mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-25 14:52:30 +01:00
62 lines
3.2 KiB
INI
62 lines
3.2 KiB
INI
[SilentPatch]
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; This enables SCM-related fixes
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; Currently, it includes Gym Glitch fix, Basketball Glitch fix
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; It also fixes an issues in Sweet's Girl and Mountain Cloud Boys where the player freezes in the initial part of the mission
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EnableScriptFixes=1
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; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version
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; NOTE: Has no effect when used with Steam EXE
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SkipIntroSplashes=1
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; This resizes subtitles and radio station name to be in line with a Steam/RGL version
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; Setting this to 1 when using 1.0/1.01 makes the texts match Steam/RGL size, while setting this to 0
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; when using 3.0 makes the text match 1.0/1.01 size
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; Set to -1 or comment it out with ; to disable fully
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SmallSteamTexts=-1
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; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang
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; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game
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ColouredZoneNames=0
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; This setting increases sun size a bit
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; While it's fine to use with a stock game, it's recommended to turn this option off when using
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; a custom seabed.ipl or timecyc.dat
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SunSizeHack=1
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; This setting will make sun reflections on peds and vehicles change direction depending on time of day
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; This matches the behaviour present in GTA III or VC, but may not look perfect in all cases - so consider it
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; a matter of personal preference
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DirectionalFromSun=0
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; When this setting is enabled, police helicopter will not be able to hurt CJ when Invincibility Cheat is active
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TrueInvincibility=0
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; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
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; -1 makes the game use units based on system locale
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Units=-1
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; Enables an unfinished "minimal HUD" feature, where health, armour, weapon and money UI elements
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; fade out when inactive.
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MinimalHUD=0
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; Enables the sliding mission title text, based on remnants of this feature in the game code.
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SlidingMissionTitleText=0
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; Enables the sliding odd job text, based on remnants of this feature in the game code.
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; This behaviour was visible in one of the beta clips released for GTA III.
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SlidingOddJobText=0
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[RotorFixExceptions]
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; Put model IDs or names (one ID/name per line) here to exclude them from using blurred rotors
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; This way mods which don't have moving rotors done properly can still be used without bugs
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; By default we exclude Maverick and Skimmer, since their textures are corrupted
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maverick
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skimmer
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[DoubleRearWheels]
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; Specifically for SA-MP (since for single player you can just edit the handling file)
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; Specifies whether to forcibly enable or disable double rear wheels for a specific vehicle ID or name
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; Put modelID = 1 or modelName = 1 to forcibly enable or modelID = 0 or modelName = 0 to forcibly disable
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[LightbeamFixExceptions]
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; Allows to disable "lightbeam fix" for specific model IDs or names (one ID/name per line)
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; While you will never need this for stock vehicles, some custom vehicles may require this fix
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; to be disabled - for example, Krystofer's police vehicles
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[LSRPModeServers]
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; Server IPs listed here will use LS-RP Mode
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; This means weapons will not be visible through windows
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; Put IP in AAA.BBB.CCC.DDD:PORT format, one per line
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