mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-09-04 04:49:39 +02:00
Optimized SDL_RenderDrawCircle.
Change mouse warping strategy in hidden test cheat.
This commit is contained in:
parent
4183e7f0bf
commit
cfe2691892
@ -21,6 +21,8 @@ gdrv_bitmap8* DebugOverlay::dbScreen = nullptr;
|
||||
|
||||
static int SDL_RenderDrawCircle(SDL_Renderer* renderer, int x, int y, int radius)
|
||||
{
|
||||
SDL_Point points[256];
|
||||
int pointCount = 0;
|
||||
int offsetx, offsety, d;
|
||||
int status;
|
||||
|
||||
@ -29,21 +31,28 @@ static int SDL_RenderDrawCircle(SDL_Renderer* renderer, int x, int y, int radius
|
||||
d = radius - 1;
|
||||
status = 0;
|
||||
|
||||
while (offsety >= offsetx) {
|
||||
status += SDL_RenderDrawPoint(renderer, x + offsetx, y + offsety);
|
||||
status += SDL_RenderDrawPoint(renderer, x + offsety, y + offsetx);
|
||||
status += SDL_RenderDrawPoint(renderer, x - offsetx, y + offsety);
|
||||
status += SDL_RenderDrawPoint(renderer, x - offsety, y + offsetx);
|
||||
status += SDL_RenderDrawPoint(renderer, x + offsetx, y - offsety);
|
||||
status += SDL_RenderDrawPoint(renderer, x + offsety, y - offsetx);
|
||||
status += SDL_RenderDrawPoint(renderer, x - offsetx, y - offsety);
|
||||
status += SDL_RenderDrawPoint(renderer, x - offsety, y - offsetx);
|
||||
while (offsety >= offsetx)
|
||||
{
|
||||
if (pointCount + 8 > 256)
|
||||
{
|
||||
status = SDL_RenderDrawPoints(renderer, points, pointCount);
|
||||
pointCount = 0;
|
||||
|
||||
if (status < 0) {
|
||||
status = -1;
|
||||
break;
|
||||
if (status < 0) {
|
||||
status = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
points[pointCount++] = { x + offsetx, y + offsety };
|
||||
points[pointCount++] = { x + offsety, y + offsetx };
|
||||
points[pointCount++] = { x - offsetx, y + offsety };
|
||||
points[pointCount++] = { x - offsety, y + offsetx };
|
||||
points[pointCount++] = { x + offsetx, y - offsety };
|
||||
points[pointCount++] = { x + offsety, y - offsetx };
|
||||
points[pointCount++] = { x - offsetx, y - offsety };
|
||||
points[pointCount++] = { x - offsety, y - offsetx };
|
||||
|
||||
if (d >= 2 * offsetx) {
|
||||
d -= 2 * offsetx + 1;
|
||||
offsetx += 1;
|
||||
@ -59,6 +68,9 @@ static int SDL_RenderDrawCircle(SDL_Renderer* renderer, int x, int y, int radius
|
||||
}
|
||||
}
|
||||
|
||||
if (pointCount > 0)
|
||||
status = SDL_RenderDrawPoints(renderer, points, pointCount);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
|
@ -227,7 +227,8 @@ std::vector<uint8_t>* midi::MdsToMidi(std::string file)
|
||||
|
||||
fseek(fileHandle, 0, SEEK_END);
|
||||
auto fileSize = static_cast<uint32_t>(ftell(fileHandle));
|
||||
auto fileBuf = reinterpret_cast<riff_header*>(new uint8_t [fileSize]);
|
||||
auto buffer = new uint8_t[fileSize];
|
||||
auto fileBuf = reinterpret_cast<riff_header*>(buffer);
|
||||
fseek(fileHandle, 0, SEEK_SET);
|
||||
fread(fileBuf, 1, fileSize, fileHandle);
|
||||
fclose(fileHandle);
|
||||
@ -371,7 +372,7 @@ std::vector<uint8_t>* midi::MdsToMidi(std::string file)
|
||||
}
|
||||
while (false);
|
||||
|
||||
delete[] fileBuf;
|
||||
delete[] buffer;
|
||||
if (returnCode && midiOut)
|
||||
{
|
||||
delete midiOut;
|
||||
|
@ -211,11 +211,22 @@ int winmain::WinMain(LPCSTR lpCmdLine)
|
||||
float dy = static_cast<float>(y - last_mouse_y) / static_cast<float>(h);
|
||||
pb::ballset(dx, dy);
|
||||
|
||||
SDL_WarpMouseInWindow(window, last_mouse_x, last_mouse_y);
|
||||
// Original creates continuous mouse movement with mouse capture.
|
||||
// Alternative solution: mouse warp at window edges.
|
||||
int xMod = 0, yMod = 0;
|
||||
if (x == 0 || x >= w - 1)
|
||||
xMod = w - 2;
|
||||
if (y == 0 || y >= h - 1)
|
||||
yMod = h - 2;
|
||||
if (xMod != 0 || yMod != 0)
|
||||
{
|
||||
// Mouse warp does not work over remote desktop or in some VMs
|
||||
x = abs(x - xMod); y = abs(y - yMod);
|
||||
SDL_WarpMouseInWindow(window, x, y);
|
||||
}
|
||||
|
||||
// Mouse warp does not work over remote desktop or in some VMs
|
||||
//last_mouse_x = x;
|
||||
//last_mouse_y = y;
|
||||
last_mouse_x = x;
|
||||
last_mouse_y = y;
|
||||
}
|
||||
if (!single_step && !no_time_loss)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user