SilentPatch/SilentPatchSA/SilentPatchSA.vcxproj
2024-02-03 16:48:57 +01:00

288 lines
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Master|Win32">
<Configuration>Master</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D3E18BC0-A120-451D-A16A-F77072625D66}</ProjectGuid>
<RootNamespace>SAFix</RootNamespace>
<ProjectName>SilentPatchSA</ProjectName>
<WindowsTargetPlatformVersion>7.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v141_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="versionmeta.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchSA</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchSA</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<TargetExt>.asi</TargetExt>
<TargetName>SilentPatchSA</TargetName>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnableManifest>true</VcpkgEnableManifest>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;PATTERNS_USE_HINTS=1;_GTA_SA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(RWG36SDK)\include\d3d9;..\SilentPatch;..\SilentPatchSA;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<DelayLoadDLLs>shell32.dll;shlwapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<LargeAddressAware>true</LargeAddressAware>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r1\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\San Andreas Multiplayer\SilentPatchSA.asi"
copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPatchSA.asi"</Command>
</PostBuildEvent>
<FxCompile>
<ShaderModel>2.0</ShaderModel>
</FxCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;PATTERNS_USE_HINTS=1;_GTA_SA;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(RWG36SDK)\include\d3d9;..\SilentPatch;..\SilentPatchSA;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
<DelayLoadDLLs>shell32.dll;shlwapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<LargeAddressAware>true</LargeAddressAware>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r1\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\San Andreas Multiplayer\SilentPatchSA.asi"
copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPatchSA.asi"</Command>
</PostBuildEvent>
<FxCompile>
<ShaderModel>2.0</ShaderModel>
</FxCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<PreprocessorDefinitions>_HAS_EXCEPTIONS=0;PATTERNS_USE_HINTS=1;_GTA_SA;NDEBUG;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(RWG36SDK)\include\d3d9;..\SilentPatch;..\SilentPatchSA;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdAfxSA.h</PrecompiledHeaderFile>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:threadSafeInit- /Zc:strictStrings %(AdditionalOptions)</AdditionalOptions>
<SDLCheck>true</SDLCheck>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<LanguageStandard>stdcpp17</LanguageStandard>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Windows</SubSystem>
<DelayLoadDLLs>shell32.dll;shlwapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
<LargeAddressAware>true</LargeAddressAware>
<AdditionalOptions>/pdbaltpath:%_PDB% %(AdditionalOptions)</AdditionalOptions>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r1\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\gta-sa_newsteam_r2\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\scripts\newsteam_r2_lowviolence_gta-sa\SilentPatchSA.asi"
copy /y "$(TargetPath)" "D:\gry\San Andreas Multiplayer\SilentPatchSA.asi"
copy /y "$(TargetPath)" "H:\Rockstar Games\Grand Theft Auto San Andreas\SilentPatchSA.asi"</Command>
</PostBuildEvent>
<FxCompile>
<ShaderModel>2.0</ShaderModel>
</FxCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\SilentPatch\Desktop.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\SVF.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\TheFLAUtils.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="..\SilentPatch\Utils\Patterns.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">NotUsing</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="AudioHardwareSA.cpp" />
<ClCompile Include="FireManagerSA.cpp" />
<ClCompile Include="FLACDecoderSA.cpp" />
<ClCompile Include="GeneralSA.cpp" />
<ClCompile Include="ModelInfoSA.cpp" />
<ClCompile Include="PedSA.cpp" />
<ClCompile Include="PlayerInfoSA.cpp" />
<ClCompile Include="PNGFile.cpp" />
<ClCompile Include="PoolsSA.cpp" />
<ClCompile Include="ScriptSA.cpp" />
<ClCompile Include="SilentPatchSA.cpp" />
<ClCompile Include="StdAfxSA.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Master|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="TimerSA.cpp" />
<ClCompile Include="VehicleSA.cpp" />
<ClCompile Include="WaveDecoderSA.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\SilentPatch\debugmenu_public.h" />
<ClInclude Include="..\SilentPatch\Desktop.h" />
<ClInclude Include="..\SilentPatch\Maths.h" />
<ClInclude Include="..\SilentPatch\resource1.h" />
<ClInclude Include="..\SilentPatch\SVF.h" />
<ClInclude Include="..\SilentPatch\TheFLAUtils.h" />
<ClInclude Include="..\SilentPatch\Utils\DelimStringReader.h" />
<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.GTA.h" />
<ClInclude Include="..\SilentPatch\Utils\MemoryMgr.h" />
<ClInclude Include="..\SilentPatch\Utils\Patterns.h" />
<ClInclude Include="AudioHardwareSA.h" />
<ClInclude Include="FireManagerSA.h" />
<ClInclude Include="FLACDecoderSA.h" />
<ClInclude Include="GeneralSA.h" />
<ClInclude Include="LinkListSA.h" />
<ClInclude Include="ModelInfoSA.h" />
<ClInclude Include="PedSA.h" />
<ClInclude Include="PlayerInfoSA.h" />
<ClInclude Include="PNGFile.h" />
<ClInclude Include="PoolsSA.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="RWUtils.hpp" />
<ClInclude Include="ScriptSA.h" />
<ClInclude Include="StdAfxSA.h" />
<ClInclude Include="TimerSA.h" />
<ClInclude Include="VehicleSA.h" />
<ClInclude Include="WaveDecoderSA.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\SilentPatch\SilentPatch.rc" />
<ResourceCompile Include="SilentPatchSA.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="lunar64.png" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="$(VCTargetsPath)\BuildCustomizations\masm.targets" />
</ImportGroup>
</Project>