mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-22 02:32:39 +01:00
Correct inheritance for TPinballComponent, TCollisionComponent.
This commit is contained in:
parent
a1678120f8
commit
62a63bbf2e
@ -26,6 +26,8 @@ int main()
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auto dib = gdrv::DibCreate(8, 1, 1);
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gdrv::DibSetUsage(dib, 0, 1);
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render::init(0, 1, 2, 800, 600);
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objlist_class d = objlist_class(2, 4);
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for (int i = 0; i < 100; i++)
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{
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@ -203,6 +203,7 @@
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<ClInclude Include="TTextBox.h" />
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<ClInclude Include="TTimer.h" />
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<ClInclude Include="TTripwire.h" />
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<ClInclude Include="TWall.h" />
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<ClInclude Include="TZmapList.h" />
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<ClInclude Include="winmain.h" />
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<ClInclude Include="zdrv.h" />
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@ -263,6 +264,7 @@
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<ClCompile Include="TTextBox.cpp" />
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<ClCompile Include="TTimer.cpp" />
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<ClCompile Include="TTripwire.cpp" />
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<ClCompile Include="TWall.cpp" />
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<ClCompile Include="winmain.cpp" />
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<ClCompile Include="zdrv.cpp" />
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</ItemGroup>
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@ -13,12 +13,6 @@
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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<Filter Include="Header Files\PinballComponents">
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<UniqueIdentifier>{9ee086c2-1a95-48fb-92d8-4b7e7f6682ff}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\PinballComponents">
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<UniqueIdentifier>{33813da8-81ac-449c-b19a-9756272519b9}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\TEdgeSegment">
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<UniqueIdentifier>{0aa40751-a44a-400e-8809-ee817161e8e0}</UniqueIdentifier>
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</Filter>
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@ -31,6 +25,12 @@
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<Filter Include="Header Files\TCollisionComponent">
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<UniqueIdentifier>{7ed2796a-da4b-4edd-8783-53e45d8d1c88}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\TPinballComponent">
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<UniqueIdentifier>{9ee086c2-1a95-48fb-92d8-4b7e7f6682ff}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\TPinballComponent">
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<UniqueIdentifier>{33813da8-81ac-449c-b19a-9756272519b9}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="pch.h">
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@ -54,101 +54,38 @@
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<ClInclude Include="score.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TDrain.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TFlipper.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPinballComponent.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPinballTable.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPlunger.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TBall.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="resource.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="TBlocker.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TBumper.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TComponentGroup.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TDemo.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TFlagSpinner.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TGate.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="THole.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TKickback.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TKickout.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TLight.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TLightBargraph.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TLightGroup.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TLightRollover.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TOneway.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TPopupTarget.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TRamp.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TRollover.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TSink.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TSoloTarget.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TSound.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TTableLayer.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TTextBox.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TTimer.h">
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<Filter>Header Files\PinballComponents</Filter>
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</ClInclude>
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<ClInclude Include="TTripwire.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TZmapList.h">
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<Filter>Header Files\PinballComponents</Filter>
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="memory.h">
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<Filter>Header Files</Filter>
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@ -192,6 +129,72 @@
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<ClInclude Include="TLine.h">
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<Filter>Header Files\TEdgeSegment</Filter>
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</ClInclude>
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<ClInclude Include="TWall.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TBumper.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TBlocker.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TDemo.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TDrain.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TFlagSpinner.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TFlipper.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TGate.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="THole.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TKickback.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TKickout.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TOneway.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TPlunger.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TPopupTarget.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TRamp.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TRollover.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TSink.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TSoloTarget.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TTableLayer.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TPinballTable.h">
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<Filter>Header Files\TPinballComponent</Filter>
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</ClInclude>
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<ClInclude Include="TTripwire.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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<ClInclude Include="TLightRollover.h">
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<Filter>Header Files\TCollisionComponent</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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@ -218,95 +221,35 @@
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<ClCompile Include="score.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="TDrain.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TFlipper.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TPinballComponent.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TPinballTable.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TPlunger.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TBall.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TBlocker.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TBumper.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TComponentGroup.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TDemo.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TFlagSpinner.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TGate.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="THole.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TKickback.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TKickout.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TLight.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TLightBargraph.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TLightGroup.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TLightRollover.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TOneway.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TPopupTarget.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TRamp.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TRollover.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TSink.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TSoloTarget.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TSound.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TTableLayer.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TTextBox.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="TTimer.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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</ClCompile>
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<ClCompile Include="TTripwire.cpp">
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<Filter>Source Files\PinballComponents</Filter>
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<Filter>Source Files\TPinballComponent</Filter>
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</ClCompile>
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<ClCompile Include="memory.cpp">
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<Filter>Source Files</Filter>
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@ -350,6 +293,69 @@
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<ClCompile Include="TLine.cpp">
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<Filter>Source Files\TEdgeSegment</Filter>
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</ClCompile>
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<ClCompile Include="TWall.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TBlocker.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TBumper.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TDemo.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TDrain.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TFlagSpinner.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TFlipper.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TGate.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="THole.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TKickback.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TKickout.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TOneway.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TPlunger.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TPopupTarget.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TRamp.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TRollover.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TSink.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TSoloTarget.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TTableLayer.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TTripwire.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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<ClCompile Include="TLightRollover.cpp">
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<Filter>Source Files\TCollisionComponent</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="NatvisFile.natvis" />
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@ -1,11 +1,11 @@
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#pragma once
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#include "TPinballComponent.h"
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#include "TCollisionComponent.h"
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class TBlocker :
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public TPinballComponent
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public TCollisionComponent
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{
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public:
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TBlocker(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
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TBlocker(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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}
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};
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@ -1,11 +1,11 @@
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#pragma once
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#include "TPinballComponent.h"
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#include "TCollisionComponent.h"
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class TBumper :
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public TPinballComponent
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public TCollisionComponent
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{
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public:
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TBumper(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
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TBumper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
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{
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}
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};
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@ -5,7 +5,7 @@
|
||||
#include "TPinballTable.h"
|
||||
|
||||
|
||||
TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, int someFlag) : TPinballComponent(
|
||||
TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall) : TPinballComponent(
|
||||
table, groupIndex, true)
|
||||
{
|
||||
visualStruct visual{};
|
||||
@ -21,9 +21,9 @@ TCollisionComponent::TCollisionComponent(TPinballTable* table, int groupIndex, i
|
||||
else
|
||||
{
|
||||
loader::query_visual(groupIndex, 0, &visual);
|
||||
if (someFlag)
|
||||
if (createWall)
|
||||
{
|
||||
float offset = table->UnknownP61F;
|
||||
float offset = table->CollisionCompOffset;
|
||||
float* floatArr = loader::query_float_attribute(groupIndex, 0, 600);
|
||||
TEdgeSegment::install_wall(floatArr, this, &UnknownBaseFlag2, visual.Flag, offset, 0);
|
||||
}
|
||||
|
@ -15,6 +15,6 @@ public:
|
||||
int SoundIndex2;
|
||||
int SoundIndex1;
|
||||
|
||||
TCollisionComponent(TPinballTable* table, int groupIndex, int someFlag);
|
||||
TCollisionComponent(TPinballTable* table, int groupIndex, bool createWall);
|
||||
~TCollisionComponent();
|
||||
};
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TDemo :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TDemo(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TDemo(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TDrain :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TDrain(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TDrain(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -16,18 +16,18 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
|
||||
float offset, int someValue)
|
||||
{
|
||||
vector_type center{}, start{}, end{}, prevCenter{}, vec1{}, vec2{}, dstVec{};
|
||||
TEdgeSegment* edge1;
|
||||
TEdgeSegment* edge = nullptr;
|
||||
|
||||
wall_type wallType = static_cast<wall_type>(static_cast<int>(floor(*floatArr) - 1.0));
|
||||
wall_type wallType = static_cast<wall_type>(static_cast<int>(floor(*floatArr) - 1.0f));
|
||||
switch (wallType)
|
||||
{
|
||||
case wall_type::Circle:
|
||||
{
|
||||
center.X = floatArr[1];
|
||||
center.Y = floatArr[2];
|
||||
|
||||
auto radius = offset + floatArr[3];
|
||||
auto circle = new TCircle(collComp, flagPtr, visual_flag, ¢er, radius);
|
||||
edge = circle;
|
||||
|
||||
if (circle)
|
||||
{
|
||||
@ -36,7 +36,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
|
||||
}
|
||||
|
||||
collComp->EdgeList->Add(circle);
|
||||
return circle;
|
||||
break;
|
||||
}
|
||||
case wall_type::Line:
|
||||
{
|
||||
@ -44,8 +44,8 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
|
||||
start.Y = floatArr[2];
|
||||
end.X = floatArr[3];
|
||||
end.Y = floatArr[4];
|
||||
|
||||
auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
|
||||
edge = line;
|
||||
|
||||
if (line)
|
||||
{
|
||||
@ -54,7 +54,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
|
||||
line->place_in_grid();
|
||||
collComp->EdgeList->Add(line);
|
||||
}
|
||||
return line;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
@ -91,7 +91,7 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
|
||||
if (dstVec.Z > 0.0 && offset > 0.0 ||
|
||||
dstVec.Z < 0.0 && offset < 0.0)
|
||||
{
|
||||
auto radius = offset * 1.001;
|
||||
float radius = offset * 1.001f;
|
||||
auto circle = new TCircle(collComp, flagPtr, visual_flag, ¢er, radius);
|
||||
|
||||
if (circle)
|
||||
@ -108,6 +108,8 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
|
||||
end.X = floatArrPtr[2];
|
||||
end.Y = floatArrPtr[3];
|
||||
auto line = new TLine(collComp, flagPtr, visual_flag, &start, &end);
|
||||
edge = line;
|
||||
|
||||
if (line)
|
||||
{
|
||||
line->WallValue = someValue;
|
||||
@ -121,5 +123,5 @@ TEdgeSegment* TEdgeSegment::install_wall(float* floatArr, TCollisionComponent* c
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
return edge;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "maths.h"
|
||||
#include "TBall.h"
|
||||
|
||||
enum class wall_type
|
||||
enum class wall_type : int
|
||||
{
|
||||
Circle = 0,
|
||||
Line = 1,
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TFlagSpinner :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TFlagSpinner(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TFlagSpinner(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,12 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TFlipper :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TFlipper(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TFlipper(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TGate :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TGate(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TGate(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class THole :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
THole(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
THole(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TKickback :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TKickback(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TKickback(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TKickout :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TKickout(TPinballTable* table, int groupIndex,int vectorType) : TPinballComponent(table, groupIndex, false)
|
||||
TKickout(TPinballTable* table, int groupIndex, int vectorType) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TLightGroup.h"
|
||||
|
||||
class TLightBargraph :
|
||||
public TPinballComponent
|
||||
public TLightGroup
|
||||
{
|
||||
public:
|
||||
TLightBargraph(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TLightBargraph(TPinballTable* table, int groupIndex) : TLightGroup(table, groupIndex)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TRollover.h"
|
||||
|
||||
class TLightRollover :
|
||||
public TPinballComponent
|
||||
public TRollover
|
||||
{
|
||||
public:
|
||||
TLightRollover(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TLightRollover(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TOneway :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TOneway(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TOneway(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "TTextBox.h"
|
||||
#include "TTimer.h"
|
||||
#include "TTripwire.h"
|
||||
#include "TWall.h"
|
||||
|
||||
TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
|
||||
{
|
||||
@ -88,7 +89,7 @@ TPinballTable::TPinballTable(): TPinballComponent(nullptr, -1, false)
|
||||
{
|
||||
case 1000:
|
||||
case 1010:
|
||||
// auto wall = new TWall( this, groupIndex);
|
||||
new TWall( this, groupIndex);
|
||||
break;
|
||||
case 1001:
|
||||
this->Plunger = new TPlunger(this, groupIndex);
|
||||
|
@ -73,7 +73,7 @@ public:
|
||||
int UnknownP58;
|
||||
int UnknownP59;
|
||||
int UnknownP60;
|
||||
float UnknownP61F;
|
||||
float CollisionCompOffset;
|
||||
int UnknownP62;
|
||||
int UnknownP63;
|
||||
int UnknownP64;
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TPlunger :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TPlunger(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TPlunger(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TPopupTarget :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TPopupTarget(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TPopupTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TRamp :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TRamp(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TRamp(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TRollover :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TRollover(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TRollover(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TSink :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TSink(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TSink(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TSoloTarget :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TSoloTarget(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TSoloTarget(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TTableLayer :
|
||||
public TPinballComponent
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TTableLayer(TPinballTable* table) : TPinballComponent(table, -1, false)
|
||||
TTableLayer(TPinballTable* table) : TCollisionComponent(table, -1, false)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
#include "TPinballComponent.h"
|
||||
#include "TRollover.h"
|
||||
|
||||
class TTripwire :
|
||||
public TPinballComponent
|
||||
public TRollover
|
||||
{
|
||||
public:
|
||||
TTripwire(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
|
||||
TTripwire(TPinballTable* table, int groupIndex) : TRollover(table, groupIndex)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
|
2
SpaceCadetPinball/TWall.cpp
Normal file
2
SpaceCadetPinball/TWall.cpp
Normal file
@ -0,0 +1,2 @@
|
||||
#include "pch.h"
|
||||
#include "TWall.h"
|
11
SpaceCadetPinball/TWall.h
Normal file
11
SpaceCadetPinball/TWall.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
#include "TCollisionComponent.h"
|
||||
|
||||
class TWall :
|
||||
public TCollisionComponent
|
||||
{
|
||||
public:
|
||||
TWall(TPinballTable* table, int groupIndex) : TCollisionComponent(table, groupIndex, true)
|
||||
{
|
||||
}
|
||||
};
|
@ -1,10 +1,15 @@
|
||||
#pragma once
|
||||
#include "objlist_class.h"
|
||||
class TZmapList :
|
||||
public objlist_class
|
||||
|
||||
class TZmapList : // TImageList, template?
|
||||
public objlist_class
|
||||
{
|
||||
public:
|
||||
TZmapList(int SizeInt, int growSize):objlist_class(SizeInt,growSize){};
|
||||
~TZmapList(){};
|
||||
};
|
||||
TZmapList(int SizeInt, int growSize): objlist_class(SizeInt, growSize)
|
||||
{
|
||||
};
|
||||
|
||||
~TZmapList()
|
||||
{
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user