mirror of
https://github.com/Sonarr/Sonarr.git
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95 lines
4.0 KiB
XML
95 lines
4.0 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NzbDrone.Test.Common</RootNamespace>
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<AssemblyName>NzbDrone.Test.Common</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<PlatformTarget>x86</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ItemGroup>
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</Reference>
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<Reference Include="Microsoft.Practices.Unity">
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</Reference>
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<Reference Include="Microsoft.Practices.Unity.Configuration">
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<HintPath>..\packages\Unity.2.1.505.0\lib\NET35\Microsoft.Practices.Unity.Configuration.dll</HintPath>
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</Reference>
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<Reference Include="Moq">
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<Reference Include="NLog">
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</Reference>
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<Reference Include="nunit.framework">
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AutoMoq\AutoMoqer.cs" />
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<Compile Include="AutoMoq\Unity\AutoMockingBuilderStrategy.cs" />
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<Compile Include="AutoMoq\Unity\AutoMockingContainerExtension.cs" />
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<Compile Include="ExceptionVerification.cs" />
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<Compile Include="LoggingFixtures.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="AutoMoq\License.txt" />
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\NzbDrone.Common\NzbDrone.Common.csproj">
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<Project>{F2BE0FDF-6E47-4827-A420-DD4EF82407F8}</Project>
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<Name>NzbDrone.Common</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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