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Full Tilt hack - ball doesn't delay at ramp hole (#63)

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Desgging 2021-10-23 12:31:25 +08:00 committed by GitHub
parent 0076f8947c
commit 8e07b7fc3f
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@ -81,7 +81,15 @@ void THole::Collision(TBall* ball, vector_type* nextPosition, vector_type* direc
ball->Position.X = Circle.Center.X; ball->Position.X = Circle.Center.X;
ball->Position.Y = Circle.Center.Y; ball->Position.Y = Circle.Center.Y;
ball->Acceleration.Z = 0.0; ball->Acceleration.Z = 0.0;
Timer = timer::set(0.5f, this, TimerExpired); /*Full Tilt hack - ball doesn't delay at the ramp hole*/
if (pb::FullTiltMode)
{
BallCapturedSecondStage = 1;
}
else
{
Timer = timer::set(0.5f, this, TimerExpired);
}
if (!PinballTable->TiltLockFlag) if (!PinballTable->TiltLockFlag)
{ {
loader::play_sound(HardHitSoundId); loader::play_sound(HardHitSoundId);