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fix gui not responding when the game is paused (#151)
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@ -898,7 +898,7 @@ int winmain::ProcessWindowMessages()
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{
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{
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static auto idleWait = 0;
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static auto idleWait = 0;
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SDL_Event event;
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SDL_Event event;
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if (has_focus && !single_step)
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if (has_focus)
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{
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{
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idleWait = static_cast<int>(TargetFrameTime.count());
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idleWait = static_cast<int>(TargetFrameTime.count());
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while (SDL_PollEvent(&event))
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while (SDL_PollEvent(&event))
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