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mirror of https://github.com/k4zmu2a/SpaceCadetPinball.git synced 2024-11-22 02:32:39 +01:00

Message code enum part 3: light and light group.

This commit is contained in:
Muzychenko Andrey 2022-09-06 16:48:09 +03:00
parent 803ca14ef2
commit e80010e3c6
11 changed files with 640 additions and 635 deletions

View File

@ -8,7 +8,7 @@
#include "timer.h"
#include "TPinballTable.h"
TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, true)
TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent2(table, groupIndex, true)
{
TimeoutTimer = 0;
FlasherOnFlag = false;
@ -23,13 +23,13 @@ TLight::TLight(TPinballTable* table, int groupIndex) : TPinballComponent(table,
SourceDelay[1] = *floatArr2;
}
int TLight::Message(int code, float value)
int TLight::Message2(MessageCode code, float value)
{
int bmpIndex;
switch (code)
{
case ~MessageCode::Reset:
case MessageCode::Reset:
Reset();
for (auto index = 0; index < PinballTable->PlayerCount; ++index)
{
@ -40,7 +40,7 @@ int TLight::Message(int code, float value)
playerPtr->MessageField = MessageField;
}
break;
case ~MessageCode::PlayerChanged:
case MessageCode::PlayerChanged:
{
auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
playerPtr->FlasherOnFlag = FlasherOnFlag;
@ -57,29 +57,29 @@ int TLight::Message(int code, float value)
MessageField = playerPtr->MessageField;
if (LightOnBmpIndex)
{
Message(11, static_cast<float>(LightOnBmpIndex));
Message2(MessageCode::TLightSetOnStateBmpIndex, static_cast<float>(LightOnBmpIndex));
}
if (LightOnFlag)
Message(1, 0.0);
Message2(MessageCode::TLightTurnOn, 0.0);
if (FlasherOnFlag)
Message(4, 0.0);
Message2(MessageCode::TLightFlasherStart, 0.0);
break;
}
case 0:
case MessageCode::TLightTurnOff:
LightOnFlag = false;
if (!FlasherOnFlag && !ToggledOffFlag && !ToggledOnFlag)
SetSpriteBmp(BmpArr[0]);
break;
case 1:
case MessageCode::TLightTurnOn:
LightOnFlag = true;
if (!FlasherOnFlag && !ToggledOffFlag && !ToggledOnFlag)
SetSpriteBmp(BmpArr[1]);
break;
case 2:
case MessageCode::TLightGetLightOnFlag:
return LightOnFlag;
case 3:
case MessageCode::TLightGetFlasherOnFlag:
return FlasherOnFlag;
case 4:
case MessageCode::TLightFlasherStart:
schedule_timeout(0.0);
if (!FlasherOnFlag || !FlashTimer)
{
@ -90,15 +90,15 @@ int TLight::Message(int code, float value)
flasher_start(LightOnFlag);
}
break;
case 5:
case MessageCode::TLightApplyMultDelay:
FlashDelay[0] = value * SourceDelay[0];
FlashDelay[1] = value * SourceDelay[1];
break;
case 6:
case MessageCode::TLightApplyDelay:
FlashDelay[0] = SourceDelay[0];
FlashDelay[1] = SourceDelay[1];
break;
case 7:
case MessageCode::TLightFlasherStartTimed:
if (!FlasherOnFlag)
flasher_start(LightOnFlag);
FlasherOnFlag = true;
@ -107,7 +107,7 @@ int TLight::Message(int code, float value)
ToggledOffFlag = false;
schedule_timeout(value);
break;
case 8:
case MessageCode::TLightTurnOffTimed:
if (!ToggledOffFlag)
{
if (FlasherOnFlag)
@ -124,7 +124,7 @@ int TLight::Message(int code, float value)
}
schedule_timeout(value);
break;
case 9:
case MessageCode::TLightTurnOnTimed:
if (!ToggledOnFlag)
{
if (FlasherOnFlag)
@ -141,7 +141,7 @@ int TLight::Message(int code, float value)
}
schedule_timeout(value);
break;
case 11:
case MessageCode::TLightSetOnStateBmpIndex:
LightOnBmpIndex = Clamp(static_cast<int>(floor(value)), 0, static_cast<int>(ListBitmap->size()) - 1);
BmpArr[0] = nullptr;
BmpArr[1] = ListBitmap->at(LightOnBmpIndex);
@ -160,19 +160,19 @@ int TLight::Message(int code, float value)
}
SetSpriteBmp(BmpArr[bmpIndex]);
break;
case 12:
case MessageCode::TLightIncOnStateBmpIndex:
bmpIndex = LightOnBmpIndex + 1;
if (bmpIndex >= static_cast<int>(ListBitmap->size()))
bmpIndex = static_cast<int>(ListBitmap->size()) - 1;
Message(11, static_cast<float>(bmpIndex));
Message2(MessageCode::TLightSetOnStateBmpIndex, static_cast<float>(bmpIndex));
break;
case 13:
case MessageCode::TLightDecOnStateBmpIndex:
bmpIndex = LightOnBmpIndex - 1;
if (bmpIndex < 0)
bmpIndex = 0;
Message(11, static_cast<float>(bmpIndex));
Message2(MessageCode::TLightSetOnStateBmpIndex, static_cast<float>(bmpIndex));
break;
case 14:
case MessageCode::TLightResetTimed:
if (TimeoutTimer)
timer::kill(TimeoutTimer);
TimeoutTimer = 0;
@ -183,49 +183,49 @@ int TLight::Message(int code, float value)
ToggledOnFlag = false;
SetSpriteBmp(BmpArr[LightOnFlag]);
break;
case 15:
case MessageCode::TLightFlasherStartTimedThenStayOn:
TurnOffAfterFlashingFg = false;
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
Message(1, 0.0);
Message(7, value);
Message2(MessageCode::TLightTurnOn, 0.0);
Message2(MessageCode::TLightFlasherStartTimed, value);
break;
case 16:
case MessageCode::TLightFlasherStartTimedThenStayOff:
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
Message(7, value);
Message2(MessageCode::TLightFlasherStartTimed, value);
TurnOffAfterFlashingFg = true;
break;
case 17:
Message(static_cast<int>(floor(value)) != 0, 0.0);
case MessageCode::TLightToggleValue:
Message2(static_cast<int>(floor(value)) ? MessageCode::TLightTurnOn : MessageCode::TLightTurnOff, 0.0);
return LightOnFlag;
case 18:
Message(17, value);
Message(14, 0.0);
case MessageCode::TLightResetAndToggleValue:
Message2(MessageCode::TLightToggleValue, value);
Message2(MessageCode::TLightResetTimed, 0.0);
return LightOnFlag;
case 19:
Message(1, 0.0);
Message(14, 0.0);
case MessageCode::TLightResetAndTurnOn:
Message2(MessageCode::TLightTurnOn, 0.0);
Message2(MessageCode::TLightResetTimed, 0.0);
break;
case 20:
Message(0, 0.0);
Message(14, 0.0);
case MessageCode::TLightResetAndTurnOff:
Message2(MessageCode::TLightTurnOff, 0.0);
Message2(MessageCode::TLightResetTimed, 0.0);
break;
case 21:
Message(17, !LightOnFlag);
case MessageCode::TLightToggle:
Message2(MessageCode::TLightToggleValue, !LightOnFlag);
return LightOnFlag;
case 22:
Message(18, !LightOnFlag);
case MessageCode::TLightResetAndToggle:
Message2(MessageCode::TLightResetAndToggleValue, !LightOnFlag);
return LightOnFlag;
case 23:
case MessageCode::TLightSetMessageField:
MessageField = static_cast<int>(floor(value));
break;
case -24:
case -25:
case MessageCode::TLightFtTmpOverrideOn:
case MessageCode::TLightFtTmpOverrideOff:
// FT codes in negative to avoid overlap with 3DPB TLightGroup codes
render::sprite_set_bitmap(RenderSprite, BmpArr[code == -24]);
render::sprite_set_bitmap(RenderSprite, BmpArr[code == MessageCode::TLightFtTmpOverrideOn]);
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
@ -235,7 +235,7 @@ int TLight::Message(int code, float value)
UndoOverrideTimer = timer::set(value, this, UndoTmpOverride);
}
break;
case -26:
case MessageCode::TLightFtResetOverride:
if (UndoOverrideTimer)
timer::kill(UndoOverrideTimer);
UndoOverrideTimer = 0;
@ -298,7 +298,7 @@ void TLight::TimerExpired(int timerId, void* caller)
if (light->TurnOffAfterFlashingFg)
{
light->TurnOffAfterFlashingFg = false;
light->Message(20, 0.0);
light->Message2(MessageCode::TLightResetAndTurnOff, 0.0);
}
if (light->Control)
control::handler(60, light);
@ -341,5 +341,5 @@ void TLight::flasher_callback(int timerId, void* caller)
void TLight::UndoTmpOverride(int timerId, void* caller)
{
auto light = static_cast<TLight*>(caller);
light->Message(-26, 0.0f);
light->Message2(MessageCode::TLightFtResetOverride, 0.0f);
}

View File

@ -13,11 +13,11 @@ struct TLight_player_backup
class TLight :
public TPinballComponent
public TPinballComponent2
{
public:
TLight(TPinballTable* table, int groupIndex);
int Message(int code, float value) override;
int Message2(MessageCode code, float value) override;
void Reset();
void schedule_timeout(float time);
void flasher_stop(int bmpIndex);

View File

@ -32,13 +32,13 @@ TLightBargraph::~TLightBargraph()
delete[] TimerTimeArray;
}
int TLightBargraph::Message(int code, float value)
int TLightBargraph::Message2(MessageCode code, float value)
{
switch (code)
{
case 37:
case MessageCode::TLightGroupGetOnCount:
return TimeIndex;
case 45:
case MessageCode::TLightGroupToggleSplitIndex:
{
if (TimerBargraph)
{
@ -51,24 +51,24 @@ int TLightBargraph::Message(int code, float value)
timeIndex = maxCount - 1;
if (timeIndex >= 0)
{
TLightGroup::Message(45, static_cast<float>(timeIndex / 2));
TLightGroup::Message2(MessageCode::TLightGroupToggleSplitIndex, static_cast<float>(timeIndex / 2));
if (!(timeIndex & 1))
TLightGroup::Message(46, 0.0);
TLightGroup::Message2(MessageCode::TLightGroupStartFlasher, 0.0);
if (TimerTimeArray)
TimerBargraph = timer::set(TimerTimeArray[timeIndex], this, BargraphTimerExpired);
TimeIndex = timeIndex;
}
else
{
TLightGroup::Message(20, 0.0);
TLightGroup::Message2(MessageCode::TLightResetAndTurnOff, 0.0);
TimeIndex = 0;
}
break;
}
case ~MessageCode::SetTiltLock:
case MessageCode::SetTiltLock:
Reset();
break;
case ~MessageCode::PlayerChanged:
case MessageCode::PlayerChanged:
if (TimerBargraph)
{
timer::kill(TimerBargraph);
@ -79,10 +79,10 @@ int TLightBargraph::Message(int code, float value)
TimeIndex = PlayerTimerIndexBackup[static_cast<int>(floor(value))];
if (TimeIndex)
{
TLightBargraph::Message(45, static_cast<float>(TimeIndex));
TLightBargraph::Message2(MessageCode::TLightGroupToggleSplitIndex, static_cast<float>(TimeIndex));
}
break;
case ~MessageCode::Reset:
case MessageCode::Reset:
{
Reset();
int* playerPtr = PlayerTimerIndexBackup;
@ -92,11 +92,11 @@ int TLightBargraph::Message(int code, float value)
++playerPtr;
}
TLightGroup::Message(~MessageCode::Reset, value);
TLightGroup::Message2(MessageCode::Reset, value);
break;
}
default:
TLightGroup::Message(code, value);
TLightGroup::Message2(code, value);
break;
}
return 0;
@ -119,12 +119,12 @@ void TLightBargraph::BargraphTimerExpired(int timerId, void* caller)
bar->TimerBargraph = 0;
if (bar->TimeIndex)
{
bar->Message(45, static_cast<float>(bar->TimeIndex - 1));
bar->Message2(MessageCode::TLightGroupToggleSplitIndex, static_cast<float>(bar->TimeIndex - 1));
control::handler(60, bar);
}
else
{
bar->Message(20, 0.0);
bar->Message2(MessageCode::TLightResetAndTurnOff, 0.0);
control::handler(47, bar);
}
}

View File

@ -7,7 +7,7 @@ class TLightBargraph :
public:
TLightBargraph(TPinballTable* table, int groupIndex);
~TLightBargraph() override;
int Message(int code, float value) override;
int Message2(MessageCode code, float value) override;
void Reset() override;
static void BargraphTimerExpired(int timerId, void* caller);

View File

@ -8,7 +8,7 @@
#include "TLight.h"
#include "TPinballTable.h"
TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballComponent(table, groupIndex, false)
TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballComponent2(table, groupIndex, false)
{
Timer = 0;
NotifyTimer = 0;
@ -28,15 +28,15 @@ TLightGroup::TLightGroup(TPinballTable* table, int groupIndex) : TPinballCompone
}
}
int TLightGroup::Message(int code, float value)
int TLightGroup::Message2(MessageCode code, float value)
{
auto const count = static_cast<int>(List.size());
switch (code)
{
case ~MessageCode::SetTiltLock:
case ~MessageCode::GameOver:
case MessageCode::SetTiltLock:
case MessageCode::GameOver:
break;
case ~MessageCode::PlayerChanged:
case MessageCode::PlayerChanged:
{
auto playerPtr = &PlayerData[PinballTable->CurrentPlayer];
playerPtr->MessageField = MessageField;
@ -53,7 +53,7 @@ int TLightGroup::Message(int code, float value)
TimerExpired(0, this);
break;
}
case ~MessageCode::Reset:
case MessageCode::Reset:
Reset();
for (auto index = 0; index < PinballTable->PlayerCount; index++)
{
@ -63,99 +63,99 @@ int TLightGroup::Message(int code, float value)
playerPtr->Timer1Time = Timer1Time;
}
break;
case 24:
case MessageCode::TLightGroupStepBackward:
{
auto lastLight = List.at(count - 1);
if (lastLight->FlasherOnFlag || lastLight->ToggledOnFlag || lastLight->ToggledOffFlag)
break;
if (MessageField2)
if (MessageField2 != MessageCode::TLightGroupNull)
{
TLightGroup::Message(34, 0.0);
TLightGroup::Message2(MessageCode::TLightGroupReset, 0.0);
}
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = lastLight->MessageField;
auto lightStatusBefore = lastLight->LightOnFlag;
auto lastMessage = lastLight->MessageField;
auto lastStatus = lastLight->LightOnFlag;
for (auto index = count - 1; index > 0; --index)
{
auto lightCur = List.at(index);
auto lightPrev = List.at(index - 1);
lightCur->Message(lightPrev->LightOnFlag, 0.0);
lightCur->Message2(lightPrev->LightOnFlag ? MessageCode::TLightTurnOn : MessageCode::TLightTurnOff, 0.0);
lightCur->MessageField = lightPrev->MessageField;
}
auto firstLight = List.at(0);
firstLight->Message(lightStatusBefore, 0.0);
firstLight->MessageField = lightMessageField;
firstLight->Message2(lastStatus ? MessageCode::TLightTurnOn : MessageCode::TLightTurnOff, 0.0);
firstLight->MessageField = lastMessage;
reschedule_animation(value);
break;
}
case 25:
case MessageCode::TLightGroupStepForward:
{
auto lastLight = List.at(count - 1);
if (lastLight->FlasherOnFlag || lastLight->ToggledOnFlag || lastLight->ToggledOffFlag)
break;
if (MessageField2)
if (MessageField2 != MessageCode::TLightGroupNull)
{
TLightGroup::Message(34, 0.0);
TLightGroup::Message2(MessageCode::TLightGroupReset, 0.0);
}
auto firstLight = List.at(0);
AnimationFlag = 1;
MessageField2 = code;
auto lightMessageField = firstLight->MessageField;
auto lightStatusBefore = firstLight->LightOnFlag;
auto firstMessage = firstLight->MessageField;
auto firstStatus = firstLight->LightOnFlag;
for (auto index = 0; index < count - 1; index++)
{
auto lightCur = List.at(index);
auto lightNext = List.at(index + 1);
lightCur->Message(lightNext->LightOnFlag, 0.0);
lightCur->Message2(lightNext->LightOnFlag ? MessageCode::TLightTurnOn : MessageCode::TLightTurnOff, 0.0);
lightCur->MessageField = lightNext->MessageField;
}
lastLight->Message(lightStatusBefore, 0.0);
lastLight->MessageField = lightMessageField;
lastLight->Message2(firstStatus ? MessageCode::TLightTurnOn : MessageCode::TLightTurnOff, 0.0);
lastLight->MessageField = firstMessage;
reschedule_animation(value);
break;
}
case 26:
case MessageCode::TLightGroupAnimationBackward:
{
if (AnimationFlag || !MessageField2)
if (AnimationFlag || MessageField2 == MessageCode::TLightGroupNull)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto lastLight = List.at(count - 1);
auto flasherFlag2 = lastLight->ToggledOnFlag;
auto lastStatus = lastLight->ToggledOnFlag;
for (auto i = count - 1; i > 0; --i)
{
auto lightCur = List.at(i);
auto lightPrev = List.at(i - 1);
lightCur->Message(lightPrev->ToggledOnFlag + 8, 0.0);
lightCur->Message2(lightPrev->ToggledOnFlag ? MessageCode::TLightTurnOnTimed : MessageCode::TLightTurnOffTimed, 0.0);
}
auto firstLight = List.at(0);
firstLight->Message((flasherFlag2 != 0) + 8, 0);
firstLight->Message2(lastStatus ? MessageCode::TLightTurnOnTimed : MessageCode::TLightTurnOffTimed, 0);
reschedule_animation(value);
break;
}
case 27:
case MessageCode::TLightGroupAnimationForward:
{
if (AnimationFlag || !MessageField2)
if (AnimationFlag || MessageField2 == MessageCode::TLightGroupNull)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
auto firstLight = List.at(0);
auto flasherFlag2 = firstLight->ToggledOnFlag;
auto firstStatus = firstLight->ToggledOnFlag;
for (auto i = 0; i < count - 1; i++)
{
auto lightCur = List.at(i);
auto lightNext = List.at(i + 1);
lightCur->Message(lightNext->ToggledOnFlag + 8, 0.0);
lightCur->Message2(lightNext->ToggledOnFlag ? MessageCode::TLightTurnOnTimed : MessageCode::TLightTurnOffTimed, 0.0);
}
auto lastLight = List.at(count - 1);
lastLight->Message((flasherFlag2 != 0) + 8, 0);
lastLight->Message2(firstStatus ? MessageCode::TLightTurnOnTimed : MessageCode::TLightTurnOffTimed, 0);
reschedule_animation(value);
break;
}
case 28:
case MessageCode::TLightGroupLightShowAnimation:
{
if (AnimationFlag || !MessageField2)
if (AnimationFlag || MessageField2 == MessageCode::TLightGroupNull)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
@ -164,27 +164,27 @@ int TLightGroup::Message(int code, float value)
if (rand() % 100 > 70)
{
auto randVal = RandFloat() * value * 3.0f + 0.1f;
light->Message(9, randVal);
light->Message2(MessageCode::TLightTurnOnTimed, randVal);
}
}
reschedule_animation(value);
break;
}
case 29:
case MessageCode::TLightGroupGameOverAnimation:
{
if (AnimationFlag || !MessageField2)
if (AnimationFlag || MessageField2 == MessageCode::TLightGroupNull)
start_animation();
MessageField2 = code;
AnimationFlag = 0;
for (auto light : List)
{
auto randVal = static_cast<float>(rand() % 100 > 70);
light->Message(18, randVal);
light->Message2(MessageCode::TLightResetAndToggleValue, randVal);
}
reschedule_animation(value);
break;
}
case 30:
case MessageCode::TLightGroupRandomAnimationSaturation:
{
auto noBmpInd1Count = 0;
for (auto light : List)
@ -201,16 +201,16 @@ int TLightGroup::Message(int code, float value)
auto light = *it;
if (!light->LightOnFlag && randModCount-- == 0)
{
light->Message(1, 0.0);
light->Message2(MessageCode::TLightTurnOn, 0.0);
break;
}
}
if (MessageField2)
if (MessageField2 != MessageCode::TLightGroupNull)
start_animation();
break;
}
case 31:
case MessageCode::TLightGroupRandomAnimationDesaturation:
{
auto bmpInd1Count = 0;
for (auto light : List)
@ -227,71 +227,72 @@ int TLightGroup::Message(int code, float value)
auto light = *it;
if (light->LightOnFlag && randModCount-- == 0)
{
light->Message(0, 0.0);
light->Message2(MessageCode::TLightTurnOff, 0.0);
break;
}
}
if (MessageField2)
if (MessageField2 != MessageCode::TLightGroupNull)
start_animation();
break;
}
case 32:
case MessageCode::TLightGroupOffsetAnimationForward:
{
auto index = next_light_up();
if (index < 0)
break;
List.at(index)->Message(1, 0.0);
if (MessageField2)
List.at(index)->Message2(MessageCode::TLightTurnOn, 0.0);
if (MessageField2 != MessageCode::TLightGroupNull)
start_animation();
return 1;
}
case 33:
case MessageCode::TLightGroupOffsetAnimationBackward:
{
auto index = next_light_down();
if (index < 0)
break;
List.at(index)->Message(0, 0.0);
if (MessageField2)
List.at(index)->Message2(MessageCode::TLightTurnOff, 0.0);
if (MessageField2 != MessageCode::TLightGroupNull)
start_animation();
return 1;
}
case 34:
case MessageCode::TLightGroupReset:
{
if (Timer)
timer::kill(Timer);
Timer = 0;
if (MessageField2 == 26 || MessageField2 == 27 || MessageField2 == 28)
TLightGroup::Message(14, 0.0);
MessageField2 = 0;
if (MessageField2 == MessageCode::TLightGroupAnimationBackward ||
MessageField2 == MessageCode::TLightGroupAnimationForward || MessageField2 == MessageCode::TLightGroupLightShowAnimation)
TLightGroup::Message2(MessageCode::TLightResetTimed, 0.0);
MessageField2 = MessageCode::TLightGroupNull;
AnimationFlag = 0;
break;
}
case 35:
case MessageCode::TLightGroupTurnOnAtIndex:
{
auto index = static_cast<int>(floor(value));
if (index >= count || index < 0)
break;
auto light = List.at(index);
light->Message(1, 0.0);
if (MessageField2)
light->Message2(MessageCode::TLightTurnOn, 0.0);
if (MessageField2 != MessageCode::TLightGroupNull)
start_animation();
break;
}
case 36:
case MessageCode::TLightGroupTurnOffAtIndex:
{
auto index = static_cast<int>(floor(value));
if (index >= count || index < 0)
break;
auto light = List.at(index);
light->Message(0, 0.0);
if (MessageField2)
light->Message2(MessageCode::TLightTurnOff, 0.0);
if (MessageField2 != MessageCode::TLightGroupNull)
start_animation();
break;
}
case 37:
case MessageCode::TLightGroupGetOnCount:
{
auto bmp1Count = 0;
for (auto light : List)
@ -301,86 +302,86 @@ int TLightGroup::Message(int code, float value)
}
return bmp1Count;
}
case 38:
case MessageCode::TLightGroupGetLightCount:
return count;
case 39:
return MessageField2;
case 40:
case MessageCode::TLightGroupGetMessage2:
return ~MessageField2;
case MessageCode::TLightGroupGetAnimationFlag:
return AnimationFlag;
case 41:
case MessageCode::TLightGroupResetAndTurnOn:
{
auto index = next_light_up();
if (index < 0)
break;
if (MessageField2 || AnimationFlag)
TLightGroup::Message(34, 0.0);
List.at(index)->Message(15, value);
if (MessageField2 != MessageCode::TLightGroupNull || AnimationFlag)
TLightGroup::Message2(MessageCode::TLightGroupReset, 0.0);
List.at(index)->Message2(MessageCode::TLightFlasherStartTimedThenStayOn, value);
return 1;
}
case 42:
case MessageCode::TLightGroupResetAndTurnOff:
{
auto index = next_light_down();
if (index < 0)
break;
if (MessageField2 || AnimationFlag)
TLightGroup::Message(34, 0.0);
List.at(index)->Message(16, value);
if (MessageField2 != MessageCode::TLightGroupNull || AnimationFlag)
TLightGroup::Message2(MessageCode::TLightGroupReset, 0.0);
List.at(index)->Message2(MessageCode::TLightFlasherStartTimedThenStayOff, value);
return 1;
}
case 43:
case MessageCode::TLightGroupRestartNotifyTimer:
if (NotifyTimer)
timer::kill(NotifyTimer);
NotifyTimer = 0;
if (value > 0.0f)
NotifyTimer = timer::set(value, this, NotifyTimerExpired);
break;
case 44:
case MessageCode::TLightGroupFlashWhenOn:
{
for (auto it = List.rbegin(); it != List.rend(); ++it)
{
auto light = *it;
if (light->LightOnFlag)
{
light->Message(0, 0.0);
light->Message(16, value);
light->Message2(MessageCode::TLightTurnOff, 0.0);
light->Message2(MessageCode::TLightFlasherStartTimedThenStayOff, value);
}
}
break;
}
case 45:
case MessageCode::TLightGroupToggleSplitIndex:
{
control::handler(code, this);
control::handler(~code, this);
auto index = static_cast<int>(floor(value));
if (index >= 0 && index < count)
{
// Turn off lights (index, end]
for (auto i = count - 1; i > index; i--)
{
List.at(i)->Message(20, 0.0);
List.at(i)->Message2(MessageCode::TLightResetAndTurnOff, 0.0);
}
// Turn on lights [begin, index]
for (auto i = index; i >= 0; i--)
{
List.at(i)->Message(19, 0.0);
List.at(i)->Message2(MessageCode::TLightResetAndTurnOn, 0.0);
}
}
break;
}
case 46:
case MessageCode::TLightGroupStartFlasher:
{
auto index = next_light_down();
if (index >= 0)
{
List.at(index)->Message(4, 0.0);
List.at(index)->Message2(MessageCode::TLightFlasherStart, 0.0);
}
break;
}
default:
for (auto it = List.rbegin(); it != List.rend(); ++it)
{
(*it)->Message(code, value);
(*it)->Message2(code, value);
}
break;
}
@ -395,7 +396,7 @@ void TLightGroup::Reset()
if (NotifyTimer)
timer::kill(NotifyTimer);
NotifyTimer = 0;
MessageField2 = 0;
MessageField2 = MessageCode::TLightGroupNull;
AnimationFlag = 0;
Timer1Time = Timer1TimeDefault;
}
@ -407,7 +408,7 @@ void TLightGroup::reschedule_animation(float time)
Timer = 0;
if (time == 0)
{
MessageField2 = 0;
MessageField2 = MessageCode::TLightGroupNull;
AnimationFlag = 0;
return;
}
@ -422,9 +423,9 @@ void TLightGroup::start_animation()
{
auto light = *it;
if (light->LightOnFlag)
light->Message(9, 0.0);
light->Message2(MessageCode::TLightTurnOnTimed, 0.0);
else
light->Message(8, 0.0);
light->Message2(MessageCode::TLightTurnOffTimed, 0.0);
}
}
@ -452,7 +453,7 @@ void TLightGroup::TimerExpired(int timerId, void* caller)
{
auto group = static_cast<TLightGroup*>(caller);
group->Timer = 0;
group->Message(group->MessageField2, group->Timer1Time);
group->Message2(group->MessageField2, group->Timer1Time);
}
void TLightGroup::NotifyTimerExpired(int timerId, void* caller)

View File

@ -7,19 +7,19 @@ class TLight;
struct TLightGroup_player_backup
{
int MessageField;
int MessageField2;
MessageCode MessageField2;
float Timer1Time;
int Unknown3;
};
class TLightGroup :
public TPinballComponent
public TPinballComponent2
{
public:
TLightGroup(TPinballTable* table, int groupIndex);
~TLightGroup() override = default;
int Message(int code, float value) override;
int Message2(MessageCode code, float value) override;
virtual void Reset();
void reschedule_animation(float time);
void start_animation();
@ -32,7 +32,7 @@ public:
std::vector<TLight*> List;
float Timer1Time{};
float Timer1TimeDefault;
int MessageField2{};
MessageCode MessageField2{};
int AnimationFlag{};
int NotifyTimer;
int Timer;

View File

@ -41,12 +41,13 @@ enum class MessageCode
TLightFtTmpOverrideOff = -25,
TLightFtResetOverride = -26,
TLightGroupNull = 0,
TLightGroupStepBackward = 24,
TLightGroupStepForward = 25,
TLightGroupAnimationBackward = 26,
TLightGroupAnimationForward = 27,
TLightGroupRandomAnimation1 = 28,
TLightGroupRandomAnimation2 = 29,
TLightGroupLightShowAnimation = 28,
TLightGroupGameOverAnimation = 29,
TLightGroupRandomAnimationSaturation = 30,
TLightGroupRandomAnimationDesaturation = 31,
TLightGroupOffsetAnimationForward = 32,

View File

@ -299,7 +299,7 @@ void TPinballTable::tilt(float time)
{
component->Message2(MessageCode::SetTiltLock, time);
}
LightGroup->Message(8, 0);
LightGroup->Message2(MessageCode::TLightTurnOffTimed, 0);
TiltLockFlag = 1;
control::table_control_handler(1011);
}
@ -357,7 +357,7 @@ int TPinballTable::Message2(MessageCode code, float value)
}
break;
case MessageCode::ClearTiltLock:
LightGroup->Message(14, 0.0);
LightGroup->Message2(MessageCode::TLightResetTimed, 0.0);
if (TiltLockFlag)
{
TiltLockFlag = 0;
@ -367,8 +367,8 @@ int TPinballTable::Message2(MessageCode code, float value)
}
break;
case MessageCode::StartGamePlayer1:
LightGroup->Message(34, 0.0);
LightGroup->Message(20, 0.0);
LightGroup->Message2(MessageCode::TLightGroupReset, 0.0);
LightGroup->Message2(MessageCode::TLightResetAndTurnOff, 0.0);
Plunger->Message2(MessageCode::PlungerStartFeedTimer, 0.0);
if (Demo && Demo->ActiveFlag)
rc_text = pb::get_rc_string(Msg::STRING131);
@ -446,7 +446,7 @@ int TPinballTable::Message2(MessageCode code, float value)
UnknownP71 = 0;
pb::InfoTextBox->Clear();
pb::MissTextBox->Clear();
LightGroup->Message(28, 0.2f);
LightGroup->Message2(MessageCode::TLightGroupLightShowAnimation, 0.2f);
auto time = loader::play_sound(SoundIndex1, nullptr, "TPinballTable2");
if (time < 0)
time = 5.0f;
@ -565,7 +565,7 @@ int TPinballTable::Message2(MessageCode code, float value)
if (LightShowTimer)
{
timer::kill(LightShowTimer);
LightGroup->Message(34, 0.0);
LightGroup->Message2(MessageCode::TLightGroupReset, 0.0);
}
LightShowTimer = 0;
ScoreMultiplier = 0;

File diff suppressed because it is too large Load Diff

View File

@ -1,5 +1,6 @@
#pragma once
class TSink;
class TLight;
class TSound;
class TPinballTable;
@ -69,7 +70,8 @@ public:
static bool table_unlimited_balls;
static Msg RankRcArray[9], MissionRcArray[17];
static int mission_select_scores[17];
static component_tag_base *wormhole_tag_array1[3], *wormhole_tag_array2[3], *wormhole_tag_array3[3];
static std::reference_wrapper<TSink*> wormhole_tag_array1[3];
static std::reference_wrapper<TLight*> wormhole_tag_array2[3], wormhole_tag_array3[3];
static void make_links(TPinballTable* table);
static void ClearLinks();

View File

@ -215,7 +215,7 @@ void pb::mode_change(GameModes mode)
winmain::DemoActive = false;
}
if (MainTable && MainTable->LightGroup)
MainTable->LightGroup->Message(29, 1.4f);
MainTable->LightGroup->Message2(MessageCode::TLightGroupGameOverAnimation, 1.4f);
break;
}
game_mode = mode;
@ -504,10 +504,10 @@ void pb::InputDown(GameInput input)
MainTable->port_draw();
break;
case 'i':
MainTable->LightGroup->Message(-24, 1.0f);
MainTable->LightGroup->Message2(MessageCode::TLightFtTmpOverrideOn, 1.0f);
break;
case 'j':
MainTable->LightGroup->Message(-25, 1.0f);
MainTable->LightGroup->Message2(MessageCode::TLightFtTmpOverrideOff, 1.0f);
break;
}
}