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https://github.com/k4zmu2a/SpaceCadetPinball.git
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Preparing for release 2.1.0
Added CMake policy version.
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parent
350651dae6
commit
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.0)
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cmake_minimum_required(VERSION 3.0...3.5)
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project(SpaceCadetPinball)
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project(SpaceCadetPinball)
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set(CMAKE_CXX_STANDARD 11)
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set(CMAKE_CXX_STANDARD 11)
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@ -28,6 +28,20 @@
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</screenshot>
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</screenshot>
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</screenshots>
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</screenshots>
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<releases>
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<releases>
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<release version="2.1.0" date="2023-10-16">
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<description>
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<p>Feature release focusing on FT compatibility.</p>
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<p>Main highlights:</p>
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<ul>
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<li>FT: collision system changes, table control changes, multiball, three MIDI tracks.</li>
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<li>Work in progress: localization support. Depends on external font selection for most languages.</li>
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<li>HW accelerated ImGui renderer.</li>
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<li>Experimental stereo sound support.</li>
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<li>UX improvements.</li>
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<li>Bug fixes.</li>
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</ul>
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</description>
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</release>
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<release version="2.0.1" date="2021-12-29">
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<release version="2.0.1" date="2021-12-29">
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<description>
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<description>
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<p>First bug fix release of cross-platform port.</p>
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<p>First bug fix release of cross-platform port.</p>
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@ -66,7 +66,7 @@ class winmain
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using TimePoint = std::chrono::time_point<Clock>;
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using TimePoint = std::chrono::time_point<Clock>;
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public:
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public:
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static constexpr const char* Version = "2.1.0 DEV";
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static constexpr const char* Version = "2.1.0";
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static bool single_step;
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static bool single_step;
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static SDL_Window* MainWindow;
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static SDL_Window* MainWindow;
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static SDL_Renderer* Renderer;
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static SDL_Renderer* Renderer;
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@ -39,7 +39,7 @@ cd ..
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cmake .
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cmake .
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cmake --build .
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cmake --build .
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sw_version='2.0.1'
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sw_version='2.1.0'
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mkdir -p SpaceCadetPinball.app/Contents/MacOS
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mkdir -p SpaceCadetPinball.app/Contents/MacOS
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mkdir -p SpaceCadetPinball.app/Contents/Resources
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mkdir -p SpaceCadetPinball.app/Contents/Resources
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