mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 10:42:38 +01:00
Simplified game mode, pause.
This commit is contained in:
parent
d8ee1b9bfe
commit
43af97127b
@ -197,7 +197,7 @@ void TDemo::FlipLeft(int timerId, void* caller)
|
||||
void TDemo::NewGameRestartTimer(int timerId, void* caller)
|
||||
{
|
||||
auto demo = static_cast<TDemo*>(caller);
|
||||
pb::replay_level(1);
|
||||
pb::replay_level(true);
|
||||
demo->PinballTable->Message(1014, static_cast<float>(demo->PinballTable->PlayerCount));
|
||||
demo->RestartGameTimer = 0;
|
||||
}
|
||||
|
@ -381,7 +381,7 @@ int TPinballTable::Message(int code, float value)
|
||||
{
|
||||
timer::kill(EndGameTimeoutTimer);
|
||||
EndGame_timeout(0, this);
|
||||
pb::mode_change(1);
|
||||
pb::mode_change(GameModes::InGame);
|
||||
}
|
||||
if (LightShowTimer)
|
||||
{
|
||||
|
@ -2870,7 +2870,7 @@ void control::GameoverController(int code, TPinballComponent* caller)
|
||||
if (code == 66)
|
||||
{
|
||||
control_goal_lights_tag.Component->Message(20, 0.0);
|
||||
pb::mode_change(2);
|
||||
pb::mode_change(GameModes::GameOver);
|
||||
control_flip1_tag.Component->Message(1022, 0.0);
|
||||
control_flip2_tag.Component->Message(1022, 0.0);
|
||||
control_mission_text_box_tag.Component->MessageField = 0;
|
||||
|
@ -29,10 +29,11 @@
|
||||
|
||||
TPinballTable* pb::MainTable = nullptr;
|
||||
DatFile* pb::record_table = nullptr;
|
||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::game_mode = 2;
|
||||
float pb::mode_countdown_, pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
|
||||
int pb::time_ticks = 0;
|
||||
GameModes pb::game_mode = GameModes::GameOver;
|
||||
float pb::time_now = 0, pb::time_next = 0, pb::ball_speed_limit, pb::time_ticks_remainder = 0;
|
||||
high_score_struct pb::highscore_table[5];
|
||||
bool pb::FullTiltMode = false, pb::FullTiltDemoMode = false, pb::cheat_mode = false;
|
||||
bool pb::FullTiltMode = false, pb::FullTiltDemoMode = false, pb::cheat_mode = false, pb::demo_mode = false;
|
||||
std::string pb::DatFileName;
|
||||
|
||||
|
||||
@ -89,10 +90,7 @@ int pb::init()
|
||||
|
||||
loader::loadfrom(record_table);
|
||||
|
||||
if (pinball::quickFlag)
|
||||
mode_change(1);
|
||||
else
|
||||
mode_change(3);
|
||||
mode_change(GameModes::InGame);
|
||||
|
||||
time_ticks = 0;
|
||||
timer::init(150);
|
||||
@ -171,11 +169,11 @@ void pb::firsttime_setup()
|
||||
render::update();
|
||||
}
|
||||
|
||||
void pb::mode_change(int mode)
|
||||
void pb::mode_change(GameModes mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case 1:
|
||||
case GameModes::InGame:
|
||||
if (demo_mode)
|
||||
{
|
||||
winmain::LaunchBallEnabled = false;
|
||||
@ -199,7 +197,7 @@ void pb::mode_change(int mode)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case GameModes::GameOver:
|
||||
winmain::LaunchBallEnabled = false;
|
||||
if (!demo_mode)
|
||||
{
|
||||
@ -209,12 +207,6 @@ void pb::mode_change(int mode)
|
||||
if (MainTable && MainTable->LightGroup)
|
||||
MainTable->LightGroup->Message(29, 1.4f);
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
winmain::LaunchBallEnabled = false;
|
||||
winmain::HighScoresEnabled = false;
|
||||
mode_countdown_ = 5000.f;
|
||||
break;
|
||||
}
|
||||
game_mode = mode;
|
||||
}
|
||||
@ -223,23 +215,23 @@ void pb::toggle_demo()
|
||||
{
|
||||
if (demo_mode)
|
||||
{
|
||||
demo_mode = 0;
|
||||
demo_mode = false;
|
||||
MainTable->Message(1024, 0.0);
|
||||
mode_change(2);
|
||||
mode_change(GameModes::GameOver);
|
||||
pinball::MissTextBox->Clear();
|
||||
auto text = pinball::get_rc_string(24, 0);
|
||||
pinball::InfoTextBox->Display(text, -1.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
replay_level(1);
|
||||
replay_level(true);
|
||||
}
|
||||
}
|
||||
|
||||
void pb::replay_level(int demoMode)
|
||||
void pb::replay_level(bool demoMode)
|
||||
{
|
||||
demo_mode = demoMode;
|
||||
mode_change(1);
|
||||
mode_change(GameModes::InGame);
|
||||
if (options::Options.Music)
|
||||
midi::play_pb_theme();
|
||||
MainTable->Message(1014, static_cast<float>(options::Options.Players));
|
||||
@ -261,41 +253,39 @@ void pb::frame(float dtMilliSec)
|
||||
dtMilliSec = 100;
|
||||
if (dtMilliSec <= 0)
|
||||
return;
|
||||
|
||||
float dtSec = dtMilliSec * 0.001f;
|
||||
if (!mode_countdown(dtMilliSec))
|
||||
time_next = time_now + dtSec;
|
||||
timed_frame(time_now, dtSec, true);
|
||||
time_now = time_next;
|
||||
|
||||
dtMilliSec += time_ticks_remainder;
|
||||
auto dtWhole = static_cast<int>(dtMilliSec);
|
||||
time_ticks_remainder = dtMilliSec - static_cast<float>(dtWhole);
|
||||
time_ticks += dtWhole;
|
||||
|
||||
if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up)
|
||||
{
|
||||
time_next = time_now + dtSec;
|
||||
timed_frame(time_now, dtSec, true);
|
||||
time_now = time_next;
|
||||
|
||||
dtMilliSec += time_ticks_remainder;
|
||||
auto dtWhole = static_cast<int>(dtMilliSec);
|
||||
time_ticks_remainder = dtMilliSec - static_cast<float>(dtWhole);
|
||||
time_ticks += dtWhole;
|
||||
|
||||
if (nudge::nudged_left || nudge::nudged_right || nudge::nudged_up)
|
||||
nudge::nudge_count = dtSec * 4.0f + nudge::nudge_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto nudgeDec = nudge::nudge_count - dtSec;
|
||||
if (nudgeDec <= 0.0f)
|
||||
nudgeDec = 0.0;
|
||||
nudge::nudge_count = nudgeDec;
|
||||
}
|
||||
timer::check();
|
||||
render::update();
|
||||
score::update(MainTable->CurScoreStruct);
|
||||
if (!MainTable->TiltLockFlag)
|
||||
{
|
||||
if (nudge::nudge_count > 0.5f)
|
||||
{
|
||||
nudge::nudge_count = dtSec * 4.0f + nudge::nudge_count;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto nudgeDec = nudge::nudge_count - dtSec;
|
||||
if (nudgeDec <= 0.0f)
|
||||
nudgeDec = 0.0;
|
||||
nudge::nudge_count = nudgeDec;
|
||||
}
|
||||
timer::check();
|
||||
render::update();
|
||||
score::update(MainTable->CurScoreStruct);
|
||||
if (!MainTable->TiltLockFlag)
|
||||
{
|
||||
if (nudge::nudge_count > 0.5f)
|
||||
{
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(25, 0), 2.0);
|
||||
}
|
||||
if (nudge::nudge_count > 1.0f)
|
||||
MainTable->tilt(time_now);
|
||||
pinball::InfoTextBox->Display(pinball::get_rc_string(25, 0), 2.0);
|
||||
}
|
||||
if (nudge::nudge_count > 1.0f)
|
||||
MainTable->tilt(time_now);
|
||||
}
|
||||
}
|
||||
|
||||
@ -380,7 +370,7 @@ void pb::pause_continue()
|
||||
{
|
||||
char* text;
|
||||
float textTime;
|
||||
if (game_mode == 2)
|
||||
if (game_mode == GameModes::GameOver)
|
||||
{
|
||||
textTime = -1.0;
|
||||
text = pinball::get_rc_string(24, 0);
|
||||
@ -406,7 +396,7 @@ void pb::loose_focus()
|
||||
|
||||
void pb::InputUp(GameInput input)
|
||||
{
|
||||
if (game_mode != 1 || winmain::single_step || demo_mode)
|
||||
if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
|
||||
return;
|
||||
|
||||
if (AnyBindingMatchesInput(options::Options.Key.LeftFlipper, input))
|
||||
@ -438,15 +428,9 @@ void pb::InputUp(GameInput input)
|
||||
void pb::InputDown(GameInput input)
|
||||
{
|
||||
options::InputDown(input);
|
||||
if (winmain::single_step || demo_mode)
|
||||
if (game_mode != GameModes::InGame || winmain::single_step || demo_mode)
|
||||
return;
|
||||
|
||||
if (game_mode != 1)
|
||||
{
|
||||
mode_countdown(-1.f);
|
||||
return;
|
||||
}
|
||||
|
||||
if (input.Type == InputTypes::Keyboard)
|
||||
control::pbctrl_bdoor_controller(static_cast<char>(input.Value));
|
||||
|
||||
@ -529,29 +513,6 @@ void pb::InputDown(GameInput input)
|
||||
}
|
||||
}
|
||||
|
||||
int pb::mode_countdown(float time)
|
||||
{
|
||||
if (!game_mode || game_mode <= 0)
|
||||
return 1;
|
||||
if (game_mode > 2)
|
||||
{
|
||||
if (game_mode == 3)
|
||||
{
|
||||
mode_countdown_ -= time;
|
||||
if (mode_countdown_ < 0.f || time < 0.f)
|
||||
mode_change(4);
|
||||
}
|
||||
else if (game_mode == 4)
|
||||
{
|
||||
mode_countdown_ -= time;
|
||||
if (mode_countdown_ < 0.f || time < 0.f)
|
||||
mode_change(1);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void pb::launch_ball()
|
||||
{
|
||||
MainTable->Plunger->Message(1017, 0.0f);
|
||||
@ -563,7 +524,7 @@ void pb::end_game()
|
||||
int scoreIndex[4]{};
|
||||
char String1[200];
|
||||
|
||||
mode_change(2);
|
||||
mode_change(GameModes::GameOver);
|
||||
int playerCount = MainTable->PlayerCount;
|
||||
|
||||
score_struct_super* scorePtr = MainTable->PlayerScores;
|
||||
|
@ -6,6 +6,12 @@ class TPinballTable;
|
||||
class DatFile;
|
||||
class TBall;
|
||||
|
||||
enum class GameModes
|
||||
{
|
||||
InGame = 1,
|
||||
GameOver = 2,
|
||||
};
|
||||
|
||||
class UsingSdlHint
|
||||
{
|
||||
public:
|
||||
@ -35,7 +41,7 @@ class pb
|
||||
public:
|
||||
static int time_ticks;
|
||||
static float ball_speed_limit, time_now, time_next, time_ticks_remainder;
|
||||
static int game_mode;
|
||||
static GameModes game_mode;
|
||||
static bool cheat_mode;
|
||||
static DatFile* record_table;
|
||||
static TPinballTable* MainTable;
|
||||
@ -48,9 +54,9 @@ public:
|
||||
static void SelectDatFile(const std::vector<const char*>& dataSearchPaths);
|
||||
static void reset_table();
|
||||
static void firsttime_setup();
|
||||
static void mode_change(int mode);
|
||||
static void mode_change(GameModes mode);
|
||||
static void toggle_demo();
|
||||
static void replay_level(int demoMode);
|
||||
static void replay_level(bool demoMode);
|
||||
static void ballset(float dx, float dy);
|
||||
static void frame(float dtMilliSec);
|
||||
static void timed_frame(float timeNow, float timeDelta, bool drawBalls);
|
||||
@ -59,7 +65,6 @@ public:
|
||||
static void loose_focus();
|
||||
static void InputUp(GameInput input);
|
||||
static void InputDown(GameInput input);
|
||||
static int mode_countdown(float time);
|
||||
static void launch_ball();
|
||||
static void end_game();
|
||||
static void high_scores();
|
||||
@ -68,8 +73,7 @@ public:
|
||||
static float collide(float timeNow, float timeDelta, TBall* ball);
|
||||
static void PushCheat(const std::string& cheat);
|
||||
private:
|
||||
static int demo_mode;
|
||||
static float mode_countdown_;
|
||||
static bool demo_mode;
|
||||
|
||||
static bool AnyBindingMatchesInput(GameInput (&options)[3], GameInput key);
|
||||
};
|
||||
|
@ -171,7 +171,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
if (strstr(lpCmdLine, "-demo"))
|
||||
pb::toggle_demo();
|
||||
else
|
||||
pb::replay_level(0);
|
||||
pb::replay_level(false);
|
||||
|
||||
unsigned updateCounter = 0, frameCounter = 0;
|
||||
|
||||
@ -381,8 +381,7 @@ void winmain::RenderUi()
|
||||
|
||||
if (ImGui::MenuItem("High Scores...", nullptr, false, HighScoresEnabled))
|
||||
{
|
||||
if (!single_step)
|
||||
pause();
|
||||
pause(false);
|
||||
pb::high_scores();
|
||||
}
|
||||
if (ImGui::MenuItem("Demo", nullptr, DemoActive))
|
||||
@ -454,8 +453,7 @@ void winmain::RenderUi()
|
||||
|
||||
if (ImGui::MenuItem("Player Controls...", "F8"))
|
||||
{
|
||||
if (!single_step)
|
||||
pause();
|
||||
pause(false);
|
||||
options::ShowControlDialog();
|
||||
}
|
||||
if (ImGui::BeginMenu("Table Resolution"))
|
||||
@ -556,8 +554,8 @@ void winmain::RenderUi()
|
||||
#endif
|
||||
if (ImGui::MenuItem("Sprite Viewer", nullptr, ShowSpriteViewer))
|
||||
{
|
||||
if (!ShowSpriteViewer && !single_step)
|
||||
pause();
|
||||
if (!ShowSpriteViewer)
|
||||
pause(false);
|
||||
ShowSpriteViewer ^= true;
|
||||
}
|
||||
if (pb::cheat_mode && ImGui::MenuItem("Frame Times", nullptr, DispGRhistory))
|
||||
@ -585,8 +583,7 @@ void winmain::RenderUi()
|
||||
|
||||
if (ImGui::MenuItem("About Pinball"))
|
||||
{
|
||||
if (!single_step)
|
||||
pause();
|
||||
pause(false);
|
||||
ShowAboutDialog = true;
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
@ -677,8 +674,7 @@ int winmain::event_handler(const SDL_Event* event)
|
||||
options::toggle(Menu1::Music);
|
||||
break;
|
||||
case SDLK_F8:
|
||||
if (!single_step)
|
||||
pause();
|
||||
pause(false);
|
||||
options::ShowControlDialog();
|
||||
break;
|
||||
case SDLK_F9:
|
||||
@ -928,13 +924,16 @@ void winmain::end_pause()
|
||||
void winmain::new_game()
|
||||
{
|
||||
end_pause();
|
||||
pb::replay_level(0);
|
||||
pb::replay_level(false);
|
||||
}
|
||||
|
||||
void winmain::pause()
|
||||
void winmain::pause(bool toggle)
|
||||
{
|
||||
pb::pause_continue();
|
||||
no_time_loss = true;
|
||||
if (toggle || !single_step)
|
||||
{
|
||||
pb::pause_continue();
|
||||
no_time_loss = true;
|
||||
}
|
||||
}
|
||||
|
||||
void winmain::Restart()
|
||||
|
@ -81,7 +81,7 @@ public:
|
||||
static void a_dialog();
|
||||
static void end_pause();
|
||||
static void new_game();
|
||||
static void pause();
|
||||
static void pause(bool toggle = true);
|
||||
static void Restart();
|
||||
static bool RestartRequested() { return restart; }
|
||||
static void UpdateFrameRate();
|
||||
|
Loading…
Reference in New Issue
Block a user