mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-07 03:12:58 +01:00
123 lines
3.8 KiB
Plaintext
123 lines
3.8 KiB
Plaintext
|
+-----------------------------------------------------+
|
||
|
| 3D Pinball for Windows ("PARTOUT") .DAT file format |
|
||
|
| AdrienTD |
|
||
|
+-----------------------------------------------------+
|
||
|
|
||
|
//-- Header --//
|
||
|
|
||
|
+0x00: File signature BYTE*21
|
||
|
+0x15: App name BYTE*50
|
||
|
+0x47: Description BYTE*100
|
||
|
+0xAB: File size DWORD
|
||
|
+0xAF: Number of files/groups WORD
|
||
|
+0xB1: Size of body DWORD
|
||
|
+0xB5: Unknown (0) WORD
|
||
|
|
||
|
In 3D Pinball, the file signature is "PARTOUT(4.0)RESOURCE". The rest is
|
||
|
filled with 0.
|
||
|
|
||
|
//-- Body --//
|
||
|
|
||
|
The body is constitued of groups. Every group begins with a byte that tells
|
||
|
how many entries are in the group.
|
||
|
|
||
|
Every entry begins with a byte that specifies the type of the entry. A DWORD that
|
||
|
tells the size of the coming data follows the byte. Then there's some data for the
|
||
|
entry. However, if the type is 0, the type byte is followed by a short value,
|
||
|
and that's all.
|
||
|
|
||
|
Existing types:
|
||
|
|
||
|
Type Meaning/comments
|
||
|
---------------------------------------------------
|
||
|
0 ?, does not have the 32bits size value, but a 16bits value (see above).
|
||
|
1 8 bpp bitmap
|
||
|
3 Group name
|
||
|
5 Palette (1 color is 1 DWORD, only present 1 time in PINBALL.DAT
|
||
|
with a data size of 1024 bytes for 256 colors. Some colors are 0
|
||
|
because their indexes are reserved by Windows.)
|
||
|
9 String (content)
|
||
|
10 Array of 16bits integer values
|
||
|
11 Array of 32bits floating point values (collision box, ...)
|
||
|
12 16 bpp bitmap (Heightmap?)
|
||
|
|
||
|
|
||
|
//-- 8bpp bitmap data header --//
|
||
|
+0: Unknown (0) BYTE
|
||
|
+1: Width WORD
|
||
|
+3: Height WORD
|
||
|
+5: X position WORD
|
||
|
+7 Y position WORD
|
||
|
+9: Size of bitmap DWORD
|
||
|
+13: Unknown (1) BYTE
|
||
|
+14: Bitmap data BYTE*(DWORD@+9)
|
||
|
|
||
|
|
||
|
//-- 16bpp bitmap data header --//
|
||
|
+0: Width WORD
|
||
|
+2: Height WORD
|
||
|
+4: Pitch/2 WORD
|
||
|
+6: Unknown (0) DWORD
|
||
|
+10: Unknown (0) WORD
|
||
|
+12: Unknown (80) WORD
|
||
|
+14: Bitmap data BYTE*(DWORD@+9)
|
||
|
|
||
|
|
||
|
//-- Pinball 3D remarkable groups --//
|
||
|
|
||
|
-- table_size
|
||
|
Entry type 10 contains 2 16-bit integers: first is width, second is height.
|
||
|
|
||
|
-- table_objects
|
||
|
In entry type 10, the first integer is unknown, but then comes a series of
|
||
|
16-bits integer pairs. Every pair represents an object of the table. The
|
||
|
first integer is the type of object, and the second is the number of
|
||
|
a group/resource in this data file.
|
||
|
|
||
|
Types of object (3D Pinball Space Cadet for Windows):
|
||
|
1000: ?
|
||
|
1001: Plunger
|
||
|
1002: Light (lite###)
|
||
|
1003: Left flipper
|
||
|
1004: Right flipper
|
||
|
1005: Bumper
|
||
|
1006: Yellow target
|
||
|
1007: Drain (no bmp)
|
||
|
1010: ? (no bmp)
|
||
|
1011: Bloc (dot between the flippers)
|
||
|
1012: kout (no bmp) (?)
|
||
|
1013: Gate
|
||
|
1014: Kicker
|
||
|
1015: Roll
|
||
|
1016: One way (no bmp) (?)
|
||
|
1017: Sink (no bmp) (?)
|
||
|
1018: Flag
|
||
|
1019: Red target
|
||
|
1020: Roll (the green circle that makes a weird sound when rolling on it)
|
||
|
1021: Ramp (no bmp)
|
||
|
1022: Ramp hole (no bmp)
|
||
|
1023: Demo (no bmp)
|
||
|
1024: Trip (no bmp)
|
||
|
1026: Lights (no bmp, list?)
|
||
|
1028: Bumpers list (one for attack, one for launch)
|
||
|
1029: kout (no bmp) (?, similar to 1012?)
|
||
|
1030: Fuel bargraph (list?)
|
||
|
1031: Sound
|
||
|
1033: Text box (score, ball counter, player number)
|
||
|
|
||
|
//-- Information --//
|
||
|
|
||
|
There's an article of the format at http://rewiki.regengedanken.de/.
|
||
|
I haven't read it completely, but some informations helped me a bit.
|
||
|
|
||
|
Another thing: There's nearly nothing about hacking the game on the web (even
|
||
|
though the Space Cadet game bundled with Windows is very popular).
|
||
|
What I've only seen when doing a (Google) web search is the 'hidden test'
|
||
|
cheat code. [as of 2017 or even less]
|
||
|
|
||
|
|
||
|
//-- Contact --//
|
||
|
|
||
|
Any questions? Contact me at [see my GitHub profile @AdrienTD for contacts] .
|
||
|
|
||
|
AdrienTD :)
|