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mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-21 18:22:40 +01:00

Added uncapped UPS option.

Issue #18.
This commit is contained in:
Muzychenko Andrey 2021-10-02 07:42:08 +03:00
parent 81c2034a16
commit c3b6daefc9
3 changed files with 11 additions and 1 deletions

View File

@ -74,6 +74,7 @@ void options::init()
Options.UpdatesPerSecond = std::min(MaxUps, std::max(MinUps, get_int("Updates Per Second", DefUps)));
Options.UpdatesPerSecond = std::max(Options.UpdatesPerSecond, Options.FramesPerSecond);
Options.ShowMenu = get_int("ShowMenu", true);
Options.UncappedUpdatesPerSecond = get_int("Uncapped Updates Per Second", false);
winmain::UpdateFrameRate();
@ -104,6 +105,7 @@ void options::uninit()
set_int("Frames Per Second", Options.FramesPerSecond);
set_int("Updates Per Second", Options.UpdatesPerSecond);
set_int("ShowMenu", Options.ShowMenu);
set_int("Uncapped Updates Per Second", Options.UncappedUpdatesPerSecond);
}

View File

@ -53,6 +53,7 @@ struct optionsStruct
int FramesPerSecond;
int UpdatesPerSecond;
bool ShowMenu;
bool UncappedUpdatesPerSecond;
};
struct ControlRef

View File

@ -269,7 +269,7 @@ int winmain::WinMain(LPCSTR lpCmdLine)
auto targetTimeDelta = TargetFrameTime - DurationMs(updateEnd - frameStart) - sleepRemainder;
TimePoint frameEnd;
if (targetTimeDelta > DurationMs::zero())
if (targetTimeDelta > DurationMs::zero() && !options::Options.UncappedUpdatesPerSecond)
{
std::this_thread::sleep_for(targetTimeDelta);
frameEnd = Clock::now();
@ -459,6 +459,7 @@ void winmain::RenderUi()
"%.2f", ImGuiSliderFlags_AlwaysClamp);
ImGui::Separator();
char buffer[80]{};
auto changed = false;
if (ImGui::MenuItem("Set Default UPS/FPS"))
{
@ -480,6 +481,12 @@ void winmain::RenderUi()
options::Options.UpdatesPerSecond = std::max(options::Options.UpdatesPerSecond,
options::Options.FramesPerSecond);
}
snprintf(buffer, sizeof buffer - 1, "Uncapped UPS (FPS ratio %02.02f)", UpdateToFrameRatio);
if (ImGui::MenuItem(buffer, nullptr, options::Options.UncappedUpdatesPerSecond))
{
options::Options.UncappedUpdatesPerSecond ^= true;
}
if (changed)
{
UpdateFrameRate();