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https://github.com/k4zmu2a/SpaceCadetPinball.git
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partman: improved bad zMap skip.
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@ -92,16 +92,18 @@ DatFile* partman::load_records(LPCSTR lpFileName, bool fullTiltMode)
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fread(&zMapHeader, 1, sizeof(dat16BitBmpHeader), fileHandle);
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auto length = fieldSize - sizeof(dat16BitBmpHeader);
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auto zMap = new zmap_header_type(zMapHeader.Width, zMapHeader.Height, zMapHeader.Stride);
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zMap->Resolution = zMapResolution;
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zmap_header_type* zMap;
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if (zMapHeader.Stride * zMapHeader.Height * 2u == length)
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{
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zMap = new zmap_header_type(zMapHeader.Width, zMapHeader.Height, zMapHeader.Stride);
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zMap->Resolution = zMapResolution;
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fread(zMap->ZPtr1, 1, length, fileHandle);
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}
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else
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{
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// 3DPB .dat has zeroed zMap headers, in groups 497 and 498, skip them.
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fseek(fileHandle, static_cast<int>(length), SEEK_CUR);
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zMap = new zmap_header_type(0, 0, 0);
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}
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entryData->Buffer = reinterpret_cast<char*>(zMap);
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}
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