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mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-02 00:42:53 +01:00

Cleaning up maths: part 2.

Renamed vector2.
This commit is contained in:
Muzychenko Andrey 2022-05-11 16:47:13 +03:00
parent d23444b983
commit 2d0da712e3
55 changed files with 127 additions and 131 deletions

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@ -23,8 +23,8 @@ public :
float RayMaxDistance; float RayMaxDistance;
float TimeDelta; float TimeDelta;
float TimeNow; float TimeNow;
vector_type InvAcceleration{}; vector2 InvAcceleration{};
vector_type RampFieldForce{}; vector2 RampFieldForce{};
TCollisionComponent* CollisionComp; TCollisionComponent* CollisionComp;
int FieldFlag; int FieldFlag;
TEdgeSegment* Collisions[5]{}; TEdgeSegment* Collisions[5]{};

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@ -100,7 +100,7 @@ int TBumper::Message(int code, float value)
return 0; return 0;
} }
void TBumper::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TBumper::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
if (DefaultCollision(ball, nextPosition, direction)) if (DefaultCollision(ball, nextPosition, direction))
{ {

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@ -14,7 +14,7 @@ public:
TBumper(TPinballTable* table, int groupIndex); TBumper(TPinballTable* table, int groupIndex);
~TBumper() override = default; ~TBumper() override = default;
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;

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@ -5,7 +5,7 @@
#include "TCollisionComponent.h" #include "TCollisionComponent.h"
#include "TTableLayer.h" #include "TTableLayer.h"
TCircle::TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned collisionGroup, vector_type* center, TCircle::TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned collisionGroup, vector2* center,
float radius): TEdgeSegment(collComp, activeFlag, collisionGroup) float radius): TEdgeSegment(collComp, activeFlag, collisionGroup)
{ {
Circle.RadiusSq = radius * radius; Circle.RadiusSq = radius * radius;
@ -19,7 +19,7 @@ float TCircle::FindCollisionDistance(ray_type* ray)
void TCircle::EdgeCollision(TBall* ball, float coef) void TCircle::EdgeCollision(TBall* ball, float coef)
{ {
vector_type direction{}, nextPosition{}; vector2 direction{}, nextPosition{};
nextPosition.X = coef * ball->Acceleration.X + ball->Position.X; nextPosition.X = coef * ball->Acceleration.X + ball->Position.X;
nextPosition.Y = coef * ball->Acceleration.Y + ball->Position.Y; nextPosition.Y = coef * ball->Acceleration.Y + ball->Position.Y;

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@ -8,7 +8,7 @@ class TCircle :
public: public:
circle_type Circle{}; circle_type Circle{};
TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector_type* center, TCircle(TCollisionComponent* collComp, char* activeFlag, unsigned int collisionGroup, vector2* center,
float radius); float radius);
float FindCollisionDistance(ray_type* ray) override; float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override; void EdgeCollision(TBall* ball, float coef) override;

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@ -51,7 +51,7 @@ void TCollisionComponent::port_draw()
edge->port_draw(); edge->port_draw();
} }
int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction) int TCollisionComponent::DefaultCollision(TBall* ball, vector2* nextPosition, vector2* direction)
{ {
if (PinballTable->TiltLockFlag) if (PinballTable->TiltLockFlag)
{ {
@ -73,7 +73,7 @@ int TCollisionComponent::DefaultCollision(TBall* ball, vector_type* nextPosition
return 1; return 1;
} }
void TCollisionComponent::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, void TCollisionComponent::Collision(TBall* ball, vector2* nextPosition, vector2* direction,
float coef, TEdgeSegment* edge) float coef, TEdgeSegment* edge)
{ {
int soundIndex; int soundIndex;
@ -105,7 +105,7 @@ void TCollisionComponent::Collision(TBall* ball, vector_type* nextPosition, vect
loader::play_sound(soundIndex); loader::play_sound(soundIndex);
} }
int TCollisionComponent::FieldEffect(TBall* ball, vector_type* vecDst) int TCollisionComponent::FieldEffect(TBall* ball, vector2* vecDst)
{ {
return 0; return 0;
} }

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "TPinballComponent.h" #include "TPinballComponent.h"
struct vector_type; struct vector2;
class TEdgeSegment; class TEdgeSegment;
class TBall; class TBall;
@ -19,8 +19,8 @@ public:
TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall); TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
~TCollisionComponent() override; ~TCollisionComponent() override;
void port_draw() override; void port_draw() override;
virtual void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, virtual void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge); TEdgeSegment* edge);
virtual int FieldEffect(TBall* ball, vector_type* vecDst); virtual int FieldEffect(TBall* ball, vector2* vecDst);
int DefaultCollision(TBall* ball, vector_type* nextPosition, vector_type* direction); int DefaultCollision(TBall* ball, vector2* nextPosition, vector2* direction);
}; };

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@ -93,7 +93,7 @@ int TDemo::Message(int code, float value)
return 0; return 0;
} }
void TDemo::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TDemo::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
ball->not_again(edge); ball->not_again(edge);
ball->Position.X = nextPosition->X; ball->Position.X = nextPosition->X;

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@ -7,7 +7,7 @@ class TDemo :
public: public:
TDemo(TPinballTable* table, int groupIndex); TDemo(TPinballTable* table, int groupIndex);
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void PlungerRelease(int timerId, void* caller); static void PlungerRelease(int timerId, void* caller);

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@ -28,7 +28,7 @@ int TDrain::Message(int code, float value)
return 0; return 0;
} }
void TDrain::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TDrain::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
ball->Message(1024, 0.0); ball->Message(1024, 0.0);
PinballTable->BallInSink = 1; PinballTable->BallInSink = 1;

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@ -7,7 +7,7 @@ class TDrain :
public: public:
TDrain(TPinballTable* table, int groupIndex); TDrain(TPinballTable* table, int groupIndex);
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void TimerCallback(int timerId, void* caller); static void TimerCallback(int timerId, void* caller);

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@ -87,9 +87,9 @@ int TEdgeManager::TestGridBox(int x, int y, float* distPtr, TEdgeSegment** edgeD
return edgeIndex; return edgeIndex;
} }
void TEdgeManager::FieldEffects(TBall* ball, vector_type* dstVec) void TEdgeManager::FieldEffects(TBall* ball, vector2* dstVec)
{ {
vector_type vec{}; vector2 vec{};
TEdgeBox* edgeBox = &BoxArray[box_x(ball->Position.X) + box_y(ball->Position.Y) * TEdgeBox* edgeBox = &BoxArray[box_x(ball->Position.X) + box_y(ball->Position.Y) *
MaxBoxX]; MaxBoxX];

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@ -16,7 +16,7 @@ class TEdgeManager
public: public:
TEdgeManager(float posX, float posY, float width, float height); TEdgeManager(float posX, float posY, float width, float height);
~TEdgeManager(); ~TEdgeManager();
void FieldEffects(TBall* ball, struct vector_type* dstVec); void FieldEffects(TBall* ball, struct vector2* dstVec);
int box_x(float x); int box_x(float x);
int box_y(float y); int box_y(float y);
int increment_box_x(int x); int increment_box_x(int x);

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@ -20,7 +20,7 @@ void TEdgeSegment::port_draw()
TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr, TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* collComp, char* activeFlagPtr,
unsigned int collisionGroup, float offset, size_t wallValue) unsigned int collisionGroup, float offset, size_t wallValue)
{ {
vector_type center{}, start{}, end{}, prevCenter{}; vector2 center{}, start{}, end{}, prevCenter{};
vector3 vec1{}, vec2{}, dstVec{}; vector3 vec1{}, vec2{}, dstVec{};
TEdgeSegment* edge = nullptr; TEdgeSegment* edge = nullptr;

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@ -13,7 +13,7 @@
TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false) TFlagSpinner::TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{ {
visualStruct visual{}; visualStruct visual{};
vector_type end{}, start{}; vector2 end{}, start{};
Timer = 0; Timer = 0;
loader::query_visual(groupIndex, 0, &visual); loader::query_visual(groupIndex, 0, &visual);
@ -72,7 +72,7 @@ int TFlagSpinner::Message(int code, float value)
return 0; return 0;
} }
void TFlagSpinner::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void TFlagSpinner::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) TEdgeSegment* edge)
{ {
ball->Position.X = nextPosition->X; ball->Position.X = nextPosition->X;

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@ -7,7 +7,7 @@ class TFlagSpinner :
public: public:
TFlagSpinner(TPinballTable* table, int groupIndex); TFlagSpinner(TPinballTable* table, int groupIndex);
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;

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@ -128,7 +128,7 @@ void TFlipper::port_draw()
FlipperEdge->port_draw(); FlipperEdge->port_draw();
} }
void TFlipper::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TFlipper::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
} }

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@ -11,7 +11,7 @@ public:
~TFlipper() override; ~TFlipper() override;
int Message(int code, float value) override; int Message(int code, float value) override;
void port_draw() override; void port_draw() override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);

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@ -7,7 +7,7 @@
#include "TTableLayer.h" #include "TTableLayer.h"
float TFlipperEdge::flipper_sin_angle, TFlipperEdge::flipper_cos_angle; float TFlipperEdge::flipper_sin_angle, TFlipperEdge::flipper_cos_angle;
vector_type TFlipperEdge::A1, TFlipperEdge::A2, TFlipperEdge::B1, TFlipperEdge::B2, TFlipperEdge::T1; vector2 TFlipperEdge::A1, TFlipperEdge::A2, TFlipperEdge::B1, TFlipperEdge::B2, TFlipperEdge::T1;
line_type TFlipperEdge::lineA, TFlipperEdge::lineB; line_type TFlipperEdge::lineA, TFlipperEdge::lineB;
circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1; circle_type TFlipperEdge::circlebase, TFlipperEdge::circleT1;
@ -200,7 +200,7 @@ float TFlipperEdge::FindCollisionDistance(ray_type* ray)
auto ballInside = is_ball_inside(posX, posY); auto ballInside = is_ball_inside(posX, posY);
if (ballInside != 0) if (ballInside != 0)
{ {
vector_type* linePtr; vector2* linePtr;
if (FlipperFlag == 1 && ballInside != 5) if (FlipperFlag == 1 && ballInside != 5)
{ {
linePtr = &lineA.PerpendicularL; linePtr = &lineA.PerpendicularL;
@ -271,7 +271,7 @@ float TFlipperEdge::FindCollisionDistance(ray_type* ray)
NextBallPosition = dstRay.Origin; NextBallPosition = dstRay.Origin;
NextBallPosition.X -= srcRay.Direction.X * 1e-05f; NextBallPosition.X -= srcRay.Direction.X * 1e-05f;
NextBallPosition.Y -= srcRay.Direction.Y * 1e-05f; NextBallPosition.Y -= srcRay.Direction.Y * 1e-05f;
vector_type* linePtr; vector2* linePtr;
if (FlipperFlag == 2) if (FlipperFlag == 2)
{ {
linePtr = &lineB.PerpendicularL; linePtr = &lineB.PerpendicularL;
@ -435,7 +435,7 @@ float TFlipperEdge::flipper_angle(float timeNow)
int TFlipperEdge::is_ball_inside(float x, float y) int TFlipperEdge::is_ball_inside(float x, float y)
{ {
vector_type testPoint{}; vector2 testPoint{};
float dx = RotOrigin.X - x; float dx = RotOrigin.X - x;
float dy = RotOrigin.Y - y; float dy = RotOrigin.Y - y;
if (((A2.X - A1.X) * (y - A1.Y) - (A2.Y - A1.Y) * (x - A1.X) >= 0.0f && if (((A2.X - A1.X) * (y - A1.Y) - (A2.Y - A1.Y) * (x - A1.X) >= 0.0f &&

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@ -23,7 +23,7 @@ public:
int FlipperFlag; int FlipperFlag;
float Elasticity; float Elasticity;
float Smoothness; float Smoothness;
vector_type RotOrigin{}; vector2 RotOrigin{};
float CirclebaseRadius; float CirclebaseRadius;
float CircleT1Radius; float CircleT1Radius;
float CirclebaseRadiusSq; float CirclebaseRadiusSq;
@ -35,27 +35,27 @@ public:
float Angle1; float Angle1;
int CollisionFlag1; int CollisionFlag1;
int CollisionFlag2{}; int CollisionFlag2{};
vector_type CollisionLinePerp{}; vector2 CollisionLinePerp{};
vector_type A1Src{}; vector2 A1Src{};
vector_type A2Src{}; vector2 A2Src{};
vector_type B1Src{}; vector2 B1Src{};
vector_type B2Src{}; vector2 B2Src{};
float CollisionMult; float CollisionMult;
vector_type T1Src{}; vector2 T1Src{};
vector_type T2Src{}; vector2 T2Src{};
float DistanceDivSq; float DistanceDivSq;
float CollisionTimeAdvance; float CollisionTimeAdvance;
vector_type CollisionDirection{}; vector2 CollisionDirection{};
int EdgeCollisionFlag; int EdgeCollisionFlag;
float InputTime; float InputTime;
float AngleStopTime; float AngleStopTime;
float AngleMult; float AngleMult;
float ExtendTime; float ExtendTime;
float RetractTime; float RetractTime;
vector_type NextBallPosition{}; vector2 NextBallPosition{};
static float flipper_sin_angle, flipper_cos_angle; static float flipper_sin_angle, flipper_cos_angle;
static vector_type A1, A2, B1, B2, T1; static vector2 A1, A2, B1, B2, T1;
static line_type lineA, lineB; static line_type lineA, lineB;
static circle_type circlebase, circleT1; static circle_type circlebase, circleT1;
}; };

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@ -69,7 +69,7 @@ int THole::Message(int code, float value)
return 0; return 0;
} }
void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void THole::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
if (!BallCapturedFlag) if (!BallCapturedFlag)
{ {
@ -93,10 +93,10 @@ void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
} }
} }
int THole::FieldEffect(TBall* ball, vector_type* vecDst) int THole::FieldEffect(TBall* ball, vector2* vecDst)
{ {
int result; int result;
vector_type direction{}; vector2 direction{};
if (BallCapturedFlag) if (BallCapturedFlag)
{ {

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@ -9,9 +9,9 @@ class THole :
public: public:
THole(TPinballTable* table, int groupIndex); THole(TPinballTable* table, int groupIndex);
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
int FieldEffect(TBall* ball, vector_type* vecDst) override; int FieldEffect(TBall* ball, vector2* vecDst) override;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);

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@ -33,7 +33,7 @@ int TKickback::Message(int code, float value)
return 0; return 0;
} }
void TKickback::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void TKickback::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) TEdgeSegment* edge)
{ {
if (PinballTable->TiltLockFlag) if (PinballTable->TiltLockFlag)

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@ -7,7 +7,7 @@ class TKickback :
public: public:
TKickback(TPinballTable* table, int groupIndex); TKickback(TPinballTable* table, int groupIndex);
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);

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@ -104,7 +104,7 @@ int TKickout::get_scoring(int index)
return index < 5 ? Scores[index] : 0; return index < 5 ? Scores[index] : 0;
} }
void TKickout::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TKickout::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
if (!KickFlag1) if (!KickFlag1)
{ {
@ -128,9 +128,9 @@ void TKickout::Collision(TBall* ball, vector_type* nextPosition, vector_type* di
} }
} }
int TKickout::FieldEffect(TBall* ball, vector_type* dstVec) int TKickout::FieldEffect(TBall* ball, vector2* dstVec)
{ {
vector_type direction{}; vector2 direction{};
if (KickFlag1) if (KickFlag1)
return 0; return 0;

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@ -11,9 +11,9 @@ public:
int Message(int code, float value) override; int Message(int code, float value) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
int FieldEffect(TBall* ball, vector_type* vecDst) override; int FieldEffect(TBall* ball, vector2* vecDst) override;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);
static void ResetTimerExpired(int timerId, void* caller); static void ResetTimerExpired(int timerId, void* caller);

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@ -34,7 +34,7 @@ int TLightRollover::Message(int code, float value)
return 0; return 0;
} }
void TLightRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void TLightRollover::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) TEdgeSegment* edge)
{ {
ball->Position.X = nextPosition->X; ball->Position.X = nextPosition->X;

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@ -8,7 +8,7 @@ public:
TLightRollover(TPinballTable* table, int groupIndex); TLightRollover(TPinballTable* table, int groupIndex);
~TLightRollover() override = default; ~TLightRollover() override = default;
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void delay_expired(int timerId, void* caller); static void delay_expired(int timerId, void* caller);

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@ -14,8 +14,8 @@ TLine::TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collis
maths::line_init(&Line, x0, y0, x1, y1); maths::line_init(&Line, x0, y0, x1, y1);
} }
TLine::TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, struct vector_type* start, TLine::TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, struct vector2* start,
struct vector_type* end) : TEdgeSegment(collCmp, activeFlag, collisionGroup) struct vector2* end) : TEdgeSegment(collCmp, activeFlag, collisionGroup)
{ {
X0 = start->X; X0 = start->X;
Y0 = start->Y; Y0 = start->Y;

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@ -9,7 +9,7 @@ public:
line_type Line{}; line_type Line{};
float X0, Y0, X1, Y1; float X0, Y0, X1, Y1;
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1); TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, float x0, float y0, float x1, float y1);
TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector_type* start, vector_type* end); TLine(TCollisionComponent* collCmp, char* activeFlag, unsigned int collisionGroup, vector2* start, vector2* end);
void Offset(float offset); void Offset(float offset);
float FindCollisionDistance(ray_type* ray) override; float FindCollisionDistance(ray_type* ray) override;
void EdgeCollision(TBall* ball, float coef) override; void EdgeCollision(TBall* ball, float coef) override;

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@ -11,7 +11,7 @@
TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false) TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{ {
visualStruct visual{}; visualStruct visual{};
vector_type linePt1{}, linePt2{}; vector2 linePt1{}, linePt2{};
loader::query_visual(groupIndex, 0, &visual); loader::query_visual(groupIndex, 0, &visual);
if (visual.FloatArrCount == 2) if (visual.FloatArrCount == 2)
@ -40,7 +40,7 @@ TOneway::TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(tab
} }
} }
void TOneway::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TOneway::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
if (edge == Line) if (edge == Line)
{ {

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@ -8,7 +8,7 @@ class TOneway : public TCollisionComponent
public: public:
TOneway(TPinballTable* table, int groupIndex); TOneway(TPinballTable* table, int groupIndex);
~TOneway() override = default; ~TOneway() override = default;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;

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@ -617,7 +617,7 @@ void TPinballTable::replay_timer_callback(int timerId, void* caller)
void TPinballTable::tilt_timeout(int timerId, void* caller) void TPinballTable::tilt_timeout(int timerId, void* caller)
{ {
auto table = static_cast<TPinballTable*>(caller); auto table = static_cast<TPinballTable*>(caller);
vector_type vec{}; vector2 vec{};
table->TiltTimeoutTimer = 0; table->TiltTimeoutTimer = 0;
if (table->TiltLockFlag) if (table->TiltLockFlag)

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@ -33,7 +33,7 @@ TPlunger::TPlunger(TPinballTable* table, int groupIndex) : TCollisionComponent(t
table->PlungerPositionY = floatArr[1]; table->PlungerPositionY = floatArr[1];
} }
void TPlunger::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TPlunger::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
if (PinballTable->TiltLockFlag) if (PinballTable->TiltLockFlag)
Message(1017, 0.0); Message(1017, 0.0);

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@ -7,7 +7,7 @@ class TPlunger :
public: public:
TPlunger(TPinballTable* table, int groupIndex); TPlunger(TPinballTable* table, int groupIndex);
~TPlunger() override = default; ~TPlunger() override = default;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
int Message(int code, float value) override; int Message(int code, float value) override;

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@ -62,7 +62,7 @@ int TPopupTarget::get_scoring(int index)
return index < 3 ? Scores[index] : 0; return index < 3 ? Scores[index] : 0;
} }
void TPopupTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void TPopupTarget::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) TEdgeSegment* edge)
{ {
if (this->PinballTable->TiltLockFlag) if (this->PinballTable->TiltLockFlag)

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@ -9,7 +9,7 @@ public:
int Message(int code, float value) override; int Message(int code, float value) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);

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@ -14,7 +14,7 @@
TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false) TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
{ {
visualStruct visual{}; visualStruct visual{};
vector_type end{}, start{}, *end2, *start2, *start3, *end3; vector2 end{}, start{}, *end2, *start2, *start3, *end3;
MessageField = 0; MessageField = 0;
UnusedBaseFlag = 1; UnusedBaseFlag = 1;
@ -94,7 +94,7 @@ TRamp::TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table,
xMax = std::max(std::max(std::max(plane->V3.X, plane->V1.X), plane->V2.X), xMin); xMax = std::max(std::max(std::max(plane->V3.X, plane->V1.X), plane->V2.X), xMin);
yMax = std::max(std::max(std::max(plane->V3.Y, plane->V1.Y), plane->V2.Y), xMin); yMax = std::max(std::max(std::max(plane->V3.Y, plane->V1.Y), plane->V2.Y), xMin);
vector_type* pointOrder[4] = {pVec1, pVec2, pVec3, pVec1}; vector2* pointOrder[4] = {pVec1, pVec2, pVec3, pVec1};
for (auto pt = 0; pt < 3; pt++) for (auto pt = 0; pt < 3; pt++)
{ {
auto point1 = pointOrder[pt], point2 = pointOrder[pt + 1]; auto point1 = pointOrder[pt], point2 = pointOrder[pt + 1];
@ -154,7 +154,7 @@ int TRamp::get_scoring(int index)
return index < 4 ? Scores[index] : 0; return index < 4 ? Scores[index] : 0;
} }
void TRamp::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TRamp::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
ball->not_again(edge); ball->not_again(edge);
ball->Position.X = nextPosition->X; ball->Position.X = nextPosition->X;
@ -204,7 +204,7 @@ void TRamp::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
} }
} }
int TRamp::FieldEffect(TBall* ball, vector_type* vecDst) int TRamp::FieldEffect(TBall* ball, vector2* vecDst)
{ {
vecDst->X = ball->RampFieldForce.X - ball->Acceleration.X * ball->Speed * BallFieldMult; vecDst->X = ball->RampFieldForce.X - ball->Acceleration.X * ball->Speed * BallFieldMult;
vecDst->Y = ball->RampFieldForce.Y - ball->Acceleration.Y * ball->Speed * BallFieldMult; vecDst->Y = ball->RampFieldForce.Y - ball->Acceleration.Y * ball->Speed * BallFieldMult;

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@ -12,9 +12,9 @@ public:
TRamp(TPinballTable* table, int groupIndex); TRamp(TPinballTable* table, int groupIndex);
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
int FieldEffect(TBall* ball, vector_type* vecDst) override; int FieldEffect(TBall* ball, vector2* vecDst) override;
void port_draw() override; void port_draw() override;
int Scores[4]{}; int Scores[4]{};

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@ -37,7 +37,7 @@ int TRollover::Message(int code, float value)
return 0; return 0;
} }
void TRollover::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void TRollover::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) TEdgeSegment* edge)
{ {
ball->Position.X = nextPosition->X; ball->Position.X = nextPosition->X;

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@ -10,7 +10,7 @@ public:
TRollover(TPinballTable* table, int groupIndex); TRollover(TPinballTable* table, int groupIndex);
~TRollover() override = default; ~TRollover() override = default;
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;

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@ -75,7 +75,7 @@ int TSink::get_scoring(int index)
return index < 3 ? Scores[index] : 0; return index < 3 ? Scores[index] : 0;
} }
void TSink::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TSink::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
Timer = 0; Timer = 0;
if (PinballTable->TiltLockFlag) if (PinballTable->TiltLockFlag)

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@ -10,14 +10,14 @@ public:
int Message(int code, float value) override; int Message(int code, float value) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);
int Timer; int Timer;
float TimerTime; float TimerTime;
vector_type BallPosition{}; vector2 BallPosition{};
vector3 BallAcceleration{}; vector3 BallAcceleration{};
float ThrowAngleMult; float ThrowAngleMult;
float ThrowSpeedMult1; float ThrowSpeedMult1;

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@ -64,7 +64,7 @@ int TSoloTarget::get_scoring(int index)
return index < 1 ? Scores[index] : 0; return index < 1 ? Scores[index] : 0;
} }
void TSoloTarget::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void TSoloTarget::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) TEdgeSegment* edge)
{ {
if (DefaultCollision(ball, nextPosition, direction)) if (DefaultCollision(ball, nextPosition, direction))

View File

@ -9,7 +9,7 @@ public:
int Message(int code, float value) override; int Message(int code, float value) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
static void TimerExpired(int timerId, void* caller); static void TimerExpired(int timerId, void* caller);

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@ -111,7 +111,7 @@ TTableLayer::~TTableLayer()
delete edge_manager; delete edge_manager;
} }
int TTableLayer::FieldEffect(TBall* ball, vector_type* vecDst) int TTableLayer::FieldEffect(TBall* ball, vector2* vecDst)
{ {
vecDst->X = GraityDirX - (0.5f - RandFloat() + ball->Acceleration.X) * vecDst->X = GraityDirX - (0.5f - RandFloat() + ball->Acceleration.X) *
ball->Speed * GraityMult; ball->Speed * GraityMult;
@ -161,7 +161,7 @@ void TTableLayer::edges_insert_square(float y0, float x0, float y1, float x1, TE
void TTableLayer::edges_insert_circle(circle_type* circle, TEdgeSegment* edge, field_effect_type* field) void TTableLayer::edges_insert_circle(circle_type* circle, TEdgeSegment* edge, field_effect_type* field)
{ {
ray_type ray{}; ray_type ray{};
vector_type vec1{}; vector2 vec1{};
auto radiusM = sqrt(circle->RadiusSq) + edge_manager->AdvanceX * 0.001f; auto radiusM = sqrt(circle->RadiusSq) + edge_manager->AdvanceX * 0.001f;
auto radiusMSq = radiusM * radiusM; auto radiusMSq = radiusM * radiusM;

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@ -14,7 +14,7 @@ class TTableLayer :
public: public:
TTableLayer(TPinballTable* table); TTableLayer(TPinballTable* table);
~TTableLayer() override; ~TTableLayer() override;
int FieldEffect(TBall* ball, vector_type* vecDst) override; int FieldEffect(TBall* ball, vector2* vecDst) override;
static void edges_insert_square(float y0, float x0, float y1, float x1, TEdgeSegment* edge, static void edges_insert_square(float y0, float x0, float y1, float x1, TEdgeSegment* edge,
field_effect_type* field); field_effect_type* field);

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@ -10,7 +10,7 @@ TTripwire::TTripwire(TPinballTable* table, int groupIndex) : TRollover(table, gr
{ {
} }
void TTripwire::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void TTripwire::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) TEdgeSegment* edge)
{ {
ball->Position.X = nextPosition->X; ball->Position.X = nextPosition->X;

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@ -7,6 +7,6 @@ class TTripwire :
public: public:
TTripwire(TPinballTable* table, int groupIndex); TTripwire(TPinballTable* table, int groupIndex);
~TTripwire() override = default; ~TTripwire() override = default;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
}; };

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@ -24,7 +24,7 @@ int TWall::Message(int code, float value)
return 0; return 0;
} }
void TWall::Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, TEdgeSegment* edge) void TWall::Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef, TEdgeSegment* edge)
{ {
if (DefaultCollision(ball, nextPosition, direction)) if (DefaultCollision(ball, nextPosition, direction))
{ {

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@ -10,7 +10,7 @@ class TWall :
public: public:
TWall(TPinballTable* table, int groupIndex); TWall(TPinballTable* table, int groupIndex);
int Message(int code, float value) override; int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef, void Collision(TBall* ball, vector2* nextPosition, vector2* direction, float coef,
TEdgeSegment* edge) override; TEdgeSegment* edge) override;
void put_scoring(int index, int score) override; void put_scoring(int index, int score) override;
int get_scoring(int index) override; int get_scoring(int index) override;

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@ -155,7 +155,7 @@ float maths::ray_intersect_circle(ray_type* ray, circle_type* circle)
} }
float maths::normalize_2d(vector_type* vec) float maths::normalize_2d(vector2* vec)
{ {
float mag = sqrt(vec->X * vec->X + vec->Y * vec->Y); float mag = sqrt(vec->X * vec->X + vec->Y * vec->Y);
if (mag != 0.0f) if (mag != 0.0f)
@ -263,13 +263,13 @@ float maths::magnitude(vector3* vec)
return result; return result;
} }
void maths::vector_add(vector_type* vec1Dst, vector_type* vec2) void maths::vector_add(vector2* vec1Dst, vector2* vec2)
{ {
vec1Dst->X += vec2->X; vec1Dst->X += vec2->X;
vec1Dst->Y += vec2->Y; vec1Dst->Y += vec2->Y;
} }
float maths::basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity, float smoothness, float maths::basic_collision(TBall* ball, vector2* nextPosition, vector2* direction, float elasticity, float smoothness,
float threshold, float boost) float threshold, float boost)
{ {
ball->Position.X = nextPosition->X; ball->Position.X = nextPosition->X;
@ -299,24 +299,24 @@ float maths::basic_collision(TBall* ball, vector_type* nextPosition, vector_type
return projSpeed; return projSpeed;
} }
float maths::Distance_Squared(vector_type& vec1, vector_type& vec2) float maths::Distance_Squared(vector2& vec1, vector2& vec2)
{ {
return (vec1.Y - vec2.Y) * (vec1.Y - vec2.Y) + (vec1.X - vec2.X) * (vec1.X - vec2.X); return (vec1.Y - vec2.Y) * (vec1.Y - vec2.Y) + (vec1.X - vec2.X) * (vec1.X - vec2.X);
} }
float maths::DotProduct(vector_type* vec1, vector_type* vec2) float maths::DotProduct(vector2* vec1, vector2* vec2)
{ {
return vec1->Y * vec2->Y + vec1->X * vec2->X; return vec1->Y * vec2->Y + vec1->X * vec2->X;
} }
void maths::vswap(vector_type* vec1, vector_type* vec2) void maths::vswap(vector2* vec1, vector2* vec2)
{ {
vector_type tmp = *vec1; vector2 tmp = *vec1;
*vec1 = *vec2; *vec1 = *vec2;
*vec2 = tmp; *vec2 = tmp;
} }
float maths::Distance(vector_type* vec1, vector_type* vec2) float maths::Distance(vector2* vec1, vector2* vec2)
{ {
auto dx = vec1->X - vec2->X; auto dx = vec1->X - vec2->X;
auto dy = vec1->Y - vec2->Y; auto dy = vec1->Y - vec2->Y;
@ -329,7 +329,7 @@ void maths::SinCos(float angle, float* sinOut, float* cosOut)
*cosOut = cos(angle); *cosOut = cos(angle);
} }
void maths::RotatePt(vector_type* point, float sin, float cos, vector_type* origin) void maths::RotatePt(vector2* point, float sin, float cos, vector2* origin)
{ {
auto dirX = point->X - origin->X; auto dirX = point->X - origin->X;
auto dirY = point->Y - origin->Y; auto dirY = point->Y - origin->Y;
@ -370,7 +370,7 @@ float maths::distance_to_flipper(ray_type* ray1, ray_type* ray2)
if (distanceType != -1) if (distanceType != -1)
{ {
vector_type* nextOrigin; vector2* nextOrigin;
if (distanceType) if (distanceType)
{ {
if (distanceType != 1) if (distanceType != 1)
@ -406,7 +406,7 @@ float maths::distance_to_flipper(ray_type* ray1, ray_type* ray2)
return 1000000000.0; return 1000000000.0;
} }
void maths::RotateVector(vector_type* vec, float angle) void maths::RotateVector(vector2* vec, float angle)
{ {
float s = sin(angle), c = cos(angle); float s = sin(angle), c = cos(angle);
vec->X = c * vec->X - s * vec->Y; vec->X = c * vec->X - s * vec->Y;
@ -418,10 +418,10 @@ void maths::RotateVector(vector_type* vec, float angle)
*/ */
} }
void maths::find_closest_edge(ramp_plane_type* plane, int planeCount, wall_point_type* wall, vector_type** lineEnd, void maths::find_closest_edge(ramp_plane_type* plane, int planeCount, wall_point_type* wall, vector2** lineEnd,
vector_type** lineStart) vector2** lineStart)
{ {
vector_type wallEnd{}, wallStart{}; vector2 wallEnd{}, wallStart{};
wallStart.X = wall->X0; wallStart.X = wall->X0;
wallStart.Y = wall->Y0; wallStart.Y = wall->Y0;

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@ -2,17 +2,13 @@
class TBall; class TBall;
struct vector_type struct vector2
{ {
float X; float X;
float Y; float Y;
}; };
struct vector_type2 :vector_type struct vector3 :vector2
{
};
struct vector3 :vector_type
{ {
float Z; float Z;
}; };
@ -27,14 +23,14 @@ struct rectangle_type
struct circle_type struct circle_type
{ {
vector_type Center; vector2 Center;
float RadiusSq; float RadiusSq;
}; };
struct ray_type struct ray_type
{ {
vector_type Origin; vector2 Origin;
vector_type Direction; vector2 Direction;
float MaxDistance; float MaxDistance;
float MinDistance; float MinDistance;
float TimeNow; float TimeNow;
@ -44,12 +40,12 @@ struct ray_type
struct line_type struct line_type
{ {
vector_type PerpendicularL; vector2 PerpendicularL;
vector_type Direction; vector2 Direction;
float PreComp1; float PreComp1;
float OriginX; float OriginX;
float OriginY; float OriginY;
vector_type RayIntersect; vector2 RayIntersect;
}; };
struct wall_point_type struct wall_point_type
@ -63,12 +59,12 @@ struct wall_point_type
struct ramp_plane_type struct ramp_plane_type
{ {
vector3 BallCollisionOffset; vector3 BallCollisionOffset;
vector_type2 V1; vector2 V1;
vector_type2 V2; vector2 V2;
vector_type2 V3; vector2 V3;
float GravityAngle1; float GravityAngle1;
float GravityAngle2; float GravityAngle2;
vector_type2 FieldForce; vector2 FieldForce;
}; };
@ -79,23 +75,23 @@ public:
static int rectangle_clip(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect); static int rectangle_clip(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect);
static int overlapping_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect); static int overlapping_box(rectangle_type* rect1, rectangle_type* rect2, rectangle_type* dstRect);
static float ray_intersect_circle(ray_type* ray, circle_type* circle); static float ray_intersect_circle(ray_type* ray, circle_type* circle);
static float normalize_2d(vector_type* vec); static float normalize_2d(vector2* vec);
static void line_init(line_type* line, float x0, float y0, float x1, float y1); static void line_init(line_type* line, float x0, float y0, float x1, float y1);
static float ray_intersect_line(ray_type* ray, line_type* line); static float ray_intersect_line(ray_type* ray, line_type* line);
static void cross(vector3* vec1, vector3* vec2, vector3* dstVec); static void cross(vector3* vec1, vector3* vec2, vector3* dstVec);
static float magnitude(vector3* vec); static float magnitude(vector3* vec);
static void vector_add(vector_type* vec1Dst, vector_type* vec2); static void vector_add(vector2* vec1Dst, vector2* vec2);
static float basic_collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float elasticity, static float basic_collision(TBall* ball, vector2* nextPosition, vector2* direction, float elasticity,
float smoothness, float smoothness,
float threshold, float boost); float threshold, float boost);
static float Distance_Squared(vector_type& vec1, vector_type& vec2); static float Distance_Squared(vector2& vec1, vector2& vec2);
static float DotProduct(vector_type* vec1, vector_type* vec2); static float DotProduct(vector2* vec1, vector2* vec2);
static void vswap(vector_type* vec1, vector_type* vec2); static void vswap(vector2* vec1, vector2* vec2);
static float Distance(vector_type* vec1, vector_type* vec2); static float Distance(vector2* vec1, vector2* vec2);
static void SinCos(float angle, float* sinOut, float* cosOut); static void SinCos(float angle, float* sinOut, float* cosOut);
static void RotatePt(vector_type* point, float sin, float cos, vector_type* origin); static void RotatePt(vector2* point, float sin, float cos, vector2* origin);
static float distance_to_flipper(ray_type* ray1, ray_type* ray2); static float distance_to_flipper(ray_type* ray1, ray_type* ray2);
static void RotateVector(vector_type* vec, float angle); static void RotateVector(vector2* vec, float angle);
static void find_closest_edge(ramp_plane_type* plane, int planeCount, wall_point_type* wall, vector_type** lineEnd, static void find_closest_edge(ramp_plane_type* plane, int planeCount, wall_point_type* wall, vector2** lineEnd,
vector_type** lineStart); vector2** lineStart);
}; };

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@ -64,7 +64,7 @@ void nudge::nudge_up()
void nudge::_nudge(float xDiff, float yDiff) void nudge::_nudge(float xDiff, float yDiff)
{ {
vector_type accelMod; vector2 accelMod;
float invAccelX, invAccelY; float invAccelX, invAccelY;
accelMod.X = xDiff * 0.5f; accelMod.X = xDiff * 0.5f;

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@ -290,7 +290,7 @@ void pb::frame(float dtMilliSec)
void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls) void pb::timed_frame(float timeNow, float timeDelta, bool drawBalls)
{ {
vector_type vec1{}, vec2{}; vector2 vec1{}, vec2{};
for (auto ball : MainTable->BallList) for (auto ball : MainTable->BallList)
{ {
@ -594,7 +594,7 @@ bool pb::chk_highscore()
float pb::collide(float timeNow, float timeDelta, TBall* ball) float pb::collide(float timeNow, float timeDelta, TBall* ball)
{ {
ray_type ray{}; ray_type ray{};
vector_type positionMod{}; vector2 positionMod{};
if (ball->ActiveFlag && !ball->CollisionComp) if (ball->ActiveFlag && !ball->CollisionComp)
{ {