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mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-24 19:52:30 +01:00

TPinballComponent: replaced calloc operator new with member initialization.

This commit is contained in:
Muzychenko Andrey 2021-10-02 18:58:54 +03:00
parent 93de90b680
commit 261457a959
30 changed files with 119 additions and 142 deletions

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@ -17,21 +17,20 @@ public :
static void throw_ball(TBall* ball, struct vector_type* acceleration, float angleMult, float speedMult1,
float speedMult2);
vector_type Position;
vector_type Acceleration;
vector_type Position{};
vector_type Acceleration{};
float Speed;
float RayMaxDistance;
float TimeDelta;
float TimeNow;
vector_type InvAcceleration;
vector_type RampFieldForce;
vector_type InvAcceleration{};
vector_type RampFieldForce{};
TCollisionComponent* CollisionComp;
int FieldFlag;
TEdgeSegment* Collisions[5];
TEdgeSegment* Collisions[5]{};
int EdgeCollisionCount;
vector_type CollisionOffset;
vector_type CollisionOffset{};
int CollisionFlag;
float Offset;
int Unknown29;
float VisualZArray[50];
float VisualZArray[50]{};
};

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@ -28,6 +28,6 @@ public:
float OriginalThreshold;
int SoundIndex4;
int SoundIndex3;
int Scores[4];
TBumper_player_backup PlayerData[4];
int Scores[4]{};
TBumper_player_backup PlayerData[4]{};
};

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@ -6,7 +6,7 @@ class TCircle :
public TEdgeSegment
{
public:
circle_type Circle;
circle_type Circle{};
TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector_type* center,
float radius);

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@ -35,5 +35,5 @@ public:
float X;
float Y;
TEdgeBox* BoxArray;
TEdgeSegment* EdgeArray[1000];
TEdgeSegment* EdgeArray[1000]{};
};

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@ -16,7 +16,7 @@ public:
TCollisionComponent* CollisionComponent;
char* ActiveFlag;
char ProcessedFlag;
void* WallValue;
void* WallValue{};
unsigned int CollisionGroup;
TEdgeSegment(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup);

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@ -15,14 +15,14 @@ public:
static void SpinTimer(int timerId, void* caller);
float Speed;
float Speed{};
float MaxSpeed;
float MinSpeed;
float SpeedDecrement;
int SpinDirection;
int BmpIndex;
int SpinDirection{};
int BmpIndex{};
int Timer;
TEdgeSegment* PrevCollider;
int Scores[2];
int Scores[2]{};
};

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@ -19,8 +19,8 @@ public:
int BmpIndex;
TFlipperEdge* FlipperEdge;
int Timer;
float BmpCoef1;
float BmpCoef2;
float TimerTime;
float BmpCoef1{};
float BmpCoef2{};
float TimerTime{};
float InputTime;
};

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@ -23,7 +23,7 @@ public:
int FlipperFlag;
float Elasticity;
float Smoothness;
vector_type RotOrigin;
vector_type RotOrigin{};
float CirclebaseRadius;
float CircleT1Radius;
float CirclebaseRadiusSq;
@ -31,28 +31,28 @@ public:
float CirclebaseRadiusMSq;
float CircleT1RadiusMSq;
float AngleMax;
float Angle2;
float Angle2{};
float Angle1;
int CollisionFlag1;
int CollisionFlag2;
vector_type CollisionLinePerp;
vector_type A1Src;
vector_type A2Src;
vector_type B1Src;
vector_type B2Src;
int CollisionFlag2{};
vector_type CollisionLinePerp{};
vector_type A1Src{};
vector_type A2Src{};
vector_type B1Src{};
vector_type B2Src{};
float CollisionMult;
vector_type T1Src;
vector_type T2Src;
vector_type T1Src{};
vector_type T2Src{};
float DistanceDivSq;
float CollisionTimeAdvance;
vector_type CollisionDirection;
vector_type CollisionDirection{};
int EdgeCollisionFlag;
float InputTime;
float AngleStopTime;
float AngleMult;
float BmpCoef1;
float BmpCoef2;
vector_type NextBallPosition;
vector_type NextBallPosition{};
static float flipper_sin_angle, flipper_cos_angle;
static vector_type A1, A2, B1, B2, T1;

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@ -16,7 +16,7 @@ public:
static void TimerExpired(int timerId, void* caller);
int BallCapturedFlag;
int BallCapturedSecondStage;
int BallCapturedSecondStage{};
int Timer;
float Unknown3;
float Unknown4;
@ -24,6 +24,6 @@ public:
float ZSetValue;
int FieldFlag;
float GravityPull;
circle_type Circle;
field_effect_type Field;
circle_type Circle{};
field_effect_type Field{};
};

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@ -13,8 +13,8 @@ TKickback::TKickback(TPinballTable* table, int groupIndex): TCollisionComponent(
{
MessageField = 0;
Timer = 0;
ActiveFlag = 0;
TimerTime = 0.69999999f;
KickActiveFlag = 0;
TimerTime = 0.7f;
TimerTime2 = 0.1f;
Threshold = 1000000000.0f;
}
@ -27,7 +27,7 @@ int TKickback::Message(int code, float value)
if (ListBitmap)
render::sprite_set_bitmap(RenderSprite, nullptr);
Timer = 0;
ActiveFlag = 0;
KickActiveFlag = 0;
Threshold = 1000000000.0;
}
return 0;
@ -43,14 +43,14 @@ void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* d
}
else
{
if (!ActiveFlag)
if (!KickActiveFlag)
{
Threshold = 1000000000.0;
ActiveFlag = 1;
KickActiveFlag = 1;
Timer = timer::set(TimerTime, this, TimerExpired);
}
if (DefaultCollision(ball, nextPosition, direction))
ActiveFlag = 0;
KickActiveFlag = 0;
}
}
@ -58,7 +58,7 @@ void TKickback::TimerExpired(int timerId, void* caller)
{
auto kick = static_cast<TKickback*>(caller);
if (kick->ActiveFlag)
if (kick->KickActiveFlag)
{
kick->Threshold = 0.0;
kick->Timer = timer::set(kick->TimerTime2, kick, TimerExpired);

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@ -15,5 +15,5 @@ public:
float TimerTime;
float TimerTime2;
int Timer;
int ActiveFlag;
int KickActiveFlag;
};

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@ -24,14 +24,14 @@ public:
float TimerTime1;
float TimerTime2;
float CollisionBallSetZ;
TBall* Ball;
TBall* Ball{};
float FieldMult;
circle_type Circle;
float OriginalBallZ;
vector_type BallAcceleration;
circle_type Circle{};
float OriginalBallZ{};
vector_type BallAcceleration{};
float ThrowAngleMult;
float ThrowSpeedMult1;
float ThrowSpeedMult2;
field_effect_type Field;
int Scores[5];
field_effect_type Field{};
int Scores[5]{};
};

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@ -40,17 +40,16 @@ public:
static void flasher_start(struct flasher_type* flash, int bmpIndex);
static void flasher_callback(int timerId, void* caller);
flasher_type Flasher;
int BmpIndex1;
flasher_type Flasher{};
int BmpIndex1{};
int FlasherActive;
int FlasherFlag1;
int FlasherFlag2;
int TurnOffAfterFlashingFg;
int BmpIndex2;
float FlasherDelay[2];
int FlasherFlag1{};
int FlasherFlag2{};
int TurnOffAfterFlashingFg{};
int BmpIndex2{};
float FlasherDelay[2]{};
int Timer1;
int Timer2;
int Unknown19;
float Unknown20F;
TLight_player_backup PlayerData[4];
float Unknown20F{};
TLight_player_backup PlayerData[4]{};
};

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@ -13,7 +13,7 @@ public:
static void BargraphTimerExpired(int timerId, void* caller);
float* TimerTimeArray;
int TimerBargraph;
int TimeIndex;
int PlayerTimerIndexBackup[4];
int TimerBargraph{};
int TimeIndex{};
int PlayerTimerIndexBackup[4]{};
};

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@ -28,10 +28,6 @@ TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballCompone
}
}
TLightGroup::~TLightGroup()
{
}
int TLightGroup::Message(int code, float value)
{
auto count = static_cast<int>(List.size());

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@ -18,7 +18,7 @@ class TLightGroup :
{
public:
TLightGroup(TPinballTable* table, int groupIndex);
~TLightGroup() override;
~TLightGroup() override = default;
int Message(int code, float value) override;
virtual void Reset();
void reschedule_animation(float time);
@ -30,11 +30,11 @@ public:
static void NotifyTimerExpired(int timerId, void* caller);
std::vector<TLight*> List;
float Timer1Time;
float Timer1Time{};
float Timer1TimeDefault;
int MessageField2;
int AnimationFlag;
int MessageField2{};
int AnimationFlag{};
int NotifyTimer;
int Timer;
TLightGroup_player_backup PlayerData[4];
TLightGroup_player_backup PlayerData[4]{};
};

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@ -6,7 +6,7 @@ class TLine :
public TEdgeSegment
{
public:
line_type Line;
line_type Line{};
float X0, Y0, X1, Y1;
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end);

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@ -14,5 +14,5 @@ public:
int get_scoring(int index) override;
TLine* Line;
int Scores[6];
int Scores[6]{};
};

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@ -111,13 +111,3 @@ int TPinballComponent::get_scoring(int index)
{
return 0;
}
void* TPinballComponent::operator new(size_t Size)
{
return calloc(1u, Size);
}
void TPinballComponent::operator delete(void* p)
{
free(p); /*Original does not have this*/
}

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@ -24,9 +24,6 @@ public:
virtual void put_scoring(int index, int score);
virtual int get_scoring(int index);
void* operator new(size_t Size);
void operator delete(void* p);
char UnusedBaseFlag;
char ActiveFlag;
int MessageField;

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@ -45,54 +45,54 @@ public:
scoreStruct* CurScoreStruct;
scoreStruct* ScoreBallcount;
scoreStruct* ScorePlayerNumber1;
int CheatsUsed;
int SoundIndex1;
int SoundIndex2;
int SoundIndex3;
int CheatsUsed{};
int SoundIndex1{};
int SoundIndex2{};
int SoundIndex3{};
int BallInSink;
int CurScore;
int CurScoreE9;
int CurScore{};
int CurScoreE9{};
int LightShowTimer;
int EndGameTimeoutTimer;
int TiltTimeoutTimer;
score_struct_super PlayerScores[4];
score_struct_super PlayerScores[4]{};
int PlayerCount;
int CurrentPlayer;
TPlunger* Plunger;
TDrain* Drain;
TDemo* Demo;
int XOffset;
int YOffset;
int Width;
int Height;
TDemo* Demo{};
int XOffset{};
int YOffset{};
int Width{};
int Height{};
std::vector<TPinballComponent*> ComponentList;
std::vector<TBall*> BallList;
TLightGroup* LightGroup;
float GravityDirVectMult;
float GravityAngleX;
float GravityAnglY;
float CollisionCompOffset;
float PlungerPositionX;
float PlungerPositionY;
int ScoreMultiplier;
int ScoreAdded;
int ScoreSpecial1;
int ScoreSpecial2;
int ScoreSpecial2Flag;
int ScoreSpecial3;
int ScoreSpecial3Flag;
int UnknownP71;
int BallCount;
float GravityDirVectMult{};
float GravityAngleX{};
float GravityAnglY{};
float CollisionCompOffset{};
float PlungerPositionX{};
float PlungerPositionY{};
int ScoreMultiplier{};
int ScoreAdded{};
int ScoreSpecial1{};
int ScoreSpecial2{};
int ScoreSpecial2Flag{};
int ScoreSpecial3{};
int ScoreSpecial3Flag{};
int UnknownP71{};
int BallCount{};
int MaxBallCount;
int ExtraBalls;
int UnknownP75;
int BallLockedCounter;
int ExtraBalls{};
int UnknownP75{};
int BallLockedCounter{};
int MultiballFlag;
int UnknownP78;
int ReplayActiveFlag;
int UnknownP78{};
int ReplayActiveFlag{};
int ReplayTimer;
int UnknownP81;
int UnknownP82;
int UnknownP81{};
int UnknownP82{};
int TiltLockFlag;
private:

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@ -16,6 +16,6 @@ public:
int Timer;
float TimerTime;
int Scores[3];
int PlayerMessagefieldBackup[4];
int Scores[3]{};
int PlayerMessagefieldBackup[4]{};
};

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@ -17,8 +17,8 @@ public:
int FieldEffect(TBall* ball, vector_type* vecDst) override;
void port_draw() override;
int Scores[4];
field_effect_type Field;
int Scores[4]{};
field_effect_type Field{};
int CollisionGroup;
int RampFlag1;
int RampPlaneCount;

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@ -19,7 +19,6 @@ TRollover::TRollover(TPinballTable* table, int groupIndex, bool createWall) : TC
TRollover::TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{
RolloverFlag = 0;
if (ListBitmap)
render::sprite_set_bitmap(RenderSprite, ListBitmap->at(0));
build_walls(groupIndex);

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@ -18,6 +18,6 @@ public:
static void TimerExpired(int timerId, void* caller);
char RolloverFlag;
int Scores[2];
char RolloverFlag{};
int Scores[2]{};
};

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@ -17,13 +17,13 @@ public:
int Timer;
float TimerTime;
vector_type BallPosition;
vector_type BallAcceleration;
vector_type BallPosition{};
vector_type BallAcceleration{};
float ThrowAngleMult;
float ThrowSpeedMult1;
float ThrowSpeedMult2;
int SoundIndex4;
int SoundIndex3;
int Scores[3];
int PlayerMessagefieldBackup[4];
int Scores[3]{};
int PlayerMessagefieldBackup[4]{};
};

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@ -13,10 +13,9 @@ public:
TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller);
int Unknown0;
int Timer;
float TimerTime;
int SoundIndex4;
int Scores[1];
int Scores[1]{};
};

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@ -27,9 +27,8 @@ public:
float Unknown4F;
float GraityDirX;
float GraityDirY;
int Unknown7;
float GraityMult;
field_effect_type Field;
field_effect_type Field{};
static TEdgeManager* edge_manager;
};

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@ -12,7 +12,6 @@ TWall::TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
render::sprite_set_bitmap(RenderSprite, nullptr);
if (ListBitmap)
BmpPtr = ListBitmap->at(0);
Timer = 0;
}
int TWall::Message(int code, float value)

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@ -11,13 +11,13 @@ public:
TWall(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
TEdgeSegment* edge) override;
void put_scoring(int index, int score) override;
int get_scoring(int index) override;
int get_scoring(int index) override;
static void TimerExpired(int timerId, void* caller);
int Timer;
gdrv_bitmap8* BmpPtr;
int Scores[1];
int Timer{};
gdrv_bitmap8* BmpPtr{};
int Scores[1]{};
};