mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-25 04:02:30 +01:00
Cleaned up Bresenham line in TLine and TEdgeManager.
This commit is contained in:
parent
2d2ca0ab2a
commit
0cb75ecf7f
@ -14,11 +14,11 @@ TEdgeManager::TEdgeManager(float posX, float posY, float width, float height)
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Y = posY;
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MaxBoxX = 10;
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MaxBoxY = 15;
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AdvanceX = width / 10.0f;
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AdvanceY = height / 15.0f;
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AdvanceX = width / static_cast<float>(MaxBoxX);
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AdvanceY = height / static_cast<float>(MaxBoxY);
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AdvanceXInv = 1.0f / AdvanceX;
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AdvanceYInv = 1.0f / AdvanceY;
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BoxArray = new TEdgeBox[150];
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BoxArray = new TEdgeBox[MaxBoxX * MaxBoxY];
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}
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TEdgeManager::~TEdgeManager()
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@ -48,18 +48,26 @@ int TEdgeManager::increment_box_y(int y)
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void TEdgeManager::add_edge_to_box(int x, int y, TEdgeSegment* edge)
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{
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BoxArray[x + y * MaxBoxX].EdgeList.push_back(edge);
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assertm((unsigned)x < (unsigned)MaxBoxX && (unsigned)y < (unsigned)MaxBoxY, "Box coordinates out of range");
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auto& list = BoxArray[x + y * MaxBoxX].EdgeList;
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assertm(std::find(list.begin(), list.end(), edge) == list.end(), "Duplicate inserted into box");
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list.push_back(edge);
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}
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void TEdgeManager::add_field_to_box(int x, int y, field_effect_type* field)
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{
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BoxArray[x + y * MaxBoxX].FieldList.push_back(field);
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assertm((unsigned)x < (unsigned)MaxBoxX && (unsigned)y < (unsigned)MaxBoxY, "Box coordinates out of range");
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auto& list = BoxArray[x + y * MaxBoxX].FieldList;
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assertm(std::find(list.begin(), list.end(), field) == list.end(), "Duplicate inserted into box");
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list.push_back(field);
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}
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int TEdgeManager::TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeDst, ray_type* ray, TBall* ball,
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int edgeIndex)
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{
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if (x >= 0 && x < 10 && y >= 0 && y < 15)
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if (x >= 0 && x < MaxBoxX && y >= 0 && y < MaxBoxY)
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{
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TEdgeBox* edgeBox = &BoxArray[x + y * MaxBoxX];
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TEdgeSegment** edgePtr = &EdgeArray[edgeIndex];
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@ -111,157 +119,83 @@ float TEdgeManager::FindCollisionDistance(ray_type* ray, TBall* ball, TEdgeSegme
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auto distance = 1000000000.0f;
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auto edgeIndex = 0;
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auto rayX = ray->Origin.X;
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auto rayY = ray->Origin.Y;
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auto rayBoxX = box_x(rayX);
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auto rayBoxY = box_y(rayY);
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auto x0 = ray->Origin.X;
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auto y0 = ray->Origin.Y;
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auto x1 = ray->Direction.X * ray->MaxDistance + ray->Origin.X;
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auto y1 = ray->Direction.Y * ray->MaxDistance + ray->Origin.Y;
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auto rayEndX = ray->Direction.X * ray->MaxDistance + ray->Origin.X;
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auto rayEndY = ray->Direction.Y * ray->MaxDistance + ray->Origin.Y;
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auto rayEndBoxX = box_x(rayEndX);
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auto rayEndBoxY = box_y(rayEndY);
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auto xBox0 = box_x(x0);
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auto yBox0 = box_y(y0);
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auto xBox1 = box_x(x1);
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auto yBox1 = box_y(y1);
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auto rayDirX = rayX >= rayEndX ? -1 : 1;
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auto rayDirY = rayY >= rayEndY ? -1 : 1;
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auto dirX = x0 >= x1 ? -1 : 1;
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auto dirY = y0 >= y1 ? -1 : 1;
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if (rayBoxY == rayEndBoxY)
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if (yBox0 == yBox1)
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{
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if (rayDirX == 1)
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if (dirX == 1)
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{
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for (auto indexX = rayBoxX; indexX <= rayEndBoxX; indexX++)
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for (auto indexX = xBox0; indexX <= xBox1; indexX++)
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{
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edgeIndex = TestGridBox(indexX, rayBoxY, &distance, edge, ray, ball, edgeIndex);
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edgeIndex = TestGridBox(indexX, yBox0, &distance, edge, ray, ball, edgeIndex);
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}
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}
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else
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{
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for (auto indexX = rayBoxX; indexX >= rayEndBoxX; indexX--)
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for (auto indexX = xBox0; indexX >= xBox1; indexX--)
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{
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edgeIndex = TestGridBox(indexX, rayBoxY, &distance, edge, ray, ball, edgeIndex);
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edgeIndex = TestGridBox(indexX, yBox0, &distance, edge, ray, ball, edgeIndex);
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}
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}
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}
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else if (rayBoxX == rayEndBoxX)
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else if (xBox0 == xBox1)
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{
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if (rayDirY == 1)
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if (dirY == 1)
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{
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for (auto indexY = rayBoxY; indexY <= rayEndBoxY; indexY++)
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for (auto indexY = yBox0; indexY <= yBox1; indexY++)
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{
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edgeIndex = TestGridBox(rayBoxX, indexY, &distance, edge, ray, ball, edgeIndex);
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edgeIndex = TestGridBox(xBox0, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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}
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else
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{
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for (auto indexY = rayBoxY; indexY >= rayEndBoxY; indexY--)
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for (auto indexY = yBox0; indexY >= yBox1; indexY--)
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{
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edgeIndex = TestGridBox(rayBoxX, indexY, &distance, edge, ray, ball, edgeIndex);
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edgeIndex = TestGridBox(xBox0, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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}
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}
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else
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{
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auto rayDyDX = (rayY - rayEndY) / (rayX - rayEndX);
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auto indexX = rayBoxX;
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auto indexY = rayBoxY;
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auto bresIndexX = rayBoxX + 1;
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auto bresIndexY = rayBoxY + 1;
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auto bresXAdd = rayY - rayDyDX * rayX;
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edgeIndex = TestGridBox(rayBoxX, rayBoxY, &distance, edge, ray, ball, 0);
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if (rayDirX == 1)
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edgeIndex = TestGridBox(xBox0, yBox0, &distance, edge, ray, ball, 0);
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// Bresenham line formula: y = dYdX * (x - x0) + y0; dYdX = (y0 - y1) / (x0 - x1)
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auto dyDx = (y0 - y1) / (x0 - x1);
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// Precompute constant part: dYdX * (-x0) + y0
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auto precomp = -x0 * dyDx + y0;
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// X and Y indexes are offset by one when going forwards, not sure why
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auto xBias = dirX == 1 ? 1 : 0, yBias = dirY == 1 ? 1 : 0;
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for (auto indexX = xBox0, indexY = yBox0; indexX != xBox1 || indexY != yBox1;)
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{
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if (rayDirY == 1)
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// Calculate y from indexY and from line formula
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auto yDiscrete = (indexY + yBias) * AdvanceY + Y;
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auto ylinear = ((indexX + xBias) * AdvanceX + X) * dyDx + precomp;
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if (dirY == 1 ? ylinear >= yDiscrete : ylinear <= yDiscrete)
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{
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do
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{
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auto yCoord = bresIndexY * AdvanceY + Y;
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auto xCoord = (bresIndexX * AdvanceX + X) * rayDyDX + bresXAdd;
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if (xCoord >= yCoord)
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{
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if (xCoord == yCoord)
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{
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++indexX;
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++bresIndexX;
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}
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++indexY;
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++bresIndexY;
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}
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else
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{
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++indexX;
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++bresIndexX;
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}
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edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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while (indexX < rayEndBoxX || indexY < rayEndBoxY);
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// Advance indexY when discrete value is ahead/behind
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// Advance indexX when discrete value matches linear value
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indexY += dirY;
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if (ylinear == yDiscrete)
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indexX += dirX;
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}
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else
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{
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do
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{
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auto yCoord = indexY * AdvanceY + Y;
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auto xCoord = (bresIndexX * AdvanceX + X) * rayDyDX + bresXAdd;
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if (xCoord <= yCoord)
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{
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if (xCoord == yCoord)
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{
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++indexX;
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++bresIndexX;
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}
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--indexY;
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}
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else
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{
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++indexX;
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++bresIndexX;
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}
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edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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while (indexX < rayEndBoxX || indexY > rayEndBoxY);
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}
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}
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else
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{
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if (rayDirY == 1)
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{
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do
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{
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auto yCoord = bresIndexY * AdvanceY + Y;
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auto xCoord = (indexX * AdvanceX + X) * rayDyDX + bresXAdd;
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if (xCoord >= yCoord)
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{
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if (xCoord == yCoord)
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--indexX;
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++indexY;
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++bresIndexY;
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}
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else
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{
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--indexX;
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}
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edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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while (indexX > rayEndBoxX || indexY < rayEndBoxY);
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}
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else
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{
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do
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{
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auto yCoord = indexY * AdvanceY + Y;
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auto xCoord = (indexX * AdvanceX + X) * rayDyDX + bresXAdd;
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if (xCoord <= yCoord)
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{
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if (xCoord == yCoord)
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--indexX;
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--indexY;
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}
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else
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{
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--indexX;
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}
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edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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while (indexX > rayEndBoxX || indexY > rayEndBoxY);
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// Advance indexX otherwise
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indexX += dirX;
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}
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edgeIndex = TestGridBox(indexX, indexY, &distance, edge, ray, ball, edgeIndex);
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}
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}
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@ -79,123 +79,45 @@ void TLine::place_in_grid()
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{
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if (dirY == 1)
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{
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if (yBox0 <= yBox1)
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{
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do
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edgeMan->add_edge_to_box(xBox0, yBox0++, this);
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while (yBox0 <= yBox1);
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}
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while (yBox0 <= yBox1)
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edgeMan->add_edge_to_box(xBox0, yBox0++, this);
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}
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else if (yBox0 >= yBox1)
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else
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{
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do
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while (yBox0 >= yBox1)
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edgeMan->add_edge_to_box(xBox0, yBox0--, this);
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while (yBox0 >= yBox1);
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}
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}
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else
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{
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float yCoord, xCoord;
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int indexX1 = xBox0, indexY1 = yBox0;
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int bresIndexX = xBox0 + 1, bresIndexY = yBox0 + 1;
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auto bresDyDx = (Y0 - Y1) / (X0 - X1);
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auto bresXAdd = Y0 - bresDyDx * X0;
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edgeMan->add_edge_to_box(xBox0, yBox0, this);
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if (dirX == 1)
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// Bresenham line formula: y = dYdX * (x - x0) + y0; dYdX = (y0 - y1) / (x0 - x1)
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auto dyDx = (Y0 - Y1) / (X0 - X1);
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// Precompute constant part: dYdX * (-x0) + y0
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auto precomp = -X0 * dyDx + Y0;
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// X and Y indexes are offset by one when going forwards, not sure why
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auto xBias = dirX == 1 ? 1 : 0, yBias = dirY == 1 ? 1 : 0;
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for (auto indexX = xBox0, indexY = yBox0; indexX != xBox1 || indexY != yBox1;)
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{
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if (dirY == 1)
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// Calculate y from indexY and from line formula
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auto yDiscrete = (indexY + yBias) * edgeMan->AdvanceY + edgeMan->Y;
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auto ylinear = ((indexX + xBias) * edgeMan->AdvanceX + edgeMan->X) * dyDx + precomp;
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if (dirY == 1 ? ylinear >= yDiscrete : ylinear <= yDiscrete)
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{
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do
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{
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yCoord = bresIndexY * edgeMan->AdvanceY + edgeMan->Y;
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xCoord = (bresIndexX * edgeMan->AdvanceX + edgeMan->X) * bresDyDx + bresXAdd;
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if (xCoord >= yCoord)
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{
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if (xCoord == yCoord)
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{
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++indexX1;
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++bresIndexX;
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}
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++indexY1;
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++bresIndexY;
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}
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else
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{
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++indexX1;
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++bresIndexX;
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}
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edgeMan->add_edge_to_box(indexX1, indexY1, this);
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}
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while (indexX1 != xBox1 || indexY1 != yBox1);
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// Advance indexY when discrete value is ahead/behind
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// Advance indexX when discrete value matches linear value
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indexY += dirY;
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if (ylinear == yDiscrete)
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indexX += dirX;
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}
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else
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{
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do
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{
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yCoord = indexY1 * edgeMan->AdvanceY + edgeMan->Y;
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xCoord = (bresIndexX * edgeMan->AdvanceX + edgeMan->X) * bresDyDx + bresXAdd;
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if (xCoord <= yCoord)
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{
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if (xCoord == yCoord)
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{
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++indexX1;
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++bresIndexX;
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}
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--indexY1;
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}
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else
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{
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++indexX1;
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++bresIndexX;
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}
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edgeMan->add_edge_to_box(indexX1, indexY1, this);
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}
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while (indexX1 != xBox1 || indexY1 != yBox1);
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}
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}
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else
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{
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if (dirY == 1)
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{
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do
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{
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xCoord = bresIndexY * edgeMan->AdvanceY + edgeMan->Y;
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yCoord = (indexX1 * edgeMan->AdvanceX + edgeMan->X) * bresDyDx + bresXAdd;
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if (yCoord >= xCoord)
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{
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if (yCoord == xCoord)
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--indexX1;
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++indexY1;
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++bresIndexY;
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}
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else
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{
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--indexX1;
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}
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edgeMan->add_edge_to_box(indexX1, indexY1, this);
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}
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while (indexX1 != xBox1 || indexY1 != yBox1);
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}
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else
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{
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do
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{
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yCoord = indexY1 * edgeMan->AdvanceY + edgeMan->Y;
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xCoord = (indexX1 * edgeMan->AdvanceX + edgeMan->X) * bresDyDx + bresXAdd;
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if (xCoord <= yCoord)
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{
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if (xCoord == yCoord)
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--indexX1;
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--indexY1;
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}
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else
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{
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--indexX1;
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}
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edgeMan->add_edge_to_box(indexX1, indexY1, this);
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}
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while (indexX1 != xBox1 || indexY1 != yBox1);
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// Advance indexX otherwise
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indexX += dirX;
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}
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edgeMan->add_edge_to_box(indexX, indexY, this);
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}
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}
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}
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