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control: removed tag casts.
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@ -1,12 +1,47 @@
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#pragma once
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class TLight;
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class TSound;
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class TPinballTable;
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class TPinballComponent;
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struct component_tag
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struct component_tag_base
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{
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LPCSTR Name;
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TPinballComponent* Component;
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component_tag_base(LPCSTR name)
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{
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Name = name;
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}
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virtual ~component_tag_base() = default;
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virtual TPinballComponent* GetComponent() = 0;
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virtual void SetComponent(TPinballComponent* comp) = 0;
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};
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/* Original did not have this template. It supposedly cast TSound and TTextBox from TPinballComponent in tags*/
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template <class T = TPinballComponent>
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struct component_tag : component_tag_base
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{
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static_assert(std::is_base_of<TPinballComponent, T>::value, "T must inherit from TPinballComponent");
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T* Component;
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component_tag(LPCSTR name, TPinballComponent* component): component_tag_base(name)
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{
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component_tag::SetComponent(component);
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}
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TPinballComponent* GetComponent() override
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{
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return static_cast<TPinballComponent*>(Component);
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}
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void SetComponent(TPinballComponent* comp) override
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{
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Component = dynamic_cast<T*>(comp);
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if (comp)
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assertm(Component, "Wrong component type");
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}
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};
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@ -19,7 +54,7 @@ struct component_control
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struct component_info
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{
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component_tag* Tag;
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component_tag_base* Tag;
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component_control Control;
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};
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@ -29,12 +64,12 @@ class control
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public:
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static TPinballTable* TableG;
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static component_info score_components[88];
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static component_tag* simple_components[142];
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static component_tag_base* simple_components[142];
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static int table_unlimited_balls;
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static int RankRcArray[9], MissionRcArray[17];
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static void make_links(TPinballTable* table);
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static TPinballComponent* make_component_link(component_tag* tag);
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static TPinballComponent* make_component_link(component_tag_base* tag);
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static void handler(int code, TPinballComponent* cmp);
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static void pbctrl_bdoor_controller(int key);
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static void table_add_extra_ball(float count);
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@ -44,7 +79,7 @@ public:
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static void table_set_flag_lights();
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static void table_set_multiball();
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static int cheat_bump_rank();
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static bool light_on(struct component_tag* tag);
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static bool light_on(component_tag<TLight>* tag);
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static int SpecialAddScore(int score);
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static int AddRankProgress(int rank);
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static void AdvanceWormHoleDestination(int flag);
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@ -16,6 +16,7 @@
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#include <cmath>
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#include <CommCtrl.h>
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#include <htmlhelp.h>
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#include <type_traits> /*For control template*/
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//#include <cstdlib>
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// Use (void) to silent unused warnings.
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