mirror of
https://github.com/CookiePLMonster/SilentPatch.git
synced 2024-11-26 07:12:29 +01:00
c6a0801221
Rewritten license plates
140 lines
7.5 KiB
XML
140 lines
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{D3E18BC0-A120-451D-A16A-F77072625D66}</ProjectGuid>
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<RootNamespace>SAFix</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v100</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetExt>.dll</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetExt>.dll</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PreprocessorDefinitions>SILENTPATCH_SA_VER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9;C:\Program Files\Microsoft DirectX SDK (June 2010)\Include</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static_d.lib;win_utf8_io_static_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<PreprocessorDefinitions>SILENTPATCH_SA_VER;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<AdditionalIncludeDirectories>D:\RWSDK\Graphics\rwsdk\include\d3d9</AdditionalIncludeDirectories>
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<SubSystem>Windows</SubSystem>
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<MinimumRequiredVersion>5.0</MinimumRequiredVersion>
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<AdditionalDependencies>winmm.lib;Shlwapi.lib;libFLAC_static.lib;win_utf8_io_static.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>copy /y "$(TargetPath)" "D:\gry\GTA San Andreas clean\SilentPatchSA.asi"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="..\SilentPatch\dllmain.cpp" />
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<ClCompile Include="..\SilentPatch\AudioHardware.cpp" />
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<ClCompile Include="..\SilentPatch\General.cpp" />
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<ClCompile Include="..\SilentPatch\ModelInfoSA.cpp" />
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<ClCompile Include="..\SilentPatch\PNGFile.cpp" />
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<ClCompile Include="..\SilentPatch\Script.cpp" />
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<ClCompile Include="..\SilentPatch\StdAfx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\SilentPatch\Timer.cpp" />
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<ClCompile Include="..\SilentPatch\Vehicle.cpp" />
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</ItemGroup>
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<ItemGroup>
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<CustomBuild Include="..\SilentPatch\nvc.fx">
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<FileType>Document</FileType>
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<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\SilentPatch\nvc.h</Outputs>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Compiling shaders...</Message>
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<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">fxc /T vs_2_0 /E NVC_vertex_shader /Fh ..\SilentPatch\nvc.h ..\SilentPatch\nvc.fx</Command>
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<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Compiling shaders...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\SilentPatch\nvc.h</Outputs>
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</CustomBuild>
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<None Include="..\SilentPatch\win2000.asm" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\SilentPatch\AudioHardware.h" />
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<ClInclude Include="..\SilentPatch\FLAC\callback.h" />
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<ClInclude Include="..\SilentPatch\FLAC\export.h" />
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<ClInclude Include="..\SilentPatch\FLAC\format.h" />
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<ClInclude Include="..\SilentPatch\FLAC\metadata.h" />
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<ClInclude Include="..\SilentPatch\FLAC\ordinals.h" />
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<ClInclude Include="..\SilentPatch\FLAC\stream_decoder.h" />
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<ClInclude Include="..\SilentPatch\General.h" />
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<ClInclude Include="..\SilentPatch\LinkList.h" />
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<ClInclude Include="..\SilentPatch\Maths.h" />
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<ClInclude Include="..\SilentPatch\MemoryMgr.h" />
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<ClInclude Include="..\SilentPatch\ModelInfoSA.h" />
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<ClInclude Include="..\SilentPatch\PNGFile.h" />
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<ClInclude Include="..\SilentPatch\Script.h" />
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<ClInclude Include="..\SilentPatch\StdAfx.h" />
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<ClInclude Include="..\SilentPatch\Timer.h" />
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<ClInclude Include="..\SilentPatch\Vehicle.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</Project> |