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https://github.com/k4zmu2a/SpaceCadetPinball.git
synced 2024-09-04 04:49:39 +02:00
parent
18c80a0ff8
commit
e2f3ae66f8
@ -151,6 +151,7 @@ optionsStruct options::Options
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{"Debug Overlay AABB", true},
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{"Debug Overlay AABB", true},
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{"FontFileName", ""},
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{"FontFileName", ""},
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{"Language", translations::GetCurrentLanguage()->ShortName},
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{"Language", translations::GetCurrentLanguage()->ShortName},
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{"Hide Cursor", false},
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};
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};
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void options::InitPrimary()
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void options::InitPrimary()
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@ -288,4 +288,5 @@ struct optionsStruct
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BoolOption DebugOverlayAabb;
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BoolOption DebugOverlayAabb;
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StringOption FontFileName;
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StringOption FontFileName;
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StringOption Language;
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StringOption Language;
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BoolOption HideCursor;
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};
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};
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@ -49,6 +49,7 @@ winmain::DurationMs winmain::TargetFrameTime;
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optionsStruct& winmain::Options = options::Options;
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optionsStruct& winmain::Options = options::Options;
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winmain::DurationMs winmain::SpinThreshold = DurationMs(0.005);
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winmain::DurationMs winmain::SpinThreshold = DurationMs(0.005);
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WelfordState winmain::SleepState{};
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WelfordState winmain::SleepState{};
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int winmain::CursorIdleCounter = 0;
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int winmain::WinMain(LPCSTR lpCmdLine)
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int winmain::WinMain(LPCSTR lpCmdLine)
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{
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{
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@ -353,6 +354,8 @@ void winmain::MainLoop()
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if (UpdateToFrameCounter >= UpdateToFrameRatio)
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if (UpdateToFrameCounter >= UpdateToFrameRatio)
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{
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{
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if (Options.HideCursor && CursorIdleCounter <= 0)
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ImGui::SetMouseCursor(ImGuiMouseCursor_None);
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ImGui_ImplSDL2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui_Render_NewFrame();
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ImGui_Render_NewFrame();
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ImGui::NewFrame();
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ImGui::NewFrame();
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@ -420,6 +423,8 @@ void winmain::MainLoop()
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frameDuration = std::min<DurationMs>(DurationMs(frameEnd - frameStart), 2 * TargetFrameTime);
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frameDuration = std::min<DurationMs>(DurationMs(frameEnd - frameStart), 2 * TargetFrameTime);
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frameStart = frameEnd;
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frameStart = frameEnd;
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UpdateToFrameCounter++;
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UpdateToFrameCounter++;
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CursorIdleCounter = std::max(CursorIdleCounter - static_cast<int>(frameDuration.count()), 0);
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}
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}
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}
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}
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@ -581,10 +586,6 @@ void winmain::RenderUi()
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if (ImGui::BeginMenu("Graphics"))
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if (ImGui::BeginMenu("Graphics"))
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{
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{
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if (ImGui::MenuItem("Change Font"))
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{
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font_selection::ShowDialog();
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}
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_WindowUniformScale), nullptr, Options.UniformScaling))
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if (ImGui::MenuItem(pb::get_rc_string(Msg::Menu1_WindowUniformScale), nullptr, Options.UniformScaling))
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{
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{
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options::toggle(Menu1::WindowUniformScale);
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options::toggle(Menu1::WindowUniformScale);
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@ -640,6 +641,16 @@ void winmain::RenderUi()
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{
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{
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UpdateFrameRate();
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UpdateFrameRate();
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}
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}
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ImGui::Separator();
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if (ImGui::MenuItem("Hide Cursor", nullptr, Options.HideCursor))
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{
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Options.HideCursor ^= true;
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}
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if (ImGui::MenuItem("Change Font..."))
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{
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font_selection::ShowDialog();
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}
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ImGui::EndMenu();
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ImGui::EndMenu();
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}
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}
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@ -832,6 +843,21 @@ int winmain::event_handler(const SDL_Event* event)
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if (!options::WaitingForInput() || !inputDown)
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if (!options::WaitingForInput() || !inputDown)
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ImGui_ImplSDL2_ProcessEvent(event);
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ImGui_ImplSDL2_ProcessEvent(event);
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bool mouseEvent;
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switch (event->type)
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{
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEWHEEL:
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CursorIdleCounter = 1000;
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mouseEvent = true;
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break;
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default:
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mouseEvent = false;
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break;
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}
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if (ImIO->WantCaptureMouse && !options::WaitingForInput())
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if (ImIO->WantCaptureMouse && !options::WaitingForInput())
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{
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{
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if (mouse_down)
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if (mouse_down)
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@ -839,15 +865,8 @@ int winmain::event_handler(const SDL_Event* event)
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mouse_down = 0;
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mouse_down = 0;
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SDL_SetWindowGrab(MainWindow, SDL_FALSE);
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SDL_SetWindowGrab(MainWindow, SDL_FALSE);
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}
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}
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switch (event->type)
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if (mouseEvent)
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{
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEWHEEL:
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return 1;
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return 1;
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default: ;
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}
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}
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}
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if (ImIO->WantCaptureKeyboard && !options::WaitingForInput())
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if (ImIO->WantCaptureKeyboard && !options::WaitingForInput())
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{
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{
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@ -106,6 +106,7 @@ private:
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static unsigned PrevSdlErrorCount;
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static unsigned PrevSdlErrorCount;
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static unsigned gfrOffset;
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static unsigned gfrOffset;
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static float gfrWindow;
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static float gfrWindow;
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static int CursorIdleCounter;
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static void RenderUi();
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static void RenderUi();
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static void RenderFrameTimeDialog();
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static void RenderFrameTimeDialog();
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