mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-25 04:02:30 +01:00
Added user settings persistence.
Using ImGui .ini writer.
This commit is contained in:
parent
af5a70785e
commit
8bae7a5b05
@ -5,7 +5,7 @@
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#include "pb.h"
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int Sound::num_channels;
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unsigned int Sound::enabled_flag;
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unsigned int Sound::enabled_flag = -1;
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int Sound::Init(int voices)
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{
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@ -13,14 +13,13 @@ int Sound::Init(int voices)
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if (voices > 8)
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channelCount = 8;
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num_channels = channelCount;
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enabled_flag = -1;
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return Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 2, 1024);
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}
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void Sound::Enable(int channelFrom, int channelTo, int enableFlag)
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{
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enabled_flag = enableFlag;
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enabled_flag = enableFlag ? -1 : 0;
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}
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void Sound::Activate()
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@ -37,7 +37,7 @@ int main(int argc, char* argv[])
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auto xx = sizeof(datFileHeader);
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strncpy(winmain::DatFileName, "PINBALL.DAT", sizeof winmain::DatFileName);
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winmain::DatFileName = "PINBALL.DAT";
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pb::init();
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auto datFile = pb::record_table;
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@ -11,98 +11,62 @@ char high_score::default_name[32]{};
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high_score_struct* high_score::dlg_hst;
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bool high_score::ShowDialog = false;
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winhelp_entry high_score::help[21]
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{
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winhelp_entry{0x70, 0x3E9},
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winhelp_entry{0x191, 0x3EB},
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winhelp_entry{0x1F5, 0x3EB},
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winhelp_entry{0x259, 0x3EB},
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winhelp_entry{0x192, 0x3EB},
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winhelp_entry{0x193, 0x3EB},
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winhelp_entry{0x194, 0x3EB},
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winhelp_entry{0x195, 0x3EB},
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winhelp_entry{0x1F6, 0x3EB},
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winhelp_entry{0x1F7, 0x3EB},
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winhelp_entry{0x1F8, 0x3EB},
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winhelp_entry{0x1F9, 0x3EB},
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winhelp_entry{0x2BD, 0x3EB},
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winhelp_entry{0x2BE, 0x3EB},
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winhelp_entry{0x2BF, 0x3EB},
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winhelp_entry{0x2C0, 0x3EB},
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winhelp_entry{0x2C1, 0x3EB},
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winhelp_entry{0x2C2, 0x3EB},
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winhelp_entry{0x2C3, 0x3EB},
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winhelp_entry{0x2C4, 0x3EB},
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winhelp_entry{0, 0},
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};
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int high_score::read(high_score_struct* table, int* ptrToSmth)
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int high_score::read(high_score_struct* table)
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{
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char Buffer[20];
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int scoreSum = 0;
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int checkSum = 0;
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clear_table(table);
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char* buf1 = memory::allocate(300u);
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if (!buf1)
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return 1;
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char* buf2 = memory::allocate(300u);
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auto optPath = pinball::get_rc_string(166, 0);
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for (auto position = 0; position < 5; ++position)
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{
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auto tablePtr = &table[position];
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snprintf(Buffer, sizeof Buffer, "%d", position);
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strcat(Buffer, ".Name");
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options::get_string(optPath, Buffer, buf1, "", 32);
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buf1[32] = 0;
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strncpy(tablePtr->Name, buf1, sizeof tablePtr->Name);
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auto name = options::get_string(Buffer, "");
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strncpy(tablePtr->Name, name.c_str(), sizeof tablePtr->Name);
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snprintf(Buffer, sizeof Buffer, "%d", position);
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strcat(Buffer, ".Score");
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options::get_string(optPath, Buffer, buf1, "", 300);
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tablePtr->Score = atol(buf1);
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for (int i = (int)strlen(tablePtr->Name); --i >= 0; scoreSum += tablePtr->Name[i])
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tablePtr->Score = options::get_int(Buffer, tablePtr->Score);
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for (int i = static_cast<int>(strlen(tablePtr->Name)); --i >= 0; checkSum += tablePtr->Name[i])
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{
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}
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scoreSum += tablePtr->Score;
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checkSum += tablePtr->Score;
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}
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scramble_number_string(scoreSum, buf1);
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options::get_string(optPath, "Verification", buf2, "", 300);
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if (strcmp(buf1, buf2) != 0)
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auto verification = options::get_int("Verification", 7);
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if (checkSum != verification)
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clear_table(table);
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memory::free(buf1);
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memory::free(buf2);
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return 0;
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}
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int high_score::write(high_score_struct* table, int* ptrToSmth)
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int high_score::write(high_score_struct* table)
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{
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char Buffer[20];
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high_score_struct* tablePtr = table;
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int scoreSum = 0;
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char* buf = memory::allocate(300u);
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if (!buf)
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return 1;
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const char* optPath = pinball::get_rc_string(166, 0);
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int checkSum = 0;
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for (auto position = 0; position < 5; ++position)
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{
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auto tablePtr = &table[position];
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snprintf(Buffer, sizeof Buffer, "%d", position);
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strcat(Buffer, ".Name");
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options::set_string(optPath, Buffer, tablePtr->Name);
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options::set_string(Buffer, tablePtr->Name);
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snprintf(Buffer, sizeof Buffer, "%d", position);
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strcat(Buffer, ".Score");
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snprintf(buf, 300, "%d", tablePtr->Score);
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options::set_string(optPath, Buffer, buf);
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for (int i = (int)strlen(tablePtr->Name); --i >= 0; scoreSum += tablePtr->Name[i])
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options::set_int(Buffer, tablePtr->Score);
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for (int i = static_cast<int>(strlen(tablePtr->Name)); --i >= 0; checkSum += tablePtr->Name[i])
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{
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}
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scoreSum += tablePtr->Score;
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++position;
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++tablePtr;
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checkSum += tablePtr->Score;
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}
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scramble_number_string(scoreSum, buf);
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options::set_string(optPath, "Verification", buf);
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memory::free(buf);
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options::set_int("Verification", checkSum);
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return 0;
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}
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@ -155,11 +119,6 @@ int high_score::place_new_score_into(high_score_struct* table, int score, LPSTR
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return position;
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}
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void high_score::scramble_number_string(int Value, char* Buffer)
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{
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snprintf(Buffer, 300, "%d", Value);
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}
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void high_score::show_high_score_dialog(high_score_struct* table)
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{
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dlg_enter_name = 0;
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@ -11,12 +11,11 @@ struct high_score_struct
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class high_score
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{
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public:
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static int read(high_score_struct* table, int* ptrToSmth);
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static int write(high_score_struct* table, int* ptrToSmth);
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static int read(high_score_struct* table);
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static int write(high_score_struct* table);
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static void clear_table(high_score_struct* table);
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static int get_score_position(high_score_struct* table, int score);
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static int place_new_score_into(high_score_struct* table, int score, LPSTR scoreStr, int position);
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static void scramble_number_string(int Value, char* Buffer);
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static void show_high_score_dialog(high_score_struct* table);
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static void show_and_set_high_score_dialog(high_score_struct* table, int score, int pos, LPCSTR defaultName);
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@ -27,6 +26,5 @@ private :
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static int dlg_position;
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static char default_name[32];
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static high_score_struct* dlg_hst;
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static winhelp_entry help[21];
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static bool ShowDialog;
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};
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@ -9,32 +9,8 @@
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#include "Sound.h"
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#include "winmain.h"
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LPCSTR options::OptionsRegPath;
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LPSTR options::OptionsRegPathCur;
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optionsStruct options::Options{};
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winhelp_entry options::keymap_help[18]
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{
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winhelp_entry{0x1F5, 0x3EA},
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winhelp_entry{0x191, 0x3EC},
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winhelp_entry{0x192, 0x3ED},
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winhelp_entry{0x193, 0x3F1},
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winhelp_entry{0x194, 0x3EE},
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winhelp_entry{0x195, 0x3EF},
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winhelp_entry{0x196, 0x3F0},
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winhelp_entry{0x385, 0x3EC},
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winhelp_entry{0x386, 0x3ED},
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winhelp_entry{0x387, 0x3F1},
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winhelp_entry{0x388, 0x3EE},
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winhelp_entry{0x389, 0x3EF},
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winhelp_entry{0x38A, 0x3F0},
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winhelp_entry{0x38C, -1},
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winhelp_entry{0x38D, -1},
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winhelp_entry{0x321, -1},
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winhelp_entry{0x322, -1},
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winhelp_entry{0, 0},
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};
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short options::vk_list[28]
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{
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-32703,
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@ -67,12 +43,30 @@ short options::vk_list[28]
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-1
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};
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std::map<std::string, std::string> options::settings{};
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void options::init()
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{
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auto imContext = ImGui::GetCurrentContext();
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ImGuiSettingsHandler ini_handler;
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ini_handler.TypeName = "Pinball";
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ini_handler.TypeHash = ImHashStr(ini_handler.TypeName);
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ini_handler.ReadOpenFn = MyUserData_ReadOpen;
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ini_handler.ReadLineFn = MyUserData_ReadLine;
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ini_handler.WriteAllFn = MyUserData_WriteAll;
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imContext->SettingsHandlers.push_back(ini_handler);
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// Settings are loaded from disk on the first frame
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if (!imContext->SettingsLoaded)
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{
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ImGui::NewFrame();
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ImGui::EndFrame();
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}
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Options.Sounds = 1;
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Options.Music = 0;
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Options.FullScreen = 0;
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Options.Average = 5;
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Options.LeftFlipperKeyDft = SDLK_z;
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Options.RightFlipperKeyDft = SDLK_SLASH;
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Options.PlungerKeyDft = SDLK_SPACE;
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@ -93,19 +87,17 @@ void options::init()
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Options.Players = 1;
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Options.BottomTableBumpKey = Options.BottomTableBumpKeyDft;
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Options.UniformScaling = true;
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/*Options.Sounds = get_int(nullptr, "Sounds", Options.Sounds);
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Options.Music = get_int(nullptr, "Music", Options.Music);
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Options.Average = get_int(nullptr, "Average", Options.Average);
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Options.FullScreen = get_int(nullptr, "FullScreen", Options.FullScreen);
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Options.PriorityAdj = get_int(nullptr, "Priority_Adjustment", Options.PriorityAdj);
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Options.Players = get_int(nullptr, "Players", Options.Players);
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Options.LeftFlipperKey = get_int(nullptr, "Left Flippper key", Options.LeftFlipperKey);
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Options.RightFlipperKey = get_int(nullptr, "Right Flipper key", Options.RightFlipperKey);
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Options.PlungerKey = get_int(nullptr, "Plunger key", Options.PlungerKey);
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Options.LeftTableBumpKey = get_int(nullptr, "Left Table Bump key", Options.LeftTableBumpKey);
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Options.RightTableBumpKey = get_int(nullptr, "Right Table Bump key", Options.RightTableBumpKey);
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Options.BottomTableBumpKey = get_int(nullptr, "Bottom Table Bump key", Options.BottomTableBumpKey);
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Options.UniformScaling = get_int(nullptr, "Uniform scaling", true);*/
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Options.Sounds = get_int("Sounds", Options.Sounds);
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Options.Music = get_int("Music", Options.Music);
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Options.FullScreen = get_int("FullScreen", Options.FullScreen);
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Options.Players = get_int("Players", Options.Players);
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Options.LeftFlipperKey = get_int("Left Flipper key", Options.LeftFlipperKey);
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Options.RightFlipperKey = get_int("Right Flipper key", Options.RightFlipperKey);
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Options.PlungerKey = get_int("Plunger key", Options.PlungerKey);
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Options.LeftTableBumpKey = get_int("Left Table Bump key", Options.LeftTableBumpKey);
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Options.RightTableBumpKey = get_int("Right Table Bump key", Options.RightTableBumpKey);
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Options.BottomTableBumpKey = get_int("Bottom Table Bump key", Options.BottomTableBumpKey);
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Options.UniformScaling = get_int("Uniform scaling", Options.UniformScaling);
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Sound::Enable(0, 7, Options.Sounds);
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update_resolution_menu();
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@ -113,98 +105,40 @@ void options::init()
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void options::uninit()
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{
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/*set_int(nullptr, "Sounds", Options.Sounds);
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set_int(nullptr, "Music", Options.Music);
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set_int(nullptr, "FullScreen", Options.FullScreen);
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set_int(nullptr, "Players", Options.Players);
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set_int(nullptr, "Left Flippper key", Options.LeftFlipperKey);
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set_int(nullptr, "Right Flipper key", Options.RightFlipperKey);
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set_int(nullptr, "Plunger key", Options.PlungerKey);
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set_int(nullptr, "Left Table Bump key", Options.LeftTableBumpKey);
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set_int(nullptr, "Right Table Bump key", Options.RightTableBumpKey);
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set_int(nullptr, "Bottom Table Bump key", Options.BottomTableBumpKey);
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set_int(nullptr, "Screen Resolution", Options.Resolution);
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set_int(nullptr, "Uniform scaling", Options.UniformScaling);*/
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}
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void options::path_init(LPCSTR regPath)
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{
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char* buf = memory::allocate(strlen(regPath) + 1);
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OptionsRegPath = buf;
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if (buf)
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strncpy(buf, regPath, strlen(regPath) + 1);
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}
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void options::path_uninit()
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{
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if (OptionsRegPath)
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memory::free((void*)OptionsRegPath);
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OptionsRegPath = nullptr;
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}
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LPCSTR options::path(LPCSTR regPath)
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{
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char* buf = OptionsRegPathCur;
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if (!OptionsRegPathCur)
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{
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buf = memory::allocate(2000);
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OptionsRegPathCur = buf;
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if (!buf)
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return OptionsRegPath;
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}
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strncpy(buf, OptionsRegPath, 2000);
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if (!regPath)
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return OptionsRegPathCur;
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strcat(OptionsRegPathCur, "\\");
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strcat(OptionsRegPathCur, regPath);
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return OptionsRegPathCur;
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}
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void options::path_free()
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{
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if (OptionsRegPathCur)
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memory::free(OptionsRegPathCur);
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OptionsRegPathCur = nullptr;
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set_int("Sounds", Options.Sounds);
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set_int("Music", Options.Music);
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set_int("FullScreen", Options.FullScreen);
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set_int("Players", Options.Players);
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set_int("Left Flipper key", Options.LeftFlipperKey);
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set_int("Right Flipper key", Options.RightFlipperKey);
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set_int("Plunger key", Options.PlungerKey);
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set_int("Left Table Bump key", Options.LeftTableBumpKey);
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set_int("Right Table Bump key", Options.RightTableBumpKey);
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set_int("Bottom Table Bump key", Options.BottomTableBumpKey);
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set_int("Screen Resolution", Options.Resolution);
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set_int("Uniform scaling", Options.UniformScaling);
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}
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int options::get_int(LPCSTR optPath, LPCSTR lpValueName, int defaultValue)
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int options::get_int(LPCSTR lpValueName, int defaultValue)
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{
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auto result = defaultValue;
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if (!OptionsRegPath)
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return result;
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auto regPath = path(optPath);
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path_free();
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return result;
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auto value = GetSetting(lpValueName, std::to_string(defaultValue));
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return std::stoi(value);
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}
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void options::set_int(LPCSTR optPath, LPCSTR lpValueName, int data)
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void options::set_int(LPCSTR lpValueName, int data)
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{
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if (!OptionsRegPath)
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return;
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auto regPath = path(optPath);
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path_free();
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SetSetting(lpValueName, std::to_string(data));
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}
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void options::get_string(LPCSTR optPath, LPCSTR lpValueName, LPSTR dst, LPCSTR defaultValue, int iMaxLength)
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std::string options::get_string(LPCSTR lpValueName, LPCSTR defaultValue)
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{
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strncpy(dst, defaultValue, iMaxLength);
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if (!OptionsRegPath)
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return;
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auto regPath = path(optPath);
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path_free();
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return GetSetting(lpValueName, defaultValue);
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}
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void options::set_string(LPCSTR optPath, LPCSTR lpValueName, LPCSTR value)
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void options::set_string(LPCSTR lpValueName, LPCSTR value)
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{
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if (!OptionsRegPath)
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return;
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auto regPath = path(optPath);
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path_free();
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SetSetting(lpValueName, value);
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}
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@ -293,7 +227,7 @@ void options::update_resolution_menu()
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void options::init_resolution()
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{
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Options.Resolution = get_int(nullptr, "Screen Resolution", -1);
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Options.Resolution = get_int("Screen Resolution", -1);
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int maxRes = fullscrn::get_max_supported_resolution();
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if (Options.Resolution == -1 || maxRes <= Options.Resolution)
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{
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@ -310,3 +244,52 @@ void options::keyboard()
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{
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//DialogBoxParamA(nullptr, "KEYMAPPER", nullptr, KeyMapDlgProc, 0);
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}
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void options::MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line)
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{
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auto& keyValueStore = *static_cast<std::map<std::string, std::string>*>(entry);
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std::string keyValue = line;
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auto separatorPos = keyValue.find('=');
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if (separatorPos != std::string::npos)
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{
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auto key = keyValue.substr(0, separatorPos);
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auto value = keyValue.substr(separatorPos + 1, keyValue.size());
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||||
keyValueStore[key] = value;
|
||||
}
|
||||
}
|
||||
|
||||
void* options::MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name)
|
||||
{
|
||||
// There is only one custom entry
|
||||
return strcmp(name, "Settings") == 0 ? &settings : nullptr;
|
||||
}
|
||||
|
||||
void options::MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
|
||||
{
|
||||
buf->appendf("[%s][%s]\n", handler->TypeName, "Settings");
|
||||
for (const auto& setting : settings)
|
||||
{
|
||||
buf->appendf("%s=%s\n", setting.first.c_str(), setting.second.c_str());
|
||||
}
|
||||
buf->append("\n");
|
||||
}
|
||||
|
||||
const std::string& options::GetSetting(const std::string& key, const std::string& value)
|
||||
{
|
||||
auto setting = settings.find(key);
|
||||
if (setting == settings.end())
|
||||
{
|
||||
settings[key] = value;
|
||||
if (ImGui::GetCurrentContext())
|
||||
ImGui::MarkIniSettingsDirty();
|
||||
return value;
|
||||
}
|
||||
return setting->second;
|
||||
}
|
||||
|
||||
void options::SetSetting(const std::string& key, const std::string& value)
|
||||
{
|
||||
settings[key] = value;
|
||||
if (ImGui::GetCurrentContext())
|
||||
ImGui::MarkIniSettingsDirty();
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ struct optionsStruct
|
||||
{
|
||||
int Sounds;
|
||||
int Music;
|
||||
int Average;
|
||||
int FullScreen;
|
||||
int Players;
|
||||
int LeftFlipperKey;
|
||||
@ -28,26 +27,26 @@ struct optionsStruct
|
||||
class options
|
||||
{
|
||||
public:
|
||||
static optionsStruct Options;
|
||||
|
||||
static void init();
|
||||
static void uninit();
|
||||
static void path_init(LPCSTR regPath);
|
||||
static void path_uninit();
|
||||
static int get_int(LPCSTR optPath, LPCSTR lpValueName, int defaultValue);
|
||||
static void set_int(LPCSTR optPath, LPCSTR lpValueName, int data);
|
||||
static void get_string(LPCSTR optPath, LPCSTR lpValueName, LPSTR dst, LPCSTR defaultValue, int iMaxLength);
|
||||
static void set_string(LPCSTR optPath, LPCSTR lpValueName, LPCSTR value);
|
||||
static int get_int(LPCSTR lpValueName, int defaultValue);
|
||||
static void set_int(LPCSTR lpValueName, int data);
|
||||
static std::string get_string(LPCSTR lpValueName, LPCSTR defaultValue);
|
||||
static void set_string(LPCSTR lpValueName, LPCSTR value);
|
||||
static void toggle(uint32_t uIDCheckItem);
|
||||
static void update_resolution_menu();
|
||||
static void init_resolution();
|
||||
|
||||
static void keyboard();
|
||||
|
||||
static optionsStruct Options;
|
||||
private:
|
||||
static LPCSTR OptionsRegPath;
|
||||
static LPSTR OptionsRegPathCur;
|
||||
static LPCSTR path(LPCSTR regPath);
|
||||
static void path_free();
|
||||
static winhelp_entry keymap_help[18];
|
||||
static short vk_list[28];
|
||||
static std::map<std::string, std::string> settings;
|
||||
|
||||
static void MyUserData_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line);
|
||||
static void* MyUserData_ReadOpen(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name);
|
||||
static void MyUserData_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf);
|
||||
static const std::string& GetSetting(const std::string& key, const std::string& value);
|
||||
static void SetSetting(const std::string& key, const std::string& value);
|
||||
};
|
||||
|
@ -27,7 +27,7 @@
|
||||
|
||||
TPinballTable* pb::MainTable = nullptr;
|
||||
datFileStruct* pb::record_table = nullptr;
|
||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_, pb::state;
|
||||
int pb::time_ticks = 0, pb::demo_mode = 0, pb::cheat_mode = 0, pb::game_mode = 2, pb::mode_countdown_;
|
||||
float pb::time_now, pb::time_next, pb::ball_speed_limit;
|
||||
high_score_struct pb::highscore_table[5];
|
||||
bool pb::FullTiltMode = false;
|
||||
@ -98,7 +98,7 @@ int pb::init()
|
||||
|
||||
MainTable = new TPinballTable();
|
||||
|
||||
high_score::read(highscore_table, &state);
|
||||
high_score::read(highscore_table);
|
||||
ball_speed_limit = MainTable->BallList->Get(0)->Offset * 200.0f;
|
||||
--memory::critical_allocation;
|
||||
return 0;
|
||||
@ -109,7 +109,7 @@ int pb::uninit()
|
||||
score::unload_msg_font();
|
||||
loader::unload();
|
||||
partman::unload_records(record_table);
|
||||
high_score::write(highscore_table, &state);
|
||||
high_score::write(highscore_table);
|
||||
if (MainTable)
|
||||
delete MainTable;
|
||||
MainTable = nullptr;
|
||||
|
@ -41,5 +41,4 @@ public:
|
||||
static float collide(float timeNow, float timeDelta, TBall* ball);
|
||||
private:
|
||||
static int demo_mode, mode_countdown_;
|
||||
static int state;
|
||||
};
|
||||
|
@ -34,6 +34,7 @@
|
||||
|
||||
//https://github.com/ocornut/imgui 7b913db1ce9dd2fd98e5790aa59974dd4496be3b
|
||||
#include "imgui.h"
|
||||
#include "imgui_internal.h"
|
||||
#include "imgui_impl_sdl.h"
|
||||
//https://github.com/Tyyppi77/imgui_sdl 01deb04b102b6a1c15c7fdec1977a2c96a885e6f
|
||||
#include "imgui_sdl.h"
|
||||
|
@ -1,12 +1,6 @@
|
||||
#pragma once
|
||||
#include "TTextBox.h"
|
||||
|
||||
struct winhelp_entry
|
||||
{
|
||||
int ControlId;
|
||||
int ContextId;
|
||||
};
|
||||
|
||||
class pinball
|
||||
{
|
||||
public:
|
||||
|
@ -33,7 +33,7 @@ DWORD winmain::now;
|
||||
bool winmain::restart = false;
|
||||
|
||||
gdrv_bitmap8 winmain::gfr_display{};
|
||||
char winmain::DatFileName[300]{};
|
||||
std::string winmain::DatFileName;
|
||||
bool winmain::ShowAboutDialog = false;
|
||||
bool winmain::ShowImGuiDemo = false;
|
||||
bool winmain::LaunchBallEnabled = true;
|
||||
@ -53,10 +53,6 @@ uint32_t timeGetTimeAlt()
|
||||
int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
{
|
||||
memory::init(memalloc_failure);
|
||||
++memory::critical_allocation;
|
||||
auto optionsRegPath = pinball::get_rc_string(165, 0);
|
||||
options::path_init(optionsRegPath);
|
||||
--memory::critical_allocation;
|
||||
|
||||
// SDL init
|
||||
SDL_SetMainReady();
|
||||
@ -68,8 +64,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
BasePath = SDL_GetBasePath();
|
||||
|
||||
pinball::quickFlag = strstr(lpCmdLine, "-quick") != nullptr;
|
||||
auto regSpaceCadet = pinball::get_rc_string(166, 0);
|
||||
options::get_string(regSpaceCadet, "Pinball Data", DatFileName, pinball::get_rc_string(168, 0), 300);
|
||||
DatFileName = options::get_string("Pinball Data", pinball::get_rc_string(168, 0));
|
||||
|
||||
/*Check for full tilt .dat file and switch to it automatically*/
|
||||
auto cadetFilePath = pinball::make_path_name("CADET.DAT");
|
||||
@ -77,7 +72,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
if (cadetDat)
|
||||
{
|
||||
fclose(cadetDat);
|
||||
strncpy(DatFileName, "CADET.DAT", sizeof DatFileName);
|
||||
DatFileName = "CADET.DAT";
|
||||
pb::FullTiltMode = true;
|
||||
}
|
||||
|
||||
@ -121,12 +116,17 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
// ImGui_ImplSDL2_Init is private, we are not actually using ImGui OpenGl backend
|
||||
ImGui_ImplSDL2_InitForOpenGL(window, nullptr);
|
||||
|
||||
auto prefPath = SDL_GetPrefPath(nullptr, "SpaceCadetPinball");
|
||||
auto iniPath = std::string(prefPath) + "imgui_pb.ini";
|
||||
io.IniFilename = iniPath.c_str();
|
||||
SDL_free(prefPath);
|
||||
|
||||
// PB init from message handler
|
||||
{
|
||||
++memory::critical_allocation;
|
||||
|
||||
options::init();
|
||||
auto voiceCount = options::get_int(nullptr, "Voices", 8);
|
||||
auto voiceCount = options::get_int("Voices", 8);
|
||||
if (Sound::Init(voiceCount))
|
||||
options::Options.Sounds = 0;
|
||||
Sound::Activate();
|
||||
@ -302,7 +302,6 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
SDL_DestroyWindow(window);
|
||||
ImGui::DestroyContext();
|
||||
SDL_Quit();
|
||||
options::path_uninit();
|
||||
|
||||
if (restart)
|
||||
{
|
||||
|
@ -4,7 +4,7 @@
|
||||
class winmain
|
||||
{
|
||||
public:
|
||||
static char DatFileName[300];
|
||||
static std::string DatFileName;
|
||||
static int single_step;
|
||||
static SDL_Window* MainWindow;
|
||||
static SDL_Renderer* Renderer;
|
||||
|
Loading…
Reference in New Issue
Block a user