mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 02:32:39 +01:00
gdrv: blit no more, present render:vScreen directly.
Improved split bitmap handling.
This commit is contained in:
parent
625a6e7498
commit
22ce8ac538
@ -18,16 +18,6 @@ EntryData::~EntryData()
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zdrv::destroy_zmap(reinterpret_cast<zmap_header_type*>(Buffer));
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memory::free(Buffer);
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}
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if (DerivedBmp)
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{
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gdrv::destroy_bitmap(DerivedBmp);
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memory::free(DerivedBmp);
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}
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if (DerivedZMap)
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{
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zdrv::destroy_zmap(DerivedZMap);
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memory::free(DerivedZMap);
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}
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}
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@ -38,8 +28,7 @@ GroupData::GroupData(int groupId)
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void GroupData::AddEntry(EntryData* entry)
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{
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Entries.push_back(entry);
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auto addEntry = true;
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switch (entry->EntryType)
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{
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case FieldTypes::GroupName:
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@ -47,21 +36,23 @@ void GroupData::AddEntry(EntryData* entry)
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break;
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case FieldTypes::Bitmap8bit:
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{
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auto bmp = reinterpret_cast<gdrv_bitmap8*>(entry->Buffer);
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if (bmp->BitmapType == BitmapTypes::Spliced)
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auto srcBmp = reinterpret_cast<gdrv_bitmap8*>(entry->Buffer);
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if (srcBmp->BitmapType == BitmapTypes::Spliced)
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{
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// Get rid of spliced bitmap early on, to simplify render pipeline
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auto splitBmp = memory::allocate<gdrv_bitmap8>();
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auto splitZMap = memory::allocate<zmap_header_type>();
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SplitSplicedBitmap(*bmp, *splitBmp, *splitZMap);
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entry->DerivedBmp = splitBmp;
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entry->DerivedZMap = splitZMap;
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SetBitmap(splitBmp);
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SetZMap(splitZMap);
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auto bmp = memory::allocate<gdrv_bitmap8>();
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auto zMap = memory::allocate<zmap_header_type>();
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SplitSplicedBitmap(*srcBmp, *bmp, *zMap);
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NeedsSort = true;
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addEntry = false;
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AddEntry(new EntryData(FieldTypes::Bitmap8bit, reinterpret_cast<char*>(bmp)));
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AddEntry(new EntryData(FieldTypes::Bitmap16bit, reinterpret_cast<char*>(zMap)));
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delete entry;
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}
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else
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{
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SetBitmap(bmp);
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SetBitmap(srcBmp);
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}
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break;
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}
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@ -72,6 +63,24 @@ void GroupData::AddEntry(EntryData* entry)
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}
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default: break;
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}
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if (addEntry)
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Entries.push_back(entry);
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}
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void GroupData::FinalizeGroup()
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{
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if (NeedsSort)
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{
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// Entries within a group are sorted by EntryType, in ascending order.
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// Dat files follow this rule, zMaps inserted in the middle break it.
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NeedsSort = false;
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std::sort(Entries.begin(), Entries.end(), [](const EntryData* lhs, const EntryData* rhs)
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{
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return lhs->EntryType < rhs->EntryType;
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});
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Entries.shrink_to_fit();
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}
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}
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gdrv_bitmap8* GroupData::GetBitmap(int resolution) const
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@ -43,12 +43,16 @@ enum class FieldTypes : int16_t
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struct EntryData
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{
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EntryData() = default;
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EntryData(FieldTypes entryType, char* buffer): EntryType(entryType), FieldSize(-1), Buffer(buffer)
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{
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}
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~EntryData();
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FieldTypes EntryType{};
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int FieldSize{};
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char* Buffer{};
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gdrv_bitmap8* DerivedBmp{};
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zmap_header_type* DerivedZMap{};
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};
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class GroupData
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@ -59,6 +63,7 @@ public:
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GroupData(int groupId);
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void AddEntry(EntryData* entry);
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void FinalizeGroup();
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const std::vector<EntryData*>& GetEntries() const { return Entries; }
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const EntryData* GetEntry(size_t index) const { return Entries[index]; }
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size_t EntryCount() const { return Entries.size(); }
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@ -70,6 +75,7 @@ private:
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std::vector<EntryData*> Entries;
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gdrv_bitmap8* Bitmaps[3]{};
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zmap_header_type* ZMaps[3]{};
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bool NeedsSort = false;
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static void SplitSplicedBitmap(const gdrv_bitmap8& srcBmp, gdrv_bitmap8& bmp, zmap_header_type& zMap);
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@ -86,14 +86,6 @@ void TTextBox::Clear()
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OffsetY);
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else
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gdrv::fill_bitmap(&render::vscreen, Width, Height, OffsetX, OffsetY, 0);
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gdrv::blit(
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&render::vscreen,
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OffsetX,
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OffsetY,
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OffsetX + render::vscreen.XPosition,
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OffsetY + render::vscreen.YPosition,
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Width,
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Height);
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if (Timer)
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{
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if (Timer != -1)
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@ -198,14 +190,6 @@ void TTextBox::Draw()
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auto font = Font;
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if (!font)
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{
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gdrv::blit(
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&render::vscreen,
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OffsetX,
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OffsetY,
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OffsetX + render::vscreen.XPosition,
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OffsetY + render::vscreen.YPosition,
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Width,
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Height);
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gdrv::grtext_draw_ttext_in_box(
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Message1->Text,
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render::vscreen.XPosition + OffsetX,
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@ -276,13 +260,4 @@ void TTextBox::Draw()
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++text;
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}
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}
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gdrv::blit(
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&render::vscreen,
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OffsetX,
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OffsetY,
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OffsetX + render::vscreen.XPosition,
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OffsetY + render::vscreen.YPosition,
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Width,
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Height);
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}
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@ -121,7 +121,7 @@ void fullscrn::window_size_changed()
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OffsetY = static_cast<int>(floor((height - res->TableHeight * ScaleY) / 2));
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}
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gdrv::DestinationRect = SDL_Rect
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render::DestinationRect = SDL_Rect
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{
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OffsetX, OffsetY,
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width - OffsetX * 2, height - OffsetY * 2
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@ -9,41 +9,7 @@
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#include "score.h"
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#include "winmain.h"
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SDL_Texture* gdrv::vScreenTex = nullptr;
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ColorRgba* gdrv::vScreenPixels = nullptr;
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int gdrv::vScreenWidth, gdrv::vScreenHeight;
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ColorRgba gdrv::current_palette[256]{};
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SDL_Rect gdrv::DestinationRect{};
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int gdrv::init(int width, int height)
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{
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{
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UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
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vScreenTex = SDL_CreateTexture
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(
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winmain::Renderer,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING,
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width, height
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);
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}
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vScreenWidth = width;
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vScreenHeight = height;
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vScreenPixels = new ColorRgba[width * height];
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return 0;
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}
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int gdrv::uninit()
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{
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SDL_DestroyTexture(vScreenTex);
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delete[] vScreenPixels;
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return 0;
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}
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void gdrv::get_focus()
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{
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}
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int gdrv::create_bitmap(gdrv_bitmap8* bmp, int width, int height, int stride, bool indexed)
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{
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@ -122,23 +88,23 @@ int gdrv::display_palette(ColorRgba* plt)
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{
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const uint32_t sysPaletteColors[]
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{
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0x00000000, // Color 0: transparent
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0x00000080,
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0x00008000,
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0x00008080,
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0x00800000,
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0x00800080,
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0x00808000,
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0x00C0C0C0,
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0x00C0DCC0,
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0x00F0CAA6
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0xff000000, // Color 0: transparent
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0xff000080,
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0xff008000,
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0xff008080,
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0xff800000,
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0xff800080,
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0xff808000,
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0xffC0C0C0,
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0xffC0DCC0,
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0xffF0CAA6
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};
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memcpy(current_palette, sysPaletteColors, sizeof sysPaletteColors);
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for (int i = 0; i < 256; i++)
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{
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current_palette[i].rgba.peFlags = 0;
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current_palette[i].rgba.Alpha = 0;
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}
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auto pltSrc = &plt[10];
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@ -147,18 +113,16 @@ int gdrv::display_palette(ColorRgba* plt)
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{
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if (plt)
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{
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pltDst->rgba.peRed = pltSrc->rgba.peRed;
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pltDst->rgba.peGreen = pltSrc->rgba.peGreen;
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pltDst->rgba.peBlue = pltSrc->rgba.peBlue;
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pltDst->rgba.Blue = pltSrc->rgba.Blue;
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pltDst->rgba.Green = pltSrc->rgba.Green;
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pltDst->rgba.Red = pltSrc->rgba.Red;
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}
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pltDst->rgba.peFlags = 4;
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pltDst->rgba.Alpha = 0xFF;
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pltSrc++;
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pltDst++;
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}
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current_palette[255].rgba.peBlue = -1;
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current_palette[255].rgba.peGreen = -1;
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current_palette[255].rgba.peRed = -1;
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current_palette[255].Color = 0xffFFFFFF;
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score::ApplyPalette();
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for (const auto group : pb::record_table->Groups)
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@ -194,32 +158,6 @@ int gdrv::destroy_bitmap(gdrv_bitmap8* bmp)
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return 0;
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}
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void gdrv::blit(gdrv_bitmap8* bmp, int xSrc, int ySrc, int xDest, int yDest, int width, int height)
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{
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StretchDIBitsScaled(
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xSrc,
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ySrc,
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xDest,
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yDest,
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width,
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height,
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bmp
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);
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}
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void gdrv::blat(gdrv_bitmap8* bmp, int xDest, int yDest)
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{
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StretchDIBitsScaled(
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0,
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0,
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xDest,
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yDest,
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bmp->Width,
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bmp->Height,
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bmp
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);
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}
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void gdrv::fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, uint8_t fillChar)
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{
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auto color = current_palette[fillChar];
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@ -272,64 +210,6 @@ void gdrv::grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width,
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{
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}
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int gdrv::StretchDIBitsScaled(int xSrc, int ySrc, int xDst, int yDst,
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int width, int height, gdrv_bitmap8* bmp)
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{
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// Negative dst == positive src offset
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if (xDst < 0)
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{
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xSrc -= xDst;
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xDst = 0;
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}
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if (yDst < 0)
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{
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ySrc -= yDst;
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yDst = 0;
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}
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// Clamp out of bounds rectangles
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xSrc = std::max(0, std::min(xSrc, bmp->Width));
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ySrc = std::max(0, std::min(ySrc, bmp->Height));
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if (xSrc + width > bmp->Width)
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width = bmp->Width - xSrc;
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if (ySrc + height > bmp->Height)
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height = bmp->Height - ySrc;
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xDst = std::max(0, std::min(xDst, vScreenWidth));
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yDst = std::max(0, std::min(yDst, vScreenHeight));
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if (xDst + width > vScreenWidth)
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width = vScreenWidth - xDst;
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if (yDst + height > vScreenHeight)
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height = vScreenHeight - yDst;
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auto srcPtr = &bmp->BmpBufPtr1[bmp->Stride * ySrc + xSrc];
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auto dstPtr = &vScreenPixels[vScreenWidth * yDst + xDst];
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for (int y = height; y > 0; --y)
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{
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std::memcpy(dstPtr, srcPtr, width * sizeof(ColorRgba));
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srcPtr += bmp->Stride;
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dstPtr += vScreenWidth;
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}
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return 0;
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}
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void gdrv::BlitScreen()
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{
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int pitch = 0;
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void* lockedPixels;
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SDL_LockTexture
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(
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vScreenTex,
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nullptr,
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&lockedPixels,
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&pitch
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);
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std::memcpy(lockedPixels, vScreenPixels, vScreenWidth * vScreenHeight * sizeof(ColorRgba));
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SDL_UnlockTexture(vScreenTex);
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SDL_RenderCopy(winmain::Renderer, vScreenTex, nullptr, &DestinationRect);
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}
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void gdrv::ApplyPalette(gdrv_bitmap8& bmp)
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{
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if (bmp.BitmapType == BitmapTypes::None)
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@ -11,10 +11,10 @@ enum class BitmapTypes : uint8_t
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struct Rgba
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{
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uint8_t peRed;
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uint8_t peGreen;
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uint8_t peBlue;
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uint8_t peFlags;
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uint8_t Blue;
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uint8_t Green;
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uint8_t Red;
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uint8_t Alpha;
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};
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union ColorRgba
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@ -57,32 +57,18 @@ struct gdrv_bitmap8
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class gdrv
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{
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public:
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static SDL_Rect DestinationRect;
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static int init(int width, int height);
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static int uninit();
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static void get_focus();
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static int create_bitmap(gdrv_bitmap8* bmp, int width, int height, int stride = -1, bool indexed = true);
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static int create_bitmap(gdrv_bitmap8& bmp, const struct dat8BitBmpHeader& header);
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static int destroy_bitmap(gdrv_bitmap8* bmp);
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static int display_palette(ColorRgba* plt);
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static void blit(gdrv_bitmap8* bmp, int xSrc, int ySrc, int xDest, int yDest, int width, int height);
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static void blat(gdrv_bitmap8* bmp, int xDest, int yDest);
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static void fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, uint8_t fillChar);
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static void copy_bitmap(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff, gdrv_bitmap8* srcBmp,
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int srcXOff, int srcYOff);
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static void copy_bitmap_w_transparency(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff,
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gdrv_bitmap8* srcBmp, int srcXOff, int srcYOff);
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static void grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width, int height, int a6);
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static void BlitScreen();
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static void ApplyPalette(gdrv_bitmap8& bmp);
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static void CreatePreview(gdrv_bitmap8& bmp);
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private:
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static SDL_Texture* vScreenTex;
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static ColorRgba* vScreenPixels;
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static int vScreenWidth, vScreenHeight;
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static ColorRgba current_palette[256];
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static int StretchDIBitsScaled(int xSrc, int ySrc, int xDst, int yDst,
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int width, int height, gdrv_bitmap8* bmp);
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};
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|
@ -68,7 +68,6 @@ void nudge::_nudge(float xDiff, float yDiff)
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vector_type accelMod;
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float invAccelX, invAccelY;
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auto table = pb::MainTable;
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auto ballList = pb::MainTable->BallList;
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accelMod.X = xDiff * 0.5f;
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accelMod.Y = yDiff * 0.5f;
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@ -91,10 +90,8 @@ void nudge::_nudge(float xDiff, float yDiff)
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else
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invAccelY = 1.0f / ball->Acceleration.Y;
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ball->InvAcceleration.Y = invAccelY;
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table = pb::MainTable;
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}
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}
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render::shift(static_cast<int>(floor(xDiff + 0.5f)), static_cast<int>(floor(0.5f - yDiff)), 0, 0, table->Width,
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table->Height);
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render::shift(static_cast<int>(floor(xDiff + 0.5f)), static_cast<int>(floor(0.5f - yDiff)));
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}
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|
@ -217,7 +217,6 @@ void options::toggle(Menu1 uIDCheckItem)
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case Menu1::WindowUniformScale:
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Options.UniformScaling ^= true;
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fullscrn::window_size_changed();
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pb::paint();
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break;
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case Menu1::WindowLinearFilter:
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Options.LinearFiltering ^= true;
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|
@ -130,6 +130,7 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
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groupData->AddEntry(entryData);
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}
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groupData->FinalizeGroup();
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datFile->Groups.push_back(groupData);
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}
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|
@ -76,7 +76,6 @@ int pb::init()
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zScaler = cameraInfo[2];
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}
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gdrv::init(resInfo->TableWidth, resInfo->TableHeight);
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render::init(nullptr, zMin, zScaler, resInfo->TableWidth, resInfo->TableHeight);
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gdrv::copy_bitmap(
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&render::vscreen,
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@ -116,7 +115,6 @@ int pb::uninit()
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if (MainTable)
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||||
delete MainTable;
|
||||
MainTable = nullptr;
|
||||
gdrv::get_focus();
|
||||
timer::uninit();
|
||||
render::uninit();
|
||||
return 0;
|
||||
@ -131,14 +129,7 @@ void pb::reset_table()
|
||||
|
||||
void pb::firsttime_setup()
|
||||
{
|
||||
render::blit = 0;
|
||||
render::update();
|
||||
render::blit = 1;
|
||||
}
|
||||
|
||||
void pb::paint()
|
||||
{
|
||||
render::paint();
|
||||
}
|
||||
|
||||
void pb::mode_change(int mode)
|
||||
@ -493,9 +484,6 @@ void pb::keydown(int key)
|
||||
case 's':
|
||||
MainTable->AddScore(static_cast<int>(RandFloat() * 1000000.0f));
|
||||
break;
|
||||
case SDLK_F11:
|
||||
gdrv::get_focus();
|
||||
break;
|
||||
case SDLK_F12:
|
||||
MainTable->port_draw();
|
||||
break;
|
||||
|
@ -44,7 +44,6 @@ public:
|
||||
static int uninit();
|
||||
static void reset_table();
|
||||
static void firsttime_setup();
|
||||
static void paint();
|
||||
static void mode_change(int mode);
|
||||
static void toggle_demo();
|
||||
static void replay_level(int demoMode);
|
||||
|
@ -3,9 +3,11 @@
|
||||
|
||||
#include "GroupData.h"
|
||||
#include "memory.h"
|
||||
#include "options.h"
|
||||
#include "pb.h"
|
||||
#include "TPinballTable.h"
|
||||
#include "winmain.h"
|
||||
|
||||
int render::blit = 0;
|
||||
int render::many_dirty, render::many_sprites, render::many_balls;
|
||||
render_sprite_type_struct **render::dirty_list, **render::sprite_list, **render::ball_list;
|
||||
zmap_header_type* render::background_zmap;
|
||||
@ -14,6 +16,8 @@ float render::zscaler, render::zmin, render::zmax;
|
||||
rectangle_type render::vscreen_rect;
|
||||
gdrv_bitmap8 render::vscreen, *render::background_bitmap, render::ball_bitmap[20];
|
||||
zmap_header_type render::zscreen;
|
||||
SDL_Texture* render::vScreenTex = nullptr;
|
||||
SDL_Rect render::DestinationRect{};
|
||||
|
||||
void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height)
|
||||
{
|
||||
@ -41,6 +45,18 @@ void render::init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int h
|
||||
gdrv::copy_bitmap(&vscreen, width, height, 0, 0, bmp, 0, 0);
|
||||
else
|
||||
gdrv::fill_bitmap(&vscreen, vscreen.Width, vscreen.Height, 0, 0, 0);
|
||||
|
||||
{
|
||||
UsingSdlHint hint{SDL_HINT_RENDER_SCALE_QUALITY, options::Options.LinearFiltering ? "linear" : "nearest"};
|
||||
vScreenTex = SDL_CreateTexture
|
||||
(
|
||||
winmain::Renderer,
|
||||
SDL_PIXELFORMAT_ARGB8888,
|
||||
SDL_TEXTUREACCESS_STREAMING,
|
||||
width, height
|
||||
);
|
||||
SDL_SetTextureBlendMode(vScreenTex, SDL_BLENDMODE_NONE);
|
||||
}
|
||||
--memory::critical_allocation;
|
||||
}
|
||||
|
||||
@ -60,154 +76,73 @@ void render::uninit()
|
||||
many_sprites = 0;
|
||||
many_dirty = 0;
|
||||
many_balls = 0;
|
||||
SDL_DestroyTexture(vScreenTex);
|
||||
}
|
||||
|
||||
void render::update()
|
||||
{
|
||||
rectangle_type overlapRect{};
|
||||
unpaint_balls();
|
||||
|
||||
auto dirtyPtr = dirty_list;
|
||||
for (int index = 0; index < many_dirty; ++dirtyPtr, ++index)
|
||||
{
|
||||
auto curSprite = *dirtyPtr;
|
||||
if ((*dirtyPtr)->VisualType != VisualTypes::None)
|
||||
{
|
||||
if ((*dirtyPtr)->VisualType == VisualTypes::Sprite)
|
||||
{
|
||||
if (curSprite->BmpRectCopy.Width > 0)
|
||||
maths::enclosing_box(&curSprite->BmpRectCopy, &curSprite->BmpRect, &curSprite->DirtyRect);
|
||||
|
||||
if (!maths::rectangle_clip(&curSprite->DirtyRect, &vscreen_rect, &curSprite->DirtyRect))
|
||||
{
|
||||
curSprite->DirtyRect.Width = -1;
|
||||
continue;
|
||||
}
|
||||
|
||||
auto yPos = curSprite->DirtyRect.YPosition;
|
||||
auto width = curSprite->DirtyRect.Width;
|
||||
auto xPos = curSprite->DirtyRect.XPosition;
|
||||
auto height = curSprite->DirtyRect.Height;
|
||||
zdrv::fill(&zscreen, width, height, xPos, yPos, 0xFFFF);
|
||||
if (background_bitmap)
|
||||
gdrv::copy_bitmap(&vscreen, width, height, xPos, yPos, background_bitmap, xPos, yPos);
|
||||
else
|
||||
gdrv::fill_bitmap(&vscreen, width, height, xPos, yPos, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!maths::rectangle_clip(&curSprite->BmpRect, &vscreen_rect, &curSprite->DirtyRect))
|
||||
{
|
||||
curSprite->DirtyRect.Width = -1;
|
||||
continue;
|
||||
}
|
||||
if (!curSprite->Bmp)
|
||||
{
|
||||
auto yPos = curSprite->DirtyRect.YPosition;
|
||||
auto width = curSprite->DirtyRect.Width;
|
||||
auto xPos = curSprite->DirtyRect.XPosition;
|
||||
auto height = curSprite->DirtyRect.Height;
|
||||
zdrv::fill(&zscreen, width, height, xPos, yPos, 0xFFFF);
|
||||
if (background_bitmap)
|
||||
gdrv::copy_bitmap(&vscreen, width, height, xPos, yPos, background_bitmap, xPos, yPos);
|
||||
else
|
||||
gdrv::fill_bitmap(&vscreen, width, height, xPos, yPos, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dirtyPtr = dirty_list;
|
||||
// Clip dirty sprites with vScreen, clear clipping (dirty) rectangles
|
||||
for (int index = 0; index < many_dirty; ++index)
|
||||
{
|
||||
auto sprite = *dirtyPtr;
|
||||
if ((*dirtyPtr)->DirtyRect.Width > 0 && (sprite->VisualType == VisualTypes::None || sprite->VisualType ==
|
||||
bool clearSprite = false;
|
||||
auto curSprite = dirty_list[index];
|
||||
switch (curSprite->VisualType)
|
||||
{
|
||||
case VisualTypes::Sprite:
|
||||
if (curSprite->DirtyRectPrev.Width > 0)
|
||||
maths::enclosing_box(&curSprite->DirtyRectPrev, &curSprite->BmpRect, &curSprite->DirtyRect);
|
||||
|
||||
if (maths::rectangle_clip(&curSprite->DirtyRect, &vscreen_rect, &curSprite->DirtyRect))
|
||||
clearSprite = true;
|
||||
else
|
||||
curSprite->DirtyRect.Width = -1;
|
||||
break;
|
||||
case VisualTypes::None:
|
||||
if (maths::rectangle_clip(&curSprite->BmpRect, &vscreen_rect, &curSprite->DirtyRect))
|
||||
clearSprite = !curSprite->Bmp;
|
||||
else
|
||||
curSprite->DirtyRect.Width = -1;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
if (clearSprite)
|
||||
{
|
||||
auto yPos = curSprite->DirtyRect.YPosition;
|
||||
auto width = curSprite->DirtyRect.Width;
|
||||
auto xPos = curSprite->DirtyRect.XPosition;
|
||||
auto height = curSprite->DirtyRect.Height;
|
||||
zdrv::fill(&zscreen, width, height, xPos, yPos, 0xFFFF);
|
||||
if (background_bitmap)
|
||||
gdrv::copy_bitmap(&vscreen, width, height, xPos, yPos, background_bitmap, xPos, yPos);
|
||||
else
|
||||
gdrv::fill_bitmap(&vscreen, width, height, xPos, yPos, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Paint dirty rectangles of dirty sprites
|
||||
for (int index = 0; index < many_dirty; ++index)
|
||||
{
|
||||
auto sprite = dirty_list[index];
|
||||
if (sprite->DirtyRect.Width > 0 && (sprite->VisualType == VisualTypes::None || sprite->VisualType ==
|
||||
VisualTypes::Sprite))
|
||||
repaint(*dirtyPtr);
|
||||
++dirtyPtr;
|
||||
repaint(sprite);
|
||||
}
|
||||
|
||||
paint_balls();
|
||||
if (blit)
|
||||
{
|
||||
auto xPos = vscreen.XPosition + offset_x;
|
||||
auto yPos = vscreen.YPosition + offset_y;
|
||||
dirtyPtr = dirty_list;
|
||||
for (int index = 0; index < many_dirty; ++dirtyPtr, ++index)
|
||||
{
|
||||
auto sprite = *dirtyPtr;
|
||||
auto dirtyRect = &(*dirtyPtr)->DirtyRect;
|
||||
auto width2 = (*dirtyPtr)->DirtyRect.Width;
|
||||
if (width2 > 0)
|
||||
gdrv::blit(
|
||||
&vscreen,
|
||||
dirtyRect->XPosition,
|
||||
dirtyRect->YPosition,
|
||||
dirtyRect->XPosition + xPos,
|
||||
dirtyRect->YPosition + yPos,
|
||||
width2,
|
||||
dirtyRect->Height);
|
||||
|
||||
auto rect = &sprite->BmpRectCopy;
|
||||
rect->XPosition = dirtyRect->XPosition;
|
||||
rect->YPosition = dirtyRect->YPosition;
|
||||
rect->Width = dirtyRect->Width;
|
||||
rect->Height = dirtyRect->Height;
|
||||
|
||||
// In the original, this used to blit dirty sprites and balls
|
||||
for (int index = 0; index < many_dirty; ++index)
|
||||
{
|
||||
auto sprite = dirty_list[index];
|
||||
sprite->DirtyRectPrev = sprite->DirtyRect;
|
||||
if (sprite->UnknownFlag != 0)
|
||||
remove_sprite(sprite);
|
||||
}
|
||||
|
||||
dirtyPtr = ball_list;
|
||||
for (int index = 0; index < many_balls; ++dirtyPtr, ++index)
|
||||
{
|
||||
auto rectCopy = &(*dirtyPtr)->BmpRectCopy;
|
||||
auto dirtyRect = &(*dirtyPtr)->DirtyRect;
|
||||
if (maths::overlapping_box(dirtyRect, rectCopy, &overlapRect) && dirtyRect->Width > 0)
|
||||
{
|
||||
if (overlapRect.Width > 0)
|
||||
gdrv::blit(
|
||||
&vscreen,
|
||||
overlapRect.XPosition,
|
||||
overlapRect.YPosition,
|
||||
overlapRect.XPosition + xPos,
|
||||
overlapRect.YPosition + yPos,
|
||||
overlapRect.Width,
|
||||
overlapRect.Height);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (dirtyRect->Width > 0)
|
||||
gdrv::blit(
|
||||
&vscreen,
|
||||
dirtyRect->XPosition,
|
||||
dirtyRect->YPosition,
|
||||
dirtyRect->XPosition + xPos,
|
||||
dirtyRect->YPosition + yPos,
|
||||
dirtyRect->Width,
|
||||
dirtyRect->Height);
|
||||
if (rectCopy->Width > 0)
|
||||
gdrv::blit(
|
||||
&vscreen,
|
||||
rectCopy->XPosition,
|
||||
rectCopy->YPosition,
|
||||
rectCopy->XPosition + xPos,
|
||||
rectCopy->YPosition + yPos,
|
||||
rectCopy->Width,
|
||||
rectCopy->Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
many_dirty = 0;
|
||||
unpaint_balls();
|
||||
}
|
||||
|
||||
|
||||
void render::paint()
|
||||
{
|
||||
paint_balls();
|
||||
gdrv::blat(&vscreen, vscreen.XPosition, vscreen.YPosition);
|
||||
unpaint_balls();
|
||||
}
|
||||
|
||||
void render::sprite_modified(render_sprite_type_struct* sprite)
|
||||
@ -260,7 +195,7 @@ render_sprite_type_struct* render::create_sprite(VisualTypes visualType, gdrv_bi
|
||||
sprite->ZMapOffestY = xPosition - zmap_offset;
|
||||
sprite->ZMapOffestX = yPosition - zmap_offsetY;
|
||||
}
|
||||
sprite->BmpRectCopy = sprite->BmpRect;
|
||||
sprite->DirtyRectPrev = sprite->BmpRect;
|
||||
if (visualType == VisualTypes::Ball)
|
||||
{
|
||||
ball_list[many_balls++] = sprite;
|
||||
@ -389,10 +324,10 @@ void render::repaint(struct render_sprite_type_struct* sprite)
|
||||
return;
|
||||
for (int index = 0; index < sprite->SpriteCount; index++)
|
||||
{
|
||||
render_sprite_type_struct* curSprite = sprite->SpriteArray[index];
|
||||
if (!curSprite->UnknownFlag && curSprite->Bmp)
|
||||
auto refSprite = sprite->SpriteArray[index];
|
||||
if (!refSprite->UnknownFlag && refSprite->Bmp)
|
||||
{
|
||||
if (maths::rectangle_clip(&curSprite->BmpRect, &sprite->DirtyRect, &clipRect))
|
||||
if (maths::rectangle_clip(&refSprite->BmpRect, &sprite->DirtyRect, &clipRect))
|
||||
zdrv::paint(
|
||||
clipRect.Width,
|
||||
clipRect.Height,
|
||||
@ -402,12 +337,12 @@ void render::repaint(struct render_sprite_type_struct* sprite)
|
||||
&zscreen,
|
||||
clipRect.XPosition,
|
||||
clipRect.YPosition,
|
||||
curSprite->Bmp,
|
||||
clipRect.XPosition - curSprite->BmpRect.XPosition,
|
||||
clipRect.YPosition - curSprite->BmpRect.YPosition,
|
||||
curSprite->ZMap,
|
||||
clipRect.XPosition + curSprite->ZMapOffestY - curSprite->BmpRect.XPosition,
|
||||
clipRect.YPosition + curSprite->ZMapOffestX - curSprite->BmpRect.YPosition);
|
||||
refSprite->Bmp,
|
||||
clipRect.XPosition - refSprite->BmpRect.XPosition,
|
||||
clipRect.YPosition - refSprite->BmpRect.YPosition,
|
||||
refSprite->ZMap,
|
||||
clipRect.XPosition + refSprite->ZMapOffestY - refSprite->BmpRect.XPosition,
|
||||
clipRect.YPosition + refSprite->ZMapOffestX - refSprite->BmpRect.YPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -415,62 +350,55 @@ void render::repaint(struct render_sprite_type_struct* sprite)
|
||||
|
||||
void render::paint_balls()
|
||||
{
|
||||
int ballCount = many_balls;
|
||||
if (many_balls > 1)
|
||||
// Sort ball sprites by depth
|
||||
for (auto i = 0; i < many_balls; i++)
|
||||
{
|
||||
for (int index = 0; index < ballCount; index++)
|
||||
for (auto j = i; j < many_balls / 2; ++j)
|
||||
{
|
||||
for (int i = index; i < ballCount / 2; ++i)
|
||||
auto ballA = ball_list[j];
|
||||
auto ballB = ball_list[i];
|
||||
if (ballB->Depth > ballA->Depth)
|
||||
{
|
||||
auto curBall = ball_list[i];
|
||||
auto firstBallPtr = &ball_list[index];
|
||||
if ((*firstBallPtr)->Depth > curBall->Depth)
|
||||
{
|
||||
auto firstBall = *firstBallPtr;
|
||||
*firstBallPtr = curBall;
|
||||
ball_list[i] = firstBall;
|
||||
}
|
||||
ball_list[i] = ballA;
|
||||
ball_list[j] = ballB;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto ballPtr = ball_list;
|
||||
auto ballBmpPtr = ball_bitmap;
|
||||
for (int index2 = 0; index2 < many_balls; ++index2)
|
||||
// For balls that clip vScreen: save original vScreen contents and paint ball bitmap.
|
||||
for (auto index = 0; index < many_balls; ++index)
|
||||
{
|
||||
struct render_sprite_type_struct* sprite = *ballPtr;
|
||||
rectangle_type* rect2 = &(*ballPtr)->DirtyRect;
|
||||
if ((*ballPtr)->Bmp && maths::rectangle_clip(&sprite->BmpRect, &vscreen_rect, &(*ballPtr)->DirtyRect))
|
||||
auto ball = ball_list[index];
|
||||
auto dirty = &ball->DirtyRect;
|
||||
if (ball->Bmp && maths::rectangle_clip(&ball->BmpRect, &vscreen_rect, &ball->DirtyRect))
|
||||
{
|
||||
int xPos = rect2->XPosition;
|
||||
int yPos = rect2->YPosition;
|
||||
gdrv::copy_bitmap(ballBmpPtr, rect2->Width, rect2->Height, 0, 0, &vscreen, xPos, yPos);
|
||||
int xPos = dirty->XPosition;
|
||||
int yPos = dirty->YPosition;
|
||||
gdrv::copy_bitmap(&ball_bitmap[index], dirty->Width, dirty->Height, 0, 0, &vscreen, xPos, yPos);
|
||||
zdrv::paint_flat(
|
||||
rect2->Width,
|
||||
rect2->Height,
|
||||
dirty->Width,
|
||||
dirty->Height,
|
||||
&vscreen,
|
||||
xPos,
|
||||
yPos,
|
||||
&zscreen,
|
||||
xPos,
|
||||
yPos,
|
||||
sprite->Bmp,
|
||||
xPos - sprite->BmpRect.XPosition,
|
||||
yPos - sprite->BmpRect.YPosition,
|
||||
sprite->Depth);
|
||||
ball->Bmp,
|
||||
xPos - ball->BmpRect.XPosition,
|
||||
yPos - ball->BmpRect.YPosition,
|
||||
ball->Depth);
|
||||
}
|
||||
else
|
||||
{
|
||||
rect2->Width = -1;
|
||||
dirty->Width = -1;
|
||||
}
|
||||
|
||||
++ballBmpPtr;
|
||||
++ballPtr;
|
||||
}
|
||||
}
|
||||
|
||||
void render::unpaint_balls()
|
||||
{
|
||||
// Restore portions of vScreen saved during previous paint_balls call.
|
||||
for (int index = many_balls - 1; index >= 0; index--)
|
||||
{
|
||||
auto curBall = ball_list[index];
|
||||
@ -485,63 +413,54 @@ void render::unpaint_balls()
|
||||
0,
|
||||
0);
|
||||
|
||||
curBall->BmpRectCopy = curBall->DirtyRect;
|
||||
curBall->DirtyRectPrev = curBall->DirtyRect;
|
||||
}
|
||||
}
|
||||
|
||||
void render::shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight)
|
||||
void render::shift(int offsetX, int offsetY)
|
||||
{
|
||||
offset_x += offsetX;
|
||||
offset_y += offsetY;
|
||||
paint_balls();
|
||||
gdrv::blit(
|
||||
&vscreen,
|
||||
xSrc,
|
||||
ySrc,
|
||||
xSrc + offset_x + vscreen.XPosition,
|
||||
ySrc + offset_y + vscreen.YPosition,
|
||||
DestWidth,
|
||||
DestHeight);
|
||||
unpaint_balls();
|
||||
}
|
||||
|
||||
void render::build_occlude_list()
|
||||
{
|
||||
++memory::critical_allocation;
|
||||
render_sprite_type_struct** spriteArr = nullptr;
|
||||
auto spritePtr1 = sprite_list;
|
||||
for (int index = 0; index < many_sprites; ++index, ++spritePtr1)
|
||||
for (int index = 0; index < many_sprites; ++index)
|
||||
{
|
||||
auto curSprite = *spritePtr1;
|
||||
if ((*spritePtr1)->SpriteArray)
|
||||
auto mainSprite = sprite_list[index];
|
||||
if (mainSprite->SpriteArray)
|
||||
{
|
||||
memory::free((*spritePtr1)->SpriteArray);
|
||||
curSprite->SpriteArray = nullptr;
|
||||
curSprite->SpriteCount = 0;
|
||||
memory::free(mainSprite->SpriteArray);
|
||||
mainSprite->SpriteArray = nullptr;
|
||||
mainSprite->SpriteCount = 0;
|
||||
}
|
||||
if (!curSprite->UnknownFlag && curSprite->BoundingRect.Width != -1)
|
||||
|
||||
if (!mainSprite->UnknownFlag && mainSprite->BoundingRect.Width != -1)
|
||||
{
|
||||
if (!spriteArr)
|
||||
spriteArr = memory::allocate<render_sprite_type_struct*>(1000);
|
||||
|
||||
int occludeCount = 0;
|
||||
auto spritePtr2 = sprite_list;
|
||||
for (int i = 0; i < many_sprites; ++i, ++spritePtr2)
|
||||
for (int i = 0; i < many_sprites; ++i)
|
||||
{
|
||||
auto sprite = *spritePtr2;
|
||||
if (!sprite->UnknownFlag
|
||||
&& sprite->BoundingRect.Width != -1
|
||||
&& maths::rectangle_clip(&curSprite->BoundingRect, &sprite->BoundingRect, nullptr)
|
||||
auto refSprite = sprite_list[i];
|
||||
if (!refSprite->UnknownFlag
|
||||
&& refSprite->BoundingRect.Width != -1
|
||||
&& maths::rectangle_clip(&mainSprite->BoundingRect, &refSprite->BoundingRect, nullptr)
|
||||
&& spriteArr)
|
||||
{
|
||||
spriteArr[occludeCount++] = sprite;
|
||||
spriteArr[occludeCount++] = refSprite;
|
||||
}
|
||||
}
|
||||
if (!curSprite->UnknownFlag && curSprite->Bmp && occludeCount < 2)
|
||||
|
||||
if (!mainSprite->UnknownFlag && mainSprite->Bmp && occludeCount < 2)
|
||||
occludeCount = 0;
|
||||
if (occludeCount)
|
||||
{
|
||||
curSprite->SpriteArray = memory::realloc(spriteArr, sizeof(void*) * occludeCount);
|
||||
curSprite->SpriteCount = occludeCount;
|
||||
mainSprite->SpriteArray = memory::realloc(spriteArr, sizeof(void*) * occludeCount);
|
||||
mainSprite->SpriteCount = occludeCount;
|
||||
spriteArr = nullptr;
|
||||
}
|
||||
}
|
||||
@ -644,3 +563,81 @@ void render::SpriteViewer(bool* show)
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void render::BlitVScreen()
|
||||
{
|
||||
int pitch = 0;
|
||||
ColorRgba* lockedPixels;
|
||||
SDL_LockTexture
|
||||
(
|
||||
vScreenTex,
|
||||
nullptr,
|
||||
reinterpret_cast<void**>(&lockedPixels),
|
||||
&pitch
|
||||
);
|
||||
assertm(pitch == vscreen.Width * sizeof(ColorRgba), "Padding on vScreen texture");
|
||||
|
||||
if (offset_x == 0 && offset_y == 0)
|
||||
{
|
||||
// No offset - direct copy
|
||||
std::memcpy(lockedPixels, vscreen.BmpBufPtr1, vscreen.Width * vscreen.Height * sizeof(ColorRgba));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Copy offset table and fixed side bar
|
||||
auto tableWidth = pb::MainTable->Width;
|
||||
auto scoreWidth = vscreen.Width - pb::MainTable->Width;
|
||||
auto tableStride = tableWidth * sizeof(ColorRgba);
|
||||
auto scoreStride = scoreWidth * sizeof(ColorRgba);
|
||||
auto srcScorePtr = &vscreen.BmpBufPtr1[tableWidth];
|
||||
|
||||
auto xSrc = 0, ySrc = 0, xDst = offset_x, yDst = offset_y, height = vscreen.Height;
|
||||
|
||||
// Negative dst == positive src offset
|
||||
if (xDst < 0)
|
||||
{
|
||||
xSrc -= xDst;
|
||||
xDst = 0;
|
||||
}
|
||||
if (yDst < 0)
|
||||
{
|
||||
ySrc -= yDst;
|
||||
yDst = 0;
|
||||
}
|
||||
|
||||
if (xSrc)
|
||||
{
|
||||
tableStride -= xSrc * sizeof(ColorRgba);
|
||||
}
|
||||
if (xDst)
|
||||
{
|
||||
tableStride -= xDst * sizeof(ColorRgba);
|
||||
tableWidth -= xDst;
|
||||
scoreWidth += xDst;
|
||||
}
|
||||
if (ySrc)
|
||||
height -= ySrc;
|
||||
|
||||
auto srcBmpPtr = &vscreen.BmpBufPtr1[vscreen.Width * ySrc + xSrc];
|
||||
auto dstPtr = &lockedPixels[vscreen.Width * yDst + xDst];
|
||||
for (int y = height; y > 0; --y)
|
||||
{
|
||||
std::memcpy(dstPtr, srcBmpPtr, tableStride);
|
||||
dstPtr += tableWidth;
|
||||
std::memcpy(dstPtr, srcScorePtr, scoreStride);
|
||||
dstPtr += scoreWidth;
|
||||
|
||||
srcBmpPtr += vscreen.Stride;
|
||||
srcScorePtr += vscreen.Stride;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SDL_UnlockTexture(vScreenTex);
|
||||
}
|
||||
|
||||
void render::PresentVScreen()
|
||||
{
|
||||
BlitVScreen();
|
||||
SDL_RenderCopy(winmain::Renderer, vScreenTex, nullptr, &DestinationRect);
|
||||
}
|
||||
|
@ -18,7 +18,7 @@ struct render_sprite_type_struct
|
||||
char UnknownFlag;
|
||||
VisualTypes VisualType;
|
||||
int16_t Depth;
|
||||
rectangle_type BmpRectCopy;
|
||||
rectangle_type DirtyRectPrev;
|
||||
int ZMapOffestY;
|
||||
int ZMapOffestX;
|
||||
rectangle_type DirtyRect;
|
||||
@ -31,20 +31,12 @@ struct render_sprite_type_struct
|
||||
class render
|
||||
{
|
||||
public:
|
||||
static int blit;
|
||||
static int many_dirty, many_sprites, many_balls;
|
||||
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
|
||||
static zmap_header_type* background_zmap;
|
||||
static int zmap_offset, zmap_offsetY, offset_x, offset_y;
|
||||
static float zscaler, zmin, zmax;
|
||||
static rectangle_type vscreen_rect;
|
||||
static gdrv_bitmap8 vscreen, *background_bitmap, ball_bitmap[20];
|
||||
static zmap_header_type zscreen;
|
||||
static gdrv_bitmap8 vscreen, *background_bitmap;
|
||||
static SDL_Rect DestinationRect;
|
||||
|
||||
static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
|
||||
static void uninit();
|
||||
static void update();
|
||||
static void paint();
|
||||
static void sprite_modified(render_sprite_type_struct* sprite);
|
||||
static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,
|
||||
zmap_header_type* zMap,
|
||||
@ -56,10 +48,23 @@ public:
|
||||
static void sprite_set_bitmap(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp);
|
||||
static void set_background_zmap(struct zmap_header_type* zMap, int offsetX, int offsetY);
|
||||
static void ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
|
||||
static void shift(int offsetX, int offsetY);
|
||||
static void build_occlude_list();
|
||||
static void SpriteViewer(bool* show);
|
||||
static void PresentVScreen();
|
||||
private:
|
||||
static int many_dirty, many_sprites, many_balls;
|
||||
static render_sprite_type_struct **dirty_list, **sprite_list, **ball_list;
|
||||
static zmap_header_type* background_zmap;
|
||||
static int zmap_offset, zmap_offsetY, offset_x, offset_y;
|
||||
static float zscaler, zmin, zmax;
|
||||
static rectangle_type vscreen_rect;
|
||||
static gdrv_bitmap8 ball_bitmap[20];
|
||||
static zmap_header_type zscreen;
|
||||
static SDL_Texture* vScreenTex;
|
||||
|
||||
static void repaint(struct render_sprite_type_struct* sprite);
|
||||
static void paint_balls();
|
||||
static void unpaint_balls();
|
||||
static void shift(int offsetX, int offsetY, int xSrc, int ySrc, int DestWidth, int DestHeight);
|
||||
static void build_occlude_list();
|
||||
static void SpriteViewer(bool* show);
|
||||
static void BlitVScreen();
|
||||
};
|
||||
|
@ -208,15 +208,6 @@ void score::erase(scoreStruct* score, int blitFlag)
|
||||
score->OffsetY);
|
||||
else
|
||||
gdrv::fill_bitmap(&render::vscreen, score->Width, score->Height, score->OffsetX, score->OffsetY, 0);
|
||||
if (blitFlag)
|
||||
gdrv::blit(
|
||||
&render::vscreen,
|
||||
score->OffsetX,
|
||||
score->OffsetY,
|
||||
score->OffsetX + render::vscreen.XPosition,
|
||||
score->OffsetY + render::vscreen.YPosition,
|
||||
score->Width,
|
||||
score->Height);
|
||||
}
|
||||
}
|
||||
|
||||
@ -256,14 +247,6 @@ void score::update(scoreStruct* score)
|
||||
gdrv::copy_bitmap(&render::vscreen, width, height, x, y, bmp, 0, 0);
|
||||
}
|
||||
}
|
||||
gdrv::blit(
|
||||
&render::vscreen,
|
||||
score->OffsetX,
|
||||
score->OffsetY,
|
||||
score->OffsetX + render::vscreen.XPosition,
|
||||
score->OffsetY + render::vscreen.YPosition,
|
||||
score->Width,
|
||||
score->Height);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -212,7 +212,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
gdrv::create_bitmap(&gfr_display, 400, 15, 400, false);
|
||||
}
|
||||
|
||||
gdrv::blit(&gfr_display, 0, 0, 0, 30, 300, 10);
|
||||
gdrv::copy_bitmap(&render::vscreen, 300, 10, 0, 30, &gfr_display, 0, 0);
|
||||
gdrv::fill_bitmap(&gfr_display, 300, 10, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
@ -284,7 +284,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
RenderUi();
|
||||
|
||||
SDL_RenderClear(renderer);
|
||||
gdrv::BlitScreen();
|
||||
render::PresentVScreen();
|
||||
|
||||
ImGui::Render();
|
||||
ImGuiSDL::Render(ImGui::GetDrawData());
|
||||
@ -307,7 +307,6 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
midi::music_shutdown();
|
||||
pb::uninit();
|
||||
Sound::Close();
|
||||
gdrv::uninit();
|
||||
ImGuiSDL::Deinitialize();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
SDL_DestroyRenderer(renderer);
|
||||
@ -649,8 +648,6 @@ int winmain::event_handler(const SDL_Event* event)
|
||||
midi::play_pb_theme(0);
|
||||
no_time_loss = 1;
|
||||
has_focus = 1;
|
||||
gdrv::get_focus();
|
||||
pb::paint();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_FOCUS_LOST:
|
||||
case SDL_WINDOWEVENT_HIDDEN:
|
||||
@ -660,7 +657,6 @@ int winmain::event_handler(const SDL_Event* event)
|
||||
Sound::Deactivate();
|
||||
midi::music_stop();
|
||||
has_focus = 0;
|
||||
gdrv::get_focus();
|
||||
pb::loose_focus();
|
||||
break;
|
||||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||||
@ -698,7 +694,6 @@ void winmain::memalloc_failure()
|
||||
{
|
||||
midi::music_stop();
|
||||
Sound::Close();
|
||||
gdrv::uninit();
|
||||
char* caption = pinball::get_rc_string(170, 0);
|
||||
char* text = pinball::get_rc_string(179, 0);
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, caption, text, MainWindow);
|
||||
@ -723,7 +718,10 @@ void winmain::a_dialog()
|
||||
ImGui::TextUnformatted("Decompiled -> Ported to SDL");
|
||||
if (ImGui::SmallButton("Project home: https://github.com/k4zmu2a/SpaceCadetPinball"))
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||||
// Relatively new feature, skip with older SDL
|
||||
SDL_OpenURL("https://github.com/k4zmu2a/SpaceCadetPinball");
|
||||
#endif
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
|
@ -127,9 +127,9 @@ void zdrv::CreatePreview(zmap_header_type& zMap)
|
||||
for (auto x = 0; x < zMap.Width; x++)
|
||||
{
|
||||
auto depth = static_cast<uint8_t>((0xffff - *src++) / 0xff);
|
||||
color.rgba.peRed = depth;
|
||||
color.rgba.peGreen = depth;
|
||||
color.rgba.peBlue = depth;
|
||||
color.rgba.Blue = depth;
|
||||
color.rgba.Green = depth;
|
||||
color.rgba.Red = depth;
|
||||
*dst++ = color;
|
||||
}
|
||||
src += zMap.Stride - zMap.Width;
|
||||
|
Loading…
Reference in New Issue
Block a user