A47B, aNoDesktopMode);
|
|
|
|
// No DirectPlay dependency
|
|
Patch<BYTE>(0x77B46E, 0xB8);
|
|
Patch<DWORD>(0x77B46F, 0x900);
|
|
|
|
// SHGetFolderPath on User Files
|
|
InjectHook(0x778FA0, GetMyDocumentsPath, PATCH_JUMP);
|
|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
Nop(0x63E8A9, 2);
|
|
|
|
// Proper randomizations
|
|
InjectHook(0x45234C, Int32Rand); // Missing ped paths
|
|
InjectHook(0x45284C, Int32Rand); // Missing ped paths
|
|
InjectHook(0x69046F, Int32Rand); // Prostitutes
|
|
|
|
// Help boxes showing with big message
|
|
// Game seems to assume they can show together
|
|
Nop(0x597EEA, 6);
|
|
|
|
// Fixed lens flare
|
|
Nop(0x7300F8, 5);
|
|
Patch<BYTE>(0x7300E3, 0x20);
|
|
InjectHook(0x730104, DynBaseAddress(0x753AE0), PATCH_CALL);
|
|
Patch<WORD>(0x730109, 0xE1EB);
|
|
|
|
Nop(0x72FF17, 4);
|
|
Patch<BYTE>(0x72FF1B, 0xB8);
|
|
Patch(0x72FF1C, &FlushLensSwitchZ);
|
|
|
|
Patch<DWORD>(0x72F91D, 0xB9909090);
|
|
Patch(0x72F921, &InitBufferSwitchZ);
|
|
|
|
// Y axis sensitivity fix
|
|
float* sens = *(float**)DynBaseAddress(0x51B987);
|
|
Patch<const void*>(0x51B993 + 0x2, sens);
|
|
Patch<const void*>(0x51C68C + 0x2, sens);
|
|
Patch<const void*>(0x51D73A + 0x2, sens);
|
|
Patch<const void*>(0x51EA3A + 0x2, sens);
|
|
Patch<const void*>(0x52FBE1 + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x51C5CD, 0x29EB);
|
|
Patch<WORD>(0x51D053, 0xE990);
|
|
InjectHook(0x531BBE, DynBaseAddress(0x531C6F), PATCH_JUMP);
|
|
|
|
// Fixed mirrors crash
|
|
Patch<uint64_t>(0x753941, 0xC604C4832F74C085);
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x7537A0, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
Patch<BYTE>(0x590F77, 0xEB);
|
|
Nop(0x590F34, 2);
|
|
|
|
Patch<BYTE>(0x82B4EB, 0xEB);
|
|
Patch<BYTE>(0x82A916, 0xEB);
|
|
Patch<WORD>(0x82AED3, 0xE990);
|
|
|
|
ReadCall( DynBaseAddress(0x590F8B), orgGetMaxMultiSamplingLevels );
|
|
InjectHook(0x590F8B, GetMaxMultiSamplingLevels);
|
|
InjectHook(0x590F36, GetMaxMultiSamplingLevels);
|
|
|
|
ReadCall( DynBaseAddress(0x5881C0), orgChangeMultiSamplingLevels );
|
|
InjectHook(0x5881C0, ChangeMultiSamplingLevels);
|
|
InjectHook(0x590FBB, ChangeMultiSamplingLevels);
|
|
InjectHook(0x591111, ChangeMultiSamplingLevels);
|
|
|
|
ReadCall( DynBaseAddress(0x77A40D), orgSetMultiSamplingLevels );
|
|
InjectHook(0x77A40D, SetMultiSamplingLevels);
|
|
|
|
Patch<WORD>(0x58DDEF, 0xBA90);
|
|
Patch(0x58DDF1, MSAAText);
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
Nop(0x5538D0, 2);
|
|
InjectHook(0x5538D2, FixedCarDamage_Newsteam, PATCH_CALL);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
ReadCall( DynBaseAddress(0x41A661), orgMemMgrMalloc );
|
|
InjectHook(0x41A661, CollisionData_MallocAndInit);
|
|
|
|
ReadCall( DynBaseAddress(0x41A4CC), orgNewAlloc );
|
|
InjectHook(0x41A4CC, CollisionData_NewAndInit);
|
|
InjectHook(0x41A5A9, CollisionData_NewAndInit);
|
|
|
|
|
|
// Crash when entering advanced display options on a dual monitor machine after:
|
|
// - starting game on primary monitor in maximum resolution, exiting,
|
|
// starting again in maximum resolution on secondary monitor.
|
|
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
|
|
// Not in 1.01
|
|
ReadCall( DynBaseAddress(0x779B71), orgGetNumVideoModes );
|
|
InjectHook(0x779B71, GetNumVideoModes_Store);
|
|
InjectHook(0x779AD1, GetNumVideoModes_Retrieve);
|
|
|
|
|
|
// Fixed escalators crash
|
|
orgEscalatorsUpdate = (void(*)())DynBaseAddress(0x735B90);
|
|
InjectHook(0x735BC5, UpdateEscalators, PATCH_JUMP);
|
|
|
|
Patch<WORD>(0x734BAE, 0x4E8D);
|
|
Patch<BYTE>(0x734BB0, 0x84);
|
|
InjectHook(0x734BB1, &CEscalator::SwitchOffNoRemove, PATCH_CALL);
|
|
Patch<WORD>(0x734BB6, 0x52EB);
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
InjectHook(0x75ADA9, StencilShadowAlloc, PATCH_CALL);
|
|
Nop(0x75ADE1, 3);
|
|
Patch<WORD>(0x75ADAE, 0x2CEB);
|
|
Patch<DWORD>(0x75AE35, 0x5D5B5E5F); // pop edi, pop esi, pop ebx, pop ebp, retn
|
|
Patch<BYTE>(0x75AE39, 0xC3);
|
|
|
|
|
|
// "Streaming memory bug" fix
|
|
InjectHook(0x4CF1FB, GTARtAnimInterpolatorSetCurrentAnim);
|
|
|
|
|
|
// Fixed ammo for melee weapons in cheats
|
|
Patch<BYTE>(0x43AD0B+1, 1); // knife
|
|
Patch<BYTE>(0x43ADF8+1, 1); // knife
|
|
Patch<BYTE>(0x43AF9F+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43B058+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43B9B8+1, 1); // parachute
|
|
|
|
Patch<BYTE>(0x43C492, 0x53); // katana
|
|
Patch<WORD>(0x43C493, 0x016A);
|
|
|
|
|
|
// Proper aspect ratios
|
|
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
|
|
Patch<const void*>(0x73424B, &f169);
|
|
Patch<const void*>(0x734267, &f54);
|
|
Patch<const void*>(0x73427A, &f43);
|
|
}
|
|
|
|
void Patch_SA_NewSteam_r2_lv()
|
|
{
|
|
using namespace Memory::DynBase;
|
|
|
|
// (Hopefully) more precise frame limiter
|
|
ReadCall( DynBaseAddress(0x77D44F), RsEventHandler );
|
|
InjectHook(0x77D44F, NewFrameRender);
|
|
InjectHook(0x77D3D8, GetTimeSinceLastFrame);
|
|
|
|
// No framedelay
|
|
InjectHook(0x54EC06, DynBaseAddress(0x54EC4C), PATCH_JUMP);
|
|
Patch<BYTE>(0x54EC85, 0x4);
|
|
Nop(0x54EC87, 1);
|
|
|
|
// Unlock 1.0/1.01 saves loading
|
|
Patch<WORD>(0x5ED299, 0xE990);
|
|
|
|
// Old .set files working again
|
|
static const DWORD dwSetVersion = 6;
|
|
Patch<const void*>(0x59040A, &dwSetVersion);
|
|
Patch<BYTE>(0x5906ED, 6);
|
|
Patch<BYTE>(0x53EB9A, 6);
|
|
|
|
// Disable re-initialization of DirectInput mouse device by the game
|
|
Patch<BYTE>(0x58A7C1, 0xEB);
|
|
Patch<BYTE>(0x58A9A7, 0xEB);
|
|
Patch<BYTE>(0x58AA89, 0xEB);
|
|
|
|
// Unlocked widescreen resolutions
|
|
//Patch<WORD>(0x779BAD, 0x607D);
|
|
Patch<WORD>(0x779AB8, 0x697D);
|
|
Patch<DWORD>(0x7798C8, 0x9090117D);
|
|
Nop(0x779946, 2);
|
|
Nop(0x7798CC, 2);
|
|
|
|
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
|
|
Nop(0x77AA5F, 1);
|
|
Patch<WORD>(0x77AA60, 0x01B0);
|
|
|
|
// Default resolution to native resolution
|
|
RECT desktop;
|
|
GetWindowRect(GetDesktopWindow(), &desktop);
|
|
sprintf_s(aNoDesktopMode, "Cannot find %dx%dx32 video mode", desktop.right, desktop.bottom);
|
|
|
|
Patch<DWORD>(0x77A30F, desktop.right);
|
|
Patch<DWORD>(0x77A314, desktop.bottom);
|
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Patch<const char*>(0x77A36B, aNoDesktopMode);
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|
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// No DirectPlay dependency
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Patch<BYTE>(0x77B35E, 0xB8);
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Patch<DWORD>(0x77B35F, 0x900);
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|
|
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// SHGetFolderPath on User Files
|
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InjectHook(0x778E90, GetMyDocumentsPath, PATCH_JUMP);
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|
|
|
// Fixed muzzleflash not showing from last bullet
|
|
Nop(0x63E789, 2);
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|
|
|
// Proper randomizations
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|
InjectHook(0x45234C, Int32Rand); // Missing ped paths
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InjectHook(0x45284C, Int32Rand); // Missing ped paths
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InjectHook(0x69034F, Int32Rand); // Prostitutes
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|
|
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// Help boxes showing with big message
|
|
// Game seems to assume they can show together
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Nop(0x597E3A, 6);
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|
|
// Fixed lens flare
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Nop(0x72FFF8, 5);
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Patch<BYTE>(0x72FFE3, 0x20);
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InjectHook(0x730004, DynBaseAddress(0x753A00), PATCH_CALL);
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Patch<WORD>(0x730009, 0xE1EB);
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|
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Nop(0x72FE17, 4);
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Patch<BYTE>(0x72FE1B, 0xB8);
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Patch(0x72FE1C, &FlushLensSwitchZ);
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|
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Patch<DWORD>(0x72F81D, 0xB9909090);
|
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Patch(0x72F821, &InitBufferSwitchZ);
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|
|
|
// Y axis sensitivity fix
|
|
float* sens = *(float**)DynBaseAddress(0x51B8D7);
|
|
Patch<const void*>(0x51B8E3 + 0x2, sens);
|
|
Patch<const void*>(0x51C5DC + 0x2, sens);
|
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Patch<const void*>(0x51D68A + 0x2, sens);
|
|
Patch<const void*>(0x51E98A + 0x2, sens);
|
|
Patch<const void*>(0x52FB31 + 0x2, sens);
|
|
|
|
// Don't lock mouse Y axis during fadeins
|
|
Patch<WORD>(0x51C51D, 0x29EB);
|
|
Patch<WORD>(0x51CFA3, 0xE990);
|
|
InjectHook(0x531B1E, DynBaseAddress(0x531BCF), PATCH_JUMP);
|
|
|
|
// Fixed mirrors crash
|
|
Patch<uint64_t>(0x753861, 0xC604C4832F74C085);
|
|
|
|
// Mirrors depth fix & bumped quality
|
|
InjectHook(0x7536C0, CreateMirrorBuffers);
|
|
|
|
// Fixed MSAA options
|
|
Patch<BYTE>(0x590EB7, 0xEB);
|
|
Nop(0x590E74, 2);
|
|
|
|
Patch<BYTE>(0x82B3BB, 0xEB);
|
|
Patch<BYTE>(0x82A7E6, 0xEB);
|
|
Patch<WORD>(0x82ADA3, 0xE990);
|
|
|
|
ReadCall( DynBaseAddress(0x590ECB), orgGetMaxMultiSamplingLevels );
|
|
InjectHook(0x590ECB, GetMaxMultiSamplingLevels);
|
|
InjectHook(0x590E76, GetMaxMultiSamplingLevels);
|
|
|
|
ReadCall( DynBaseAddress(0x588100), orgChangeMultiSamplingLevels );
|
|
InjectHook(0x588100, ChangeMultiSamplingLevels);
|
|
InjectHook(0x590EFB, ChangeMultiSamplingLevels);
|
|
InjectHook(0x591051, ChangeMultiSamplingLevels);
|
|
|
|
ReadCall( DynBaseAddress(0x77A2FD), orgSetMultiSamplingLevels );
|
|
InjectHook(0x77A2FD, SetMultiSamplingLevels);
|
|
|
|
Patch<WORD>(0x58DD2F, 0xBA90);
|
|
Patch(0x58DD31, MSAAText);
|
|
|
|
// Fixed car collisions - car you're hitting gets proper damage now
|
|
Nop(0x553800, 2);
|
|
InjectHook(0x553802, FixedCarDamage_Newsteam, PATCH_CALL);
|
|
|
|
|
|
// Car explosion crash with multimonitor
|
|
// Unitialized collision data breaking stencil shadows
|
|
ReadCall( DynBaseAddress(0x41A661), orgMemMgrMalloc );
|
|
InjectHook(0x41A661, CollisionData_MallocAndInit);
|
|
|
|
ReadCall( DynBaseAddress(0x41A4CC), orgNewAlloc );
|
|
InjectHook(0x41A4CC, CollisionData_NewAndInit);
|
|
InjectHook(0x41A5A9, CollisionData_NewAndInit);
|
|
|
|
|
|
// Crash when entering advanced display options on a dual monitor machine after:
|
|
// - starting game on primary monitor in maximum resolution, exiting,
|
|
// starting again in maximum resolution on secondary monitor.
|
|
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
|
|
// Not in 1.01
|
|
ReadCall( DynBaseAddress(0x779A61), orgGetNumVideoModes );
|
|
InjectHook(0x779A61, GetNumVideoModes_Store);
|
|
InjectHook(0x7799C1, GetNumVideoModes_Retrieve);
|
|
|
|
|
|
// Fixed escalators crash
|
|
orgEscalatorsUpdate = (void(*)())DynBaseAddress(0x735A90);
|
|
InjectHook(0x735AC5, UpdateEscalators, PATCH_JUMP);
|
|
|
|
Patch<WORD>(0x734AAE, 0x4E8D);
|
|
Patch<BYTE>(0x734AB0, 0x84);
|
|
InjectHook(0x734AB1, &CEscalator::SwitchOffNoRemove, PATCH_CALL);
|
|
Patch<WORD>(0x734AB6, 0x52EB);
|
|
|
|
|
|
// Don't allocate constant memory for stencil shadows every frame
|
|
InjectHook(0x75AC99, StencilShadowAlloc, PATCH_CALL);
|
|
Nop(0x75ACD1, 3);
|
|
Patch<WORD>(0x75AC9E, 0x2CEB);
|
|
Patch<DWORD>(0x75AD25, 0x5D5B5E5F); // pop edi, pop esi, pop ebx, pop ebp, retn
|
|
Patch<BYTE>(0x75AD29, 0xC3);
|
|
|
|
|
|
// "Streaming memory bug" fix
|
|
InjectHook(0x4CF1DB, GTARtAnimInterpolatorSetCurrentAnim);
|
|
|
|
|
|
// Fixed ammo for melee weapons in cheats
|
|
Patch<BYTE>(0x43AD0B+1, 1); // knife
|
|
Patch<BYTE>(0x43ADF8+1, 1); // knife
|
|
Patch<BYTE>(0x43AF9F+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43B058+1, 1); // chainsaw
|
|
Patch<BYTE>(0x43B9B8+1, 1); // parachute
|
|
|
|
Patch<BYTE>(0x43C492, 0x53); // katana
|
|
Patch<WORD>(0x43C493, 0x016A);
|
|
|
|
|
|
// Proper aspect ratios
|
|
static const float f43 = 4.0f/3.0f, f54 = 5.0f/4.0f, f169 = 16.0f/9.0f;
|
|
Patch<const void*>(0x73414B, &f169);
|
|
Patch<const void*>(0x734167, &f54);
|
|
Patch<const void*>(0x73417A, &f43);
|
|
}
|
|
|
|
|
|
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
|
|
{
|
|
UNREFERENCED_PARAMETER(lpvReserved);
|
|
|
|
if ( fdwReason == DLL_PROCESS_ATTACH )
|
|
{
|
|
hDLLModule = hinstDLL;
|
|
|
|
HINSTANCE hGameHandle = GetModuleHandle( nullptr );
|
|
ScopedUnprotect::Section Protect( hGameHandle, ".text" );
|
|
ScopedUnprotect::Section Protect2( hGameHandle, ".rdata" );
|
|
|
|
if (*(DWORD*)DynBaseAddress(0x82457C) == 0x94BF || *(DWORD*)DynBaseAddress(0x8245BC) == 0x94BF) Patch_SA_10();
|
|
else if (*(DWORD*)DynBaseAddress(0x8252FC) == 0x94BF || *(DWORD*)DynBaseAddress(0x82533C) == 0x94BF) Patch_SA_11(), MessageBox( nullptr, "You're using a 1.01 executable which is no longer supported by SilentPatch!\n\nI have no idea if anyone was still using it, so if you do - shoot me an e-mail!", "SilentPatch", MB_OK | MB_ICONWARNING );
|
|
else if (*(DWORD*)DynBaseAddress(0x85EC4A) == 0x94BF) Patch_SA_Steam();
|
|
|
|
else if ( *(DWORD*)DynBaseAddress(0x858D21) == 0x3539F633) Patch_SA_NewSteam_r1();
|
|
else if ( *(DWORD*)DynBaseAddress(0x858D51) == 0x3539F633) Patch_SA_NewSteam_r2();
|
|
else if ( *(DWORD*)DynBaseAddress(0x858C61) == 0x3539F633) Patch_SA_NewSteam_r2_lv();
|
|
|
|
else return FALSE;
|
|
}
|
|
return TRUE;
|
|
} |