mirror of
https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-11-02 00:42:53 +01:00
Added support for multiple music tracks in FT mode.
Note that taba3 is not currently played as it needs multiball support. Issue #129.
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parent
97aea20586
commit
e283a643b3
@ -4,6 +4,7 @@
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#include "control.h"
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#include "loader.h"
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#include "midi.h"
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#include "pb.h"
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#include "pinball.h"
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#include "render.h"
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@ -448,6 +449,8 @@ int TPinballTable::Message(int code, float value)
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auto time = loader::play_sound(SoundIndex1);
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LightShowTimer = timer::set(time, this, LightShow_timeout);
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}
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midi::play_track(midi::track1);
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break;
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case 1018:
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if (ReplayTimer)
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@ -1,6 +1,7 @@
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#include "pch.h"
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#include "control.h"
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#include "midi.h"
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#include "pb.h"
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#include "pinball.h"
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#include "TBlocker.h"
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@ -967,6 +968,8 @@ void control::table_set_flag_lights()
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void control::table_set_multiball()
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{
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info_text_box->Display(pinball::get_rc_string(16, 0), 2.0);
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if (midi::get_active_track() != midi::track3)
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midi::play_track(midi::track3);
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}
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void control::table_bump_ball_sink_lock()
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@ -2572,6 +2575,8 @@ void control::BallDrainControl(int code, TPinballComponent* caller)
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{
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lite200->Message(20, 0.0);
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lite199->Message(20, 0.0);
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if (midi::get_active_track() != midi::track1)
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midi::play_track(midi::track1);
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}
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if (light_on(&control_lite200_tag))
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{
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@ -3102,6 +3107,8 @@ void control::GameoverController(int code, TPinballComponent* caller)
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flip1->Message(1022, 0.0);
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flip2->Message(1022, 0.0);
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mission_text_box->MessageField = 0;
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if (midi::get_active_track() != midi::track1)
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midi::play_track(midi::track1);
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return;
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}
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if (code != 67)
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@ -4008,6 +4015,8 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
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int addedScore = SpecialAddScore(mission_select_scores[scoreId]);
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snprintf(Buffer, sizeof Buffer, pinball::get_rc_string(77, 0), addedScore);
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mission_text_box->Display(Buffer, 4.0);
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if (midi::get_active_track() != midi::track2)
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midi::play_track(midi::track2);
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}
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return;
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}
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@ -4121,6 +4130,8 @@ void control::SelectMissionController(int code, TPinballComponent* caller)
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return;
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}
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case 66:
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if (midi::get_active_track() != midi::track1)
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midi::play_track(midi::track1);
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lite198->Message(20, 0.0);
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outer_circle->Message(34, 0.0);
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ramp_tgt_lights->Message(20, 0.0);
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@ -4408,6 +4419,8 @@ void control::WaitingDeploymentController(int code, TPinballComponent* caller)
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case 66:
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mission_text_box->Clear();
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waiting_deployment_flag = 0;
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if (midi::get_active_track() != midi::track1)
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midi::play_track(midi::track1);
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break;
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case 67:
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mission_text_box->Display(pinball::get_rc_string(50, 0), -1.0);
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@ -8,8 +8,8 @@
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std::vector<Mix_Music*> midi::LoadedTracks{};
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Mix_Music *midi::track1, *midi::track2, *midi::track3, *midi::active_track, *midi::NextTrack;
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bool midi::SetNextTrackFlag;
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int midi::Volume = MIX_MAX_VOLUME;
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bool midi::IsPlaying = false;
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constexpr uint32_t FOURCC(uint8_t a, uint8_t b, uint8_t c, uint8_t d)
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{
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@ -31,27 +31,41 @@ int ToVariableLen(uint32_t value, uint32_t& dst)
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return count;
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}
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int midi::play_pb_theme()
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void midi::music_play()
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{
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// Todo: add support for tracks 2 and 3
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return play_track(track1);
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if (!IsPlaying)
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{
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IsPlaying = true;
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play_track(NextTrack);
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NextTrack = nullptr;
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}
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}
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int midi::music_stop()
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void midi::music_stop()
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{
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if (active_track)
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if (IsPlaying)
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{
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active_track = nullptr;
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Mix_HaltMusic();
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IsPlaying = false;
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NextTrack = active_track;
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StopPlayback();
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}
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}
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return true;
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void midi::StopPlayback()
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{
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if (active_track != nullptr)
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{
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Mix_HaltMusic();
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active_track = nullptr;
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}
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}
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int midi::music_init(int volume)
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{
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SetVolume(volume);
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active_track = nullptr;
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NextTrack = nullptr;
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IsPlaying = false;
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if (pb::FullTiltMode)
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{
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@ -78,8 +92,7 @@ int midi::music_init(int volume)
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void midi::music_shutdown()
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{
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if (active_track)
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Mix_HaltMusic();
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music_stop();
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for (auto midi : LoadedTracks)
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{
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@ -105,7 +118,7 @@ Mix_Music* midi::load_track(std::string fileName)
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fileName.insert(0, "SOUND");
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}
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// FT has music in two formats, depending on version: MIDI in 16bit, MIDS in 32bit.
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// FT has music in two formats, depending on game version: MIDI in 16bit, MIDS in 32bit.
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// 3DPB music is MIDI only.
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auto basePath = pinball::make_path_name(fileName);
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for (int i = 0; i <= 1 && !audio; i++)
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@ -148,15 +161,14 @@ Mix_Music* midi::load_track(std::string fileName)
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bool midi::play_track(Mix_Music* midi)
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{
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music_stop();
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StopPlayback();
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if (!midi)
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return false;
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if (SetNextTrackFlag)
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if (!IsPlaying)
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{
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NextTrack = midi;
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SetNextTrackFlag = false;
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return true;
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return false;
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}
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if (Mix_PlayMusic(midi, -1))
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@ -86,18 +86,27 @@ static_assert(sizeof(midi_track) == 8, "Wrong size of midi_track");
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class midi
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{
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public:
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static int play_pb_theme();
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static int music_stop();
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static Mix_Music * track1, * track2, * track3;
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static void music_play();
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static void music_stop();
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static int music_init(int volume);
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static void music_shutdown();
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static void SetVolume(int volume);
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static bool play_track(Mix_Music* midi);
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static Mix_Music* get_active_track()
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{
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if (active_track == nullptr)
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return NextTrack;
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else
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return active_track;
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}
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private:
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static std::vector<Mix_Music*> LoadedTracks;
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static Mix_Music *track1, *track2, *track3, *active_track, *NextTrack;
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static bool SetNextTrackFlag;
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static Mix_Music *active_track, *NextTrack;
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static int Volume;
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static bool IsPlaying;
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static void StopPlayback();
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static Mix_Music* load_track(std::string fileName);
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static bool play_track(Mix_Music* midi);
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static std::vector<uint8_t>* MdsToMidi(std::string file);
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};
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@ -226,7 +226,7 @@ void options::toggle(Menu1 uIDCheckItem)
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if (!Options.Music)
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midi::music_stop();
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else
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midi::play_pb_theme();
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midi::music_play();
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return;
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case Menu1::Show_Menu:
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Options.ShowMenu = Options.ShowMenu == 0;
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@ -232,7 +232,7 @@ void pb::replay_level(bool demoMode)
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demo_mode = demoMode;
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mode_change(GameModes::InGame);
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if (options::Options.Music)
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midi::play_pb_theme();
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midi::music_play();
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MainTable->Message(1014, static_cast<float>(options::Options.Players));
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}
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@ -379,7 +379,7 @@ void pb::pause_continue()
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pinball::InfoTextBox->Display(text, textTime);
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}
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if (options::Options.Music && !winmain::single_step)
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midi::play_pb_theme();
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midi::music_play();
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Sound::Activate();
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}
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}
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@ -813,7 +813,7 @@ int winmain::event_handler(const SDL_Event* event)
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activated = true;
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Sound::Activate();
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if (Options.Music && !single_step)
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midi::play_pb_theme();
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midi::music_play();
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no_time_loss = true;
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has_focus = true;
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break;
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